feat: add creatures and drops on the map
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126
Client/Application/ViewModels/CreatureMapViewModel.cs
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126
Client/Application/ViewModels/CreatureMapViewModel.cs
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using Client.Domain.Common;
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using Client.Domain.Entities;
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using Client.Domain.Enums;
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using Client.Domain.ValueObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Client.Application.ViewModels
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{
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public class CreatureMapViewModel : ObservableObject
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{
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public uint Id => creature.Id;
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public string Name => creature.Name;
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public Vector3 Position => new Vector3(
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(creature.Transform.Position.X - hero.Transform.Position.X) / scale + (VieportSize.X / 2),
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(creature.Transform.Position.Y - hero.Transform.Position.Y) / scale + (VieportSize.Y / 2),
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0
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);
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public Vector3 Direction => new Vector3(
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creature.Transform.Direction.X * Radius * 2f,
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creature.Transform.Direction.Y * Radius * 2f,
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0
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);
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public VitalStats VitalStats => creature.VitalStats;
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public float Radius => MathF.Max(MAX_RADIUS / scale, MIN_RADIUS);
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public float Scale
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{
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get => scale;
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set
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{
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if (scale != value)
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{
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scale = value;
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OnPropertyChanged("Position");
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OnPropertyChanged("Direction");
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OnPropertyChanged("Radius");
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OnPropertyChanged("AggroRadius");
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}
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}
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}
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public Vector3 VieportSize
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{
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get => vieportSize;
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set
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{
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if (vieportSize != value)
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{
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vieportSize = value;
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OnPropertyChanged("Position");
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OnPropertyChanged("Direction");
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}
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}
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}
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public CreatureTypeEnum Type => creature.Type;
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public bool IsTarget => Id == hero.TargetId;
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public bool IsAggressive => creature.AggroRadius > 0;
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public float AggroRadius => creature.AggroRadius / scale;
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public CreatureMapViewModel(CreatureInterface creature, Hero hero)
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{
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this.creature = creature;
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this.hero = hero;
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creature.PropertyChanged += Creature_PropertyChanged;
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creature.Transform.PropertyChanged += Transform_PropertyChanged;
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creature.Transform.Position.PropertyChanged += Position_PropertyChanged;
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creature.VitalStats.PropertyChanged += VitalStats_PropertyChanged;
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hero.Transform.Position.PropertyChanged += HeroPosition_PropertyChanged;
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hero.PropertyChanged += Hero_PropertyChanged;
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}
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private void VitalStats_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Hp" || e.PropertyName == "MaxHp")
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{
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OnPropertyChanged("VitalStats");
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}
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}
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private void Hero_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "TargetId")
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{
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OnPropertyChanged("IsTarget");
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}
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}
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private void HeroPosition_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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OnPropertyChanged("Position");
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OnPropertyChanged("Direction");
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}
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private void Position_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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OnPropertyChanged("Position");
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OnPropertyChanged("Direction");
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}
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private void Transform_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Direction")
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{
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OnPropertyChanged("Direction");
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}
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}
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private void Creature_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "Name")
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{
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OnPropertyChanged("Name");
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}
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}
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private readonly CreatureInterface creature;
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private readonly Hero hero;
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private float scale = 1;
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private static readonly float MAX_RADIUS = 10;
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private static readonly float MIN_RADIUS = 4;
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private Vector3 vieportSize = new Vector3(0, 0, 0);
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}
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}
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