Files
l2j_mobius/trunk/dist/game/data/stats/items/18200-18299.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

1117 lines
56 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18200" name="Unidentified Seraph Shoes" additionalName="Robe" type="EtcItem">
<!-- Seraph Shoes in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / robe) -->
<set name="icon" val="icon.armor_t403_b_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="4287000" />
</item>
<item id="18201" name="Unidentified Seraph Sigil" additionalName="Robe" type="EtcItem">
<!-- A Seraph Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.airtoil_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="4502000" />
</item>
<item id="18202" name="Unidentified Seraph Necklace" type="EtcItem">
<!-- A Seraph Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r95_necklace_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="4466000" />
</item>
<item id="18203" name="Unidentified Seraph Earring" type="EtcItem">
<!-- A Seraph Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r95_earring_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="3349000" />
</item>
<item id="18204" name="Unidentified Seraph Ring" type="EtcItem">
<!-- A Seraph Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r95_ring_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="2233000" />
</item>
<item id="18205" name="Unidentified Amaranthine Shaper" type="EtcItem">
<!-- An Amaranthine Shaper in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12114-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18206" name="Unidentified Amaranthine Cutter" type="EtcItem">
<!-- An Amaranthine Cutter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12115-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18207" name="Unidentified Amaranthine Slasher" type="EtcItem">
<!-- An Amaranthine Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12116-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18208" name="Unidentified Amaranthine Avenger" type="EtcItem">
<!-- An Amaranthine Avenger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12117-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18209" name="Unidentified Amaranthine Fighter" type="EtcItem">
<!-- An Amaranthine Fighter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_durga_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12118-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18210" name="Unidentified Amaranthine Stormer" type="EtcItem">
<!-- An Amaranthine Stormer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12119-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18211" name="Unidentified Amaranthine Thrower" type="EtcItem">
<!-- An Amaranthine Thrower in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_castron_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12120-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18212" name="Unidentified Amaranthine Shooter" type="EtcItem">
<!-- An Amaranthine Shooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / crossbow / bow) -->
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12121-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18213" name="Unidentified Amaranthine Buster" type="EtcItem">
<!-- An Amaranthine Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12122-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18214" name="Unidentified Amaranthine Caster" type="EtcItem">
<!-- An Amaranthine Caster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12123-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18215" name="Unidentified Amaranthine Retributer" type="EtcItem">
<!-- An Amaranthine Retributer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12124-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="72342000" />
</item>
<item id="18216" name="Unidentified Amaranthine Dualsword" type="EtcItem">
<!-- Amaranthine Dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12125-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="86810400" />
</item>
<item id="18217" name="Unidentified Amaranthine Dual Dagger" type="EtcItem">
<!-- An Amaranthine Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / dagger) -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12126-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="86810400" />
</item>
<item id="18218" name="Unidentified Amaranthine Dual Blunt Weapon" type="EtcItem">
<!-- An Amaranthine Dual Blunt Weapon in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / blunt) -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="crystal_type" val="R99" />
<set name="default_action" val="CALL_SKILL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="item_skill" val="12127-1" /> <!-- Check Item -->
<set name="material" val="FISH" />
<set name="price" val="86810400" />
</item>
<item id="18219" name="Unidentified Eternal Helmet" additionalName="Heavy Armor" type="EtcItem">
<!-- An Eternal Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / heavy armor) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="14173000" />
</item>
<item id="18220" name="Unidentified Eternal Breastplate" additionalName="Heavy Armor" type="EtcItem">
<!-- An Eternal Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="37795000" />
</item>
<item id="18221" name="Unidentified Eternal Gaiters" additionalName="Heavy Armor" type="EtcItem">
<!-- Eternal Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t701_l_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="23622000" />
</item>
<item id="18222" name="Unidentified Eternal Gauntlets" additionalName="Heavy Armor" type="EtcItem">
<!-- An Eternal Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / heavy armor) -->
<set name="icon" val="icon.armor_t701_g_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="9448000" />
</item>
<item id="18223" name="Unidentified Eternal Boots" additionalName="Heavy Armor" type="EtcItem">
<!-- Eternal Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / heavy armor) -->
<set name="icon" val="icon.armor_t701_b_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="9448000" />
</item>
<item id="18224" name="Unidentified Eternal Shield" additionalName="Heavy Armor" type="EtcItem">
<!-- An Eternal Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / heavy armor) -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="9921000" />
</item>
<item id="18225" name="Unidentified Eternal Leather Helmet" additionalName="Light Armor" type="EtcItem">
<!-- An Eternal Leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / light armor) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="14173000" />
</item>
<item id="18226" name="Unidentified Eternal Leather Armor" additionalName="Light Armor" type="EtcItem">
<!-- An Eternal Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="37795000" />
</item>
<item id="18227" name="Unidentified Eternal Leather Leggings" additionalName="Light Armor" type="EtcItem">
<!-- Eternal Leather Leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t702_l_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="23622000" />
</item>
<item id="18228" name="Unidentified Eternal Leather Gloves" additionalName="Light Armor" type="EtcItem">
<!-- Eternal Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / light armor) -->
<set name="icon" val="icon.armor_t702_g_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="9448000" />
</item>
<item id="18229" name="Unidentified Eternal Leather Boots" additionalName="Light Armor" type="EtcItem">
<!-- Eternal Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / light armor) -->
<set name="icon" val="icon.armor_t702_b_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="9448000" />
</item>
<item id="18230" name="Unidentified Eternal Circlet" additionalName="Robe" type="EtcItem">
<!-- An Eternal Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / robe) -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="14173000" />
</item>
<item id="18231" name="Unidentified Eternal Tunic" additionalName="Robe" type="EtcItem">
<!-- An Eternal Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="37795000" />
</item>
<item id="18232" name="Unidentified Eternal Stockings" additionalName="Robe" type="EtcItem">
<!-- Eternal Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t703_l_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="23622000" />
</item>
<item id="18233" name="Unidentified Eternal Gloves" additionalName="Robe" type="EtcItem">
<!-- Eternal Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / robe) -->
<set name="icon" val="icon.armor_t703_g_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="9448000" />
</item>
<item id="18234" name="Unidentified Eternal Shoes" additionalName="Robe" type="EtcItem">
<!-- Eternal Shoes in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / robe) -->
<set name="icon" val="icon.armor_t703_b_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="9448000" />
</item>
<item id="18235" name="Unidentified Eternal Sigil" additionalName="Robe" type="EtcItem">
<!-- An Eternal Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.elos_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="9921000" />
</item>
<item id="18236" name="Unidentified Eternal Necklace" type="EtcItem">
<!-- An Eternal Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r991_necklace_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="9842000" />
</item>
<item id="18237" name="Unidentified Eternal Earring" type="EtcItem">
<!-- An Eternal Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r991_earring_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="7381000" />
</item>
<item id="18238" name="Unidentified Eternal Ring" type="EtcItem">
<!-- An Eternal Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r991_ring_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="4921000" />
</item>
<item id="18239" name="Unidentified Kaliel Shaper" type="EtcItem">
<!-- A Kaliel Shaper in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_vesper_shaper_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18240" name="Unidentified Kaliel Cutter" type="EtcItem">
<!-- A Kaliel Cutter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_vesper_cutter_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18241" name="Unidentified Kaliel Slasher" type="EtcItem">
<!-- A Kaliel Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_vesper_slasher_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18242" name="Unidentified Kaliel Avenger" type="EtcItem">
<!-- A Kaliel Avenger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_vesper_avenger_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18243" name="Unidentified Kaliel Fighter" type="EtcItem">
<!-- A Kaliel Fighter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_octoclaw_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18244" name="Unidentified Kaliel Stormer" type="EtcItem">
<!-- A Kaliel Stormer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_vesper_stormer_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18245" name="Unidentified Kaliel Thrower" type="EtcItem">
<!-- A Kaliel Thrower in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_vesper_thrower_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18246" name="Unidentified Kaliel Shooter" type="EtcItem">
<!-- A Kaliel Shooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / crossbow / bow) -->
<set name="icon" val="icon.weapon_vesper_schutze_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18247" name="Unidentified Kaliel Buster" type="EtcItem">
<!-- A Kaliel Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_vesper_burster_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18248" name="Unidentified Kaliel Caster" type="EtcItem">
<!-- A Kaliel Caster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_vesper_caster_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18249" name="Unidentified Kaliel Retributer" type="EtcItem">
<!-- A Kaliel Retributer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_vesper_singer_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1399831000" />
</item>
<item id="18250" name="Unidentified Kaliel Dualsword" type="EtcItem">
<!-- A Kaliel Dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1679797200" />
</item>
<item id="18251" name="Unidentified Kaliel Dual Dagger" type="EtcItem">
<!-- A Kaliel Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / dagger) -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1679797200" />
</item>
<item id="18252" name="Unidentified Kaliel Dual Blunt Weapon" type="EtcItem">
<!-- A Kaliel Dual Blunt Weapon in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / blunt) -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="1679797200" />
</item>
<item id="18253" name="Unidentified Durandia Helmet" additionalName="Heavy Armor" type="EtcItem">
<!-- A Durandia Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / heavy armor) -->
<set name="icon" val="icon.armor_helmet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="274252000" />
</item>
<item id="18254" name="Unidentified Durandia Breastplate" additionalName="Heavy Armor" type="EtcItem">
<!-- A Durandia Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="731340000" />
</item>
<item id="18255" name="Unidentified Durandia Gaiters" additionalName="Heavy Armor" type="EtcItem">
<!-- Durandia Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t97_l_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="457087000" />
</item>
<item id="18256" name="Unidentified Durandia Gauntlets" additionalName="Heavy Armor" type="EtcItem">
<!-- A Durandia Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / heavy armor) -->
<set name="icon" val="icon.armor_t97_g_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="182835000" />
</item>
<item id="18257" name="Unidentified Durandia Boots" additionalName="Heavy Armor" type="EtcItem">
<!-- Durandia Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / heavy armor) -->
<set name="icon" val="icon.armor_t97_b_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="182835000" />
</item>
<item id="18258" name="Unidentified Durandia Shield" additionalName="Heavy Armor" type="EtcItem">
<!-- A Durandia Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / heavy armor) -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="191976000" />
</item>
<item id="18259" name="Unidentified Durandia Leather Helmet" additionalName="Light Armor" type="EtcItem">
<!-- A Durandia leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / light armor) -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="274252000" />
</item>
<item id="18260" name="Unidentified Durandia Leather Armor" additionalName="Light Armor" type="EtcItem">
<!-- A Durandia leather armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="731340000" />
</item>
<item id="18261" name="Unidentified Durandia Leather Leggings" additionalName="Light Armor" type="EtcItem">
<!-- Durandia leather Leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t98_l_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="457087000" />
</item>
<item id="18262" name="Unidentified Durandia Leather Gloves" additionalName="Light Armor" type="EtcItem">
<!-- Immortal Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / light armor) -->
<set name="icon" val="icon.armor_t98_g_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="182835000" />
</item>
<item id="18263" name="Unidentified Durandia Leather Boots" additionalName="Light Armor" type="EtcItem">
<!-- Durandia leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / light armor) -->
<set name="icon" val="icon.armor_t98_b_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="182835000" />
</item>
<item id="18264" name="Unidentified Durandia Circlet" additionalName="Robe" type="EtcItem">
<!-- A Durandia Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / robe) -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="274252000" />
</item>
<item id="18265" name="Unidentified Durandia Tunic" additionalName="Robe" type="EtcItem">
<!-- A Durandia Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="731340000" />
</item>
<item id="18266" name="Unidentified Durandia Stockings" additionalName="Robe" type="EtcItem">
<!-- Durandia Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t99_l_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="457087000" />
</item>
<item id="18267" name="Unidentified Durandia Gloves" additionalName="Robe" type="EtcItem">
<!-- Durandia Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / robe) -->
<set name="icon" val="icon.armor_t99_g_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="182835000" />
</item>
<item id="18268" name="Unidentified Durandia Shoes" additionalName="Robe" type="EtcItem">
<!-- Durandia Shoes in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / robe) -->
<set name="icon" val="icon.armor_t99_b_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="182835000" />
</item>
<item id="18269" name="Unidentified Durandia Sigil" additionalName="Robe" type="EtcItem">
<!-- Durandia Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.verper_sigil_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="191976000" />
</item>
<item id="18270" name="Unidentified Durandia Necklace" type="EtcItem">
<!-- A Durandia Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="190453000" />
</item>
<item id="18271" name="Unidentified Durandia Earring" type="EtcItem">
<!-- A Durandia Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.vesper_earring_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="142839000" />
</item>
<item id="18272" name="Unidentified Durandia Ring" type="EtcItem">
<!-- A Durandia Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.vesper_ring_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CALL_SKILL" />
<set name="material" val="FISH" />
<set name="price" val="95226000" />
</item>
<item id="18273" name="Talisman (R85-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<set stat="pAtk" val="37" />
</for>
</item>
<item id="18274" name="Talisman (R90-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<set stat="pAtk" val="43" />
</for>
</item>
<item id="18275" name="Talisman (R95-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 52 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<set stat="pAtk" val="52" />
</for>
</item>
<item id="18276" name="Talisman (R99-grade) - P. Atk. (Passive)" type="Armor">
<!-- P. Atk. + 60 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<set stat="pAtk" val="60" />
</for>
</item>
<item id="18277" name="Talisman (R85-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 38 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="pDef" val="38" />
</for>
</item>
<item id="18278" name="Talisman (R90-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="pDef" val="43" />
</for>
</item>
<item id="18279" name="Talisman (R95-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 49 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="pDef" val="49" />
</for>
</item>
<item id="18280" name="Talisman (R99-grade) - P. Def. (Passive)" type="Armor">
<!-- P. Def. + 54 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="pDef" val="54" />
</for>
</item>
<item id="18281" name="Talisman (R85-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<set stat="mAtk" val="37" />
</for>
</item>
<item id="18282" name="Talisman (R90-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 46 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<set stat="mAtk" val="46" />
</for>
</item>
<item id="18283" name="Talisman (R95-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 56 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<set stat="mAtk" val="56" />
</for>
</item>
<item id="18284" name="Talisman (R99-grade) - M. Atk. (Passive)" type="Armor">
<!-- M. Atk. + 66 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<set stat="mAtk" val="66" />
</for>
</item>
<item id="18285" name="Talisman (R85-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 21 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="21" />
</for>
</item>
<item id="18286" name="Talisman (R90-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 24 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="24" />
</for>
</item>
<item id="18287" name="Talisman (R95-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 28 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="28" />
</for>
</item>
<item id="18288" name="Talisman (R99-grade) - M. Def. (Passive)" type="Armor">
<!-- M. Def. + 32 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="32" />
</for>
</item>
<item id="18289" name="Talisman (R85-grade) - HP (Passive)" type="Armor">
<!-- Max HP + 219 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxHp" val="219" />
</for>
</item>
<item id="18290" name="Talisman (R90-grade) - HP (Passive)" type="Armor">
<!-- Max HP + 246 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxHp" val="246" />
</for>
</item>
<item id="18291" name="Talisman (R95-grade) - HP (Passive)" type="Armor">
<!-- Max HP + 277 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxHp" val="277" />
</for>
</item>
<item id="18292" name="Talisman (R99-grade) - HP (Passive)" type="Armor">
<!-- Max HP + 305 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxHp" val="305" />
</for>
</item>
<item id="18293" name="Talisman (R85-grade) - MP (Passive)" type="Armor">
<!-- Max MP + 109 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="109" />
</for>
</item>
<item id="18294" name="Talisman (R90-grade) - MP (Passive)" type="Armor">
<!-- Max MP + 119 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="119" />
</for>
</item>
<item id="18295" name="Talisman (R95-grade) - MP (Passive)" type="Armor">
<!-- Max MP + 130 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="130" />
</for>
</item>
<item id="18296" name="Talisman (R99-grade) - MP (Passive)" type="Armor">
<!-- Max MP + 139 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="139" />
</for>
</item>
<item id="18297" name="Talisman (R85-grade) - CP (Passive)" type="Armor">
<!-- Max CP + 99 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxCp" val="99" />
</for>
</item>
<item id="18298" name="Talisman (R90-grade) - CP (Passive)" type="Armor">
<!-- Max CP + 108 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxCp" val="108" />
</for>
</item>
<item id="18299" name="Talisman (R95-grade) - CP (Passive)" type="Armor">
<!-- Max CP + 116 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="duration" val="60" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="maxCp" val="116" />
</for>
</item>
</list>