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74
L2BotCore/Domain/ValueObjects/Transform.h
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74
L2BotCore/Domain/ValueObjects/Transform.h
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#pragma once
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#include "../ValueObjects/Vector3.h"
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#include "../Serializers/Serializable.h"
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namespace L2Bot::Domain::ValueObjects
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{
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class Transform : public Serializers::Serializable
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{
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public:
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const Vector3& GetPosition() const
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{
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return m_Position;
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}
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const Vector3& GetRotation() const
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{
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return m_Rotation;
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}
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const Vector3& GetVelocity() const
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{
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return m_Velocity;
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}
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const Vector3& GetAcceleration() const
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{
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return m_Acceleration;
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}
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const bool IsEqual(const Transform* other) const
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{
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return m_Position.IsEqual(&other->m_Position) &&
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m_Rotation.IsEqual(&other->m_Rotation) &&
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m_Velocity.IsEqual(&other->m_Velocity) &&
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m_Acceleration.IsEqual(&other->m_Acceleration);
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}
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const float_t GetSqrDistance(const Transform& other) const
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{
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return m_Position.GetSqrDistance(other.m_Position);
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}
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const float_t GetHorizontalSqrDistance(const Transform& other) const
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{
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return m_Position.GetHorizontalSqrDistance(other.m_Position);
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}
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const std::vector<Serializers::Node> BuildSerializationNodes() const override
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{
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return std::vector<Serializers::Node>
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{
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{ "position", m_Position.BuildSerializationNodes() },
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{ "rotation", m_Rotation.BuildSerializationNodes() },
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{ "velocity", m_Velocity.BuildSerializationNodes() },
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{ "acceleration", m_Acceleration.BuildSerializationNodes() }
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};
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}
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Transform(
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const Vector3 position,
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const Vector3 rotation,
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const Vector3 velocity,
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const Vector3 acceleration
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) :
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m_Position(position),
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m_Rotation(rotation),
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m_Velocity(velocity),
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m_Acceleration(acceleration)
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{
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}
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Transform() = default;
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virtual ~Transform() = default;
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private:
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Vector3 m_Position = Vector3();
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Vector3 m_Rotation = Vector3();
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Vector3 m_Velocity = Vector3();
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Vector3 m_Acceleration = Vector3();
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};
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}
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