feat: create window client app
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36
Client/Domain/Entities/Hero.cs
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36
Client/Domain/Entities/Hero.cs
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using Client.Domain.ValueObjects;
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namespace Client.Domain.Entities
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{
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public class Hero : EntityInterface
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{
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public uint Id { get; set; }
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public Transform Transform { get; set; }
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public FullName FullName { get; set; }
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public VitalStats VitalStats { get; set; }
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public Phenotype Phenotype { get; set; }
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public ExperienceInfo ExperienceInfo { get; set; }
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public PermanentStats PermanentStats { get; set; }
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public VariableStats VariableStats { get; set; }
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public Reputation Reputation { get; set; }
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public InventoryInfo InventoryInfo { get; set; }
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public uint TargetId { get; set; }
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public bool IsStanding { get; set; }
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public Hero(uint id, Transform transform, FullName fullName, VitalStats vitalStats, Phenotype phenotype, ExperienceInfo experienceInfo, PermanentStats permanentStats, VariableStats variableStats, Reputation reputation, InventoryInfo inventoryInfo, uint targetId, bool isStanding)
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{
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Id = id;
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Transform = transform;
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FullName = fullName;
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VitalStats = vitalStats;
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Phenotype = phenotype;
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ExperienceInfo = experienceInfo;
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PermanentStats = permanentStats;
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VariableStats = variableStats;
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Reputation = reputation;
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InventoryInfo = inventoryInfo;
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TargetId = targetId;
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IsStanding = isStanding;
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}
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}
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}
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