Files
l2j_mobius/trunk/dist/game/data/stats/skills/10100-10199.xml
MobiusDev 8d2bb2b340 Minor fix for previous commit.
Contributed by Fire.
2015-05-24 16:50:38 +00:00

135 lines
7.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<!-- Level 1 : For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<!-- Level 2 : For 1 min., P./M. Def. +70%, Attribute Resistance + 20, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 20%, Critical Rate + 40, Critical Damage + 40%. -->
<!-- Level 3 : For 1 min., P./M. Def. +100%, Attribute Resistance + 25, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 25%, Critical Rate + 50, Critical Damage + 50%. -->
<!-- Level 4 : For 1 min., P./M. Def. +120%, Attribute Resistance + 30, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 30%, Critical Rate + 60, Critical Damage + 60%. -->
<skill id="10100" levels="4" name="Guardian's Frenzy">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 20 21 23 24 </table>
<table name="#pDef"> 1.5 1.7 2 2.2 </table>
<table name="#mDef"> 1.5 1.7 2 2.2 </table>
<table name="#aRes"> 10 20 25 30 </table>
<table name="#spd"> 10 20 25 30 </table>
<table name="#accCombat"> 4 6 8 10 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.25 1.3 </table>
<table name="#rCrit"> 30 40 50 60 </table>
<table name="#cAtkAdd"> 1.3 1.4 1.5 1.6 </table>
<set name="icon" val="icon.skill10100" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="60" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="#pDef" />
<mul stat="mDef" val="#mDef" />
<add stat="waterRes" val="#aRes" />
<add stat="fireRes" val="#aRes" />
<add stat="windRes" val="#aRes" />
<add stat="earthRes" val="#aRes" />
<add stat="holyRes" val="#aRes" />
<add stat="darkRes" val="#aRes" />
<add stat="accCombat" val="#accCombat">
<using kind="SWORD,BLUNT" />
</add>
<mul stat="pAtkSpd" val="#pAtkSpd">
<using kind="SWORD,BLUNT" />
</mul>
<add stat="rCrit" val="#rCrit">
<using kind="SWORD,BLUNT" />
</add>
<mul stat="cAtkAdd" val="#cAtkAdd">
<using kind="SWORD,BLUNT" />
</mul>
</effect>
</for>
</skill>
<!-- Level 1 : For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<!-- Level 2 : For 1 min., P. Skill Power + 7%, P./M. Def. + 65%, Speed + 20. When equipped with a sword or blunt weapon, Accuracy + 6, Atk. Spd. + 15%, Critical Rate + 40, Critical Damage + 40%. -->
<!-- Level 3 : For 1 min., P. Skill Power + 10%, P./M. Def. + 80%, Speed + 25. When equipped with a sword or blunt weapon, Accuracy + 8, Atk. Spd. + 20%, Critical Rate + 50, Critical Damage + 50%. -->
<!-- Level 4 : For 1 min., P. Skill Power + 15%, P./M. Def. + 100%, Speed + 30. When equipped with a sword or blunt weapon, Accuracy + 10, Atk. Spd. + 25%, Critical Rate + 60, Critical Damage + 60%. -->
<skill id="10101" levels="4" name="Templar's Frenzy">
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 20 21 23 24 </table>
<table name="#pPower"> 1.05 1.07 1.1 1.15 </table>
<table name="#pDef"> 1.5 1.65 1.8 2 </table>
<table name="#mDef"> 1.5 1.65 1.8 2 </table>
<table name="#spd"> 10 20 25 30 </table>
<table name="#accCombat"> 4 6 8 10 </table>
<table name="#pAtkSpd"> 1.1 1.15 1.2 1.25 </table>
<table name="#rCrit"> 30 40 50 60 </table>
<table name="#cAtkAdd"> 1.3 1.4 1.5 1.6 </table>
<set name="icon" val="icon.skill10101" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="abnormalTime" val="60" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="physicalSkillPower" val="#pPower" />
<mul stat="pDef" val="#pDef" />
<mul stat="mDef" val="#mDef" />
<add stat="runSpd" val="#spd" />
<add stat="accCombat" val="#accCombat">
<using kind="SWORD,BLUNT" />
</add>
<mul stat="pAtkSpd" val="#pAtkSpd">
<using kind="SWORD,BLUNT" />
</mul>
<add stat="rCrit" val="#rCrit">
<using kind="SWORD,BLUNT" />
</add>
<mul stat="cAtkAdd" val="#cAtkAdd">
<using kind="SWORD,BLUNT" />
</mul>
</effect>
</for>
</skill>
<!-- Level 1 : Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
<!-- Level 2 : Summons a Dark Panther to attack enemies in front of you with 34353 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
<!-- Level 3 : Summons a Dark Panther to attack enemies in front of you with 35201 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
<skill id="10102" levels="3" name="Shadow Slash">
<table name="#magicLvl"> 97 98 99 </table>
<table name="#power"> 33505 34353 35201 </table>
<table name="#mpConsume"> 185 191 197 </table>
<set name="icon" val="icon.skill10102" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="power" val="#power" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="40" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
<set name="targetType" val="FRONT_AREA" />
<set name="overHit" val="true" />
</skill>
<!-- Level 1 : Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
<!-- Level 2 : Freezes the air, inflicting 18641 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
<!-- Level 3 : Freezes the air, inflicting 19131 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
<!-- Level 4 : Freezes the air, inflicting 19131 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. -->
<skill id="10103" levels="4" name="Mass Freezing Strike">
<table name="#magicLvl"> 97 98 99 99 </table>
<table name="#mpConsume"> 185 191 197 197 </table>
<set name="icon" val="icon.skill10103" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="400" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
<set name="targetType" val="AREA" />
</skill>
</list>