refactor: add fixme
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@ -32,6 +32,7 @@ namespace Interlude
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std::unique_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
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std::unique_ptr<Entities::BaseItem> Create(const ItemData& itemInfo) const
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{
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{
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//FIXME during first start data may be undefined
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const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
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const auto data = m_L2GameData.GetItemData(itemInfo.itemId);
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const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
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const auto nameEntry = data ? m_FName.GetEntry(data->nameIndex) : nullptr;
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