116 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
/*
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 * This file is part of the L2J Mobius project.
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 * 
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package handlers.effecthandlers;
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import java.util.List;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Stats;
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import com.l2jmobius.util.Rnd;
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/**
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 * damage for each mark on the target
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 * @author hitnar
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 */
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public final class MarkRetriever extends AbstractEffect
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{
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	private final double _power;
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	public MarkRetriever(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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	{
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		super(attachCond, applyCond, set, params);
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		_power = params.getDouble("power", 0);
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	}
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	@Override
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	public boolean isInstant()
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	{
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		return true;
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	}
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	@Override
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	public void onStart(BuffInfo info)
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	{
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		final L2Character effected = info.getEffected();
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		final L2Character activeChar = info.getEffector();
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		if (activeChar.isAlikeDead())
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		{
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			return;
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		}
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		final boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
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		final boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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		final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(effected, info.getSkill()));
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		final byte shld = Formulas.calcShldUse(activeChar, effected, info.getSkill());
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		double damage = Formulas.calcMagicDam(activeChar, effected, info.getSkill(), shld, sps, bss, mcrit);
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		int count = 0;
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		final List<BuffInfo> effects = effected.getEffectList().getEffects();
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		for (BuffInfo buff : effects)
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		{
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			if ((buff.getSkill().getId() == 11259) || (buff.getSkill().getId() == 11261) || (buff.getSkill().getId() == 11262))
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			{
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				count++;
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			}
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		}
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		damage = damage * _power * count;
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		if (damage > 0)
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		{
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			// reduce damage if target has maxdamage buff
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			final double maxDamage = effected.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null);
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			if (maxDamage > 0)
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			{
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				damage = maxDamage;
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			}
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			// Manage attack or cast break of the target (calculating rate, sending message...)
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			if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
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			{
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				effected.breakAttack();
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				effected.breakCast();
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			}
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			// Shield Deflect Magic: Reflect all damage on caster.
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			if (effected.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, effected, info.getSkill()) > Rnd.get(100))
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			{
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				activeChar.reduceCurrentHp((int) damage, effected, info.getSkill());
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				activeChar.notifyDamageReceived((int) damage, effected, info.getSkill(), false, false);
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			}
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			else
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			{
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				effected.reduceCurrentHp((int) damage, activeChar, info.getSkill());
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				effected.notifyDamageReceived((int) damage, activeChar, info.getSkill(), false, false);
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				activeChar.sendDamageMessage(effected, (int) damage, false, false, false);
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			}
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			effected.getEffectList().stopSkillEffects(true, 11259);
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			effected.getEffectList().stopSkillEffects(true, 11261);
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			effected.getEffectList().stopSkillEffects(true, 11262);
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		}
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	}
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}
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