Files
l2j_mobius/trunk/java/com/l2jserver/loginserver/network/L2JGameServerPacketHandler.java

126 lines
4.1 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network;
import java.util.logging.Logger;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.loginserver.network.gameserverpackets.BlowFishKey;
import com.l2jserver.loginserver.network.gameserverpackets.ChangeAccessLevel;
import com.l2jserver.loginserver.network.gameserverpackets.ChangePassword;
import com.l2jserver.loginserver.network.gameserverpackets.GameServerAuth;
import com.l2jserver.loginserver.network.gameserverpackets.PlayerAuthRequest;
import com.l2jserver.loginserver.network.gameserverpackets.PlayerInGame;
import com.l2jserver.loginserver.network.gameserverpackets.PlayerLogout;
import com.l2jserver.loginserver.network.gameserverpackets.PlayerTracert;
import com.l2jserver.loginserver.network.gameserverpackets.ReplyCharacters;
import com.l2jserver.loginserver.network.gameserverpackets.RequestTempBan;
import com.l2jserver.loginserver.network.gameserverpackets.ServerStatus;
import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
import com.l2jserver.util.network.BaseRecievePacket;
/**
* @author mrTJO
*/
public class L2JGameServerPacketHandler
{
protected static Logger _log = Logger.getLogger(L2JGameServerPacketHandler.class.getName());
public static enum GameServerState
{
CONNECTED,
BF_CONNECTED,
AUTHED
}
public static BaseRecievePacket handlePacket(byte[] data, GameServerThread server)
{
BaseRecievePacket msg = null;
int opcode = data[0] & 0xff;
GameServerState state = server.getLoginConnectionState();
switch (state)
{
case CONNECTED:
switch (opcode)
{
case 0x00:
msg = new BlowFishKey(data, server);
break;
default:
_log.warning("Unknown Opcode (" + Integer.toHexString(opcode).toUpperCase() + ") in state " + state.name() + " from GameServer, closing connection.");
server.forceClose(LoginServerFail.NOT_AUTHED);
break;
}
break;
case BF_CONNECTED:
switch (opcode)
{
case 0x01:
msg = new GameServerAuth(data, server);
break;
default:
_log.warning("Unknown Opcode (" + Integer.toHexString(opcode).toUpperCase() + ") in state " + state.name() + " from GameServer, closing connection.");
server.forceClose(LoginServerFail.NOT_AUTHED);
break;
}
break;
case AUTHED:
switch (opcode)
{
case 0x02:
msg = new PlayerInGame(data, server);
break;
case 0x03:
msg = new PlayerLogout(data, server);
break;
case 0x04:
msg = new ChangeAccessLevel(data, server);
break;
case 0x05:
msg = new PlayerAuthRequest(data, server);
break;
case 0x06:
msg = new ServerStatus(data, server);
break;
case 0x07:
msg = new PlayerTracert(data);
break;
case 0x08:
msg = new ReplyCharacters(data, server);
break;
case 0x09:
// msg = new RequestSendMail(data);
break;
case 0x0A:
msg = new RequestTempBan(data);
break;
case 0x0B:
new ChangePassword(data);
break;
default:
_log.warning("Unknown Opcode (" + Integer.toHexString(opcode).toUpperCase() + ") in state " + state.name() + " from GameServer, closing connection.");
server.forceClose(LoginServerFail.NOT_AUTHED);
break;
}
break;
}
return msg;
}
}