Files
l2j_mobius/trunk/dist/game/data/stats/items/34600-34699.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

1050 lines
52 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="34600" name="Player Commendation - Transformation Scroll: Rose (F)" additionalName="PC-exclusive" type="EtcItem">
<!-- Inflicts magic-type attack. Transforms into a Rose (F) for 10 min. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="34601" name="Player Commendation - Transformation Scroll: Rose (M)" additionalName="PC-exclusive" type="EtcItem">
<!-- Inflicts warrior-type attack. Transforms into a Rose (M) for 10 min. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
</item>
<item id="34602" name="Player Commendation - Quick Healing Potion" additionalName="PC-exclusive" type="EtcItem">
<!-- Magic potion that instantly restores HP. Cannot be used when HP is full. -->
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="commissionItemType" val="POTION" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="180" />
</item>
<item id="34603" name="Mysterious No-grade Soulshot" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No-grade weapon. -->
<set name="icon" val="icon.etc_spirit_bullet_white_i00" />
<set name="commissionItemType" val="SOULSHOT" />
<set name="default_action" val="SOULSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34604" name="Mysterious Soulshot (D-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a D-grade weapon. -->
<set name="icon" val="icon.etc_spirit_bullet_blue_i00" />
<set name="commissionItemType" val="SOULSHOT" />
<set name="default_action" val="SOULSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34605" name="Mysterious Soulshot (C-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a C-grade weapon. -->
<set name="icon" val="icon.etc_spirit_bullet_green_i00" />
<set name="commissionItemType" val="SOULSHOT" />
<set name="default_action" val="SOULSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34606" name="Mysterious Soulshot (B-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a B-grade weapon. -->
<set name="icon" val="icon.etc_spirit_bullet_red_i00" />
<set name="commissionItemType" val="SOULSHOT" />
<set name="default_action" val="SOULSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34607" name="Mysterious Soulshot (A-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an A-grade weapon. -->
<set name="icon" val="icon.etc_spirit_bullet_silver_i00" />
<set name="commissionItemType" val="SOULSHOT" />
<set name="default_action" val="SOULSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34608" name="Mysterious Soulshot (S-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with an S-grade weapon. -->
<set name="icon" val="icon.etc_spirit_bullet_gold_i00" />
<set name="commissionItemType" val="SOULSHOT" />
<set name="default_action" val="SOULSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34609" name="Mysterious Soulshot (R-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with an R-grade weapon. -->
<set name="icon" val="icon.soulshot_r_i00" />
<set name="commissionItemType" val="SOULSHOT" />
<set name="crystal_type" val="R" />
<set name="default_action" val="SOULSHOT" />
<set name="handler" val="SoulShots" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9193-1" /> <!-- Soulshot (R-grade) -->
<set name="material" val="PAPER" />
<set name="price" val="1000" />
</item>
<item id="34610" name="Mysterious Blessed No-grade Spiritshot" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No-grade weapons. -->
<set name="icon" val="icon.etc_spell_shot_white_i01" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="default_action" val="SPIRITSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34611" name="Mysterious Blessed Spiritshot (D-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with D-grade weapons. -->
<set name="icon" val="icon.etc_spell_shot_blue_i01" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="default_action" val="SPIRITSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34612" name="Mysterious Blessed Spiritshot (C-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with C-grade weapons. -->
<set name="icon" val="icon.etc_spell_shot_green_i01" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="default_action" val="SPIRITSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34613" name="Mysterious Blessed Spiritshot (B-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with B-grade weapons. -->
<set name="icon" val="icon.etc_spell_shot_red_i01" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="default_action" val="SPIRITSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34614" name="Mysterious Blessed Spiritshot (A-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with A-grade weapons. -->
<set name="icon" val="icon.etc_spell_shot_silver_i01" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="default_action" val="SPIRITSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34615" name="Mysterious Blessed Spiritshot (S-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with S-grade weapons. -->
<set name="icon" val="icon.etc_spell_shot_gold_i01" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="default_action" val="SPIRITSHOT" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="34616" name="Mysterious Blessed Spiritshot (R-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can be used with an R-grade weapon. -->
<set name="icon" val="icon.blessed_spiritshot_r_i00" />
<set name="commissionItemType" val="SPIRITSHOT" />
<set name="crystal_type" val="R" />
<set name="default_action" val="SPIRITSHOT" />
<set name="handler" val="BlessedSpiritShot" />
<set name="immediate_effect" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9195-1" /> <!-- Blessed Spiritshot (R-grade) -->
<set name="material" val="PAPER" />
<set name="price" val="350" />
</item>
<item id="34617" name="Player Commendation - Agathion's Gift" additionalName="PC-exclusive" type="EtcItem">
<!-- When used, you can receive an Agathion's gift. -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="weight" val="20" />
</item>
<item id="34618" name="Player Commendation - Enhanced Cocktail" additionalName="PC-exclusive" type="EtcItem">
<!-- Cocktail that contains the flavors of many rare fruits. When consumed, you will feel the effects of Horn Melody, Lute Melody, Pipe Organ Melody, Guitar Melody, Harp Melody, and Drum Melody. -->
<set name="icon" val="icon.etc_fruit_cocktail_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
</item>
<item id="34619" name="Player Commendation Points Coupon" additionalName="PC-exclusive" type="EtcItem">
<!-- Click on the item to acquire PC Points. -->
<set name="icon" val="icon.etc_ticket_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34620" name="Heavenly Cocktail" type="EtcItem">
<!-- For 60 minutes, it receives the following level 1 effects: Horn Melody, Guitar Melody, Pipe Organ Melody, Lute Melody, Harp Melody, and Drum Melody. Cooldown is 60 min. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9280-1;9281-1;9282-1;9283-1;9284-1;9285-1;" /> <!-- Horn Melody - Heavenly Cocktail, Drum Melody - Heavenly Cocktail, Lute Melody - Heavenly Cocktail, Pipe Organ Melody - Heavenly Cocktail, Guitar Melody - Heavenly Cocktail, Harp Melody - Heavenly Cocktail, -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="3600000" />
</item>
<item id="34621" name="Talisman (R-grade) - Half-kill/Lethal Strike Resistance (Passive)" type="Armor">
<!-- Increases resistance to half-kill and lethal strike when equipped. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
</item>
<item id="34622" name="Talisman (R-grade) - Half-kill/Lethal Strike Resistance (Active)" type="Armor">
<!-- Increases resistance to half-kill and lethal strike when used. Shadow weapon. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
</item>
<item id="34623" name="Pa'agrio's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Pa'agrio, the god of fire.. Can be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can remove abnormal conditions and use the ultimate invincibility skill for a certain amount of -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_fire" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28" order="0" />
</for>
</item>
<item id="34624" name="Sayha's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Sayha, the god of wind.. Can be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can use a portal teleport skill that allows you to create a portal at a selected location and telep -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_wind" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28" order="0" />
</for>
</item>
<item id="34625" name="Eva's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Eva, the goddess of water.. Can be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can use HP/MP/CP recovering skills. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_water" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28" order="0" />
</for>
</item>
<item id="34626" name="Maphr's Shirt" type="Armor">
<!-- Magic shirt filled with the power of Maphr, the goddess of earth.. Can be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, the enchant success rate is increased. No effect in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_earth" />
<set name="bodypart" val="shirt" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28" order="0" />
</for>
</item>
<item id="34627" name="Scroll: Enchant Elemental Shirt" type="EtcItem">
<!-- Enchant scroll for t-shirts. When enchanted, increases P. Def. and M. Def. by 1. P. Def. + 3 starting from + 4. Can be safely enchanted to + 3 and up to a maximum of + 10. From + 4, basic abilities (CON, MEN, STR, INT, DEX, WT) are raised in stages. Depen -->
<set name="icon" val="icon.g_scrl_of_ench_wolf_shirt" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_AM" />
<set name="handler" val="EnchantScrolls" />
<set name="immediate_effect" val="true" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9396-1" /> <!-- Scroll: Enchant Elemental Shirt -->
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34628" name="Einhasad's Energy" type="EtcItem">
<!-- Vitality is replenished for 1 hr. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34629" name="Pirate's Eyepatch" type="Armor">
<!-- Pirate's Eyepatch -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="WOOD" />
<set name="price" val="500000" />
<set name="weight" val="10" />
</item>
<item id="34630" name="Outlaw's Eyepatch" type="Armor">
<!-- Outlaw's Eyepatch -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="WOOD" />
<set name="price" val="500000" />
<set name="weight" val="10" />
</item>
<item id="34631" name="Eyepatch" type="Armor">
<!-- Eyepatch -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="WOOD" />
<set name="price" val="500000" />
<set name="weight" val="10" />
</item>
<item id="34632" name="Party Hat" type="Armor">
<!-- Party Hat -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="WOOD" />
<set name="price" val="500000" />
<set name="weight" val="10" />
</item>
<item id="34633" name="Refined Angel Ring" type="Armor">
<!-- Refined Angel Ring -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="commissionItemType" val="RING" />
<set name="default_action" val="EQUIP" />
<set name="material" val="WOOD" />
<set name="price" val="500000" />
<set name="weight" val="10" />
</item>
<item id="34634" name="Refined Devil Horn" type="Armor">
<!-- Refined Devil Horn -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="material" val="WOOD" />
<set name="price" val="500000" />
<set name="weight" val="10" />
</item>
<item id="34635" name="Pirate's Eyepatch - STR Pendant" type="EtcItem">
<!-- Can increases STR by equipping the Pirate's Eyepatch. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34636" name="Pirate's Eyepatch - DEX Pendant" type="EtcItem">
<!-- Can increases DEX by equipping the Pirate's Eyepatch. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34637" name="Outlaw's Eyepatch - CON Pendant" type="EtcItem">
<!-- Can increases CON by equipping the Outlaw's Eyepatch. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34638" name="Outlaw's Eyepatch - MEN Pendant" type="EtcItem">
<!-- Can increases MEN by equipping the Outlaw's Eyepatch. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34639" name="Eyepatch - INT Pendant" type="EtcItem">
<!-- Can increases INT by equipping the Eyepatch. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34640" name="Eyepatch - WIT Pendant" type="EtcItem">
<!-- Can increases WIT by equipping the Eyepatch. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34641" name="Party Hat - Critical Rate Pendant" type="EtcItem">
<!-- Can increases P. Critical Rate by equipping a Party Hat. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34642" name="Party Hat - Critical Damage Pendant" type="EtcItem">
<!-- Can increases P. Critical Damage by equipping a Party Hat. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34643" name="Refined Angel Ring - P. Def. Pendant" type="EtcItem">
<!-- Can P. Def. + equipping a Refined Angel Ring. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34644" name="Refined Angel Ring - M. Def. Pendant" type="EtcItem">
<!-- Can M. Def. + equipping a Refined Angel Ring. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34645" name="Refined Angel Ring - Evasion Pendant" type="EtcItem">
<!-- Can increases Evasion by equipping a Refined Angel Ring. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34646" name="Refined Devil Horn - P. Atk. Pendant" type="EtcItem">
<!-- Can P. Atk. + equipping a Refined Devil Horn. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34647" name="Refined Devil Horn - M. Atk. Pendant" type="EtcItem">
<!-- Can M. Atk. + equipping a Refined Devil Horn. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34648" name="Refined Devil Horn - Accuracy Pendant" type="EtcItem">
<!-- Can increases Accuracy by equipping a Refined Devil Horn. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="34649" name="Fire Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the fire attribute. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="1000" />
<set name="weight" val="1" />
</item>
<item id="34650" name="Water Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the water attribute. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="1000" />
<set name="weight" val="1" />
</item>
<item id="34651" name="Wind Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the wind attribute. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="1000" />
<set name="weight" val="1" />
</item>
<item id="34652" name="Earth Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the earth attribute. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="1000" />
<set name="weight" val="1" />
</item>
<item id="34653" name="Holy Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the holy attribute. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="1000" />
<set name="weight" val="1" />
</item>
<item id="34654" name="Dark Stone Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the dark attribute. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="1000" />
<set name="weight" val="1" />
</item>
<item id="34655" name="Fire Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the fire attribute. -->
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="4000" />
<set name="weight" val="1" />
</item>
<item id="34656" name="Water Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the water attribute. -->
<set name="icon" val="icon.etc_water_crystal_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="4000" />
<set name="weight" val="1" />
</item>
<item id="34657" name="Wind Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the wind attribute. -->
<set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="4000" />
<set name="weight" val="1" />
</item>
<item id="34658" name="Earth Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the earth attribute. -->
<set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="4000" />
<set name="weight" val="1" />
</item>
<item id="34659" name="Holy Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the holy attribute. -->
<set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="4000" />
<set name="weight" val="1" />
</item>
<item id="34660" name="Dark Crystal Fragment" type="EtcItem">
<!-- Can infuse a bound item or item acquired through mentor/mentee with the dark attribute. -->
<set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="price" val="4000" />
<set name="weight" val="1" />
</item>
<item id="34661" name="Fire Stone (+ 60)" type="EtcItem">
<!-- Can bestow fire attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2329-1" /> <!-- Fire Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="100" />
</item>
<item id="34662" name="Water Stone (+ 60)" type="EtcItem">
<!-- Can bestow water attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2330-1" /> <!-- Water Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="100" />
</item>
<item id="34663" name="Earth Stone (+ 60)" type="EtcItem">
<!-- Can bestow earth attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2332-1" /> <!-- Earth Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="100" />
</item>
<item id="34664" name="Wind Stone (+ 60)" type="EtcItem">
<!-- Can bestow wind attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2331-1" /> <!-- Wind Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="100" />
</item>
<item id="34665" name="Dark Stone (+ 60)" type="EtcItem">
<!-- Can bestow dark attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2334-1" /> <!-- Dark Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="100" />
</item>
<item id="34666" name="Holy Stone (+ 60)" type="EtcItem">
<!-- Can bestow holy attribute up to 60 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2333-1" /> <!-- Holy Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="100" />
</item>
<item id="34667" name="Fire Stone (+ 150)" type="EtcItem">
<!-- Can bestow fire attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2329-1" /> <!-- Fire Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="1" />
</item>
<item id="34668" name="Water Stone (+ 150)" type="EtcItem">
<!-- Can bestow water attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2330-1" /> <!-- Water Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="1" />
</item>
<item id="34669" name="Earth Stone (+ 150)" type="EtcItem">
<!-- Can bestow earth attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2332-1" /> <!-- Earth Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="1" />
</item>
<item id="34670" name="Wind Stone (+ 150)" type="EtcItem">
<!-- Can bestow wind attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2331-1" /> <!-- Wind Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="1" />
</item>
<item id="34671" name="Dark Stone (+ 150)" type="EtcItem">
<!-- Can bestow dark attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2334-1" /> <!-- Dark Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="1" />
</item>
<item id="34672" name="Holy Stone (+ 150)" type="EtcItem">
<!-- Can bestow holy attribute up to level 3 at one time. Additional Elemental attributes cannot be bestowed. Up to 3 types of attributes can be enchanted for armor. Opposite attributes cannot be bestowed at the same time. -->
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="commissionItemType" val="ATTRIBUTE_STONE" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCRL_ENCHANT_ATTR" />
<set name="handler" val="EnchantAttribute" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="2333-1" /> <!-- Holy Stone -->
<set name="material" val="PAPER" />
<set name="price" val="25000" />
<set name="weight" val="1" />
</item>
<item id="34673" name="Scroll: Seal Weapon (D-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_d" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34674" name="Scroll: Seal Weapon (C-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_c" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34675" name="Scroll: Seal Weapon (B-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_b" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34676" name="Scroll: Seal Weapon (A-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_a" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34677" name="Scroll: Seal Weapon (S-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34678" name="Scroll: Seal Weapon (S80-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34679" name="Scroll: Seal Weapon (R-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34680" name="Scroll: Seal Weapon (R95-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34681" name="Scroll: Seal Weapon (R99-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_wp_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34682" name="Scroll: Seal Armor (D-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_d" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34683" name="Scroll: Seal Armor (C-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_c" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34684" name="Scroll: Seal Armor (B-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_b" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34685" name="Scroll: Seal Armor (A-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_a" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34686" name="Scroll: Seal Armor (S-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34687" name="Scroll: Seal Armor (S80-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_s" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34688" name="Scroll: Seal Armor (R-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34689" name="Scroll: Seal Armor (R95-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34690" name="Scroll: Seal Armor (R99-grade)" type="EtcItem">
<!-- Scroll that returns an item from bound to unidentified status. All enchant values are reset. -->
<set name="icon" val="icon.scroll_of_unidentify_am_r" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
</item>
<item id="34691" name="Hair Accessory Pack" type="EtcItem">
<!-- Chest containing Hair Accessory. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34692" name="Pendant Pack" type="EtcItem">
<!-- Chest containing Hair Accessory Pendant. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34693" name="Attribute Stone Fragment Box" type="EtcItem">
<!-- Box containing attribute stone. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34694" name="Hero's Lucky Enchant Stone Pack" type="EtcItem">
<!-- Box containing Lucky Enchant Stone. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34695" name="Hero's Destruction Enchant Scroll Pack" type="EtcItem">
<!-- Box containing Enchant Scroll of Destruction. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34696" name="Hero's Blessed Enchant Scroll Pack" type="EtcItem">
<!-- Box containing Blessed Enchant Scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34697" name="Hero's Unbind Scroll Pack" type="EtcItem">
<!-- Box containing Bind Removing Scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34698" name="Hero's Attribute Crystal Pack" type="EtcItem">
<!-- Box containing attribute crystal or stone (Super - 60/150). -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="34699" name="Giant's Attribute Crystal Pack" type="EtcItem">
<!-- Item that is added to the Aden reconstruction renewal. It's functions have not materialized yet. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="CRYSTAL" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
</list>