1384 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			1384 lines
		
	
	
		
			56 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8"?>
 | 
						|
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
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						|
	<item id="26500" name="Cat's Eye" additionalName="Lv. 4" type="Armor">
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						|
		<!-- Resistance to Damage Shield + 40. Effect does not stack with additional jewels of the same type. -->
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						|
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
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						|
		<set name="bodypart" val="brooch_jewel" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
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						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_depositable" val="false" />
 | 
						|
		<set name="is_dropable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
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						|
		<set name="is_tradable" val="false" />
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						|
		<set name="material" val="GOLD" />
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						|
		<set name="weight" val="5" />
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						|
	</item>
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						|
	<item id="26501" name="Cat's Eye" additionalName="Lv. 5" type="Armor">
 | 
						|
		<!-- Resistance to Damage Shield + 50. Can remove invincibility. Effect does not stack with additional jewels of the same type. -->
 | 
						|
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
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						|
		<set name="bodypart" val="brooch_jewel" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="material" val="GOLD" />
 | 
						|
		<set name="weight" val="5" />
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						|
	</item>
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						|
	<item id="26502" name="Amethyst" additionalName="Lv. 1" type="Armor">
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						|
		<!-- PvP Damage + 3%. Effect does not stack with additional jewels of the same type. -->
 | 
						|
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
 | 
						|
		<set name="bodypart" val="brooch_jewel" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_depositable" val="false" />
 | 
						|
		<set name="is_dropable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_tradable" val="false" />
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						|
		<set name="material" val="GOLD" />
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		<set name="weight" val="5" />
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		<for>
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			<mul stat="pvpPhysDmg" val="1.03" />
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			<mul stat="pvpMagicalDmg" val="1.03" />
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						|
			<mul stat="pvpPhysSkillsDmg" val="1.03" />
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						|
		</for>
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						|
	</item>
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						|
	<item id="26503" name="Amethyst" additionalName="Lv. 2" type="Armor">
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						|
		<!-- PvP Damage + 5%. Effect does not stack with additional jewels of the same type. -->
 | 
						|
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
 | 
						|
		<set name="bodypart" val="brooch_jewel" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_depositable" val="false" />
 | 
						|
		<set name="is_dropable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_tradable" val="false" />
 | 
						|
		<set name="material" val="GOLD" />
 | 
						|
		<set name="weight" val="5" />
 | 
						|
		<for>
 | 
						|
			<mul stat="pvpPhysDmg" val="1.05" />
 | 
						|
			<mul stat="pvpMagicalDmg" val="1.05" />
 | 
						|
			<mul stat="pvpPhysSkillsDmg" val="1.05" />
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						|
		</for>
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						|
	</item>
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						|
	<item id="26504" name="Amethyst" additionalName="Lv. 3" type="Armor">
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						|
		<!-- PvP Damage + 7%. Effect does not stack with additional jewels of the same type. -->
 | 
						|
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
 | 
						|
		<set name="bodypart" val="brooch_jewel" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_depositable" val="false" />
 | 
						|
		<set name="is_dropable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_tradable" val="false" />
 | 
						|
		<set name="material" val="GOLD" />
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						|
		<set name="weight" val="5" />
 | 
						|
		<for>
 | 
						|
			<mul stat="pvpPhysDmg" val="1.07" />
 | 
						|
			<mul stat="pvpMagicalDmg" val="1.07" />
 | 
						|
			<mul stat="pvpPhysSkillsDmg" val="1.07" />
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						|
		</for>
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						|
	</item>
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						|
	<item id="26505" name="Amethyst" additionalName="Lv. 4" type="Armor">
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						|
		<!-- PvP Damage + 10%. Effect does not stack with additional jewels of the same type. -->
 | 
						|
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
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						|
		<set name="bodypart" val="brooch_jewel" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_depositable" val="false" />
 | 
						|
		<set name="is_dropable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_tradable" val="false" />
 | 
						|
		<set name="material" val="GOLD" />
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						|
		<set name="weight" val="5" />
 | 
						|
		<for>
 | 
						|
			<mul stat="pvpPhysDmg" val="1.10" />
 | 
						|
			<mul stat="pvpMagicalDmg" val="1.10" />
 | 
						|
			<mul stat="pvpPhysSkillsDmg" val="1.10" />
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						|
		</for>
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						|
	</item>
 | 
						|
	<item id="26506" name="Amethyst" additionalName="Lv. 5" type="Armor">
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						|
		<!-- PvP Damage + 15%. Can remove invincibility. Effect does not stack with additional jewels of the same type. -->
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						|
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
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						|
		<set name="bodypart" val="brooch_jewel" />
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						|
		<set name="default_action" val="EQUIP" />
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						|
		<set name="immediate_effect" val="true" />
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						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
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						|
		<set name="material" val="GOLD" />
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						|
		<set name="weight" val="5" />
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						|
		<for>
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						|
			<mul stat="pvpPhysDmg" val="1.15" />
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						|
			<mul stat="pvpMagicalDmg" val="1.15" />
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						|
			<mul stat="pvpPhysSkillsDmg" val="1.15" />
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						|
		</for>
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						|
	</item>
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						|
	<item id="26507" name="La Vie En Rose's Cat's Eye Chest" type="EtcItem">
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						|
		<!-- Double-click to acquire a Lv. 1 Cat's Eye. -->
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						|
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewelbox_catseye_i00" />
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						|
		<set name="default_action" val="PEEL" />
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						|
		<set name="immediate_effect" val="true" />
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						|
		<set name="is_auctionable" val="false" />
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						|
		<set name="is_sellable" val="false" />
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						|
		<set name="is_stackable" val="true" />
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		<set name="material" val="FISH" />
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	</item>
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	<item id="26508" name="La Vie En Rose's Amethyst Chest" type="EtcItem">
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						|
		<!-- Double-click to acquire a Lv. 1 Amethyst. -->
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						|
		<set name="icon" val="BranchIcon.Icon.etc_bm_jewelbox_amethyst_i00" />
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						|
		<set name="default_action" val="PEEL" />
 | 
						|
		<set name="immediate_effect" val="true" />
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						|
		<set name="is_auctionable" val="false" />
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						|
		<set name="is_sellable" val="false" />
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						|
		<set name="is_stackable" val="true" />
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		<set name="material" val="FISH" />
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	</item>
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						|
	<item id="26509" name="Summon Scroll: Pomona" additionalName="Event" type="EtcItem">
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						|
		<!-- Scroll for summoning Pomona once. You receive a power-up buff -->
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						|
		<set name="icon" val="icon.etc_star_scroll_baekisung" />
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						|
		<set name="default_action" val="CALL_SKILL" />
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						|
		<set name="immediate_effect" val="true" />
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						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_depositable" val="false" />
 | 
						|
		<set name="is_dropable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
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						|
		<set name="is_stackable" val="true" />
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		<set name="is_tradable" val="false" />
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		<set name="material" val="PAPER" />
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	</item>
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						|
	<item id="26510" name="Attendance Vitality Tonic" additionalName="Event" type="EtcItem">
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						|
		<!-- Attendance Vitality Tonic. 1 out of 4 bars on the vitality gauge are replenished. Cooldown 60 minutes. Cannot be used in the Olympiad. Can be used more than 5 times a week. -->
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						|
		<set name="icon" val="icon.etc_recall_potion3" />
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						|
		<set name="default_action" val="CALL_SKILL" />
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						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_depositable" val="false" />
 | 
						|
		<set name="is_dropable" val="false" />
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						|
		<set name="is_oly_restricted" val="true" />
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						|
		<set name="is_sellable" val="false" />
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						|
		<set name="is_stackable" val="true" />
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						|
		<set name="is_tradable" val="false" />
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		<set name="material" val="LIQUID" />
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	</item>
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	<item id="26511" name="Anakim Set Pack" type="EtcItem">
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						|
		<!-- Double-click to obtain 1 Anakim Outfit Appearance Stone (30-day) and 1 Agathion - Anakim Holy Barrier (30-day). The Appearance Stone and bracelet cannot be dropped or exchanged. -->
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						|
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
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						|
		<set name="default_action" val="PEEL" />
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						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_stackable" val="true" />
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		<set name="material" val="FISH" />
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						|
	</item>
 | 
						|
	<item id="26512" name="Mysterious Wind Scroll Pack" type="EtcItem">
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						|
		<!-- Double-click to get 1 Mysterious Wind Scroll. The scroll cannot be dropped or exchanged. -->
 | 
						|
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
 | 
						|
		<set name="default_action" val="PEEL" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_stackable" val="true" />
 | 
						|
		<set name="material" val="FISH" />
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						|
	</item>
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						|
	<item id="26513" name="Lv. 5 Legendary CHA Dye Pack" type="EtcItem">
 | 
						|
		<!-- Double-click to get 1 of the following Lv. 5 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (CHA). -->
 | 
						|
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
 | 
						|
		<set name="default_action" val="CALL_SKILL" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_stackable" val="true" />
 | 
						|
		<set name="material" val="LEATHER" />
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						|
	</item>
 | 
						|
	<item id="26514" name="Lv. 5 Legendary LUC Dye Pack" type="EtcItem">
 | 
						|
		<!-- Double-click to get 1 of the following Lv. 5 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (LUC). -->
 | 
						|
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
 | 
						|
		<set name="default_action" val="CALL_SKILL" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_stackable" val="true" />
 | 
						|
		<set name="material" val="LEATHER" />
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						|
	</item>
 | 
						|
	<item id="26515" name="Lv. 3 Legendary CHA Dye Pack" type="EtcItem">
 | 
						|
		<!-- Double-click to get 1 of the following Lv. 3 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (CHA). -->
 | 
						|
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
 | 
						|
		<set name="default_action" val="CALL_SKILL" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_stackable" val="true" />
 | 
						|
		<set name="material" val="LEATHER" />
 | 
						|
	</item>
 | 
						|
	<item id="26516" name="Lv. 3 Legendary LUC Dye Pack" type="EtcItem">
 | 
						|
		<!-- Double-click to get 1 of the following Lv. 3 Legendary Dyes: STR/DEX/CON/INT/WIT/MEN (LUC). -->
 | 
						|
		<set name="icon" val="icon.etc_pi_gift_box_i04" />
 | 
						|
		<set name="default_action" val="CALL_SKILL" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_stackable" val="true" />
 | 
						|
		<set name="material" val="LEATHER" />
 | 
						|
	</item>
 | 
						|
	<item id="26517" name="Apparition Stone (All-purpose)" type="EtcItem">
 | 
						|
		<!-- Made of a fake soul, this can summon Terakan, Cassius, or Ladar at the Altar of Souls near Faeron Village. -->
 | 
						|
		<set name="icon" val="icon.etc_life_stone_of_begining_i00" />
 | 
						|
		<set name="commissionItemType" val="OTHER_ITEM" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_stackable" val="true" />
 | 
						|
		<set name="material" val="LIQUID" />
 | 
						|
	</item>
 | 
						|
	<item id="26518" name="Pirate Captain Outfit" type="Armor">
 | 
						|
		<!-- Pirate captain's outfit. When equipped, armor is removed and cannot be used. Hair accessories, weapons, and magic armor are not removed.  -->
 | 
						|
		<set name="icon" val="BranchSys3.iconArmor.g_co_captain_i00" />
 | 
						|
		<set name="bodypart" val="onepiece" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_dropable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="material" val="CLOTH" />
 | 
						|
		<set name="weight" val="1000" />
 | 
						|
	</item>
 | 
						|
	<item id="26519" name="Pirate Crew Outfit" type="Armor">
 | 
						|
		<!-- Pirate crew member's outfit. When equipped, armor is removed and cannot be used. Hair accessories, weapons, and magic armor are not removed.  -->
 | 
						|
		<set name="icon" val="BranchSys3.iconArmor.g_co_pirate_i00" />
 | 
						|
		<set name="bodypart" val="onepiece" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_dropable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="material" val="CLOTH" />
 | 
						|
		<set name="weight" val="1000" />
 | 
						|
	</item>
 | 
						|
	<item id="26520" name="Pirate Captain Appeareance Stone" type="EtcItem">
 | 
						|
		<!-- Changes the appearance of the entire armor into that of a Pirate Captain. Can use Pirate Captain skill after appearance modification. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Capt -->
 | 
						|
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
 | 
						|
		<set name="default_action" val="SKILL_REDUCE" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_stackable" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
	</item>
 | 
						|
	<item id="26521" name="Pirate Crew Appeareance Stone" type="EtcItem">
 | 
						|
		<!-- Changes the appearance of the entire armor into that of a Pirate Crew member. Can use Pirate Crew skill after appearance modification. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Pirate Cre -->
 | 
						|
		<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
 | 
						|
		<set name="default_action" val="SKILL_REDUCE" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="is_auctionable" val="false" />
 | 
						|
		<set name="is_sellable" val="false" />
 | 
						|
		<set name="is_stackable" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
	</item>
 | 
						|
	<item id="26522" name="Rabbit Ears" additionalName="STR + Critical Rate" type="Armor">
 | 
						|
		<!-- STR + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26523" name="Rabbit Ears" additionalName="DEX + Critical Rate" type="Armor">
 | 
						|
		<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26524" name="Rabbit Ears" additionalName="CON + Critical Rate" type="Armor">
 | 
						|
		<!-- CON + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26525" name="Rabbit Ears" additionalName="MEN + Critical Rate" type="Armor">
 | 
						|
		<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26526" name="Rabbit Ears" additionalName="INT + Critical Rate" type="Armor">
 | 
						|
		<!-- INT + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26527" name="Rabbit Ears" additionalName="WIT + Critical Rate" type="Armor">
 | 
						|
		<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26528" name="Rabbit Ears" additionalName="STR + Critical Damage" type="Armor">
 | 
						|
		<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26529" name="Rabbit Ears" additionalName="DEX + Critical Damage" type="Armor">
 | 
						|
		<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26530" name="Rabbit Ears" additionalName="CON + Critical Damage" type="Armor">
 | 
						|
		<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26531" name="Rabbit Ears" additionalName="MEN + Critical Damage" type="Armor">
 | 
						|
		<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26532" name="Rabbit Ears" additionalName="INT + Critical Damage" type="Armor">
 | 
						|
		<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26533" name="Rabbit Ears" additionalName="WIT + Critical Damage" type="Armor">
 | 
						|
		<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26534" name="Rabbit Ears" additionalName="STR + P. Def." type="Armor">
 | 
						|
		<!-- STR + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26535" name="Rabbit Ears" additionalName="DEX + P. Def." type="Armor">
 | 
						|
		<!-- DEX + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26536" name="Rabbit Ears" additionalName="CON + P. Def." type="Armor">
 | 
						|
		<!-- CON + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26537" name="Rabbit Ears" additionalName="MEN + P. Def." type="Armor">
 | 
						|
		<!-- MEN + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26538" name="Rabbit Ears" additionalName="INT + P. Def." type="Armor">
 | 
						|
		<!-- INT + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26539" name="Rabbit Ears" additionalName="WIT + P. Def." type="Armor">
 | 
						|
		<!-- WIT + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26540" name="Rabbit Ears" additionalName="STR + M. Def." type="Armor">
 | 
						|
		<!-- STR + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26541" name="Rabbit Ears" additionalName="DEX + M. Def." type="Armor">
 | 
						|
		<!-- DEX + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26542" name="Rabbit Ears" additionalName="CON + M. Def." type="Armor">
 | 
						|
		<!-- CON + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26543" name="Rabbit Ears" additionalName="MEN + M. Def." type="Armor">
 | 
						|
		<!-- MEN + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26544" name="Rabbit Ears" additionalName="INT + M. Def." type="Armor">
 | 
						|
		<!-- INT + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26545" name="Rabbit Ears" additionalName="WIT + M. Def." type="Armor">
 | 
						|
		<!-- WIT + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26546" name="Rabbit Ears" additionalName="STR + Evasion" type="Armor">
 | 
						|
		<!-- STR + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26547" name="Rabbit Ears" additionalName="DEX + Evasion" type="Armor">
 | 
						|
		<!-- DEX + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26548" name="Rabbit Ears" additionalName="CON + Evasion" type="Armor">
 | 
						|
		<!-- CON + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26549" name="Rabbit Ears" additionalName="MEN + Evasion" type="Armor">
 | 
						|
		<!-- MEN + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26550" name="Rabbit Ears" additionalName="INT + Evasion" type="Armor">
 | 
						|
		<!-- INT + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26551" name="Rabbit Ears" additionalName="WIT + Evasion" type="Armor">
 | 
						|
		<!-- WIT + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26552" name="Rabbit Ears" additionalName="STR + P. Atk." type="Armor">
 | 
						|
		<!-- STR + 3 and P. Atk. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<mul stat="pAtk" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26553" name="Rabbit Ears" additionalName="DEX + P. Atk." type="Armor">
 | 
						|
		<!-- DEX + 3 and P. Atk. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<mul stat="pAtk" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26554" name="Rabbit Ears" additionalName="CON + P. Atk." type="Armor">
 | 
						|
		<!-- CON + 3 and P. Atk. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<mul stat="pAtk" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26555" name="Rabbit Ears" additionalName="MEN + P. Atk." type="Armor">
 | 
						|
		<!-- MEN + 3 and P. Atk. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<mul stat="pAtk" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26556" name="Rabbit Ears" additionalName="INT + P. Atk." type="Armor">
 | 
						|
		<!-- INT + 3 and P. Atk. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<mul stat="pAtk" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26557" name="Rabbit Ears" additionalName="WIT + P. Atk." type="Armor">
 | 
						|
		<!-- WIT + 3 and P. Atk. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<mul stat="pAtk" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26558" name="Rabbit Ears" additionalName="STR + M. Atk." type="Armor">
 | 
						|
		<!-- STR + 3 and M. Atk. + 10% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<mul stat="mAtk" val="1.10" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26559" name="Rabbit Ears" additionalName="DEX + M. Atk." type="Armor">
 | 
						|
		<!-- DEX + 3 and M. Atk. + 10% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<mul stat="mAtk" val="1.10" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26560" name="Rabbit Ears" additionalName="CON + M. Atk." type="Armor">
 | 
						|
		<!-- CON + 3 and M. Atk. + 10% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<mul stat="mAtk" val="1.10" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26561" name="Rabbit Ears" additionalName="MEN + M. Atk." type="Armor">
 | 
						|
		<!-- MEN + 3 and M. Atk. + 10% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<mul stat="mAtk" val="1.10" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26562" name="Rabbit Ears" additionalName="INT + M. Atk." type="Armor">
 | 
						|
		<!-- INT + 3 and M. Atk. + 10% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<mul stat="mAtk" val="1.10" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26563" name="Rabbit Ears" additionalName="WIT + M. Atk." type="Armor">
 | 
						|
		<!-- WIT + 3 and M. Atk. + 10% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<mul stat="mAtk" val="1.10" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26564" name="Rabbit Ears" additionalName="STR + Accuracy" type="Armor">
 | 
						|
		<!-- STR + 3 and Accuracy + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<add stat="accCombat" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26565" name="Rabbit Ears" additionalName="DEX + Accuracy" type="Armor">
 | 
						|
		<!-- DEX + 3 and Accuracy + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<add stat="accCombat" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26566" name="Rabbit Ears" additionalName="CON + Accuracy" type="Armor">
 | 
						|
		<!-- CON + 3 and Accuracy + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<add stat="accCombat" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26567" name="Rabbit Ears" additionalName="MEN + Accuracy" type="Armor">
 | 
						|
		<!-- MEN + 3 and Accuracy + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<add stat="accCombat" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26568" name="Rabbit Ears" additionalName="INT + Accuracy" type="Armor">
 | 
						|
		<!-- INT + 3 and Accuracy + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<add stat="accCombat" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26569" name="Rabbit Ears" additionalName="WIT + Accuracy" type="Armor">
 | 
						|
		<!-- WIT + 3 and Accuracy + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_rabbit_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<add stat="accCombat" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26570" name="Raccoon Ears" additionalName="STR + Critical Rate" type="Armor">
 | 
						|
		<!-- STR + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26571" name="Raccoon Ears" additionalName="DEX + Critical Rate" type="Armor">
 | 
						|
		<!-- DEX + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26572" name="Raccoon Ears" additionalName="CON + Critical Rate" type="Armor">
 | 
						|
		<!-- CON + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26573" name="Raccoon Ears" additionalName="MEN + Critical Rate" type="Armor">
 | 
						|
		<!-- MEN + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26574" name="Raccoon Ears" additionalName="INT + Critical Rate" type="Armor">
 | 
						|
		<!-- INT + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26575" name="Raccoon Ears" additionalName="WIT + Critical Rate" type="Armor">
 | 
						|
		<!-- WIT + 3 and Critical Rate + 50 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<add stat="critRate" val="50" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26576" name="Raccoon Ears" additionalName="STR + Critical Damage" type="Armor">
 | 
						|
		<!-- STR + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26577" name="Raccoon Ears" additionalName="DEX + Critical Damage" type="Armor">
 | 
						|
		<!-- DEX + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26578" name="Raccoon Ears" additionalName="CON + Critical Damage" type="Armor">
 | 
						|
		<!-- CON + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26579" name="Raccoon Ears" additionalName="MEN + Critical Damage" type="Armor">
 | 
						|
		<!-- MEN + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26580" name="Raccoon Ears" additionalName="INT + Critical Damage" type="Armor">
 | 
						|
		<!-- INT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26581" name="Raccoon Ears" additionalName="WIT + Critical Damage" type="Armor">
 | 
						|
		<!-- WIT + 3, P. Critical Damage + 90, and M. Critical Damage + 68 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<add stat="critDmgAdd" val="90" />
 | 
						|
			<add stat="mCritPowerAdd" val="68" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26582" name="Raccoon Ears" additionalName="STR + P. Def." type="Armor">
 | 
						|
		<!-- STR + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26583" name="Raccoon Ears" additionalName="DEX + P. Def." type="Armor">
 | 
						|
		<!-- DEX + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26584" name="Raccoon Ears" additionalName="CON + P. Def." type="Armor">
 | 
						|
		<!-- CON + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26585" name="Raccoon Ears" additionalName="MEN + P. Def." type="Armor">
 | 
						|
		<!-- MEN + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26586" name="Raccoon Ears" additionalName="INT + P. Def." type="Armor">
 | 
						|
		<!-- INT + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26587" name="Raccoon Ears" additionalName="WIT + P. Def." type="Armor">
 | 
						|
		<!-- WIT + 3 and P. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<mul stat="pDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26588" name="Raccoon Ears" additionalName="STR + M. Def." type="Armor">
 | 
						|
		<!-- STR + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26589" name="Raccoon Ears" additionalName="DEX + M. Def." type="Armor">
 | 
						|
		<!-- DEX + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26590" name="Raccoon Ears" additionalName="CON + M. Def." type="Armor">
 | 
						|
		<!-- CON + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26591" name="Raccoon Ears" additionalName="MEN + M. Def." type="Armor">
 | 
						|
		<!-- MEN + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26592" name="Raccoon Ears" additionalName="INT + M. Def." type="Armor">
 | 
						|
		<!-- INT + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26593" name="Raccoon Ears" additionalName="WIT + M. Def." type="Armor">
 | 
						|
		<!-- WIT + 3 and M. Def. + 5% when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<mul stat="mDef" val="1.05" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26594" name="Raccoon Ears" additionalName="STR + Evasion" type="Armor">
 | 
						|
		<!-- STR + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="STR" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26595" name="Raccoon Ears" additionalName="DEX + Evasion" type="Armor">
 | 
						|
		<!-- DEX + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="DEX" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26596" name="Raccoon Ears" additionalName="CON + Evasion" type="Armor">
 | 
						|
		<!-- CON + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="CON" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26597" name="Raccoon Ears" additionalName="MEN + Evasion" type="Armor">
 | 
						|
		<!-- MEN + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="MEN" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26598" name="Raccoon Ears" additionalName="INT + Evasion" type="Armor">
 | 
						|
		<!-- INT + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="INT" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
	<item id="26599" name="Raccoon Ears" additionalName="WIT + Evasion" type="Armor">
 | 
						|
		<!-- WIT + 3 and Evasion + 5 when equipped. -->
 | 
						|
		<set name="icon" val="icon.accessory_racoon_ear_i00" />
 | 
						|
		<set name="bodypart" val="hairall" />
 | 
						|
		<set name="commissionItemType" val="HAIR_ACCESSORY" />
 | 
						|
		<set name="default_action" val="EQUIP" />
 | 
						|
		<set name="immediate_effect" val="true" />
 | 
						|
		<set name="material" val="STEEL" />
 | 
						|
		<set name="weight" val="10" />
 | 
						|
		<for>
 | 
						|
			<add stat="WIT" val="3" />
 | 
						|
			<add stat="pSkillEvas" val="5" />
 | 
						|
		</for>
 | 
						|
	</item>
 | 
						|
</list>
 |