refactor: add fixme

This commit is contained in:
k0t9i 2023-01-26 15:07:56 +04:00
parent 112c20b7d3
commit 1d77bceeff

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@ -32,6 +32,7 @@ namespace Interlude
std::unique_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
{
//FIXME during first start data may be undefined
const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;