Files
l2j_mobius/trunk/dist/game/data/stats/items/36500-36599.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

1139 lines
64 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="36500" name="Valakas Cutter" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the power of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate + 50%, P. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Valakas' Bit -->
<set name="icon" val="icon.weapon_valrakas_onehand_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8901-1" /> <!-- Dragon Knight -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1257" />
<set stat="pAtk" val="2884" />
</for>
</item>
<item id="36501" name="Valakas Slasher" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the power of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate + 50%, P. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Valakas' Bit -->
<set name="icon" val="icon.weapon_valrakas_twohand_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8901-1" /> <!-- Dragon Knight -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1740" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="1257" />
<set stat="pAtk" val="3509" />
</for>
</item>
<item id="36502" name="Valakas Thrower" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the power of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate + 50%, P. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Valakas' Bit -->
<set name="icon" val="icon.weapon_valrakas_bow_i01" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8901-1" /> <!-- Dragon Knight -->
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="5678" />
<set stat="mAtk" val="1257" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="36503" name="Valakas Buster" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the wisdom of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Casting Spd. + 100%, M. Critical Rate + 500, M. Skill Critical Rate + 50%, M. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Valakas' -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8903-1" /> <!-- Dragon Wizard -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1676" />
<set stat="pAtk" val="2307" />
</for>
</item>
<item id="36504" name="Valakas Caster" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the wisdom of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Casting Spd. + 100%, P. Critical Rate + 500, M. Skill Critical Rate + 50%, M. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Valakas' -->
<set name="icon" val="icon.weapon_valrakas_onehand_magic_blunt_i01" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8903-1" /> <!-- Dragon Wizard -->
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1080" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1676" />
<set stat="pAtk" val="2307" />
</for>
</item>
<item id="36505" name="Valakas Retributer" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the wisdom of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Casting Spd. + 100%, M. Critical Rate + 500, M. Skill Critical Rate + 50%, M. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Valakas' -->
<set name="icon" val="icon.weapon_valrakas_twohand_magic_blunt_i01" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8903-1" /> <!-- Dragon Wizard -->
<set name="material" val="WOOD" />
<set name="random_damage" val="20" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1080" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<add stat="accMagic" val="8.0" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="1843" />
<set stat="pAtk" val="2809" />
</for>
</item>
<item id="36506" name="Lindvior Shaper" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the power of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate + 50%, P. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Lindvior's W -->
<set name="icon" val="icon.weapon_lind_dagger_i01" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="DAGGER" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8901-1" /> <!-- Dragon Knight -->
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DAGGER" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="2523" />
<set stat="mAtk" val="1257" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="36507" name="Lindvior Thrower" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the power of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate + 50%, P. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Lindvior's W -->
<set name="icon" val="icon.weapon_lind_bow_i01" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="BOW" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8901-1" /> <!-- Dragon Knight -->
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BOW" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="293" />
<set stat="pAtk" val="5678" />
<set stat="mAtk" val="1257" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="36508" name="Lindvior Slasher" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the power of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate + 50%, P. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Lindvior's W -->
<set name="icon" val="icon.weapon_lind_twohand_sword_i01" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8901-1" /> <!-- Dragon Knight -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1740" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="325" />
<set stat="mAtk" val="1257" />
<set stat="pAtk" val="3509" />
</for>
</item>
<item id="36509" name="Lindvior Caster" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the wisdom of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Casting Spd. + 100%, M. Critical Rate + 500, M. Skill Critical Rate + 50%, M. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Lindvior -->
<set name="icon" val="icon.weapon_lind_onehand_magic_blunt_i01" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8903-1" /> <!-- Dragon Wizard -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1676" />
<set stat="pAtk" val="2307" />
</for>
</item>
<item id="36510" name="Lindvior Cutter" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the power of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate + 50%, P. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Lindvior's W -->
<set name="icon" val="icon.weapon_lind_onehand_sword_i01" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="ONE_HAND_SWORD" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8901-1" /> <!-- Dragon Knight -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="SWORD" />
<set name="weight" val="1520" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1257" />
<set stat="pAtk" val="2884" />
</for>
</item>
<item id="36511" name="Lindvior Shooter" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the power of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate + 50%, P. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Lindvior's W -->
<set name="icon" val="icon.weapon_lind_crossbow_i01" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="CROSSBOW" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8901-1" /> <!-- Dragon Knight -->
<set name="material" val="STEEL" />
<set name="random_damage" val="5" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="CROSSBOW" />
<set name="weight" val="1580" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="325" />
<set stat="pAtk" val="5113" />
<set stat="mAtk" val="1257" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="36512" name="Lindvior Dual Dagger" additionalName="Top-grade" type="Weapon">
<!-- A weapon imbued with the power of the dragons. PvP Damage + 50%, Max HP/MP/CP + 100%, Atk. Spd. + 100%, P. Critical Rate + 500, P. Skill Critical Rate + 50%, P. Skill Critical Damage + 50%, damage on dragons + 300%. Use Active Skills Dignity, Lindvior's W -->
<set name="icon" val="icon.weapon_lind_dual_dagger_i01" />
<set name="bodypart" val="lrhand" />
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="default_action" val="EQUIP" />
<set name="element_enabled" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="8901-1" /> <!-- Dragon Knight -->
<set name="material" val="STEEL" />
<set name="random_damage" val="10" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="weight" val="2050" />
<for>
<add stat="critRate" val="12" />
<set stat="pAtkSpd" val="433" />
<set stat="pAtk" val="2884" />
<set stat="mAtk" val="1257" />
<sub stat="accCombat" val="3.75" />
</for>
</item>
<item id="36513" name="Elcyum Powder" type="EtcItem">
<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Take 10 units of Elcyum Powder to a Merchant of Mammon to receive an Elcyum Crystal. -->
<set name="icon" val="icon.etc_broken_crystal_gold_i00" />
<set name="commissionItemType" val="GEMSTONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="1000000" />
</item>
<item id="36514" name="Elcyum Crystal" type="EtcItem">
<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Take 10 Elcyum Crystals to a Merchant of Mammon to receive Elcyum. -->
<set name="icon" val="icon.etc_earth_crystal_1_i00" />
<set name="commissionItemType" val="GEMSTONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="10000000" />
</item>
<item id="36515" name="Elcyum" type="EtcItem">
<!-- Rare mineral discovered in the deepest part of the Spine Mine area. Use the item to receive various abilities including item enchantment/augmentation. -->
<set name="icon" val="icon.etc_crystal_cave_crystal_i0" />
<set name="commissionItemType" val="GEMSTONE" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="100000000" />
</item>
<item id="36516" name="Worn Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Leather (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="100" />
<set name="weight" val="2" />
</item>
<item id="36517" name="Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durable Leather (Lv. 3), or downgrade to a certain amount of Worn Leather(Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="4574" />
<set name="weight" val="2" />
</item>
<item id="36518" name="Durable Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Leather (Lv. 4), or downgrade to a certain amount of Leather (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="23642" />
<set name="weight" val="2" />
</item>
<item id="36519" name="Quality Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Exquisite Leather (Lv. 5), or downgrade to a certain amount of Durable Leather (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="255084" />
<set name="weight" val="2" />
</item>
<item id="36520" name="Exquisite Leather" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Quality Leather (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_leather_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="4477546" />
<set name="weight" val="2" />
</item>
<item id="36521" name="Iron Ore" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Silver (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_lump_gray_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="260" />
<set name="weight" val="2" />
</item>
<item id="36522" name="Silver" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Adamantite (Lv. 3), or downgrade to a certain number of Iron Ores (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_silver_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="11932" />
<set name="weight" val="2" />
</item>
<item id="36523" name="Adamantite" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Orichalcum (Lv. 4), or downgrade to a certain amount of Silver (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_adamantite_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="61674" />
<set name="weight" val="2" />
</item>
<item id="36524" name="Orichalcum" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durandil (Lv. 5), or downgrade to a certain amount of Adamantite (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_oricalcum_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="665434" />
<set name="weight" val="2" />
</item>
<item id="36525" name="Durandil" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Orichalcum (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_lump_silver_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="11680552" />
<set name="weight" val="2" />
</item>
<item id="36526" name="Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Synthetic Fiber (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="92" />
<set name="weight" val="2" />
</item>
<item id="36527" name="Synthetic Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Metallic Fiber (Lv. 3), or downgrade to a certain amount of Fiber (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="4176" />
<set name="weight" val="2" />
</item>
<item id="36528" name="Metallic Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Fiber (Lv. 4), or downgrade to a certain amount of Synthetic Fiber (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="21586" />
<set name="weight" val="2" />
</item>
<item id="36529" name="Quality Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Exquisite Fiber (Lv. 5), or downgrade to a certain amount of Metallic Fiber (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="232902" />
<set name="weight" val="2" />
</item>
<item id="36530" name="Exquisite Fiber" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Quality Fiber (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_fiber_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="4088194" />
<set name="weight" val="2" />
</item>
<item id="36531" name="Thread" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Thin Braid (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="300" />
<set name="weight" val="2" />
</item>
<item id="36532" name="Thin Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Synthetic Braid (Lv. 3), or downgrade to a certain amount of Thread (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="13722" />
<set name="weight" val="2" />
</item>
<item id="36533" name="Synthetic Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durable Braid (Lv. 4), or downgrade to a certain amount of Thin Braid (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="70924" />
<set name="weight" val="2" />
</item>
<item id="36534" name="Durable Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Braid (Lv. 5), or downgrade to a certain amount of Synthetic Braid (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="765250" />
<set name="weight" val="2" />
</item>
<item id="36535" name="Quality Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Durable Braid (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_normal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="13432636" />
<set name="weight" val="2" />
</item>
<item id="36536" name="Worn Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Leather Braid (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="400" />
<set name="weight" val="2" />
</item>
<item id="36537" name="Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durable Leather Braid (Lv. 3), or downgrade to a certain amount of Worn Leather Braid (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="18296" />
<set name="weight" val="2" />
</item>
<item id="36538" name="Durable Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Quality Leather Braid (Lv. 4), or downgrade to a certain amount of Leather Braid (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="94566" />
<set name="weight" val="2" />
</item>
<item id="36539" name="Quality Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Exquisite Leather Braid (Lv. 5), or downgrade to a certain amount of Durable Leather Braid (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="1020332" />
<set name="weight" val="2" />
</item>
<item id="36540" name="Exquisite Leather Braid" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Quality Leather Braid (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_leather" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="17910180" />
<set name="weight" val="2" />
</item>
<item id="36541" name="Steel Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Silver Wire (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="560" />
<set name="weight" val="2" />
</item>
<item id="36542" name="Silver Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Adamantite Wire (Lv. 3), or downgrade to a certain amount of Steel Wire (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="25656" />
<set name="weight" val="2" />
</item>
<item id="36543" name="Adamantite Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Orichalcum Wire (Lv. 4), or downgrade to a certain amount of Silver Wire (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="132598" />
<set name="weight" val="2" />
</item>
<item id="36544" name="Orichalcum Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain amount to upgrade to Durandil Wire (Lv. 5), or downgrade to a certain amount of Adamantite Wire (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="1430684" />
<set name="weight" val="2" />
</item>
<item id="36545" name="Durandil Wire" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain amount of Orichalcum Wire (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_strap_metal" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="25113188" />
<set name="weight" val="2" />
</item>
<item id="36546" name="Weapon Fragment (Low-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="391" />
<set name="weight" val="2" />
</item>
<item id="36547" name="Weapon Fragment" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (Mid-grade) (Lv. 3), or downgrade to a certain number of Weapon Fragments (Low-grade) (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="17899" />
<set name="weight" val="2" />
</item>
<item id="36548" name="Weapon Fragment (Mid-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (High-grade) (Lv. 4), or downgrade to a certain number of Weapon Fragments (Low-grade) (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="92510" />
<set name="weight" val="2" />
</item>
<item id="36549" name="Weapon Fragment (High-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Weapon Fragment (Top-grade) (Lv. 5), or downgrade to a certain number of Weapon Fragments (Mid-grade) (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="998152" />
<set name="weight" val="2" />
</item>
<item id="36550" name="Weapon Fragment (Top-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain number of Weapon Fragments (High-grade) (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_r_weapon_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="17520829" />
<set name="weight" val="2" />
</item>
<item id="36551" name="Armor Fragment (Low-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="443" />
<set name="weight" val="2" />
</item>
<item id="36552" name="Armor Fragment" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (Mid-grade) (Lv. 3), or downgrade to a certain number of Armor Fragments (Low-grade) (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="20285" />
<set name="weight" val="2" />
</item>
<item id="36553" name="Armor Fragment (Mid-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (High-grade) (Lv. 4), or downgrade to a certain number of Armor Fragments (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="104845" />
<set name="weight" val="2" />
</item>
<item id="36554" name="Armor Fragment (High-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Armor Fragment (Top-grade) (Lv. 5), or downgrade to a certain number of Armor Fragments (Mid-grade) (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="1131239" />
<set name="weight" val="2" />
</item>
<item id="36555" name="Armor Fragment (Top-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain number of Armor Fragments (High-grade) (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_r_armor_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="19856939" />
<set name="weight" val="2" />
</item>
<item id="36556" name="Accessory Gem (Low-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Accessory Gem (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="130" />
<set name="weight" val="2" />
</item>
<item id="36557" name="Accessory Gem" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Accessory Gem (Mid-grade) (Lv. 3), or downgrade to a certain number of Accessory Gems (Low-grade) (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="5966" />
<set name="weight" val="2" />
</item>
<item id="36558" name="Accessory Gem (Mid-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Accessory Gem (High-grade) (Lv. 4), or downgrade to a certain number of Accessory Gems (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="30837" />
<set name="weight" val="2" />
</item>
<item id="36559" name="Accessory Gem (High-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Accessory Gem (Top-grade) (Lv. 5), or downgrade to a certain number of Accessory Gems (Mid-grade) (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="332717" />
<set name="weight" val="2" />
</item>
<item id="36560" name="Accessory Gem (Top-grade)" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain number of Accessory Gems (High-grade) (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_r_acc_piece_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="5840276" />
<set name="weight" val="2" />
</item>
<item id="36561" name="Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Greater Cokes (Lv. 2) through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="535" />
<set name="weight" val="2" />
</item>
<item id="36562" name="Greater Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Synthetic Cokes (Lv. 3), or downgrade to a certain number of Cokes (Lv. 1), through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="24462" />
<set name="weight" val="2" />
</item>
<item id="36563" name="Synthetic Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Greater Synthetic Cokes (Lv. 4), or downgrade to a certain number of Greater Cokes (Lv. 2), through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="126430" />
<set name="weight" val="2" />
</item>
<item id="36564" name="Greater Synthetic Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Collect a certain number to upgrade to Exquisite Synthetic Cokes (Lv. 5), or downgrade to a certain number of Synthetic Cokes (Lv. 3), through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="1364141" />
<set name="weight" val="2" />
</item>
<item id="36565" name="Exquisite Synthetic Cokes" type="EtcItem">
<!-- Ingredient used for Dwarven crafting. Can be sold in general stores. Can be downgraded to a certain number of Greater Synthetic Cokes (Lv. 4) through a Warsmith. -->
<set name="icon" val="icon.etc_synthetic_cokes_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="price" val="23945133" />
<set name="weight" val="2" />
</item>
<item id="36566" name="Friendship Cube Pack (Yum Yum)" additionalName="Event" type="EtcItem">
<!-- Lineage II L-together is even better with friends! When you open the cube, you can get 1 Friendship Cube (30-day), 1 Friendship Summon Cube (30-day), and 2 Yum Yum Candy Gift Boxes. -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="36567" name="Friendship Cube Pack (Nom Nom)" additionalName="Event" type="EtcItem">
<!-- Lineage II L-together is even better with friends! When you open the cube, you can get 1 Friendship Cube (30-day), 1 Friendship Summon Cube (30-day), and 2 Nom Nom Candy Gift Boxes. -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="36568" name="Friendship Cube (30-day)" additionalName="Event" type="EtcItem">
<!-- Lineage II L-together is even better with friends! Double-click to obtain either a pass for entering an instance zone one additional time or an Unbind Scroll R/R95/R99 (weapon/armor). Can be used only once a day. -->
<set name="icon" val="icon.etc_pink_crystal_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="36569" name="Yum Yum Candy Gift Box" additionalName="Event" type="EtcItem">
<!-- Lineage II L2 Together is even better with friends! Double-click to obtain a Yum Yum Candy (30-day) that increases additional XP/SP by 15%. Cannot be exchanged once open. A Nom Nom Candy Gift Box is included in the gift coupon provided when you paid for y -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="time" val="43200" />
</item>
<item id="36570" name="Nom Nom Candy Gift Box" additionalName="Event" type="EtcItem">
<!-- Lineage II L2 Together is even better with friends! Double-click to obtain a Nom Nom Candy (30-day) that increases additional XP/SP by 15%. Cannot be exchanged once open. A Nom Nom Candy Gift Box is included in the gift coupon provided when you paid for y -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="default_action" val="PEEL" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="time" val="43200" />
</item>
<item id="36571" name="Yum Yum Candy (30-day)" additionalName="Event" type="EtcItem">
<!-- Have fun with your friends! increases additionally obtained XP/SP by 15%. When this candy and a Nom Nom Candy are used together, both of their effects apply. When this candy is used with an identical candy, their effects apply only once. -->
<set name="icon" val="icon.etc_whiteday_candy_i05" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="36572" name="Nom Nom Candy (30-day)" additionalName="Event" type="EtcItem">
<!-- Have fun with your friends! increases additionally obtained XP/SP by 15%. When this candy and a Yum Yum Candy are used together, both of their effects apply. When this candy is used with an identical candy, their effects apply only once. -->
<set name="icon" val="icon.etc_whiteday_candy_i06" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="time" val="43200" />
</item>
<item id="36573" name="Friendship Summon Cube (30-day)" additionalName="Event" type="EtcItem">
<!-- Lineage II L-together is even better with friends! If stored in the inventory, it enables you to use the skill of summoning a friend once every 30 min. All will be deleted after the next maintenance. -->
<set name="icon" val="icon.etc_pink_crystal_cube_pc_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
<set name="time" val="43200" />
</item>
<item id="36574" name="Scroll: Modify Weapon (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double -->
<set name="icon" val="icon.weapon_change_i06" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36575" name="Scroll: Modify Weapon (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double -->
<set name="icon" val="icon.weapon_change_i05" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36576" name="Scroll: Modify Weapon (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double -->
<set name="icon" val="icon.weapon_change_i04" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36577" name="Scroll: Modify Weapon (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double -->
<set name="icon" val="icon.weapon_change_i03" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36578" name="Scroll: Modify Weapon (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. -->
<set name="icon" val="icon.weapon_change_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36579" name="Scroll: Modify Weapon (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. -->
<set name="icon" val="icon.weapon_change_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36580" name="Blessed Scroll: Modify Weapon (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="icon.pr_weapon_change_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36581" name="Blessed Scroll: Modify Weapon (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="icon.pr_weapon_change_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36582" name="Blessed Scroll: Modify Weapon (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doub -->
<set name="icon" val="icon.pr_weapon_change_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36583" name="Blessed Scroll: Modify Weapon (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="icon.pr_weapon_change_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36584" name="Blessed Scroll: Modify Weapon (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="icon.pr_weapon_change_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36585" name="Blessed Scroll: Modify Weapon (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Doubl -->
<set name="icon" val="icon.pr_weapon_change_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36586" name="Scroll: Modify Armor (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double cli -->
<set name="icon" val="icon.armor_change_i06" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36587" name="Scroll: Modify Armor (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double cli -->
<set name="icon" val="icon.armor_change_i05" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36588" name="Scroll: Modify Armor (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double cli -->
<set name="icon" val="icon.armor_change_i04" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36589" name="Scroll: Modify Armor (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double clic -->
<set name="icon" val="icon.armor_change_i03" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36590" name="Scroll: Modify Armor (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double clic -->
<set name="icon" val="icon.armor_change_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36591" name="Scroll: Modify Armor (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double clic -->
<set name="icon" val="icon.armor_change_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="36592" name="Blessed Scroll: Modify Armor (R-grade)" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double c -->
<set name="icon" val="icon.pr_armor_change_i06" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36593" name="Blessed Scroll: Modify Armor (S-grade)" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double c -->
<set name="icon" val="icon.pr_armor_change_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36594" name="Blessed Scroll: Modify Armor (A-grade)" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double c -->
<set name="icon" val="icon.pr_armor_change_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36595" name="Blessed Scroll: Modify Armor (B-grade)" type="EtcItem">
<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double cl -->
<set name="icon" val="icon.pr_armor_change_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36596" name="Blessed Scroll: Modify Armor (C-grade)" type="EtcItem">
<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double cl -->
<set name="icon" val="icon.pr_armor_change_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36597" name="Blessed Scroll: Modify Armor (D-grade)" type="EtcItem">
<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double cl -->
<set name="icon" val="icon.pr_armor_change_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="36598" name="Scroll: Restore Equipment (R-grade)" type="EtcItem">
<!-- Restores the original appearance of R-grade equipment (only weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="icon.change_restore_i06" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="5000000" />
</item>
<item id="36599" name="Scroll: Restore Equipment (S-grade)" type="EtcItem">
<!-- Restores the original appearance of S-grade equipment (only weapons and armor, no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="icon.change_restore_i05" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="1000000" />
</item>
</list>