Mayak test
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@@ -1,45 +1,23 @@
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namespace Sandbox.ModAPI.Ingame
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public Program()
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{
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public class Main
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}
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public void Save()
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{
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}
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public void Main(string argument, UpdateType updateSource)
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{
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IMyBeacon mayak = GridTerminalSystem.GetBlockWithName("Маяк") as IMyBeacon;
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if (mayak.Enabled)
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{
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void Main()
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{
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IMyTerminalBlock mayak = GridTerminalSystem.GetBlockWithName("Маяк") as IMyTerminalBlock;
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if (mayak.)
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if (connector.Status == MyShipConnectorStatus.Connectable)
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{
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connector.GetActionWithName("SwitchLock").Apply(connector);
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if (connector.Status != MyShipConnectorStatus.Connected)
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{
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return;
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}
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foreach (var engine in engines)
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{
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engine.GetActionWithName("OnOff_Off").Apply(engine);
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}
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foreach (var battery in batteries)
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{
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battery.GetActionWithName("Recharge").Apply(battery);
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}
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}
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else if (connector.Status == MyShipConnectorStatus.Connected)
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{
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foreach (var battery in batteries)
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{
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battery.GetActionWithName("Auto").Apply(battery);
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}
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foreach (var engine in engines)
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{
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engine.GetActionWithName("OnOff_On").Apply(engine);
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}
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connector.GetActionWithName("SwitchLock").Apply(connector);
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}
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}
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mayak.ApplyAction("OnOff_Off");
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}
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else
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{
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mayak.ApplyAction("OnOff_On");
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}
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}
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