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97
L2BotDll/Versions/Interlude/Repositories/NPCRepository.h
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97
L2BotDll/Versions/Interlude/Repositories/NPCRepository.h
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#pragma once
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#include <map>
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#include "../GameStructs/NetworkHandlerWrapper.h"
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#include "Domain/Repositories/NPCRepositoryInterface.h"
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#include "../Factories/NPCFactory.h"
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#include "../../../Events/EventDispatcher.h"
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#include "../../../Events/SpoiledEvent.h"
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#include "../../../Events/CreatureDiedEvent.h"
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#include "../../GameStructs/FindObjectsTrait.h"
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using namespace L2Bot::Domain;
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namespace Interlude
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{
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class NPCRepository : public Repositories::NPCRepositoryInterface, public FindObjectsTrait
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{
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public:
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const std::map<uint32_t, DTO::NPC> GetObjects() override
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{
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const auto creatures = GetAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
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return m_NetworkHandler.GetNextCreature(radius, prevId);
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});
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std::map<uint32_t, DTO::NPC> map;
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for (const auto& kvp : creatures)
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{
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const auto creature = kvp.second;
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if (creature->userType == L2::UserType::NPC) {
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const auto spoilState = m_Spoiled.find(creature->objectId) == m_Spoiled.end() ? Enums::SpoilStateEnum::none : m_Spoiled.at(creature->objectId);
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map.emplace(creature->objectId, m_Factory.Create(creature, spoilState));
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}
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}
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return map;
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}
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NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, const uint16_t radius) :
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m_NetworkHandler(networkHandler),
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m_Factory(factory),
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m_Radius(radius)
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{
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EventDispatcher::GetInstance().Subscribe(SpoiledEvent::name, [this](const Event& evt) {
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OnSpoiled(evt);
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});
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EventDispatcher::GetInstance().Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
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OnCreatureDied(evt);
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});
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}
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NPCRepository() = delete;
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virtual ~NPCRepository() = default;
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void OnSpoiled(const Event& evt)
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{
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if (evt.GetName() == SpoiledEvent::name)
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{
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const auto casted = static_cast<const SpoiledEvent&>(evt);
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const auto hero = m_NetworkHandler.GetHero();
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if (hero && hero->pawn && hero->pawn->lineagePlayerController)
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{
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const auto targetId = hero->pawn->lineagePlayerController->targetObjectId;
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if (targetId)
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{
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m_Spoiled[targetId] = Enums::SpoilStateEnum::spoiled;
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}
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}
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}
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}
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void OnCreatureDied(const Event& evt)
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{
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if (evt.GetName() == CreatureDiedEvent::name)
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{
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const auto casted = static_cast<const CreatureDiedEvent&>(evt);
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if (m_Spoiled.find(casted.GetCreatureId()) != m_Spoiled.end())
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{
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if (m_Spoiled[casted.GetCreatureId()] == Enums::SpoilStateEnum::spoiled)
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{
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m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::sweepable;
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}
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else
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{
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m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::none;
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}
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}
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}
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}
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private:
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const NPCFactory& m_Factory;
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std::map<uint32_t, Enums::SpoilStateEnum> m_Spoiled;
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const NetworkHandlerWrapper& m_NetworkHandler;
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const uint16_t m_Radius = 0;
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};
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}
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