Files
l2j_mobius/trunk/dist/game/data/stats/items/32700-32799.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

966 lines
42 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32700" name="Low-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32701" name="Mid-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32702" name="High-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32703" name="Top-grade Magic Rune Clip (R-grade)" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32704" name="Low-grade Magic Ornament (R-grade)" type="EtcItem">
<!-- Low-grade Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="commissionItemType" val="MAGIC_ORNAMENT" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32705" name="Mid-grade Magic Ornament (R-grade)" type="EtcItem">
<!-- Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="commissionItemType" val="MAGIC_ORNAMENT" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32706" name="High-grade Magic Ornament (R-grade)" type="EtcItem">
<!-- High-grade Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32707" name="Top-grade Magic Ornament (R-grade)" type="EtcItem">
<!-- Top-grade Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32708" name="Low-grade Magic Rune Clip (R95-grade)" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32709" name="Mid-grade Magic Rune Clip (R95-grade)" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32710" name="High-grade Magic Rune Clip (R95-grade)" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32711" name="Top-grade Magic Rune Clip (R95-grade)" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32712" name="Low-grade Magic Ornament (R95-grade)" type="EtcItem">
<!-- Low-grade Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32713" name="Mid-grade Magic Ornament (R95-grade)" type="EtcItem">
<!-- Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32714" name="High-grade Magic Ornament (R95-grade)" type="EtcItem">
<!-- High-grade Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32715" name="Top-grade Magic Ornament (R95-grade)" type="EtcItem">
<!-- Top-grade Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32716" name="Low-grade Magic Rune Clip (R99-grade)" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32717" name="Mid-grade Magic Rune Clip (R99-grade)" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32718" name="High-grade Magic Rune Clip (R99-grade)" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32719" name="Top-grade Magic Rune Clip (R99-grade)" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32720" name="Low-grade Magic Ornament (R99-grade)" type="EtcItem">
<!-- Low-grade Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32721" name="Mid-grade Magic Ornament (R99-grade)" type="EtcItem">
<!-- Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32722" name="High-grade Magic Ornament (R99-grade)" type="EtcItem">
<!-- High-grade Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32723" name="Top-grade Magic Ornament (R99-grade)" type="EtcItem">
<!-- Top-grade Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i02" />
<set name="commissionItemType" val="MAGIC_ORNAMENT" />
<set name="material" val="LEATHER" />
<set name="weight" val="20" />
</item>
<item id="32724" name="Guardian Warrior's Reward Box" type="EtcItem">
<!-- Reward box containing special item that was crafted to praise the warriors who defeated Shilen's creations. You must open it to see what it contains. Double-click to examine. -->
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="32725" name="Chic Silver Chapeau" additionalName="3-day" type="Armor">
<!-- Chic Silver Chapeau. 3-day. STR/INT + 1. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon2.pi_silverchaperon" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="time" val="4320" />
<set name="weight" val="10" />
<for>
<add stat="INT" val="1" />
<add stat="STR" val="1" />
</for>
</item>
<item id="32726" name="Demon Circlet" additionalName="3-day" type="Armor">
<!-- Hair accessory with weak energy. 3-day. CON/MEN + 1. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="STEEL" />
<set name="time" val="4320" />
<set name="weight" val="10" />
<for>
<add stat="MEN" val="1" />
<add stat="CON" val="1" />
</for>
</item>
<item id="32727" name="Treasure Chest" type="EtcItem">
<!-- Double-click to acquire at random a Hair Accessory Pack, Pendant Pack, Enchant Scroll Pack and Elixir Pack. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32728" name="Hair Accessory Pack" type="EtcItem">
<!-- Chest containing Hair Accessory. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32729" name="Pendant Pack" type="EtcItem">
<!-- Chest containing pendant that can strengthen hair accessories. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32730" name="Enchant Scroll Pack (S-grade)" type="EtcItem">
<!-- Box containing S-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32731" name="Enchant Scroll Pack (R-grade)" type="EtcItem">
<!-- Box containing R-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32732" name="Enchant Scroll Pack (D-grade)" type="EtcItem">
<!-- Box containing D-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32733" name="Enchant Scroll Pack (C-grade)" type="EtcItem">
<!-- Box containing C-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32734" name="Enchant Scroll Pack (B-grade)" type="EtcItem">
<!-- Box containing B-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32735" name="Enchant Scroll Pack (A-grade)" type="EtcItem">
<!-- Box containing A-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32736" name="Elixir Pack (S-grade)" type="EtcItem">
<!-- Box containing S-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32737" name="Elixir Pack (R-grade)" type="EtcItem">
<!-- Box containing R-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32738" name="Elixir Pack (D-grade)" type="EtcItem">
<!-- Box containing D-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32739" name="Elixir Pack (C-grade)" type="EtcItem">
<!-- Box containing C-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32740" name="Elixir Pack (B-grade)" type="EtcItem">
<!-- Box containing B-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32741" name="Elixir Pack (A-grade)" type="EtcItem">
<!-- Box containing A-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="is_auctionable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
</item>
<item id="32742" name="Rabbit Ears" additionalName="STR" type="Armor">
<!-- STR + 3 when equipped. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12883-1" /> <!-- Rabbit Ears - STR -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32743" name="Rabbit Ears" additionalName="DEX" type="Armor">
<!-- DEX + 3 when equipped. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12884-1" /> <!-- Rabbit Ears - DEX -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32744" name="Raccoon Ears" additionalName="CON" type="Armor">
<!-- CON + 3 when equipped. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12885-1" /> <!-- Raccoon Ears: CON -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32745" name="Raccoon Ears" additionalName="MEN" type="Armor">
<!-- MEN + 3 when equipped. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12886-1" /> <!-- Raccoon Ears: MEN -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32746" name="Cat Ears" additionalName="INT" type="Armor">
<!-- INT + 3 when equipped. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12887-1" /> <!-- Cat Ears: INT -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32747" name="Cat Ears" additionalName="WIT" type="Armor">
<!-- WIT + 3 when equipped. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12888-1" /> <!-- Cat Ears: WIT -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32748" name="Romantic Chapeau" additionalName="Critical Rate" type="Armor">
<!-- P. Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12889-1" /> <!-- Romantic Chapeau - Critical Rate -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32749" name="Romantic Chapeau" additionalName="Critical Damage" type="Armor">
<!-- P. P. Critical Damage + 90 and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12890-1" /> <!-- Romantic Chapeau - Critical Damage -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32750" name="Angel Circlet" additionalName="P. Def." type="Armor">
<!-- P. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12891-1" /> <!-- Angel Circlet - P. Def. -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32751" name="Angel Circlet" additionalName="M. Def." type="Armor">
<!-- M. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12892-1" /> <!-- Angel Circlet - M. Def. -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32752" name="Angel Circlet" additionalName="Evasion" type="Armor">
<!-- Evasion + 5 when equipped. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12893-1" /> <!-- Angel Circlet - Evasion -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32753" name="Demon Circlet" additionalName="P. Atk." type="Armor">
<!-- P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12894-1" /> <!-- Demon Circlet - P. Atk. -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32754" name="Demon Circlet" additionalName="M. Atk." type="Armor">
<!-- M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12895-1" /> <!-- Demon Circlet - M. Atk. -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32755" name="Demon Circlet" additionalName="Accuracy" type="Armor">
<!-- Accuracy + 5 when equipped. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="bodypart" val="hairall" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="item_skill" val="12896-1" /> <!-- Demon Circlet - Accuracy -->
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32756" name="Rabbit Ears - STR Pendant" type="EtcItem">
<!-- Combines rabbit ears to make Rabbit Ears - STR. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32757" name="Rabbit Ears - DEX Pendant" type="EtcItem">
<!-- Combines rabbit ears to make Rabbit Ears - DEX. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32758" name="Raccoon Ears: CON Pendant" type="EtcItem">
<!-- Combines raccoon ears to make Raccoon Ear - CON. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32759" name="Raccoon Ears: MEN Pendant" type="EtcItem">
<!-- Combines raccoon ears to make Raccoon Ear - MEN. -->
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32760" name="Cat Ears: INT Pendant" type="EtcItem">
<!-- Combines cat ears to make Cat Ear - INT. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32761" name="Cat Ears: WIT Pendant" type="EtcItem">
<!-- Combines cat ears to make Cat Ear - WIT. -->
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32762" name="Romantic Chapeau - P. Critical Rate Pendant" type="EtcItem">
<!-- Combines romantic chapeaus to make Romantic Chapeau - P. Critical Rate. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32763" name="Romantic Chapeau - Critical Damage Pendant" type="EtcItem">
<!-- Combines romantic chapeaus to make Romantic Chapeau - P. Critical Damage. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32764" name="Angel Circlet - P. Def. Pendant" type="EtcItem">
<!-- Combines angel circlets to make Angel Circlet - P. Def. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32765" name="Angel Circlet - M. Def. Pendant" type="EtcItem">
<!-- Combines angel circlets to make Angel Circlet - M. Def. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32766" name="Angel Circlet - Evasion Pendant" type="EtcItem">
<!-- Combines angel circlets to make Angel Circlet - Evasion. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32767" name="Demon Circlet - P. Atk. Pendant" type="EtcItem">
<!-- Combines demon circlets to make Demon Circlet - P. Atk. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32768" name="Demon Circlet - M. Atk. Pendant" type="EtcItem">
<!-- Combines demon circlets to make Demon Circlet - M. Atk. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32769" name="Demon Circlet - Accuracy Pendant" type="EtcItem">
<!-- Combines demon circlets to make Demon Circlet - Accuracy. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="material" val="STEEL" />
<set name="weight" val="10" />
</item>
<item id="32770" name="Beaker" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="price" val="37600" />
<set name="random_damage" val="20" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1850" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="21" />
<set stat="pAtk" val="31" />
</for>
</item>
<item id="32771" name="Flask" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="price" val="37600" />
<set name="random_damage" val="20" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="FIST" />
<set name="weight" val="1850" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="21" />
<set stat="pAtk" val="31" />
</for>
</item>
<item id="32772" name="Firecracker" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="price" val="37600" />
<set name="random_damage" val="20" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1850" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="21" />
<set stat="pAtk" val="31" />
</for>
</item>
<item id="32773" name="Blacksmith' Hammer" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="price" val="37600" />
<set name="random_damage" val="20" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1850" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="21" />
<set stat="pAtk" val="31" />
</for>
</item>
<item id="32774" name="Scroll" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="bodypart" val="rhand" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="default_action" val="EQUIP" />
<set name="material" val="STEEL" />
<set name="price" val="37600" />
<set name="random_damage" val="20" />
<set name="soulshots" val="2" />
<set name="spiritshots" val="2" />
<set name="weapon_type" val="BLUNT" />
<set name="weight" val="1850" />
<for>
<add stat="accCombat" val="8" />
<add stat="critRate" val="6" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="21" />
<set stat="pAtk" val="31" />
</for>
</item>
<item id="32775" name="Mark of Crisis - Cruma Tower" type="EtcItem">
<!-- Proof of undertaking a mission from Cruma Tower with the code name Crisis. Collect them and bring them to Ridenbag at the entrance of Cruma Tower to exchange for a reward. -->
<set name="icon" val="icon.etc_permit_card_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
</item>
<item id="32776" name="Mark of Crisis - Tower of Insolence" type="EtcItem">
<!-- Proof of undertaking a mission from the Tower of Insolence with the code name Crisis. Collect them and bring them to the dwarf Ende at the entrance of the Tower of Insolence to exchange for a reward. -->
<set name="icon" val="icon.etc_paper_white_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
</item>
<item id="32777" name="Goddess of Destruction Guide" type="EtcItem">
<!-- Book for adventurers between levels 40-85. It contains information on locations to visit for a variety of level ranges. -->
<set name="icon" val="icon.etc_spell_books_blue_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
</item>
<item id="32778" name="Goddess of Destruction Guide" type="EtcItem">
<!-- Book for adventurers between levels 85-99. It contains information on locations to visit for a variety of level ranges. -->
<set name="icon" val="icon.etc_spell_books_blue_i00" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
</item>
<item id="32779" name="Hardener Pouch - R" type="EtcItem">
<!-- Pouch containing A-grade R hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32780" name="Hardener Pouch - R95" type="EtcItem">
<!-- Pouch containing A-grade R95 hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32781" name="Hardener Pouch - R99" type="EtcItem">
<!-- Pouch containing A-grade R99 hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32782" name="Weapon Pouch - D" type="EtcItem">
<!-- Pouch containing D-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32783" name="Weapon Pouch - C" type="EtcItem">
<!-- Pouch containing C-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32784" name="Weapon Pouch - B" type="EtcItem">
<!-- Pouch containing B-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32785" name="Weapon Pouch - A" type="EtcItem">
<!-- Pouch containing A-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32786" name="Weapon Pouch - S" type="EtcItem">
<!-- Pouch containing S-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32787" name="Weapon Pouch - R" type="EtcItem">
<!-- Pouch containing R-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32788" name="Weapon Pouch - R95" type="EtcItem">
<!-- Pouch containing R95-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32789" name="Weapon Pouch - R99" type="EtcItem">
<!-- Pouch containing R99-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32790" name="Armor Pouch - D" type="EtcItem">
<!-- Pouch containing D-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32791" name="Armor Pouch - C" type="EtcItem">
<!-- Pouch containing C-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32792" name="Armor Pouch - B" type="EtcItem">
<!-- Pouch containing B-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32793" name="Armor Pouch - A" type="EtcItem">
<!-- Pouch containing A-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32794" name="Armor Pouch - S" type="EtcItem">
<!-- Pouch containing S-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32795" name="Armor Pouch - R" type="EtcItem">
<!-- Pouch containing R-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32796" name="Armor Pouch - R95" type="EtcItem">
<!-- Pouch containing R95-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32797" name="Armor Pouch - R99" type="EtcItem">
<!-- Pouch containing R99-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="commissionItemType" val="POUCH" />
<set name="default_action" val="CAPSULE" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
</item>
<item id="32798" name="Sealed Bound Zubei's Gauntlets" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t64_g_i02" />
<set name="bodypart" val="gloves" />
<set name="commissionItemType" val="GLOVES" />
<set name="crystal_count" val="2" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="MITHRIL" />
<set name="price" val="19955" />
<set name="weight" val="590" />
<for>
<add stat="pDef" val="41" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32799" name="Sealed Bound Avadon Gloves" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t66_g_i00" />
<set name="bodypart" val="gloves" />
<set name="commissionItemType" val="GLOVES" />
<set name="crystal_count" val="2" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="MITHRIL" />
<set name="price" val="19955" />
<set name="weight" val="590" />
<for>
<add stat="pDef" val="41" order="0" />
<enchant stat="pDef" val="0" />
</for>
</item>
</list>