234 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| # ---------------------------------------------------------------------------
 | |
| # Rate Settings
 | |
| # ---------------------------------------------------------------------------
 | |
| # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
 | |
| # Warning: 
 | |
| # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Standard Settings (Retail value = 1)
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # Experience multiplier
 | |
| RateXp = 1
 | |
| # Skill points multiplier
 | |
| RateSp = 1
 | |
| # Experience multiplier (Party)
 | |
| RatePartyXp = 1
 | |
| # Skill points multiplier (Party)
 | |
| RatePartySp = 1
 | |
| 
 | |
| # Instance rates
 | |
| # Those rates are used as absolute rate within instances, does not applies on top of RateXp for example!
 | |
| # Default: -1 (Uses the rates above)
 | |
| # Instance Experience multiplier
 | |
| RateInstanceXp = -1
 | |
| # Instance Skill points multiplier
 | |
| RateInstanceSp = -1
 | |
| # Instance Experience multiplier (Party)
 | |
| RateInstancePartyXp = -1
 | |
| # Instance Skill points multiplier (Party)
 | |
| RateInstancePartySp = -1
 | |
| 
 | |
| RateDropManor = 1
 | |
| # Karma decreasing rate
 | |
| # Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
 | |
| # Default: -1
 | |
| RateKarmaLost = -1
 | |
| RateKarmaExpLost = 1
 | |
| RateSiegeGuardsPrice = 1
 | |
| 
 | |
| # Raidboss points multipler
 | |
| RateRaidbossPointsReward = 1
 | |
| 
 | |
| # Modify the rate of reward of all extractable items and skills.
 | |
| # Default: 1.
 | |
| RateExtractable = 1.
 | |
| 
 | |
| # Quest Multipliers
 | |
| # Warning: Many quests need to be rewritten 
 | |
| # for this setting to work properly.
 | |
| 
 | |
| # Quest item drop multiplier
 | |
| RateQuestDrop = 1
 | |
| 
 | |
| # Exp/SP reward multipliers
 | |
| RateQuestRewardXP = 1
 | |
| RateQuestRewardSP = 1
 | |
| 
 | |
| # Faction points reward multiplier
 | |
| RateQuestRewardFP = 1
 | |
| 
 | |
| # Adena reward multiplier
 | |
| RateQuestRewardAdena = 1
 | |
| 
 | |
| # Use additional item multipliers?
 | |
| # Default: False
 | |
| UseQuestRewardMultipliers = False
 | |
| 
 | |
| # Default reward multiplier
 | |
| # When UseRewardMultipliers=False - default multiplier is used for any reward
 | |
| # When UseRewardMultipliers=True  - default multiplier is used for all items not affected by additional multipliers
 | |
| # Default: 1
 | |
| RateQuestReward = 1
 | |
| 
 | |
| # Additional quest-reward multipliers based on item type
 | |
| RateQuestRewardPotion = 1
 | |
| RateQuestRewardScroll = 1
 | |
| RateQuestRewardRecipe = 1
 | |
| RateQuestRewardMaterial = 1
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Item Drop Rates
 | |
| # ---------------------------------------------------------------------------
 | |
| # Remember if you increase both chance and amount you will have higher rates than expected.
 | |
| # Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
 | |
| 
 | |
| # Multiplies the amount of items rewarded from monsters when they die.
 | |
| DeathDropAmountMultiplier = 1
 | |
| # Multiplies the amount of items rewarded from monsters when a Spoil skill is used.
 | |
| SpoilDropAmountMultiplier = 1
 | |
| # Multiplies the amount of items rewarded from monsters when they die.
 | |
| HerbDropAmountMultiplier = 1
 | |
| RaidDropAmountMultiplier = 1
 | |
| 
 | |
| # Multiplies the chance of items that can be rewarded from monsters when they die.
 | |
| DeathDropChanceMultiplier = 1
 | |
| # Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
 | |
| SpoilDropChanceMultiplier = 1
 | |
| # Multiplies the chance of items that can be rewarded from monsters when they die.
 | |
| HerbDropChanceMultiplier = 1
 | |
| RaidDropChanceMultiplier = 1
 | |
| 
 | |
| # List of items affected by custom drop rate by id, used now for Adena rate too.
 | |
| # Usage: itemId1,multiplier1;itemId2,multiplier2;...
 | |
| # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
 | |
| # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
 | |
| # Default: 57,1
 | |
| DropAmountMultiplierByItemId = 57,1
 | |
| DropChanceMultiplierByItemId = 57,1
 | |
| 
 | |
| # Maximum drop occurrences.
 | |
| # Note: Items that have 100% drop chance without server rate multipliers
 | |
| # are not counted by this value. They will drop as extra drops.
 | |
| DropMaxOccurrencesNormal = 2
 | |
| DropMaxOccurrencesRaidboss = 7
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Item Drop Level Difference Settings
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # The min and max level difference used for level gap calculation
 | |
| # this is only for how many levels higher the player is than the monster
 | |
| # Default: 8
 | |
| DropAdenaMinLevelDifference = 8
 | |
| # Default: 15
 | |
| DropAdenaMaxLevelDifference = 15
 | |
| 
 | |
| # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
 | |
| # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
 | |
| # Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
 | |
| # Default: 10
 | |
| DropAdenaMinLevelGapChance = 10
 | |
| 
 | |
| # The min and max level difference used for level gap calculation
 | |
| # this is only for how many levels higher the player is than the monster
 | |
| # Default: 5
 | |
| DropItemMinLevelDifference = 5
 | |
| # Default: 10
 | |
| DropItemMaxLevelDifference = 10
 | |
| 
 | |
| # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
 | |
| # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
 | |
| # Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
 | |
| # Default: 10
 | |
| DropItemMinLevelGapChance = 10
 | |
| 
 | |
| # Allow event items drop within custom level range between character and monster.
 | |
| # Default: 9
 | |
| EventItemMaxLevelDifference = 9
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Vitality system rates. Works only if EnableVitality = True
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| # The following configures the XP multiplier of each vitality level. Basically, you have
 | |
| # Default: 2
 | |
| # Take care setting these values according to your server rates, as the can lead to huge differences!
 | |
| # Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
 | |
| RateVitalityExpMultiplier = 2.
 | |
| 
 | |
| # Maximum vitality items allowed to be used for a week by a player.
 | |
| # Default: 999
 | |
| VitalityMaxItemsAllowed = 999
 | |
| 
 | |
| # These options are to be used if you want to increase the vitality gain/lost for each mob you kills
 | |
| # Default values are 1.
 | |
| RateVitalityGain = 1.
 | |
| RateVitalityLost = 1.
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Player Drops (values are set in PERCENTS)
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| PlayerDropLimit = 0
 | |
| # in %
 | |
| PlayerRateDrop = 0
 | |
| # in %
 | |
| PlayerRateDropItem = 0
 | |
| # in %
 | |
| PlayerRateDropEquip = 0
 | |
| # in %
 | |
| PlayerRateDropEquipWeapon = 0
 | |
| 
 | |
| # Default: 10
 | |
| KarmaDropLimit = 0
 | |
| 
 | |
| # Default: 40
 | |
| KarmaRateDrop = 0
 | |
| 
 | |
| # Default: 50
 | |
| KarmaRateDropItem = 0
 | |
| 
 | |
| # Default: 40
 | |
| KarmaRateDropEquip = 0
 | |
| 
 | |
| # Default: 10
 | |
| KarmaRateDropEquipWeapon = 0
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Pets (Default value = 1)
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| PetXpRate = 1
 | |
| PetFoodRate = 1
 | |
| SinEaterXpRate = 1
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Additional drops from raid bosses (except GrandBoss)
 | |
| # ---------------------------------------------------------------------------
 | |
| 
 | |
| BossDropEnable = False
 | |
| BossDropMinLevel = 85
 | |
| BossDropMaxLevel = 999
 | |
| 
 | |
| # The following configures the items you want to add to the drop
 | |
| # Usage: itemId1,minAmount1;maxAmount1,chance1;itemId2...
 | |
| # Default: Gold Einhasad, min: 1x, max: 2x, 100% chance of drop
 | |
| # PLEASE NOTE: Chance of drop also increases from VIP level/runes/etc.
 | |
| BossDropList = 4356,1,2,100;
 | |
| 
 | |
| 
 | |
| 
 | |
| # ---------------------------------------------------------------------------
 | |
| # Lucky Clover
 | |
| # ---------------------------------------------------------------------------
 | |
| # Modifier for Lucky Clover chance.
 | |
| # Note: Affects drops, crafting and enchating chance. 
 | |
| LuckyChanceMultiplier = 1.0
 | 
