l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerRangeFromNpc.java
2015-01-02 15:09:44 +00:00

64 lines
1.9 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.util.Util;
/**
* Exist NPC condition.
* @author UnAfraid, Zoey76
*/
public class ConditionPlayerRangeFromNpc extends Condition
{
/** NPC Ids. */
private final int[] _npcIds;
/** Radius to check. */
private final int _radius;
/** Expected value. */
private final boolean _val;
public ConditionPlayerRangeFromNpc(int[] npcIds, int radius, boolean val)
{
_npcIds = npcIds;
_radius = radius;
_val = val;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
boolean existNpc = false;
if ((_npcIds != null) && (_npcIds.length > 0) && (_radius > 0))
{
for (L2Character target : effector.getKnownList().getKnownCharactersInRadius(_radius))
{
if (target.isNpc() && Util.contains(_npcIds, target.getId()))
{
existNpc = true;
break;
}
}
}
return existNpc == _val;
}
}