893 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			893 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| # ---------------------------------------------------------------------------
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| # Alternative Character Settings
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| # ---------------------------------------------------------------------------
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| # This properties file is solely for the purpose of Character modifications that directly influence them.
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| # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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| # Warning: 
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| # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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| 
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| # ---------------------------------------------------------------------------
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| # Statistics
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| # ---------------------------------------------------------------------------
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| 
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| # This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
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| # Default: True
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| Delevel = True
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| 
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| # Players will be affected by de-level after this level.
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| # Default: 85
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| DelevelMinimum = 85
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| 
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| # This option enable check for all player skills for skill level. 
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| # If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
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| # If there is no possible level, skill is removed from player.
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| DecreaseSkillOnDelevel = True
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| 
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| # Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
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| # Default: 1
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| AltWeightLimit = 1
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| 
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| # Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
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| # Default: 0
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| RunSpeedBoost = 0
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| 
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| # Chance of receiving the Death Penalty debuff when killed by a mob.
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| # Default: 20
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| DeathPenaltyChance = 20
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| 
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| # Percent of HP, MP, and CP which is restored on character revival.
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| # Use 0 to disable restore
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| # Default: 0, 65, 0
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| RespawnRestoreCP = 0
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| RespawnRestoreHP = 65
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| RespawnRestoreMP = 0
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| 
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| # Percent of HP, MP, and CP regeneration for players.
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| # Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
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| # Default: 100, 100, 100
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| HpRegenMultiplier = 100
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| MpRegenMultiplier = 100
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| CpRegenMultiplier = 100
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| 
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| # ---------------------------------------------------------------------------
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| # Skills & Effects
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| # ---------------------------------------------------------------------------
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| 
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| # When this is enabled it will read the "SkillDurationList" option.
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| # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
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| # Default: False
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| EnableModifySkillDuration = False
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| # Skill duration list
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| # Format: skillid,newtime;skillid2,newtime2...
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| # Example: 
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| #	This enable 1h(3600) duration for songs, the "\"indicates new line,
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| #	and is only set for formating purposes.
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| #	SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
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| #	269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
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| #	363,3600;364,3600
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| SkillDurationList = 
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| 
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| # When this is enabled it will read the "SkillReuseList" option.
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| EnableModifySkillReuse = False
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| # Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
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| SkillReuseList = 
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| 
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| # If it's true all class skills will be delivered upon level up and login.
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| # Default: False
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| AutoLearnSkills = False
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| 
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| # If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
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| # Default: False
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| AutoLearnForgottenScrollSkills = False
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| 
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| # Default: False
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| AutoLootHerbs = False
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| 
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| # Maximum number of buffs and songs/dances.
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| # Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
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| # Default: 20, 12, 12
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| MaxBuffAmount = 20
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| MaxTriggeredBuffAmount = 12
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| MaxDanceAmount = 12
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| 
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| # Allow players to cancel dances/songs via Alt+click on buff icon 
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| # Default: False 
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| DanceCancelBuff = False
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| 
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| # This option enables/disables additional MP consume for dances and songs.
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| # Default: True
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| DanceConsumeAdditionalMP = True
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| 
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| # Allow players to have all dances/songs stored when logout.
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| # Default: False
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| AltStoreDances = True
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| 
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| # This option allows a player to automatically learn Divine Inspiration.
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| # This is not included in AutoLearnSkills above.
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| # Default: False
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| AutoLearnDivineInspiration = False
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| 
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| # This is to allow a character to be canceled during bow use, skill use, or both.
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| # Available Options: bow, cast, all
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| # Default: cast
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| AltGameCancelByHit = cast
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| 
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| # This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
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| # Default: True
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| MagicFailures = True
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| 
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| # Protection from aggressive mobs after getting up from fake death.
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| # The value is specified in seconds.
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| # Default: 0
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| PlayerFakeDeathUpProtection = 0
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| 
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| # This option is to enable or disable the storage of buffs/debuffs among other effects.
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| # Default: True
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| StoreSkillCooltime = True
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| 
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| # This option is to enable or disable the storage of buffs/debuffs among other effects during
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| # a subclass change
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| # Default: False
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| SubclassStoreSkillCooltime = False
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| 
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| # These are alternative rules for shields.
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| # If True and they block:
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| #	The damage is powerAtk-shieldDef,
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| # If False and they block:
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| #	The damage is powerAtk / (shieldDef + powerDef)
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| # Default: False
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| AltShieldBlocks = False
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| 
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| # This is the percentage for perfect shield block rate.
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| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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| # Default: 10
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| AltPerfectShieldBlockRate = 10
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| 
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| # This is the value ticks are multiplied with to result in interval per tick in milliseconds.
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| # Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too.
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| # Default: 666
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| EffectTickRatio = 666
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| 
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| # ---------------------------------------------------------------------------
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| # Class, Sub-class and skill learning options
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| # ---------------------------------------------------------------------------
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| 
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| # Allow use of Event Managers for changing occupation without any quests.
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| # Npc ids 31756 and 31757. There already are two spawns at Talking Island.
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| # Note: Spawns are only visible when bellow configuration is enabled.
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| # Default: False
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| AllowClassMasters = False
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| 
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| # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)];4;[57(100000000)];[]
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| # 1st occupation change for 100.000 Adena (item id 57)
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| # 2nd occupation change for 1.000.0000 Adena (item id 57)
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| # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
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| # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
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| # 4th occupation change for 100.000.0000 Adena (item id 57)
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| # ConfigClassMaster=1;[];[];2;[];[]
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| # Allow only first and second change.
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| # ConfigClassMaster=1;[];[];2;[];[];3;[];[];4;[];[]
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| # 1st, 2nd, 3rd, 4th occupation change for free, without rewards.
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| ConfigClassMaster = 1;[];[];2;[];[];3;[];[];4;[];[]
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| 
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| # Class Masters will allow changing to any occupation on any level inside class tree
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| # For example, Dwarven Fighter will be able to advance to:
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| # Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
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| # But Warsmith will be able to change only to Maestro.
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| # Default = False
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| AllowEntireTree = False
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| 
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| # When character reach levels 20,40,76,85 he will receive tutorial page
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| # with list of the all possible variants, and can select and immediately
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| # change to the new occupation, or decide to choose later (on next login).
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| # Can be used with or without classic Class Masters.
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| # Default = False 
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| AlternateClassMaster = False
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| 
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| # Require life crystal needed to learn clan skills.
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| # Default: True
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| LifeCrystalNeeded = True
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| 
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| # Require book needed to enchant skills.
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| # Default: True
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| EnchantSkillSpBookNeeded = True
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| 
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| # Require spell book needed to learn Divine Inspiration.
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| # Default: True
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| DivineInspirationSpBookNeeded = True
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| 
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| # When enabled, the following will be true:
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| #	All classes can learn all skills.
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| #	Skills of another class costs x2 SP to learn.
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| #	Skills of another race costs x2 SP to learn.
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| #	Skills of fighters/mages costs x3 SP to learn.
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| # Default: False
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| AltGameSkillLearn = False
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| 
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| # Allow player to sub-class without checking for unique quest items.
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| # Default: False
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| AltSubClassWithoutQuests = False
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| 
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| # Allow player to learn transformations without quest.
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| # Default: False
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| AltTransformationWithoutQuest = False
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| 
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| # Fee to remove Transfer skills.
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| # Default: 10000000
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| FeeDeleteTransferSkills = 10000000
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| 
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| # Fee to remove Sub-Class skills.
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| # Default: 10000000
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| FeeDeleteSubClassSkills = 10000000
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| 
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| # Fee to remove Dual-Class skills.
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| # Default: 20000000
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| FeeDeleteDualClassSkills = 20000000
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| 
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| # Need Seize your destiny quest, to awaken
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| # Default: true
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| NeedSeizeYourDestinyForAwaken = false
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| 
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| # Need Scroll of Afterlife item to awaken
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| # Default: true
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| NeedScrollOfAfterlifeForAwaken = false
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| 
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| # ---------------------------------------------------------------------------
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| # Summons configuration
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| # ---------------------------------------------------------------------------
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| 
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| # This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
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| # Default: True
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| SummonStoreSkillCooltime = True
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| 
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| # Servitor summons on login if player had it summoned before logout
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| # Default: True
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| RestoreServitorOnReconnect = True
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| 
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| # Pet summons on login if player had it summoned before logout
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| # Default: True
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| RestorePetOnReconnect = True
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| 
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| # ---------------------------------------------------------------------------
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| # Vitality configuration
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| # ---------------------------------------------------------------------------
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| 
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| # Enables vitality system
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| # Default: True
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| EnableVitality = True
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| 
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| # Option to set a lower vitality at character creation.
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| # Vitality needs to be enabled, and startingpoints needs to be lower
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| # than max-vitality points.
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| # Default: 140000
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| StartingVitalityPoints = 140000
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| 
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| # Day on which vitality of all players will be reseted
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| # Possible values:
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| # 1 - Sunday
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| # 2 - Monday
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| # 3 - Tuesday
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| # 4 - Wednesday
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| # 5 - Thursday
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| # 6 - Friday
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| # 7 - Saturday
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| # Default: 4
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| AltVitalityDateReset = 4
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| 
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| # Hour on which all vitality will be reseted
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| # Format: Hour:Minute:Second
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| # Default: 06:30:00
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| AltVitalityHourReset = 06:30:00
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| 
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| 
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| # ---------------------------------------------------------------------------
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| # Limits
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| # ---------------------------------------------------------------------------
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| 
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| # Maximum Exp Bonus.
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| # from vitality + nevit's hunting bonus, and etc..
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| # Default: 3.5
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| MaxExpBonus = 3.5
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| 
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| # Maximum Sp Bonus.
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| # from vitality + nevit's hunting bonus, and etc..
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| # Default: 3.5
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| MaxSpBonus = 3.5
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| 
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| # Maximum character running speed.
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| # Default: 300
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| MaxRunSpeed = 300
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| 
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| # Maximum character Physical Critical Rate. (10 = 1%)
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| # Default: 500
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| MaxPCritRate = 500
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| 
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| # Maximum character Magic Critical Rate. (10 = 1%)
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| # Default: 200
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| MaxMCritRate = 200
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| 
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| # Maximum character Attack Speed.
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| # Default: 1500
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| MaxPAtkSpeed = 1500
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| 
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| # Maximum character Cast Speed.
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| # Default: 1999
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| MaxMAtkSpeed = 1999
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| 
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| # Maximum character Evasion.
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| # Default: 250
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| MaxEvasion = 250
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| 
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| # Minimum and Maximum Abnormal State Success Rate.
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| # This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
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| # Default: H5 minimum of 10% and maximum of 90%.
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| MinAbnormalStateSuccessRate = 10
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| MaxAbnormalStateSuccessRate = 90
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| 
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| # Maximum Player Level
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| # WARNING: Cannot exceed the maximum experince.xml level.
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| # Example: Set as 85 to force the maximum player level at 85.
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| # Retail: 107
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| MaximumPlayerLevel = 107
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| 
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| # Maximum number of allowed subclasses for every player.
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| # Do not use more than 3!
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| # Default: 3
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| MaxSubclass = 3
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| 
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| # Starting level for subclasses.
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| # Default: 40
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| BaseSubclassLevel = 40
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| 
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| # Starting level for dualclasses after reawaking.
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| # Default: 85
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| BaseDualclassLevel = 85
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| 
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| # Maximum subclass level.
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| # Default: 80
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| MaxSubclassLevel = 80
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| 
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| # Maximum number of allowed slots for Private Stores Sell.
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| # Other means all the other races aside from Dwarf.
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| # Default: 4, 3
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| MaxPvtStoreSellSlotsDwarf = 4
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| MaxPvtStoreSellSlotsOther = 3
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| 
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| # Maximum number of allowed slots for Private Stores Buy.
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| # Other means all the other races aside from Dwarf.
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| # Default: 5, 4
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| MaxPvtStoreBuySlotsDwarf = 5
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| MaxPvtStoreBuySlotsOther = 4
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| 
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| # This will control the inventory space limit (NOT WEIGHT LIMIT).
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| # Default: 80, 100, 250
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| MaximumSlotsForNoDwarf = 80
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| MaximumSlotsForDwarf = 100
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| MaximumSlotsForGMPlayer = 250
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| MaximumSlotsForQuestItems = 100
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| 
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| # This will control a character's warehouse capacity.
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| # Notes:
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| #	This must be LESS then 300 or the client will crash.
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| # Default: 120, 100, 200, 20
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| MaximumWarehouseSlotsForDwarf = 120
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| MaximumWarehouseSlotsForNoDwarf = 100
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| MaximumWarehouseSlotsForClan = 200
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| 
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| # Freight
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| # Maximum items that can be placed in Freight
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| # Default: 200
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| MaximumFreightSlots = 200
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| # The price for each item that's deposited
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| # Default: 1000
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| FreightPrice = 1000
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| 
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| # Npc talk blockage. When a player talks to a NPC, he must wait some secs
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| # before being able to walk again. In seconds
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| # Default: 0
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| # Set to 0 to disable it
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| NpcTalkBlockingTime = 0
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| 
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| # ---------------------------------------------------------------------------
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| # Mentoring System
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| # ---------------------------------------------------------------------------
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| # When a mentee reach 86 level mentor receives 5 days penalty
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| # Default: 1
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| MentorPenaltyForMenteeComplete = 1
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| # When a mentee leave his mentor or get kicked by it mentor receives 7 days penalty
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| # Default: 2
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| MentorPenaltyForMenteeLeave = 2
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| 
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| # ---------------------------------------------------------------------------
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| # Enchanting
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| # ---------------------------------------------------------------------------
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| # This controls the chance an item has to break if it is enchanted.
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| # This chance is in %, so if you set this to 100%, enchants will always succeed.
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| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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| EnchantChanceElementStone = 50
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| EnchantChanceElementCrystal = 30
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| EnchantChanceElementJewel = 20
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| EnchantChanceElementEnergy = 10
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| 
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| # This controls the chance of an change element stone chance.
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| # This chance is in %, so if you set this to 100%, enchants will always succeed.
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| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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| ChangeChanceElement = 60
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| 
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| # List of non-enchantable items.
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| # Currently apprentice, travelers weapons and Pailaka items
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| # Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
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| EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
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| 
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| # If enabled, enchanting over the maximum enchant limit will not be possible; instead, a warning message will be sent to the player.
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| # You can set custom maxEnchant values at enchantItemData.xml
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| # Default: True
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| DisableOverEnchanting = True
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| 
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| # ---------------------------------------------------------------------------
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| # Augmenting
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| # ---------------------------------------------------------------------------
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| # These control the chance to get a skill in the augmentation process.
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| # Default: 15, 30, 45, 60
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| AugmentationNGSkillChance = 15
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| AugmentationMidSkillChance = 30
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| AugmentationHighSkillChance = 45
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| AugmentationTopSkillChance = 60
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| # Accessory augmentation skills currently disabled
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| AugmentationAccSkillChance = 0
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| 
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| # This controls the chance to get a base stat modifier in the augmentation process.
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| # Notes:
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| #	This has no dependency on the grade of Life Stone.
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| # Default: 1
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| AugmentationBaseStatChance = 1
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| 
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| # These control the chance to get a glow effect in the augmentation process.
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| # Notes:
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| #	No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
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| # Default: 0, 40, 70, 100
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| AugmentationNGGlowChance = 0
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| AugmentationMidGlowChance = 40
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| AugmentationHighGlowChance = 70
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| AugmentationTopGlowChance = 100
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| 
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| # This will enable retail like weapon augmentation, but then you cant change 
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| # weapon glow, base stat chance, because it wouldnt be retail like again.
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| RetailLikeAugmentation = True
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| 
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| # This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
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| # You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
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| # Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10% 
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| # for skill, not counting blue ones, that are very rare and not useful anyway). 
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| RetailLikeAugmentationNoGradeChance = 55,35,7,3
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| RetailLikeAugmentationMidGradeChance = 55,35,7,3
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| RetailLikeAugmentationHighGradeChance = 55,35,7,3
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| RetailLikeAugmentationTopGradeChance = 55,35,7,3
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| 
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| # This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
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| RetailLikeAugmentationAccessory = True
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| 
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| # List of non-augmentable items, currently contains only Grand Boss jewels
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| # Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
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| # Rods can't be augmented too.
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| # Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
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| AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
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| 
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| # Allows alternative augmentation of PvP items.
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| # Default: False
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| AltAllowAugmentPvPItems = false
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| 
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| # ---------------------------------------------------------------------------
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| # Compound
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| # ---------------------------------------------------------------------------
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| # This controls the chance a stone to break when compounding to upper level.
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| # This chance is in %, so if you set this to 100%, enchants will always succeed.
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| # Second level works for First + First, Third level for Second + Second and so on.
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| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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| SecondLevelUpgradeChance = 90
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| ThirdLevelUpgradeChance = 80
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| FourthLevelUpgradeChance = 70
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| FithLevelUpgradeChance = 60
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| 
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| # ---------------------------------------------------------------------------
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| # Karma
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| # ---------------------------------------------------------------------------
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| 
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| # Karma player can be killed in Peace zone.
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| # Default: False
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| AltKarmaPlayerCanBeKilledInPeaceZone = False
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| 
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| # Karma player can use GateKeeper.
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| # Default: False
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| AltKarmaPlayerCanUseGK = False
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| 
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| # Flagged player can use GateKeeper.
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| # Default: True
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| AltFlaggedPlayerCanUseGK = True
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| 
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| # Karma player can use escape and recall skills.
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| # Default: True
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| AltKarmaPlayerCanTeleport = True
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| 
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| # Karma player can shop.
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| # Default: True
 | |
| AltKarmaPlayerCanShop = True
 | |
| 
 | |
| # Karma player can trade.
 | |
| # Default: True
 | |
| AltKarmaPlayerCanTrade = True
 | |
| 
 | |
| # Karma player can use warehouse.
 | |
| # Default: True
 | |
| AltKarmaPlayerCanUseWareHouse = True
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Fame
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # The maximum number of Fame points a player can have
 | |
| # Default: 100000
 | |
| MaxPersonalFamePoints = 100000
 | |
| 
 | |
| # How frequently the player gets Fame points while in a Fortress Siege zone
 | |
| # Default: 300s (5 min)
 | |
| FortressZoneFameTaskFrequency = 300
 | |
| 
 | |
| # How much Fame aquired while in a Fortress Siege Zone
 | |
| # Default: 31
 | |
| FortressZoneFameAquirePoints = 31
 | |
| 
 | |
| # How frequently the player gets Fame points while in a Castle Siege zone
 | |
| # Default: 300s (5 min)
 | |
| CastleZoneFameTaskFrequency = 300
 | |
| 
 | |
| # How much Fame acquired while in a Castle Siege Zone
 | |
| # Default: 125
 | |
| CastleZoneFameAquirePoints = 125
 | |
| 
 | |
| # Dead players can receive fame.
 | |
| # Default: True
 | |
| FameForDeadPlayers = True
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Crafting
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # Option to enable or disable crafting.
 | |
| # Default: True
 | |
| CraftingEnabled = True
 | |
| 
 | |
| # Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
 | |
| # Default: True
 | |
| CraftMasterwork = True
 | |
| 
 | |
| # Limits for recipes
 | |
| # Default: 100, 100
 | |
| DwarfRecipeLimit = 100
 | |
| CommonRecipeLimit = 100
 | |
| 
 | |
| # Alternative crafting rules. If enabled, the following will be true:
 | |
| #	Crafting takes time.
 | |
| #	Players get EXP/SP for crafting.
 | |
| # Default: False
 | |
| AltGameCreation = False
 | |
| 
 | |
| # Crafting Time multiplier.
 | |
| # The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
 | |
| # Default: 1 
 | |
| AltGameCreationSpeed = 1
 | |
| 
 | |
| # Additional crafting XP/SP rate multiplier.
 | |
| # Default: 1, 1
 | |
| AltGameCreationXpRate = 1
 | |
| AltGameCreationSpRate = 1
 | |
| 
 | |
| # Additional XP/SP rate multiplier when creating rare item.
 | |
| # Default: 2
 | |
| AltGameCreationRareXpSpRate = 2
 | |
| 
 | |
| # If set to False, blacksmiths don't take recipes from players inventory when crafting.
 | |
| # Default: True
 | |
| AltBlacksmithUseRecipes = True
 | |
| 
 | |
| # Store/Restore Dwarven Manufacture list
 | |
| # Keep manufacture shoplist after relog
 | |
| # Default: False
 | |
| StoreRecipeShopList = False
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Clan
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # Day on which all pending clan leader requests will be applied:
 | |
| # Possible values:
 | |
| # 1 - Sunday
 | |
| # 2 - Monday
 | |
| # 3 - Tuesday
 | |
| # 4 - Wednesday
 | |
| # 5 - Thursday
 | |
| # 6 - Friday
 | |
| # 7 - Saturday
 | |
| # Default: 3
 | |
| AltClanLeaderDateChange = 3
 | |
| 
 | |
| # Hour on which all pending data requests will be applied:
 | |
| # Format: Hour:Minute:Second
 | |
| # Default: 00:00:00
 | |
| AltClanLeaderHourChange = 00:00:00
 | |
| 
 | |
| # When enabled all clan leader requests will be performed instantly.
 | |
| # Default: False
 | |
| AltClanLeaderInstantActivation = False
 | |
| 
 | |
| # Number of days you have to wait before joining another clan.
 | |
| # Default: 1
 | |
| DaysBeforeJoinAClan = 1
 | |
| 
 | |
| # Number of days you have to wait before creating a new clan.
 | |
| # Default: 10
 | |
| DaysBeforeCreateAClan = 10
 | |
| 
 | |
| # Number of days it takes to dissolve a clan.
 | |
| # Default: 7
 | |
| DaysToPassToDissolveAClan = 7
 | |
| 
 | |
| # Number of days before joining a new alliance when clan voluntarily leave an alliance.
 | |
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
 | |
| # Default: 1
 | |
| DaysBeforeJoinAllyWhenLeaved = 1
 | |
| 
 | |
| # Number of days before joining a new alliance when clan was dismissed from an alliance.
 | |
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
 | |
| # Default: 1
 | |
| DaysBeforeJoinAllyWhenDismissed = 1
 | |
| 
 | |
| # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
 | |
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
 | |
| # Default: 1
 | |
| DaysBeforeAcceptNewClanWhenDismissed = 1
 | |
| 
 | |
| # Number of days before creating a new alliance after dissolving an old alliance.
 | |
| # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
 | |
| # Default: 1
 | |
| DaysBeforeCreateNewAllyWhenDissolved = 1
 | |
| 
 | |
| # Maximum number of clans in alliance.
 | |
| # Default: 3
 | |
| AltMaxNumOfClansInAlly = 3
 | |
| 
 | |
| # Allow clan members to withdraw from the clan warehouse.
 | |
| # Default: False
 | |
| AltMembersCanWithdrawFromClanWH = False
 | |
| 
 | |
| # Remove castle circlets after a clan loses their castle or a player leaves a clan.
 | |
| # Default: True
 | |
| RemoveCastleCirclets = True
 | |
| 
 | |
| # Number of members needed to request a clan war.
 | |
| # Default: 15
 | |
| AltClanMembersForWar = 15
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Party
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # CONFUSING(nothing to do with party) -> When you made damage to a mob
 | |
| # and are inside this range, you will be considered as player to reward.
 | |
| # Checks for party range to mob to calculate rewards(exp, items).
 | |
| # Default: 1600
 | |
| AltPartyRange = 1600
 | |
| 
 | |
| # 1. Used for Adena distribution in party
 | |
| # 2. Used to handle random and by turn party loot
 | |
| # Default: 1400
 | |
| AltPartyRange2 = 1400
 | |
| 
 | |
| # If true, when party leader leaves party, next member in party will be the leader.
 | |
| # If false the party be will dispersed.
 | |
| # Default: False
 | |
| AltLeavePartyLeader = False
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Initial Settings:
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| #Initial Equipment Events is to enable a special settings for the items that a new character starts with.
 | |
| #Default: False
 | |
| InitialEquipmentEvent = False
 | |
| 
 | |
| # This is the amount of Adena that a new character starts their character with.
 | |
| # Default: 0
 | |
| StartingAdena = 0
 | |
| 
 | |
| # This is the starting level of the new character.
 | |
| # Default: 1
 | |
| StartingLevel = 1
 | |
| 
 | |
| # This is the amount of SP that a new character starts their character with.
 | |
| # Default: 0
 | |
| StartingSP = 0
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Other Settings:
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # This is the maximum amount of Adena that character can have in his inventory or warehouse.
 | |
| # The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion 
 | |
| # two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion 
 | |
| # eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
 | |
| # Setting negative values (-1 or others) will result in maximum amount available.
 | |
| # Big values do not cause critical errors, although only 16 digits are visible in the inventory
 | |
| # Default: 9999999999999 (9 Trillion 999 Billion 999 Million 999 Thousand 999 Adena)
 | |
| MaxAdena = 9999999999999
 | |
| 
 | |
| # This option, when set to True, will enable automatically picking up items.
 | |
| # If set False it will force the player to pickup dropped items from mobs.
 | |
| # This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
 | |
| # Default: False
 | |
| AutoLoot = False
 | |
| 
 | |
| # This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
 | |
| # If set False it will force the player to pickup dropped items from bosses.
 | |
| # This excludes herbs mentioned above and items from mobs.
 | |
| # Default: False
 | |
| AutoLootRaids = False
 | |
| 
 | |
| # Delay for raid drop items loot privilege
 | |
| # Require Command Channel , check next option
 | |
| # Value is in seconds
 | |
| # Default: 900 (15min)
 | |
| RaidLootRightsInterval = 900
 | |
| 
 | |
| # Minimal size of Command Channel for apply raid loot privilege
 | |
| # Default: 45
 | |
| RaidLootRightsCCSize = 45
 | |
| 
 | |
| # This is the time in seconds that it will take for the player command "/unstuck" to activate.
 | |
| # Default: 300
 | |
| UnstuckInterval = 300
 | |
| 
 | |
| # Teleport Watchdog Timeout (seconds)
 | |
| # Player forced to appear if remain in teleported state longer than timeout
 | |
| # Does not set too low, recommended value 60s.
 | |
| # This time is in seconds, leave it at 0 if you want this feature disabled.
 | |
| # Default: 0
 | |
| TeleportWatchdogTimeout = 0
 | |
| 
 | |
| # After a player teleports, this is the time the player is protected.
 | |
| # This time is in seconds, leave it at 0 if you want this feature disabled.
 | |
| # Retail (Since GE): 600 (10 minutes)
 | |
| # Default: 600
 | |
| PlayerSpawnProtection = 600
 | |
| 
 | |
| # Spawn protection should disappear with any action with the exception
 | |
| # of the item usage from items in this list.
 | |
| # Format: itemId,itemId,itemId,....
 | |
| # Default: 0
 | |
| PlayerSpawnProtectionAllowedItems =
 | |
| 
 | |
| # Teleport spawn protection time. It will protect the player in the
 | |
| # teleport spawn for the given time. 0 to disable feature
 | |
| PlayerTeleportProtection = 0
 | |
| 
 | |
| # If enabled, players respawn in town on different locations defined in zone.xml for given town.
 | |
| # If disabled the first spawn location from zone.xml is used.
 | |
| # Default: True
 | |
| RandomRespawnInTownEnabled = True
 | |
| 
 | |
| # This will allow a random offset from the base teleport location coordinates based on a maximum offset.
 | |
| # Default: True
 | |
| OffsetOnTeleportEnabled = True
 | |
| 
 | |
| # Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
 | |
| # Default: 50
 | |
| MaxOffsetOnTeleport = 50
 | |
| 
 | |
| # This option is to enable or disable the use of in game petitions.
 | |
| # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
 | |
| # The MaximumPendingPetitions is the total amount of petitions in the server.
 | |
| # Note: 
 | |
| #	Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
 | |
| # Default: True, 5, 25
 | |
| PetitioningAllowed = True
 | |
| MaxPetitionsPerPlayer = 5
 | |
| MaxPetitionsPending = 25
 | |
| 
 | |
| # Free teleporting around the world.
 | |
| # Default: False
 | |
| FreeTeleporting = False
 | |
| 
 | |
| # Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
 | |
| # Default: 1
 | |
| DeleteCharAfterDays = 1
 | |
| 
 | |
| # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
 | |
| # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
 | |
| #	diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
 | |
| #	diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
 | |
| #	diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
 | |
| #	diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
 | |
| # Default: 0, 0
 | |
| AltGameExponentXp = 0
 | |
| AltGameExponentSp = 0
 | |
| 
 | |
| 
 | |
| # PARTY XP DISTRIBUTION
 | |
| # With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
 | |
| # In that case he will not receive any Exp/SP from party and is not counted for party bonus.
 | |
| # If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
 | |
| # Available Options: highfive, auto, level, percentage, none
 | |
| # Default: highfive
 | |
| PartyXpCutoffMethod = highfive
 | |
| 
 | |
| # This option takes effect when "percentage" method is chosen. Don't use high values for this!
 | |
| # Default: 3.0
 | |
| PartyXpCutoffPercent = 3.0
 | |
| 
 | |
| # This option takes effect when "level" method is chosen. Don't use low values for this!
 | |
| # Default: 20
 | |
| PartyXpCutoffLevel = 20
 | |
| 
 | |
| # This option takes effect when "highfive" method is chosen.
 | |
| # Each pair of numbers represent a level range.
 | |
| # If the gap is between the first pair, there is no penalty.
 | |
| # If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
 | |
| # If the gap is between the last pair, the lowest party member will not receive any XP.
 | |
| # Default: 0,9;10,14;15,99
 | |
| PartyXpCutoffGaps = 0,9;10,14;15,99
 | |
| 
 | |
| # This option takes effect when "highfive" method is chosen.
 | |
| # Each number represent the XP percent gain at that level gap.
 | |
| # For the first gap, the lowest party member will gain 100% XP as there is no penalty.
 | |
| # For the second gap, the lowest party member will gain only 30% of the XP that others receive.
 | |
| # For the last gap, the lowest party member will not receive any XP.
 | |
| # Default: 100;30;0
 | |
| PartyXpCutoffGapPercent = 100;30;0
 | |
| 
 | |
| # Disable tutorial quests.
 | |
| # Default: False
 | |
| DisableTutorial = False
 | |
| 
 | |
| # Expertise penalty
 | |
| # If disabled, player will not receive penalty for equip higher grade items
 | |
| # Default: True
 | |
| ExpertisePenalty = True
 | |
| 
 | |
| # Player can in client define his own key mapping and for save it must be stored server side.
 | |
| # Disabled until confirmed as working.
 | |
| # Default: False
 | |
| StoreCharUiSettings = False
 | |
| 
 | |
| # Character name restriction
 | |
| # Disallow characters to have a name which contains the words.
 | |
| # Split them with ",". Example: announcements,announce...
 | |
| ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
 | |
| 
 | |
| # If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character, 
 | |
| # allowing both characters send each other PMs even with enabled silence mode.
 | |
| # The exclude list is cleared each time the character goes into silence mode.
 | |
| SilenceModeExclude = False
 | |
| 
 | |
| # Enables alternative validation of triggering skills.
 | |
| # When enabled pvp skills will not be casted on non flagged player.
 | |
| # Sadly its non-retail
 | |
| # Default: False
 | |
| AltValidateTriggerSkills = False
 | |
| 
 | |
| # Show Goddess of Destruction video introduction for newly created character
 | |
| # Default: True
 | |
| GoDVideoIntro = True
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Ability Settings:
 | |
| # ---------------------------------------------------------------------------
 | |
| # The maximum ability points character could possibly have.
 | |
| # Default: 16
 | |
| AbilityMaxPoints = 16
 | |
| 
 | |
| # Adena needed to reset used ability point.
 | |
| # Default: 10000000
 | |
| AbilityPointsResetAdena = 10000000 | 
