1469 lines
52 KiB
XML
1469 lines
52 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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<item id="38200" name="Blue Mackerel Appearance Stone: One-handed Sword" type="EtcItem">
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<!-- Turns the appearance of a one-handed sword into that of a Blue Mackerel . -->
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<set name="icon" val="icon.shape_shifting_sword_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38201" name="Trumpetfish Appearance Stone: Dagger" type="EtcItem">
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<!-- Turns the appearance of a one-handed dagger into that of a Trumpetfish . -->
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<set name="icon" val="icon.shape_shifting_dagger_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38202" name="Shark Appearance Stone: Two-handed Sword" type="EtcItem">
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<!-- Turns the appearance of a two-handed sword into that of a Shark . -->
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<set name="icon" val="icon.shape_shifting_twohand_sword_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38203" name="Squid Appearance Stone: Spear" type="EtcItem">
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<!-- Turns the appearance of a spear into that of a Squid . -->
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<set name="icon" val="icon.shape_shifting_pole_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38204" name="Sea Horse Appearance Stone: Two-handed Magic Blunt Weapon" type="EtcItem">
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<!-- Turns the appearance of a two-handed blunt weapon into that of a Sea Horse . -->
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<set name="icon" val="icon.shape_shifting_magic_twohand_blunt_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38205" name="Lobster Appearance Stone: Fist Weapon" type="EtcItem">
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<!-- Turns the appearance of a fist weapon into that of a Lobster . -->
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<set name="icon" val="icon.shape_shifting_dualfist_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38206" name="Giant Crab Appearance Stone: Bow" type="EtcItem">
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<!-- Turns the appearance of a bow into that of a Giant Crab . -->
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<set name="icon" val="icon.shape_shifting_bow_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38207" name="Crayfish Appearance Stone: Crossbow" type="EtcItem">
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<!-- Turns the appearance of a crossbow into that of a Crayfish . -->
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<set name="icon" val="icon.shape_shifting_twohand_crossbow_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38208" name="Starfish Appearance Stone: Sigil" type="EtcItem">
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<!-- Turns the appearance of a sigil into that of a Starfish . -->
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<set name="icon" val="Icon.shape_shifting_sigil_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38209" name="Turtle Appearance Stone: Shield" type="EtcItem">
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<!-- Turns the appearance of a shield into that of a Turtle . -->
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<set name="icon" val="icon.shape_shifting_shield_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38210" name="Blue Mackerel Appearance Stone: Dualsword" type="EtcItem">
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<!-- Turns the appearance of a dualsword into that of a Blue Mackerel . -->
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<set name="icon" val="icon.shape_shifting_dual_i00" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="Appearance" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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</item>
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<item id="38211" name="Blue Mackerel: One-handed Sword" type="Weapon">
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<!-- Blue Mackerel-shaped weapon. One-handed sword. -->
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<set name="icon" val="icon.wp_fishing1" />
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<set name="bodypart" val="rhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="10" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="SWORD" />
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<set name="weight" val="144" />
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<for>
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<add stat="critRate" val="8" />
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<set stat="pAtkSpd" val="379" />
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<set stat="mAtk" val="54" />
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<set stat="pAtk" val="92" />
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</for>
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</item>
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<item id="38212" name="Trumpetfish: Dagger" type="Weapon">
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<!-- Trumpetfish-shaped weapon. Dagger. -->
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<set name="icon" val="icon.wp_fishing2" />
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<set name="bodypart" val="rhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="5" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="DAGGER" />
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<set name="weight" val="106" />
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<for>
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<add stat="critRate" val="12" />
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<set stat="pAtkSpd" val="433" />
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<set stat="pAtk" val="80" />
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<set stat="mAtk" val="54" />
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<sub stat="accCombat" val="3.75" />
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</for>
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</item>
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<item id="38213" name="Shark: Two-handed Sword" type="Weapon">
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<!-- Shark-shaped weapon. Two-handed sword. -->
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<set name="icon" val="icon.wp_fishing3" />
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<set name="bodypart" val="lrhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="10" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="SWORD" />
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<set name="weight" val="209" />
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<for>
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<add stat="critRate" val="8" />
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<set stat="pAtkSpd" val="325" />
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<set stat="mAtk" val="54" />
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<set stat="pAtk" val="112" />
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</for>
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</item>
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<item id="38214" name="Squid: Spear" type="Weapon">
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<!-- Squid-shaped weapon. Spear. -->
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<set name="icon" val="icon.wp_fishing4" />
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<set name="bodypart" val="lrhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="10" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="POLE" />
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<set name="weight" val="205" />
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<for>
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<add stat="critRate" val="8" />
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<set stat="pAtkSpd" val="325" />
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<set stat="pAtk" val="92" />
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<set stat="mAtk" val="54" />
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<sub stat="accCombat" val="3.75" />
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</for>
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</item>
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<item id="38215" name="Sea Horse: Two-handed Magic Blunt Weapon" type="Weapon">
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<!-- Sea Horse-shaped weapon. Two-handed magic blunt weapon. -->
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<set name="icon" val="icon.wp_fishing5" />
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<set name="bodypart" val="lrhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="20" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="BLUNT" />
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<set name="weight" val="101" />
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<for>
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<add stat="critRate" val="6" />
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<set stat="pAtkSpd" val="325" />
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<set stat="mAtk" val="122" />
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<set stat="pAtk" val="152" />
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</for>
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</item>
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<item id="38216" name="Lobster: Fist Weapon" type="Weapon">
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<!-- Lobster-shaped weapon. Fist weapon. -->
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<set name="icon" val="icon.wp_fishing6" />
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<set name="bodypart" val="lrhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="random_damage" val="5" />
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<set name="soulshots" val="3" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="DUALFIST" />
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<set name="weight" val="152" />
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<for>
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<add stat="accCombat" val="8" />
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<add stat="critRate" val="6" />
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<set stat="pAtkSpd" val="325" />
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<set stat="mAtk" val="54" />
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<set stat="pAtk" val="112" />
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</for>
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</item>
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<item id="38217" name="Giant Crab: Bow" type="Weapon">
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<!-- Giant crab-shaped weapon. Bow. -->
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<set name="icon" val="icon.wp_fishing7" />
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<set name="bodypart" val="lrhand" />
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<set name="crystal_type" val="D" />
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<set name="default_action" val="EQUIP" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="material" val="STEEL" />
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<set name="mp_consume" val="2" />
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<set name="random_damage" val="5" />
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<set name="soulshots" val="6" />
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<set name="spiritshots" val="3" />
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<set name="weapon_type" val="BOW" />
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<set name="weight" val="181" />
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<for>
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<add stat="critRate" val="12" />
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<set stat="pAtkSpd" val="293" />
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<set stat="pAtk" val="191" />
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<set stat="mAtk" val="54" />
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<sub stat="accCombat" val="3.75" />
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</for>
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</item>
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<item id="38218" name="Crayfish: Crossbow" type="Weapon">
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<!-- Crayfish-shaped weapon. Crossbow. -->
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<set name="icon" val="icon.wp_fishing8" />
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<set name="bodypart" val="lrhand" />
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<set name="crystal_type" val="D" />
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|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
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|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
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|
<set name="material" val="STEEL" />
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|
<set name="random_damage" val="10" />
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|
<set name="soulshots" val="6" />
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|
<set name="spiritshots" val="3" />
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|
<set name="weapon_type" val="CROSSBOW" />
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|
<set name="weight" val="181" />
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<for>
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<add stat="critRate" val="10" />
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|
<set stat="pAtkSpd" val="303" />
|
|
<set stat="pAtk" val="117" />
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|
<set stat="mAtk" val="54" />
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|
<sub stat="accCombat" val="1.5" />
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</for>
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</item>
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<item id="38219" name="Starfish: Sigil" type="Armor">
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<!-- Starfish-shaped sigil. -->
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<set name="icon" val="icon.wp_fishing9" />
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|
<set name="bodypart" val="lhand" />
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|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="100" />
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|
<for>
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|
<set stat="rShld" val="20" />
|
|
<set stat="sDef" val="47" />
|
|
<sub stat="rEvas" val="8" />
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|
</for>
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</item>
|
|
<item id="38220" name="Turtle: Shield" type="Armor">
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|
<!-- Turtle-shaped shield. -->
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|
<set name="icon" val="icon.wp_fishing10" />
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|
<set name="bodypart" val="lhand" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="weight" val="200" />
|
|
<for>
|
|
<add stat="pDef" val="25" order="0" />
|
|
<enchant stat="pDef" val="0" />
|
|
</for>
|
|
</item>
|
|
<item id="38221" name="Blue Mackerel: Dualsword" type="Weapon">
|
|
<!-- Blue Mackerel-shaped weapon. Dualsword. -->
|
|
<set name="icon" val="icon.wp_fishing11" />
|
|
<set name="bodypart" val="lrhand" />
|
|
<set name="crystal_type" val="D" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="is_auctionable" val="false" />
|
|
<set name="is_depositable" val="false" />
|
|
<set name="is_dropable" val="false" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="material" val="STEEL" />
|
|
<set name="random_damage" val="10" />
|
|
<set name="soulshots" val="3" />
|
|
<set name="spiritshots" val="3" />
|
|
<set name="weapon_type" val="DUAL" />
|
|
<set name="weight" val="247" />
|
|
<for>
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|
<add stat="critRate" val="6" />
|
|
<set stat="pAtkSpd" val="325" />
|
|
<set stat="mAtk" val="51" />
|
|
<set stat="pAtk" val="107" />
|
|
</for>
|
|
</item>
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|
<item id="38222" name="Fish Stew" additionalName="WIT" type="EtcItem">
|
|
<!-- For 30 min., WIT + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
|
|
<set name="icon" val="icon.fish_stew_buff" />
|
|
<set name="commissionItemType" val="SCROLL_OTHER" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="38223" name="Fish Stew" additionalName="INT" type="EtcItem">
|
|
<!-- For 30 min., INT + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
|
|
<set name="icon" val="icon.fish_stew_buff" />
|
|
<set name="commissionItemType" val="SCROLL_OTHER" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="38224" name="Fish Stew" additionalName="MEN" type="EtcItem">
|
|
<!-- For 30 min., MEN + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
|
|
<set name="icon" val="icon.fish_stew_buff" />
|
|
<set name="commissionItemType" val="SCROLL_OTHER" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="38225" name="Fish Stew" additionalName="DEX" type="EtcItem">
|
|
<!-- For 30 min., DEX + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
|
|
<set name="icon" val="icon.fish_stew_buff" />
|
|
<set name="commissionItemType" val="SCROLL_OTHER" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="38226" name="Fish Stew" additionalName="STR" type="EtcItem">
|
|
<!-- For 30 min., STR + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
|
|
<set name="icon" val="icon.fish_stew_buff" />
|
|
<set name="commissionItemType" val="SCROLL_OTHER" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="38227" name="Fish Stew" additionalName="CON" type="EtcItem">
|
|
<!-- For 30 min., CON + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
|
|
<set name="icon" val="icon.fish_stew_buff" />
|
|
<set name="commissionItemType" val="SCROLL_OTHER" />
|
|
<set name="default_action" val="SKILL_REDUCE" />
|
|
<set name="is_sellable" val="false" />
|
|
<set name="is_stackable" val="true" />
|
|
<set name="material" val="PAPER" />
|
|
</item>
|
|
<item id="38228" name="Lady's Hairpin" additionalName="STR" type="Armor">
|
|
<!-- STR + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38229" name="Lady's Hairpin" additionalName="DEX" type="Armor">
|
|
<!-- DEX + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38230" name="Lady's Hairpin" additionalName="CON" type="Armor">
|
|
<!-- CON + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38231" name="Lady's Hairpin" additionalName="MEN" type="Armor">
|
|
<!-- MEN + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38232" name="Lady's Hairpin" additionalName="INT" type="Armor">
|
|
<!-- INT + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38233" name="Lady's Hairpin" additionalName="WIT" type="Armor">
|
|
<!-- WIT + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38234" name="Lady's Hairpin" additionalName="Critical Rate" type="Armor">
|
|
<!-- Critical Rate + 50. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="38235" name="Lady's Hairpin" additionalName="Critical Damage" type="Armor">
|
|
<!-- Critical Damage + 90, M. Critical Damage + 68. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="38236" name="Lady's Hairpin" additionalName="P. Def." type="Armor">
|
|
<!-- P. Def. + 5%. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38237" name="Lady's Hairpin" additionalName="M. Def." type="Armor">
|
|
<!-- M. Def. + 5%. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38238" name="Lady's Hairpin" additionalName="Evasion" type="Armor">
|
|
<!-- Evasion + 5. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38239" name="Lady's Hairpin" additionalName="P. Atk." type="Armor">
|
|
<!-- P. Atk. + 5%. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38240" name="Lady's Hairpin" additionalName="M. Atk." type="Armor">
|
|
<!-- M. Atk. + 10%. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="38241" name="Lady's Hairpin" additionalName="Accuracy" type="Armor">
|
|
<!-- Accuracy + 5. Female only. -->
|
|
<set name="icon" val="icon.accessory_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38242" name="Party Mask" additionalName="STR" type="Armor">
|
|
<!-- STR + 3. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38243" name="Party Mask" additionalName="DEX" type="Armor">
|
|
<!-- DEX + 3. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38244" name="Party Mask" additionalName="CON" type="Armor">
|
|
<!-- CON + 3. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38245" name="Party Mask" additionalName="MEN" type="Armor">
|
|
<!-- MEN + 3. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38246" name="Party Mask" additionalName="INT" type="Armor">
|
|
<!-- INT + 3. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38247" name="Party Mask" additionalName="WIT" type="Armor">
|
|
<!-- WIT + 3. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38248" name="Party Mask" additionalName="Critical Rate" type="Armor">
|
|
<!-- Critical Rate + 50. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="38249" name="Party Mask" additionalName="Critical Damage" type="Armor">
|
|
<!-- Critical Damage + 90, M. Critical Damage + 68. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="38250" name="Party Mask" additionalName="P. Def." type="Armor">
|
|
<!-- P. Def. + 5%. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38251" name="Party Mask" additionalName="M. Def." type="Armor">
|
|
<!-- M. Def. + 5%. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38252" name="Party Mask" additionalName="Evasion" type="Armor">
|
|
<!-- Evasion + 5. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38253" name="Party Mask" additionalName="P. Atk." type="Armor">
|
|
<!-- P. Atk. + 5%. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38254" name="Party Mask" additionalName="M. Atk." type="Armor">
|
|
<!-- M. Atk. + 10%. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="38255" name="Party Mask" additionalName="Accuracy" type="Armor">
|
|
<!-- Accuracy + 5. -->
|
|
<set name="icon" val="icon.etc_party_mask_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38256" name="Monocle" additionalName="STR" type="Armor">
|
|
<!-- STR + 3. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38257" name="Monocle" additionalName="DEX" type="Armor">
|
|
<!-- DEX + 3. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38258" name="Monocle" additionalName="CON" type="Armor">
|
|
<!-- CON + 3. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38259" name="Monocle" additionalName="MEN" type="Armor">
|
|
<!-- MEN + 3. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38260" name="Monocle" additionalName="INT" type="Armor">
|
|
<!-- INT + 3. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38261" name="Monocle" additionalName="WIT" type="Armor">
|
|
<!-- WIT + 3. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38262" name="Monocle" additionalName="Critical Rate" type="Armor">
|
|
<!-- Critical Rate + 50. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="38263" name="Monocle" additionalName="Critical Damage" type="Armor">
|
|
<!-- Critical Damage + 90, M. Critical Damage + 68. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="38264" name="Monocle" additionalName="P. Def." type="Armor">
|
|
<!-- P. Def. + 5%. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38265" name="Monocle" additionalName="M. Def." type="Armor">
|
|
<!-- M. Def. + 5%. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38266" name="Monocle" additionalName="Evasion" type="Armor">
|
|
<!-- Evasion + 5. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38267" name="Monocle" additionalName="P. Atk." type="Armor">
|
|
<!-- P. Atk. + 5%. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38268" name="Monocle" additionalName="M. Atk." type="Armor">
|
|
<!-- M. Atk. + 10%. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="38269" name="Monocle" additionalName="Accuracy" type="Armor">
|
|
<!-- Accuracy + 5. -->
|
|
<set name="icon" val="icon.accessory_glasses_i00" />
|
|
<set name="commissionItemType" val="OTHER_ITEM" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<for>
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38270" name="Maiden's Hairpin" additionalName="STR" type="Armor">
|
|
<!-- STR + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38271" name="Maiden's Hairpin" additionalName="DEX" type="Armor">
|
|
<!-- DEX + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38272" name="Maiden's Hairpin" additionalName="CON" type="Armor">
|
|
<!-- CON + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38273" name="Maiden's Hairpin" additionalName="MEN" type="Armor">
|
|
<!-- MEN + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38274" name="Maiden's Hairpin" additionalName="INT" type="Armor">
|
|
<!-- INT + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38275" name="Maiden's Hairpin" additionalName="WIT" type="Armor">
|
|
<!-- WIT + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38276" name="Maiden's Hairpin" additionalName="Critical Rate" type="Armor">
|
|
<!-- Critical Rate + 50. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="38277" name="Maiden's Hairpin" additionalName="Critical Damage" type="Armor">
|
|
<!-- Critical Damage + 90, M. Critical Damage + 68. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="38278" name="Maiden's Hairpin" additionalName="P. Def." type="Armor">
|
|
<!-- P. Def. + 5%. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38279" name="Maiden's Hairpin" additionalName="M. Def." type="Armor">
|
|
<!-- M. Def. + 5%. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38280" name="Maiden's Hairpin" additionalName="Evasion" type="Armor">
|
|
<!-- Evasion + 5. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38281" name="Maiden's Hairpin" additionalName="P. Atk." type="Armor">
|
|
<!-- P. Atk. + 5%. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38282" name="Maiden's Hairpin" additionalName="M. Atk." type="Armor">
|
|
<!-- M. Atk. + 10%. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="38283" name="Maiden's Hairpin" additionalName="Accuracy" type="Armor">
|
|
<!-- Accuracy + 5. Female only. -->
|
|
<set name="icon" val="icon.accessory_maidens_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38284" name="Forget-me-not Hairpin" additionalName="STR" type="Armor">
|
|
<!-- STR + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38285" name="Forget-me-not Hairpin" additionalName="DEX" type="Armor">
|
|
<!-- DEX + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38286" name="Forget-me-not Hairpin" additionalName="CON" type="Armor">
|
|
<!-- CON + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="CON" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38287" name="Forget-me-not Hairpin" additionalName="MEN" type="Armor">
|
|
<!-- MEN + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="MEN" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38288" name="Forget-me-not Hairpin" additionalName="INT" type="Armor">
|
|
<!-- INT + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="INT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38289" name="Forget-me-not Hairpin" additionalName="WIT" type="Armor">
|
|
<!-- WIT + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="WIT" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38290" name="Forget-me-not Hairpin" additionalName="Critical Rate" type="Armor">
|
|
<!-- Critical Rate + 50. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="critRate" val="50" />
|
|
</for>
|
|
</item>
|
|
<item id="38291" name="Forget-me-not Hairpin" additionalName="Critical Damage" type="Armor">
|
|
<!-- Critical Damage + 90, M. Critical Damage + 68. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="mCritPowerAdd" val="68" />
|
|
</for>
|
|
</item>
|
|
<item id="38292" name="Forget-me-not Hairpin" additionalName="P. Def." type="Armor">
|
|
<!-- P. Def. + 5%. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="pDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38293" name="Forget-me-not Hairpin" additionalName="M. Def." type="Armor">
|
|
<!-- M. Def. + 5%. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="mDef" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38294" name="Forget-me-not Hairpin" additionalName="Evasion" type="Armor">
|
|
<!-- Evasion + 5. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="pSkillEvas" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38295" name="Forget-me-not Hairpin" additionalName="P. Atk." type="Armor">
|
|
<!-- P. Atk. + 5%. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="pAtk" val="1.05" />
|
|
</for>
|
|
</item>
|
|
<item id="38296" name="Forget-me-not Hairpin" additionalName="M. Atk." type="Armor">
|
|
<!-- M. Atk. + 10%. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<mul stat="mAtk" val="1.10" />
|
|
</for>
|
|
</item>
|
|
<item id="38297" name="Forget-me-not Hairpin" additionalName="Accuracy" type="Armor">
|
|
<!-- Accuracy + 5. Female only. -->
|
|
<set name="icon" val="icon.accessory_forget_me_not_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="accCombat" val="5" />
|
|
</for>
|
|
</item>
|
|
<item id="38298" name="Daisy Hairpin" additionalName="STR" type="Armor">
|
|
<!-- STR + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="STR" val="3" />
|
|
</for>
|
|
</item>
|
|
<item id="38299" name="Daisy Hairpin" additionalName="DEX" type="Armor">
|
|
<!-- DEX + 3. Female only. -->
|
|
<set name="icon" val="icon.accessory_daisy_hairpin_i00" />
|
|
<set name="bodypart" val="hair" />
|
|
<set name="commissionItemType" val="HAIR_ACCESSORY" />
|
|
<set name="default_action" val="EQUIP" />
|
|
<set name="material" val="WOOD" />
|
|
<set name="price" val="50000" />
|
|
<set name="weight" val="10" />
|
|
<cond msgId="1518">
|
|
<player sex="1" />
|
|
</cond>
|
|
<for>
|
|
<add stat="DEX" val="3" />
|
|
</for>
|
|
</item>
|
|
</list>
|