feat: add creatures and drops on the map
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@@ -1,4 +1,5 @@
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using Client.Domain.Common;
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using Client.Domain.Enums;
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using Client.Domain.ValueObjects;
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namespace Client.Domain.Entities
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@@ -13,11 +14,11 @@ namespace Client.Domain.Entities
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private string iconName;
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public uint Id { get => id; set => id = value; }
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public Transform Transform { get => transform; set { if (value != transform) { transform = value; OnPropertyChanged("Transform"); } } }
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public uint ItemId { get => itemId; set { if (value != itemId) { itemId = value; OnPropertyChanged("ItemId"); } } }
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public uint Amount { get => amount; set { if (value != amount) { amount = value; OnPropertyChanged("Amount"); } } }
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public string Name { get => name; set { if (value != name) { name = value; OnPropertyChanged("Name"); } } }
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public string IconName { get => iconName; set { if (value != iconName) { iconName = value; OnPropertyChanged("IconName"); } } }
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public Transform Transform { get => transform; set { if (value != transform) { transform = value; OnPropertyChanged(); } } }
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public uint ItemId { get => itemId; set { if (value != itemId) { itemId = value; OnPropertyChanged(); } } }
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public uint Amount { get => amount; set { if (value != amount) { amount = value; OnPropertyChanged(); } } }
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public string Name { get => name; set { if (value != name) { name = value; OnPropertyChanged(); } } }
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public string IconName { get => iconName; set { if (value != iconName) { iconName = value; OnPropertyChanged(); } } }
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public Drop(uint id, Transform transform, uint itemId, uint amount, string name, string iconName)
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{
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