371 lines
13 KiB
XML
371 lines
13 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10800" levels="1" name="Superior Elemental Resistance">
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<table name="#ench1power">21 22 23 24 25 26 27 28 29 30</table>
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<set name="magicLvl" val="85" />
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<set name="operateType" val="PASSIVE" />
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<set name="skillType" val="BUFF" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="2" />
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<add stat="earthRes" val="20" />
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<add stat="windRes" val="20" />
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<add stat="waterRes" val="20" />
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<add stat="fireRes" val="20" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="STR" val="2" />
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<add stat="earthRes" val="#ench1power" />
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<add stat="windRes" val="#ench1power" />
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<add stat="waterRes" val="#ench1power" />
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<add stat="fireRes" val="#ench1power" />
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</effect>
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</enchant1for>
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</skill>
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<skill id="10801" levels="5" name="Bullseye">
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<set name="hitTime" val="500" />
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<set name="castRange" val="1100" />
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<set name="reuseDelay" val="10000" />
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<table name="#mpConsume">20 21 22 23 24</table>
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<set name="mpConsume" val="#mpConsume" />
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<set name="abnormalTime" val="15" />
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<table name="#ench1power">86 87 88 89 90 91 92 93 94 95</table>
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<table name="#enchVuln">1 2 3 4 5 6 7 8 9 10</table>
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<table name="#magicLvl">85 88 91 94 97</table>
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<table name="#mDefVuln">0.95 0.90 0.85 0.80 0.75</table>
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<table name="#bowWpnVuln">1.4 1.45 1.5 1.55 1.6</table>
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<table name="#crossbowWpnVuln">1.4 1.45 1.5 1.55 1.6</table>
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<table name="#abnormalLvl">1 2 3 4 5</table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="-1" />
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<set name="targetType" val="ONE" />
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<set name="isDebuff" val="true" />
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<set name="skillType" val="DEBUFF" />
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<enchant1 name="power" val="#ench1power" />
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<for>
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<effect name="Debuff">
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<param BOW="#bowWpnVuln" />
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<param CROSSBOW="#crossbowWpnVuln" />
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<mul stat="mDef" val="#mDefVuln" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Debuff">
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<param BOW="1.6" />
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<param CROSSBOW="1.6" />
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<mul stat="mDef" val="0.75" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Debuff">
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<param BOW="1.6" />
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<param CROSSBOW="1.6" />
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<mul stat="mDef" val="0.75" />
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<add stat="stunVuln" val="#enchVuln" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="Debuff">
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<param BOW="1.6" />
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<param CROSSBOW="1.6" />
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<mul stat="mDef" val="0.75" />
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<param KNOCKDOWN="#enchVuln" />
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<param KNOCKBACK="#enchVuln" />
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</effect>
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</enchant4for>
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</skill>
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<skill id="10802" levels="1" name="Mass Bullseye">
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="500" />
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<set name="castRange" val="1100" />
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<set name="reuseDelay" val="180000" />
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<set name="mpConsume" val="93" />
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<set name="abnormalTime" val="15" />
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<table name="#ench1MpConsume">89 85 81 78 74 70 66 63 59 55</table>
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<table name="#ench2power">86 87 88 89 90 91 92 93 94 95</table>
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<table name="#enchVuln">1 2 3 4 5 6 7 8 9 10</table>
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<set name="magicLvl" val="99" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="power" val="99" />
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<set name="targetType" val="AREA" />
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<set name="skillRadius" val="150" />
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<set name="isDebuff" val="true" />
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<set name="skillType" val="DEBUFF" />
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<set name="effectRange" val="1000" />
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant2 name="power" val="#ench2power" />
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<for>
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<effect name="Debuff">
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<param BOW="1.6" />
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<param CROSSBOW="1.6" />
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<mul stat="mDef" val="0.75" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="100" />
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<param skillId="10804" skillLevel="1" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</for>
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<enchant3for>
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<effect name="Debuff">
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<param BOW="1.6" />
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<param CROSSBOW="1.6" />
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<mul stat="mDef" val="0.75" />
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<add stat="stunVuln" val="#enchVuln" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="100" />
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<param skillId="10804" skillLevel="1" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="Debuff">
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<param BOW="1.6" />
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<param CROSSBOW="1.6" />
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<mul stat="mDef" val="0.75" />
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<param KNOCKDOWN="#enchVuln" />
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<param KNOCKBACK="#enchVuln" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="100" />
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<param skillId="10804" skillLevel="1" />
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<param targetType="ONE" />
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<param allowWeapons="ALL" />
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</effect>
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</enchant4for>
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</skill>
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<skill id="10803" levels="1" name="Time Bomb">
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<set name="isTriggeredSkill" val="true" />
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<set name="magicLvl" val="99" />
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<set name="power" val="30000" />
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<set name="targetType" val="ONE" />
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<set name="skillType" val="PDAM" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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</skill>
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<skill id="10804" levels="1" name="Bullseye">
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<set name="magicLvl" val="90" />
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<set name="power" val="30000" />
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<set name="targetType" val="ONE" />
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<set name="skillType" val="PDAM" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="isTriggeredSkill" val="true" />
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</skill>
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<skill id="10805" levels="4" name="Quick Charge">
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<table name="#castRange">500 600 700 800</table>
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<table name="#mpConsume">41 44 46 48</table>
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<table name="#magicLvl">89 92 95 98</table>
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<table name="#flyRadius">500 600 700 800</table>
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<table name="#ench1flyRadius">815 830 845 860 875 890 905 920 935 950</table>
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<set name="flyCourse" val="180" />
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<set name="flyRadius" val="#flyRadius" />
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<set name="flyAnimationSpeed" val="333" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="castRange" val="#castRange" />
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<set name="reuseDelay" val="30000" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="skillType" val="BUFF" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="100" />
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<set name="coolTime" val="400" />
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<enchant1 name="flyRadius" val="#ench1flyRadius" />
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<for>
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<effect name="Blink" />
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</for>
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</skill>
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<skill id="10806" levels="1" name="Frost Trap">
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<table name="#ench1power">81 82 83 84 85 86 87 88 89 90</table>
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<set name="magicLvl" val="99" />
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<set name="power" val="80" />
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<set name="lvlDepend" val="1" />
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<set name="targetType" val="AURA" />
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<set name="skillRadius" val="200" />
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<set name="abnormalTime" val="30" />
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<set name="isDebuff" val="true" />
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<set name="skillType" val="DEBUFF" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<enchant1 name="power" val="#ench1power" />
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<for>
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<effect name="Debuff">
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<mul stat="runSpd" val="0.6" />
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<mul stat="pAtkSpd" val="0.67" />
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<mul stat="mAtkSpd" val="0.6" />
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</effect>
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</for>
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</skill>
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<skill id="10807" levels="1" name="Gravity Trap">
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<table name="#ench1power">71 72 73 74 75 76 77 78 79 80</table>
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<set name="magicLvl" val="99" />
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<set name="power" val="70" />
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<set name="lvlDepend" val="1" />
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<set name="targetType" val="AURA" />
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<set name="isDebuff" val="true" />
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<set name="skillType" val="SELF" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="skillRadius" val="350" />
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<set name="trait" val="HOLD" />
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<enchant1 name="power" val="#ench1power" />
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<!--<for>
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<effect abnormalLvl="1" abnormalTime="30" abnormalType="root_magically" name="SELF" val="0" />
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</for>-->
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</skill>
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<skill id="10808" levels="1" name="Decoy Provocation">
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<!-- AUTO GENERATED SKILL -->
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<!-- Decoy's provocation. Cannot change target. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="1000" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="10809" levels="1" name="Survival Movement">
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<set name="reuseDelay" val="30000" />
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<set name="abnormalTime" val="1200" />
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<set name="staticReuse" val="true" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="skillType" val="BUFF" />
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<set name="targetType" val="SELF" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Buff">
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<add stat="rEvas" val="15" />
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</effect>
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</for>
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</skill>
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<skill id="10810" levels="4" name="Sniping">
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="abnormalTime" val="1800" />
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<table name="#mpConsume">62 69 76 83</table>
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<set name="mpConsume" val="#mpConsume" />
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<table name="#abnormalLvl">1 2 3 4</table>
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<table name="#bonus">1.05 1.06 1.07 1.1</table>
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<table name="#magicLvl">85 90 95 99</table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#bonus">
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<and>
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<using kind="CROSSBOW,BOW" />
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</and>
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</mul>
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<mul stat="pAtkSpd" val="#bonus">
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<and>
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<using kind="CROSSBOW,BOW" />
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</and>
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</mul>
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<mul stat="pDef" val="#bonus">
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<and>
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<using kind="CROSSBOW,BOW" />
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</and>
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="10811" levels="4" name="Superior Hawk Mastery">
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<table name="#damage">1.05 1.06 1.07 1.1</table>
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<table name="#magicLvl">85 90 95 99</table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#damage">
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<using kind="CROSSBOW,BOW" />
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="10812" levels="3" name="Sneak Shot">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks distant target with 29176 Power added to P. Atk. Inflicts Stun when attacking from behind. Requires a bow/crossbow. Over-hit. Critical. -->
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<table name="#mpConsumes"> 93 96 99 </table>
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="1100" />
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<set name="hitTime" val="1800" />
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<set name="coolTime" val="250" />
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<set name="reuseDelay" val="30000" />
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</skill>
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<skill id="10813" levels="3" name="Sneak Shot: Stun">
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<!-- AUTO GENERATED SKILL -->
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<!-- Stuns the enemy for 5 sec. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="1100" />
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<set name="reuseDelay" val="5000" />
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<set name="isDebuff" val="true" />
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</skill>
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<skill id="10856" levels="4" name="Rapid Fire Position">
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<set name="abnormalTime" val="1800" />
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<table name="#mpConsume">62 69 76 83</table>
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<set name="mpConsume" val="#mpConsume" />
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<table name="#abnormalLvl">1 2 3 4</table>
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<table name="#damage">1.05 1.06 1.07 1.1</table>
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<table name="#reuse">0.95 0.95 0.93 0.90</table>
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<table name="#magicLvl">85 90 95 99</table>
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="#damage">
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<using kind="CROSSBOW,BOW" />
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</mul>
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<mul stat="pReuse" val="#reuse">
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<using kind="CROSSBOW,BOW" />
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</mul>
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<mul stat="mReuse" val="#reuse">
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<using kind="CROSSBOW,BOW" />
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="10857" levels="4" name="Superior Speed Mastery">
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<table name="#speed">10 12 15 20</table>
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<table name="#magicLvl">85 90 95 99</table>
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<for>
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<effect name="Buff">
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<add stat="runSpd" val="#speed" />
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</effect>
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</for>
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</skill>
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<skill id="10858" levels="3" name="Retreating Shot">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attacks target with 29176 Power added to P. Atk., cancels their targeting, and retreats 400 grids backward. -->
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<table name="#castRanges"> 400 400 450 </table>
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<table name="#mpConsumes"> 32 33 34 </table>
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="#mpConsumes" />
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<set name="castRange" val="#castRanges" />
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<set name="hitTime" val="700" />
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<set name="reuseDelay" val="30000" />
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</skill>
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</list> |