feat: add creatures and drops on the map
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@@ -8,7 +8,9 @@ using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Input;
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using System.Windows.Media.Animation;
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using System.Collections.Specialized;
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namespace Client.Application.ViewModels
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{
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@@ -35,44 +37,6 @@ namespace Client.Application.ViewModels
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}
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}
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private void HeroPosition_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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UpdateMap();
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}
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private void UpdateMap()
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{
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foreach (var block in Blocks)
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{
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block.Visible = false;
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}
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if (hero != null)
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{
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var blocks = selector.SelectImages((float)ViewportWidth, (float)ViewportHeight, hero.Transform.Position, Scale);
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foreach (var block in blocks)
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{
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if (this.blocks.ContainsKey(block.Id))
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{
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this.blocks[block.Id].MapBlock.DeltaX = block.DeltaX;
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this.blocks[block.Id].MapBlock.DeltaY = block.DeltaY;
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this.blocks[block.Id].MapBlock.Size = block.Size;
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}
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else
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{
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var model = new MapBlockViewModel(block);
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this.blocks.Add(block.Id, model);
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Blocks.Add(model);
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}
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this.blocks[block.Id].Visible = true;
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}
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}
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}
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public ObservableCollection<MapBlockViewModel> Blocks { get; } = new ObservableCollection<MapBlockViewModel>();
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public double ViewportWidth
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{
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get => viewportWidth;
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@@ -112,11 +76,96 @@ namespace Client.Application.ViewModels
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}
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}
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MapImageSelector selector = new MapImageSelector();
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Dictionary<uint, MapBlockViewModel> blocks = new Dictionary<uint, MapBlockViewModel>();
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private void HeroPosition_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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UpdateMap();
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}
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private void UpdateMap()
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{
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foreach (var block in Blocks)
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{
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block.Visible = false;
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}
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if (hero != null)
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{
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var blocks = selector.SelectImages((float)ViewportWidth, (float)ViewportHeight, hero.Transform.Position, Scale);
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foreach (var block in blocks)
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{
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if (this.blocks.ContainsKey(block.Id))
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{
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this.blocks[block.Id].MapBlock.DeltaX = block.DeltaX;
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this.blocks[block.Id].MapBlock.DeltaY = block.DeltaY;
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this.blocks[block.Id].MapBlock.Size = block.Size;
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}
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else
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{
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var model = new MapBlockViewModel(block);
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this.blocks.Add(block.Id, model);
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Blocks.Add(model);
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}
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this.blocks[block.Id].Visible = true;
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}
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foreach (var creature in Creatures)
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{
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creature.Scale = scale;
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creature.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
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}
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foreach (var drop in Drops)
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{
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drop.Scale = scale;
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drop.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
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}
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}
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}
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public MapViewModel()
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{
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Creatures.CollectionChanged += Creatures_CollectionChanged;
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Drops.CollectionChanged += Drops_CollectionChanged;
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}
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private void Drops_CollectionChanged(object? sender, NotifyCollectionChangedEventArgs e)
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{
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if (e.Action == NotifyCollectionChangedAction.Add && e.NewItems != null)
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{
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foreach (var item in e.NewItems)
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{
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var creature = (DropMapViewModel)item;
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creature.Scale = scale;
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creature.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
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}
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}
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}
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private void Creatures_CollectionChanged(object? sender, NotifyCollectionChangedEventArgs e)
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{
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if (e.Action == NotifyCollectionChangedAction.Add && e.NewItems != null)
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{
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foreach (var item in e.NewItems)
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{
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var creature = (CreatureMapViewModel)item;
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creature.Scale = scale;
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creature.VieportSize = new Vector3((float)ViewportWidth, (float)ViewportHeight, 0);
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}
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}
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}
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public ObservableCollection<MapBlockViewModel> Blocks { get; } = new ObservableCollection<MapBlockViewModel>();
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public ObservableCollection<CreatureMapViewModel> Creatures { get; } = new ObservableCollection<CreatureMapViewModel>();
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public ObservableCollection<DropMapViewModel> Drops { get; } = new ObservableCollection<DropMapViewModel>();
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private MapImageSelector selector = new MapImageSelector();
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private Dictionary<uint, MapBlockViewModel> blocks = new Dictionary<uint, MapBlockViewModel>();
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private Hero? hero;
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private float scale = 8;
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private double viewportWidth = 50;
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private double viewportHeight = 50;
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private double viewportWidth = 0;
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private double viewportHeight = 0;
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}
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}
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