l2j_mobius/trunk/dist/game/data/scripts/handlers/targethandlers/Artillery.java
2016-06-12 01:34:09 +00:00

60 lines
1.9 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.targethandlers;
import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.skills.targets.TargetType;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* Target siege doors and walls.
* @author Nik
*/
public class Artillery implements ITargetTypeHandler
{
@Override
public Enum<TargetType> getTargetType()
{
return TargetType.ARTILLERY;
}
@Override
public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
{
final L2Object target = activeChar.getTarget();
if ((target != null) && target.isDoor())
{
final L2DoorInstance targetDoor = (L2DoorInstance) target;
if (!targetDoor.isDead() && targetDoor.isAutoAttackable(activeChar) && targetDoor.isEnemy())
{
return targetDoor;
}
}
if (sendMessage)
{
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
}
return null;
}
}