l2j_mobius/trunk/dist/game/data/scripts/handlers/targethandlers/Ground.java
2016-06-12 01:34:09 +00:00

80 lines
2.8 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.targethandlers;
import com.l2jmobius.gameserver.GeoData;
import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.skills.targets.TargetType;
import com.l2jmobius.gameserver.model.zone.ZoneRegion;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* Target ground location. Returns yourself if your current skill's ground location meets the conditions.
* @author Nik
*/
public class Ground implements ITargetTypeHandler
{
@Override
public Enum<TargetType> getTargetType()
{
return TargetType.GROUND;
}
@Override
public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
{
if (activeChar.isPlayer())
{
final Location worldPosition = activeChar.getActingPlayer().getCurrentSkillWorldPosition();
if (worldPosition != null)
{
if (dontMove && !activeChar.isInsideRadius(worldPosition.getX(), worldPosition.getY(), worldPosition.getZ(), skill.getCastRange() + activeChar.getTemplate().getCollisionRadius(), false, false))
{
return null;
}
if (!GeoData.getInstance().canSeeTarget(activeChar, worldPosition))
{
if (sendMessage)
{
activeChar.sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
}
return null;
}
final ZoneRegion zoneRegion = ZoneManager.getInstance().getRegion(activeChar);
if (skill.isBad() && !zoneRegion.checkEffectRangeInsidePeaceZone(skill, worldPosition.getX(), worldPosition.getY(), worldPosition.getZ()))
{
if (sendMessage)
{
activeChar.sendPacket(SystemMessageId.A_MALICIOUS_SKILL_CANNOT_BE_USED_IN_A_PEACE_ZONE);
}
return null;
}
return activeChar; // Return yourself to know that your ground location is legit.
}
}
return null;
}
}