feat: add creatures and drops on the map
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Client.Domain.Common;
|
||||
using System;
|
||||
|
||||
namespace Client.Domain.ValueObjects
|
||||
{
|
||||
@@ -9,10 +10,40 @@ namespace Client.Domain.ValueObjects
|
||||
private Vector3 velocity;
|
||||
private Vector3 acceleration;
|
||||
|
||||
public Vector3 Position { get => position; set { if (value != position) { position = value; OnPropertyChanged("Position"); } } }
|
||||
public Vector3 Rotation { get => rotation; set { if (value != rotation) { rotation = value; OnPropertyChanged("Rotation"); } } }
|
||||
public Vector3 Velocity { get => velocity; set { if (value != velocity) { velocity = value; OnPropertyChanged("Velocity"); } } }
|
||||
public Vector3 Acceleration { get => acceleration; set { if (value != acceleration) { acceleration = value; OnPropertyChanged("Acceleration"); } } }
|
||||
public Vector3 Position { get => position; set { if (value != position) { position = value; OnPropertyChanged(); } } }
|
||||
public Vector3 Rotation {
|
||||
get => rotation;
|
||||
set
|
||||
{
|
||||
if (value != rotation)
|
||||
{
|
||||
rotation = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged("Direction");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Rotation_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
|
||||
{
|
||||
if (e.PropertyName == "Y")
|
||||
{
|
||||
OnPropertyChanged("Direction");
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 Velocity { get => velocity; set { if (value != velocity) { velocity = value; OnPropertyChanged(); } } }
|
||||
public Vector3 Acceleration { get => acceleration; set { if (value != acceleration) { acceleration = value; OnPropertyChanged(); } } }
|
||||
|
||||
public Vector3 Direction
|
||||
{
|
||||
get
|
||||
{
|
||||
float deg = Rotation.Y / 65535 * 2 * MathF.PI;
|
||||
|
||||
return new Vector3(MathF.Cos(deg), MathF.Sin(deg), 0);
|
||||
}
|
||||
}
|
||||
|
||||
public Transform(Vector3 position, Vector3 rotation, Vector3 velocity, Vector3 acceleration)
|
||||
{
|
||||
@@ -20,6 +51,7 @@ namespace Client.Domain.ValueObjects
|
||||
this.rotation = rotation;
|
||||
this.velocity = velocity;
|
||||
this.acceleration = acceleration;
|
||||
rotation.PropertyChanged += Rotation_PropertyChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user