248 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
# ==================================================================
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# 		-- CUSTOM SETTINGS --
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# ==================================================================
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#---------------------------------------------------------------
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# Block command custom functions
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# 1. AntiBuff Protection
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#---------------------------------------------------------------
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# Option to block buffs by certain players using /block command
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BlockUnwantedBuffs = False
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#============================================================#
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#                   Database Customizations                  #
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#============================================================#
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# Option to store additional spawnlist data on a custom table.
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CustomSpawnlistTable = False
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# Option to save GM spawn only in the custom table.
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SaveGmSpawnOnCustom = False
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# Option to store additional npc data on a custom table.
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CustomNpcTable = False
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CustomNpcSkillsTable = False
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# Option to store additional Items data on custom tables.
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CustomItemTables = False
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CustomArmorSetsTable = False
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# Option to store additional Teleport location on a custom table.
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CustomTeleportTable = False
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# Option to store alternative drop on a custom table.
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CustomDroplistTable = False
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# Option to store alternative merchant data on a custom table.
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CustomMerchantTables = False
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#---------------------------------------------------------------
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# Champion mobs
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# Turns random mobs into Champions
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#---------------------------------------------------------------
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# Enable Champions
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ChampionEnable = False
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# Force Champion mobs to be Passive:
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# To leave champion mobs to default aggro, set to false.
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# To set all champion mobs to Passive (not aggro), set true.
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ChampionPassive = False
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# Chance for a mob to became champion (in percents) - 0 to disable
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ChampionFrequency = 5
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# Title of all Champion Mobs
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ChampionTitle = Champion
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# Min and max lvl allowed for a mob to be champion.
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ChampionMinLevel = 20
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ChampionMaxLevel = 70
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# Hp multiplier
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ChampionHp = 8
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# Hp Regen Multiplier
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ChampionHpRegen = 1.
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# Rewards multiplier
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ChampionRewards = 8
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# Adenas & seal stones rewards multiplier
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ChampionAdenasRewards = 1
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# Atk bonus for champion (changes apply on patk & matk)
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ChampionAtk = 1.
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# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
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ChampionSpdAtk = 1.
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# Chance to obtain a specified reward item from a higher lvl champion (in percents)   default is off using glittering medal as reward
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ChampionRewardLowerLvlItemChance = 0
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# Chance to obtain a specified reward item from a lower lvl champion (in percents)   default is off using glittering medal as reward
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ChampionRewardHigherLvlItemChance = 0
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# Specified reward item ID
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ChampionRewardItemID = 6393
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# Specified reward item rnd qty
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ChampionRewardItemQty = 1
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# ------------------------------------------------------------
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# Skill Duration List
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# ------------------------------------------------------------
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# When this is enabled it will read the config "SkillDurationList"
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# This will basically overlook the "time= x" in the skill xml's so that you do
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# not need to modify the L2J Datapack XML's to increase skill duration.
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# Skill duration list:
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# Format : skillid,newtime;skillid2,newtime2;....
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# Example:
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#               This enable 1h(3600) duration for songs, the "\"indicates new line,
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#               and is only set for formating purposes.
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#               SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
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#               269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
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#               363,3600;364,3600
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# Retail: False
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EnableModifySkillDuration = False
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SkillDurationList =
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# ------------------------------------------------------------
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# Enable Auto Target
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# ------------------------------------------------------------
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# This function works for NPCs only,
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# in order to avoid issues such as attacks from mobs stucked in walls
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EnableAutoTargetNPC = False
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# ------------------------------------------------------------
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# Choose any kind of subclass to any Village Master
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# ------------------------------------------------------------
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# Allows players to choose any kind of subclass to any village master
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ChooseAllSubClassesEveryWhere = False
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# ------------------------------------------------------------
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# Auto Noblesse Status At Login
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# ------------------------------------------------------------
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# Give noblesse status to all characters at login
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AutoNoblesseAtLogin = False
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# ------------------------------------------------------------
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# Allow Enchanting Hero Items
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# ------------------------------------------------------------
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# Allows players to enchant a hero weapon
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AllowEnchantHeroItems = False
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# ------------------------------------------------------------
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# Prevent Dual Boxing
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# ------------------------------------------------------------
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# Prevents 2 characters with the same IP from being in the same place
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PreventDualBoxing = False
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# ------------------------------------------------------------
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# Auto Rewarder
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# ------------------------------------------------------------
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# Enable Auto rewarder
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AllowAutoRewarder = False
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# Delay for reward (in seconds)
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# Default 30 minutes
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AutoRewardDelay = 1800
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# ID of item reward
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AutoRewardID = 57
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# Count of item reward
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AutoRewardCount = 1000
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# ------------------------------------------------------------
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# Custom Starting Spawn
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# ------------------------------------------------------------
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# Set true for custom starting spawn location.
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CustomStartingSpawn = False
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CustomSpawnX = 82585
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CustomSpawnY = 148192
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CustomSpawnZ = -3469
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# ------------------------------------------------------------
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# Enable Real Time
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# ------------------------------------------------------------
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# Shows Real Time if set to True
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# Visible with /time command
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EnableRealTime = False
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# ------------------------------------------------------------
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# Allow teleporting to towns, the castles of which are under attack
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# ------------------------------------------------------------
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# Default = False
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AllowSiegeTeleport = False
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# ------------------------------------------------------------
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# Stuck Subs Configuration
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# ------------------------------------------------------------
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# If True then player will keep all skills from all subclasses
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KeepSubClassSkills = False
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# ------------------------------------------------------------
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# Allow use Event Managers for changing occupation
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# ------------------------------------------------------------
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# Default: False
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AllowClassMasters = False
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# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
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# 1st occupation change for 100.000 Adena (item id 57)
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# 2nd occupation change for 1.000.000 Adena (item id 57)
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# 3rd occupation change for 10.000.000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
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# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
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# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
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# 1st, 2nd, 3rd occupation change for free, without rewards.
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# ConfigClassMaster=1;[];[];2;[];[]
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# Allow only first and second change.
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ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
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# Class Masters will allow changing to any occupation on any level inside class tree
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# For example, Dwarven Fighter will be able to advance to:
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# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
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# But Warsmith will be able to change only to Maestro.
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# Default = False
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AllowEntireTree = False
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# When character reach levels 20,40,76 he will receive tutorial page
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# with list of the all possible variants, and can select and immediately
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# change to the new occupation, or decide to choose later (on next login).
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# Can be used with or without classic Class Masters.
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# Default = False
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AlternateClassMaster = False
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#-------------------------------------------------------------
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# L2J NPC & PC AIO Buffer
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#-------------------------------------------------------------
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# To enable the L2J NPC Buffer set this to true, default is false.
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# Buffer html files are located in folder "data/html/npcbuffer/" with file prefix: "NpcBuffer"
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# Buffer database values are located in table "npc_buffer"
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# Default L2J NPC is 100000
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NPCBufferEnabled = False
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# Sets the buff duration (in seconds) for all buffs given by:
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# - NPC Buffer
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# - PC AIO Buffer
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AIOBuffDuration = 0
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# ------------------------------------------------------------
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# Enable / Disable / gaining experience. (.expon .expoff )
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# ------------------------------------------------------------
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# Default: False
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SpExpCommand = False
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# ------------------------------------------------------------
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# Offline trade/craft
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# ------------------------------------------------------------
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# Option to enable or disable offline trade feature.
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# Enable -> true, Disable -> false
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OfflineTradeEnable = False
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# Option to enable or disable offline craft feature.
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# Enable -> true, Disable -> false
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OfflineCraftEnable = False
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#Restore offline traders/crafters after restart/shutdown. Default: true.
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RestoreOffliners = True
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#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
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#Require server restart to disconnect expired shops.
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#0 = disabled (always restore).
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#Default: 10
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OfflineMaxDays = 10
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#Disconnect shop after finished selling, buying.
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#Default: True
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OfflineDisconnectFinished = True
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# If set to True, name color will be changed when entering offline mode
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OfflineSetNameColor = False
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# Color of the name in offline mode (if OfflineSetNameColor = True)
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OfflineNameColor = 808080 |