97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
#pragma once
|
|
|
|
#include <map>
|
|
#include "../GameStructs/NetworkHandlerWrapper.h"
|
|
#include "Domain/Repositories/NPCRepositoryInterface.h"
|
|
#include "../Factories/NPCFactory.h"
|
|
#include "../../../Events/EventDispatcher.h"
|
|
#include "../../../Events/SpoiledEvent.h"
|
|
#include "../../../Events/CreatureDiedEvent.h"
|
|
#include "../../GameStructs/FindObjectsTrait.h"
|
|
|
|
using namespace L2Bot::Domain;
|
|
|
|
namespace Interlude
|
|
{
|
|
class NPCRepository : public Repositories::NPCRepositoryInterface, public FindObjectsTrait
|
|
{
|
|
public:
|
|
const std::map<uint32_t, DTO::NPC> GetObjects() override
|
|
{
|
|
const auto creatures = GetAllObjects<User*>(m_Radius, [this](float_t radius, int32_t prevId) {
|
|
return m_NetworkHandler.GetNextCreature(radius, prevId);
|
|
});
|
|
|
|
std::map<uint32_t, DTO::NPC> map;
|
|
|
|
for (const auto& kvp : creatures)
|
|
{
|
|
const auto creature = kvp.second;
|
|
if (creature->userType == L2::UserType::NPC) {
|
|
const auto spoilState = m_Spoiled.find(creature->objectId) == m_Spoiled.end() ? Enums::SpoilStateEnum::none : m_Spoiled.at(creature->objectId);
|
|
map.emplace(creature->objectId, m_Factory.Create(creature, spoilState));
|
|
}
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
NPCRepository(const NetworkHandlerWrapper& networkHandler, const NPCFactory& factory, const uint16_t radius) :
|
|
m_NetworkHandler(networkHandler),
|
|
m_Factory(factory),
|
|
m_Radius(radius)
|
|
{
|
|
EventDispatcher::GetInstance().Subscribe(SpoiledEvent::name, [this](const Event& evt) {
|
|
OnSpoiled(evt);
|
|
});
|
|
EventDispatcher::GetInstance().Subscribe(CreatureDiedEvent::name, [this](const Event& evt) {
|
|
OnCreatureDied(evt);
|
|
});
|
|
}
|
|
|
|
NPCRepository() = delete;
|
|
virtual ~NPCRepository() = default;
|
|
|
|
void OnSpoiled(const Event& evt)
|
|
{
|
|
if (evt.GetName() == SpoiledEvent::name)
|
|
{
|
|
const auto casted = static_cast<const SpoiledEvent&>(evt);
|
|
const auto hero = m_NetworkHandler.GetHero();
|
|
if (hero && hero->pawn && hero->pawn->lineagePlayerController)
|
|
{
|
|
const auto targetId = hero->pawn->lineagePlayerController->targetObjectId;
|
|
if (targetId)
|
|
{
|
|
m_Spoiled[targetId] = Enums::SpoilStateEnum::spoiled;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnCreatureDied(const Event& evt)
|
|
{
|
|
if (evt.GetName() == CreatureDiedEvent::name)
|
|
{
|
|
const auto casted = static_cast<const CreatureDiedEvent&>(evt);
|
|
if (m_Spoiled.find(casted.GetCreatureId()) != m_Spoiled.end())
|
|
{
|
|
if (m_Spoiled[casted.GetCreatureId()] == Enums::SpoilStateEnum::spoiled)
|
|
{
|
|
m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::sweepable;
|
|
}
|
|
else
|
|
{
|
|
m_Spoiled[casted.GetCreatureId()] = Enums::SpoilStateEnum::none;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
const NPCFactory& m_Factory;
|
|
std::map<uint32_t, Enums::SpoilStateEnum> m_Spoiled;
|
|
const NetworkHandlerWrapper& m_NetworkHandler;
|
|
const uint16_t m_Radius = 0;
|
|
};
|
|
} |