Files
l2j_mobius/trunk/dist/game/data/stats/items/27300-27399.xml
MobiusDev 0f63734fe9 Item stats and order update.
Contributed by Matts.
2015-12-05 20:37:59 +00:00

1004 lines
64 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="27300" name="Pirate Captain Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27301" name="Pirate Captain Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27302" name="Pirate Captain Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27303" name="Pirate Captain Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27304" name="Pirate Captain Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27305" name="Pirate Captain Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27306" name="Pirate Captain Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27307" name="Pirate Captain Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27308" name="Pirate Captain Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27309" name="Pirate Captain Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27310" name="Pirate Captain Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27311" name="Pirate Captain Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27312" name="Pirate Captain Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27313" name="Pirate Captain Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27314" name="Pirate Captain Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27315" name="Pirate Captain Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27316" name="Pirate Captain Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27317" name="Pirate Captain Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27318" name="Pirate Captain Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27319" name="Pirate Captain Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27320" name="Pirate Captain Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27321" name="Pirate Captain Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27322" name="Pirate Captain Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27323" name="Pirate Captain Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27324" name="Pirate Captain Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27325" name="Pirate Captain Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27326" name="Pirate Captain Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27327" name="Pirate Captain Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27328" name="Pirate Captain Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27329" name="Pirate Captain Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27330" name="Pirate Captain Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27331" name="Pirate Captain Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- Pirate Captain's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27332" name="Pirate Crew Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27333" name="Pirate Crew Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27334" name="Pirate Crew Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27335" name="Pirate Crew Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27336" name="Pirate Crew Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27337" name="Pirate Crew Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27338" name="Pirate Crew Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27339" name="Pirate Crew Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27340" name="Pirate Crew Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27341" name="Pirate Crew Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 3%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27342" name="Pirate Crew Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27343" name="Pirate Crew Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27344" name="Pirate Crew Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27345" name="Pirate Crew Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27346" name="Pirate Crew Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27347" name="Pirate Crew Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27348" name="Pirate Crew Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27349" name="Pirate Crew Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27350" name="Pirate Crew Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27351" name="Pirate Crew Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27352" name="Pirate Crew Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27353" name="Pirate Crew Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27354" name="Pirate Crew Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27355" name="Pirate Crew Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 7%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27356" name="Pirate Crew Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27357" name="Pirate Crew Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27358" name="Pirate Crew Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27359" name="Pirate Crew Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27360" name="Pirate Crew Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27361" name="Pirate Crew Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Damage Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27362" name="Pirate Crew Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27363" name="Pirate Crew Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27364" name="Pirate Crew Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27365" name="Pirate Crew Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27366" name="Pirate Crew Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27367" name="Pirate Crew Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max HP + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27368" name="Pirate Crew Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max MP + 10%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27369" name="Pirate Crew Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max CP + 15%. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27370" name="Pirate Crew Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27371" name="Pirate Crew Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27372" name="Pirate Crew Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27373" name="Pirate Crew Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- Pirate crew memeber's outfit. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
<set name="bodypart" val="onepiece" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
</item>
<item id="27374" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27375" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27376" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27377" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27378" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27379" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27380" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27381" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27382" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27383" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27384" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27385" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27386" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27387" name="Pirate Captain Appeareance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27388" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27389" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27390" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27391" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27392" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27393" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27394" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27395" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27396" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27397" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27398" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
<item id="27399" name="Pirate Captain Appeareance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Captain. Appearance is restored through the use of a Restoration -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="STEEL" />
<set name="weight" val="1000" />
</item>
</list>