l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/FeohStance.java
2016-01-05 13:40:27 +00:00

195 lines
6.4 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.HashSet;
import com.l2jmobius.gameserver.datatables.SkillData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Ofelin
*/
public class FeohStance extends AbstractEffect
{
private final static int FIRE_STANCE = 11007;
private final static int WATER_STANCE = 11008;
private final static int WIND_STANCE = 11009;
private final static int EARTH_STANCE = 11010;
private final static int ELEMENTAL_SPIKE = 11011;
private final static int ELEMENTAL_CRASH = 11017;
private final static int ELEMENTAL_DESTRUCTION = 11023;
private final static int ELEMENTAL_BLAST = 11034;
private final static int ELEMENTAL_STORM = 11040;
private final HashSet<Skill> _skillList = new HashSet<>();
private int _stanceId;
public FeohStance(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public void onStart(BuffInfo info)
{
final L2PcInstance player = (L2PcInstance) info.getEffector();
final Skill elementalSpike = player.getKnownSkill(ELEMENTAL_SPIKE);
final Skill elementalCrash = player.getKnownSkill(ELEMENTAL_CRASH);
final Skill elementalDestruction = player.getKnownSkill(ELEMENTAL_DESTRUCTION);
final Skill elementalBlast = player.getKnownSkill(ELEMENTAL_BLAST);
final Skill elementalStorm = player.getKnownSkill(ELEMENTAL_STORM);
if (elementalSpike != null)
{
_skillList.add(elementalSpike);
}
if (elementalCrash != null)
{
_skillList.add(elementalCrash);
}
if (elementalDestruction != null)
{
_skillList.add(elementalDestruction);
}
if (elementalBlast != null)
{
_skillList.add(elementalBlast);
}
if (elementalStorm != null)
{
_skillList.add(elementalStorm);
}
_stanceId = info.getSkill().getId();
switch (_stanceId)
{
case FIRE_STANCE:
{
for (Skill skill : _skillList)
{
final int skillId = skill.getId();
final int skillLevel = player.getSkillLevel(skillId);
player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
player.addSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false);
player.replaceShortCuts(skillId, skillId + 1);
}
break;
}
case WATER_STANCE:
{
for (Skill skill : _skillList)
{
final int skillId = skill.getId();
final int skillLevel = player.getSkillLevel(skillId);
player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
player.addSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false);
player.replaceShortCuts(skillId, skillId + 2);
}
break;
}
case WIND_STANCE:
{
for (Skill skill : _skillList)
{
final int skillId = skill.getId();
final int skillLevel = player.getSkillLevel(skillId);
player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
player.addSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false);
player.replaceShortCuts(skillId, skillId + 3);
}
break;
}
case EARTH_STANCE:
{
for (Skill skill : _skillList)
{
final int skillId = skill.getId();
final int skillLevel = player.getSkillLevel(skillId);
player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
player.addSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false);
player.replaceShortCuts(skillId, skillId + 4);
}
break;
}
}
player.sendSkillList();
}
@Override
public void onExit(BuffInfo info)
{
final L2PcInstance player = (L2PcInstance) info.getEffector();
switch (_stanceId)
{
case FIRE_STANCE:
{
for (Skill skill : _skillList)
{
final int skillId = skill.getId();
final int skillLevel = player.getSkillLevel(skillId + 1);
player.removeSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false);
player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
player.replaceShortCuts(skillId + 1, skillId);
}
break;
}
case WATER_STANCE:
{
for (Skill skill : _skillList)
{
final int skillId = skill.getId();
final int skillLevel = player.getSkillLevel(skillId + 2);
player.removeSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false);
player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
player.replaceShortCuts(skillId + 2, skillId);
}
break;
}
case WIND_STANCE:
{
for (Skill skill : _skillList)
{
final int skillId = skill.getId();
final int skillLevel = player.getSkillLevel(skillId + 3);
player.removeSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false);
player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
player.replaceShortCuts(skillId + 3, skillId);
}
break;
}
case EARTH_STANCE:
{
for (Skill skill : _skillList)
{
final int skillId = skill.getId();
final int skillLevel = player.getSkillLevel(skillId + 4);
player.removeSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false);
player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false);
player.replaceShortCuts(skillId + 4, skillId);
}
break;
}
}
player.sendSkillList();
}
}