Files
l2j_mobius/L2J_Mobius_Classic_Interlude/dist/game/config/Feature.ini
2024-08-01 03:15:36 +03:00

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INI

# ---------------------------------------------------------------------------
# Alternative Feature Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Castle
# ---------------------------------------------------------------------------
# Siege Time rules
# Which hours can change Castle Lords
# Default: 16,20
SiegeHourList = 16,20
# Taxes for castles
# Buy tax in percent when is castle owned by npc's.
# Default: 15
BuyTaxForNeutralSide = 15
# Buy tax in percent when is castle owned by player's and castle is on light side.
# Interlude: 5
BuyTaxForLightSide = 5
# Buy tax in percent when is castle owned by player's and castle is on dark side.
# Interlude: 25
BuyTaxForDarkSide = 25
# Sell tax in percent when is castle owned by npc's.
# Default: 15
SellTaxForNeutralSide = 15
# Sell tax in percent when is castle owned by player's and castle is on light side.
# Default: 0
SellTaxForLightSide = 0
# Sell tax in percent when is castle owned by player's and castle is on dark side.
# Default: 30
SellTaxForDarkSide = 30
# Teleport Function price
# Price = 7 days
CastleTeleportFunctionFeeRatio = 604800000
CastleTeleportFunctionFeeLvl1 = 1000
CastleTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 7 day
CastleSupportFunctionFeeRatio = 604800000
CastleSupportFeeLvl1 = 49000
CastleSupportFeeLvl2 = 120000
# MP Regeneration price
# Price = 7 day
CastleMpRegenerationFunctionFeeRatio = 604800000
CastleMpRegenerationFeeLvl1 = 45000
CastleMpRegenerationFeeLvl2 = 65000
# Hp Regeneration price
# Price = 7 day
CastleHpRegenerationFunctionFeeRatio = 604800000
CastleHpRegenerationFeeLvl1 = 12000
CastleHpRegenerationFeeLvl2 = 20000
# Exp Regeneration price
# Price = 7 day
CastleExpRegenerationFunctionFeeRatio = 604800000
CastleExpRegenerationFeeLvl1 = 63000
CastleExpRegenerationFeeLvl2 = 70000
# Outer Door upgrade price
OuterDoorUpgradePriceLvl2 = 3000000
OuterDoorUpgradePriceLvl3 = 4000000
OuterDoorUpgradePriceLvl5 = 5000000
# Inner Door upgrade price
InnerDoorUpgradePriceLvl2 = 750000
InnerDoorUpgradePriceLvl3 = 900000
InnerDoorUpgradePriceLvl5 = 1000000
# Wall upgrade price
WallUpgradePriceLvl2 = 1600000
WallUpgradePriceLvl3 = 1800000
WallUpgradePriceLvl5 = 2000000
# Trap upgrade price
TrapUpgradePriceLvl1 = 3000000
TrapUpgradePriceLvl2 = 4000000
TrapUpgradePriceLvl3 = 5000000
TrapUpgradePriceLvl4 = 6000000
# ---------------------------------------------------------------------------
# Fortress
# ---------------------------------------------------------------------------
# Teleport Function price
# Price = 7 days
FortressTeleportFunctionFeeRatio = 604800000
FortressTeleportFunctionFeeLvl1 = 1000
FortressTeleportFunctionFeeLvl2 = 10000
# Support magic buff price
# Price = 1 day
FortressSupportFunctionFeeRatio = 86400000
FortressSupportFeeLvl1 = 7000
FortressSupportFeeLvl2 = 17000
# MP Regeneration price
# Price = 1 day
FortressMpRegenerationFunctionFeeRatio = 86400000
FortressMpRegenerationFeeLvl1 = 6500
FortressMpRegenerationFeeLvl2 = 9300
# Hp Regeneration price
# Price = 1 day
FortressHpRegenerationFunctionFeeRatio = 86400000
FortressHpRegenerationFeeLvl1 = 2000
FortressHpRegenerationFeeLvl2 = 3500
# Exp Regeneration price
# Price = 1 day
FortressExpRegenerationFunctionFeeRatio = 86400000
FortressExpRegenerationFeeLvl1 = 9000
FortressExpRegenerationFeeLvl2 = 10000
# This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed
# Default 360 mins
FortressPeriodicUpdateFrequency = 360
# The number of Blood Oath which given to the Fort owner clan when Fort Updater runs
# Default: 1
FortressBloodOathCount = 1
# The maximum Fort supply level
# Max lvl what you can define here is 21!
# Default: 6
FortressMaxSupplyLevel = 6
# Fort fee which payed to the Castle
# Default: 25000
FortressFeeForCastle = 25000
# The maximum time while a clan can own a fortress
# Deafault: 168 hours
FortressMaximumOwnTime = 168
# ---------------------------------------------------------------------------
# Seven Signs
# ---------------------------------------------------------------------------
# Determines whether castle ownership is determined by clan or by alliance.
# Default is by alliance, as on official servers.
AltRequireClanCastle = False
# Dawn:
# True - Players not owning castle need pay participation fee
# False - Anyone can join Dawn
AltCastleForDawn = True
# Dusk:
# True - Players owning castle can not join Dusk side
# False - Anyone can join Dusk
AltCastleForDusk = True
# Minimum Players for participate in SevenSigns Festival.
# Default: 5
AltFestivalMinPlayer = 5
# Maximum seal stone contribution per player during festival.
# Default: 1000000
AltMaxPlayerContrib = 1000000
# Festival Manager Start time (set in milliseconds; 1000 = 1 second).
# Default: 2 minutes
AltFestivalManagerStart = 120000
# Festival Length (set in milliseconds; 1000 = 1 second).
# Default: 18 minutes
AltFestivalLength = 1080000
# Festival Cycle Length.
# Default: 38 Minutes (20 minutes wait time + Festival Length) (set in milliseconds; 1000 = 1 second).
AltFestivalCycleLength = 2280000
# At what point the first festival spawn occurs.
# Default: 2 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalFirstSpawn = 120000
# At what Point the first festival swarm occurs.
# Default: 5 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalFirstSwarm = 300000
# At what Point the second festival spawn occurs.
# Default: 9 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalSecondSpawn = 540000
# At what Point the second festival spawn occurs.
# Default: 12 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalSecondSwarm = 720000
# At what point the chests spawn in.
# Default: 15 minutes (set in milliseconds; 1000 = 1 second).
AltFestivalChestSpawn = 900000
# This multipliers are used to change P.Def/M.Def of castle gates/walls while Seal of Strife is controlled by one of the sides.
# Default: 1.1,0.8,1.1,0.8
AltDawnGatesPdefMult = 1.1
AltDuskGatesPdefMult = 0.8
AltDawnGatesMdefMult = 1.1
AltDuskGatesMdefMult = 0.8
# If this = true only cabal period owners can use merchant and blacksmith of mammon.
# If false any player can use.
# Default: True
StrictSevenSigns = False
# Save SevenSigns status only each 30 minutes and after period change.
# Player info saved only during periodic data store (set by CharacterDataStoreInterval) and logout.
# If False then save info and status immediately after changes.
# Default: True
AltSevenSignsLazyUpdate = True
# Total count of available tickets.
# Default: 300
SevenSignsDawnTicketQuantity = 300
# Price of each ticket.
# Default: 1000
SevenSignsDawnTicketPrice = 1000
# Tickets bundle (exchanged in amounts of).
# Default: 10
SevenSignsDawnTicketBundle = 10
# Ticket item Id.
# Default: 6388
SevenSignsManorsAgreementId = 6388
# Fee for joining Dawn
SevenSignsJoinDawnFee = 50000
# ---------------------------------------------------------------------------
# Clan Reputation Points
# ---------------------------------------------------------------------------
# Reputation score gained by taking Fortress.
TakeFortPoints = 200
# Reputation score gained by taking Castle.
TakeCastlePoints = 1500
# Reputation score gained by defended Castle.
CastleDefendedPoints = 750
# Reputation score gained per clan members of festival winning party.
FestivalOfDarknessWin = 200
# Reputation score gained for per hero clan members.
HeroPoints = 1000
# Minimum Reputation score gained after completing 2nd class transfer under Academy - not used in classic.
CompleteAcademyMinPoints = 190
# Maximum Reputation score gained after completing 2nd class transfer under Academy - not used in classic.
CompleteAcademyMaxPoints = 650
# Reputation score gained after level obtained (20-25)
LevelUp20And25ReputationScore = 0
# Reputation score gained after level obtained (26-30)
LevelUp26And30ReputationScore = 0
# Reputation score gained after level obtained (31-35)
LevelUp31And35ReputationScore = 0
# Reputation score gained after level obtained (36-40)
LevelUp36And40ReputationScore = 0
# Reputation score gained after level obtained (41-45)
LevelUp41And45ReputationScore = 0
# Reputation score gained after level obtained (46-50)
LevelUp46And50ReputationScore = 0
# Reputation score gained after level obtained (51-55)
LevelUp51And55ReputationScore = 0
# Reputation score gained after level obtained (56-60)
LevelUp56And60ReputationScore = 0
# Reputation score gained after level obtained (61-65)
LevelUp61And65ReputationScore = 0
# Reputation score gained after level obtained (66-70)
LevelUp66And70ReputationScore = 0
# Reputation score gained after level obtained (71-75)
LevelUp71And75ReputationScore = 0
# Reputation score gained after level obtained (76-80)
LevelUp76And80ReputationScore = 0
# Reputation score gained after level obtained (81+)
LevelUp81PlusReputationScore = 0
# Reputation score gained after level obtained multiplier
LevelObtainedReputationScoreMultiplier = 1.0
# Reputation score gained per killed ballista.
KillBallistaPoints = 500
# Reputation score gained for one Blood Alliance.
BloodAlliancePoints = 500
# Reputation score gained for 10 Blood Oaths.
BloodOathPoints = 200
# Reputation score gained for 100 Knight's Epaulettes.
KnightsEpaulettePoints = 20
# Reputation score gained/reduced per kill during a clan war or siege war.
ReputationScorePerKill = 1
# Reputation score reduced by loosing Fortress in battle.
LooseFortPoints = 0
# Reputation score reduced by loosing Castle in battle.
LooseCastlePoints = 3000
# Reputation score reduced by creating Royal Guard.
CreateRoyalGuardCost = 5000
# Reputation score reduced by creating Knight Unit.
CreateKnightUnitCost = 10000
# Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).
ReinforceKnightUnitCost = 5000
# Reputation score reduced by increasing clan level.
ClanLevel6Cost = 5000
ClanLevel7Cost = 10000
ClanLevel8Cost = 20000
ClanLevel9Cost = 40000
ClanLevel10Cost = 40000
ClanLevel11Cost = 75000
# Number of clan members needed to increase clan level.
ClanLevel6Requirement = 30
ClanLevel7Requirement = 50
ClanLevel8Requirement = 80
ClanLevel9Requirement = 120
ClanLevel10Requirement = 140
ClanLevel11Requirement = 170
# ---------------------------------------------------------------------------
# Other
# ---------------------------------------------------------------------------
# Allow riding wyvern ignoring 7 Signs status
# This will allow Castle Lords to ride wyvern even when Dusk has won Seal of Strife
# Default: False
AllowRideWyvernAlways = False
# Allow riding wyvern during Castle/Fort Siege
# Default: True
AllowRideWyvernDuringSiege = True
# Allow riding mounts (wyvern excluded) during Castle/Fort Siege
# Default: False
AllowRideMountsDuringSiege = False