Files
l2j_mobius/trunk/dist/game/data/stats/items/17100-17199.xml
MobiusDev c72d27bc10 Item stats rework.
Contributed by Matts.
2015-12-09 16:21:57 +00:00

1630 lines
74 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="17100" name="XP Buff 50% (1-hour)" additionalName="20~39" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 20- 39. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9120-1" /> <!-- XP Buff 50% (1-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="60" />
<cond msgId="1902">
<player levelRange="20;39" />
</cond>
</item>
<item id="17101" name="XP Buff 50% (1.5-hour)" additionalName="20~39" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 20- 39. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9121-1" /> <!-- XP Buff 50% (1.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="20;39" />
</cond>
</item>
<item id="17102" name="XP Buff 50% (2-hour)" additionalName="20~39" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 20- 39. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9122-1" /> <!-- XP Buff 50% (2-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="120" />
<cond msgId="1902">
<player levelRange="20;39" />
</cond>
</item>
<item id="17103" name="XP Buff 50% (2.5-hour)" additionalName="20~39" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 20- 39. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9123-1" /> <!-- XP Buff 50% (2.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="20;39" />
</cond>
</item>
<item id="17104" name="XP Buff 50% (3-hour)" additionalName="20~39" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 20- 39. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9124-1" /> <!-- XP Buff 50% (3-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="180" />
<cond msgId="1902">
<player levelRange="20;39" />
</cond>
</item>
<item id="17105" name="XP Buff 50% (1-hour)" additionalName="40~51" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 40- 51. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9125-1" /> <!-- XP Buff 50% (1-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="60" />
<cond msgId="1902">
<player levelRange="40;51" />
</cond>
</item>
<item id="17106" name="XP Buff 50% (1.5-hour)" additionalName="40~51" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 40- 51. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9126-1" /> <!-- XP Buff 50% (1.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="40;51" />
</cond>
</item>
<item id="17107" name="XP Buff 50% (2-hour)" additionalName="40~51" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 40- 51. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9127-1" /> <!-- XP Buff 50% (2-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="120" />
<cond msgId="1902">
<player levelRange="40;51" />
</cond>
</item>
<item id="17108" name="XP Buff 50% (2.5-hour)" additionalName="40~51" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 40- 51. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9128-1" /> <!-- XP Buff 50% (2.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="40;51" />
</cond>
</item>
<item id="17109" name="XP Buff 50% (3-hour)" additionalName="40~51" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 40- 51. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9129-1" /> <!-- XP Buff 50% (3-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="180" />
<cond msgId="1902">
<player levelRange="40;51" />
</cond>
</item>
<item id="17110" name="XP Buff 50% (1-hour)" additionalName="52~60" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 52 - 60. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9130-1" /> <!-- XP Buff 50% (1-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="60" />
<cond msgId="1902">
<player levelRange="52;60" />
</cond>
</item>
<item id="17111" name="XP Buff 50% (1.5-hour)" additionalName="52~60" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 52 - 60. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9131-1" /> <!-- XP Buff 50% (1.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="52;60" />
</cond>
</item>
<item id="17112" name="XP Buff 50% (2-hour)" additionalName="52~60" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 52 - 60. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9132-1" /> <!-- XP Buff 50% (2-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="120" />
<cond msgId="1902">
<player levelRange="52;60" />
</cond>
</item>
<item id="17113" name="XP Buff 50% (2.5-hour)" additionalName="52~60" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 52 - 60. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9133-1" /> <!-- XP Buff 50% (2.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="52;60" />
</cond>
</item>
<item id="17114" name="XP Buff 50% (3-hour)" additionalName="52~60" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 52 - 60. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9134-1" /> <!-- XP Buff 50% (3-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="180" />
<cond msgId="1902">
<player levelRange="52;60" />
</cond>
</item>
<item id="17115" name="XP Buff 50% (1-hour)" additionalName="61~75" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 61 - 75. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9135-1" /> <!-- XP Buff 50% (1-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="60" />
<cond msgId="1902">
<player levelRange="61;75" />
</cond>
</item>
<item id="17116" name="XP Buff 50% (1.5-hour)" additionalName="61~75" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 61 - 75. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9136-1" /> <!-- XP Buff 50% (1.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="61;75" />
</cond>
</item>
<item id="17117" name="XP Buff 50% (2-hour)" additionalName="61~75" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 61 - 75. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9137-1" /> <!-- XP Buff 50% (2-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="120" />
<cond msgId="1902">
<player levelRange="61;75" />
</cond>
</item>
<item id="17118" name="XP Buff 50% (2.5-hour)" additionalName="61~75" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 61 - 75. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9138-1" /> <!-- XP Buff 50% (2.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="61;75" />
</cond>
</item>
<item id="17119" name="XP Buff 50% (3-hour)" additionalName="61~75" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 61 - 75. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9139-1" /> <!-- XP Buff 50% (3-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="180" />
<cond msgId="1902">
<player levelRange="61;75" />
</cond>
</item>
<item id="17120" name="XP Buff 50% (1-hour)" additionalName="76~79" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 76 - 79. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9140-1" /> <!-- XP Buff 50% (1-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="60" />
<cond msgId="1902">
<player levelRange="76;79" />
</cond>
</item>
<item id="17121" name="XP Buff 50% (1.5-hour)" additionalName="76~79" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 76 - 79. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9141-1" /> <!-- XP Buff 50% (1.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="76;79" />
</cond>
</item>
<item id="17122" name="XP Buff 50% (2-hour)" additionalName="76~79" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 76 - 79. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9142-1" /> <!-- XP Buff 50% (2-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="120" />
<cond msgId="1902">
<player levelRange="76;79" />
</cond>
</item>
<item id="17123" name="XP Buff 50% (2.5-hour)" additionalName="76~79" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 76 - 79. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9143-1" /> <!-- XP Buff 50% (2.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="76;79" />
</cond>
</item>
<item id="17124" name="XP Buff 50% (3-hour)" additionalName="76~79" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 76 - 79. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9144-1" /> <!-- XP Buff 50% (3-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="180" />
<cond msgId="1902">
<player levelRange="76;79" />
</cond>
</item>
<item id="17125" name="XP Buff 50% (1-hour)" additionalName="80~85" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 80-85. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9145-1" /> <!-- XP Buff 50% (1-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="60" />
<cond msgId="1902">
<player levelRange="80;85" />
</cond>
</item>
<item id="17126" name="XP Buff 50% (1.5-hour)" additionalName="80~85" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 80-85. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9146-1" /> <!-- XP Buff 50% (1.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="80;85" />
</cond>
</item>
<item id="17127" name="XP Buff 50% (2-hour)" additionalName="80~85" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 80-85. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9147-1" /> <!-- XP Buff 50% (2-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="120" />
<cond msgId="1902">
<player levelRange="80;85" />
</cond>
</item>
<item id="17128" name="XP Buff 50% (2.5-hour)" additionalName="80~85" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 80-85. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9148-1" /> <!-- XP Buff 50% (2.5-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="30" />
<cond msgId="1902">
<player levelRange="80;85" />
</cond>
</item>
<item id="17129" name="XP Buff 50% (3-hour)" additionalName="80~85" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. Can only be used at levels 80-85. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9149-1" /> <!-- XP Buff 50% (3-hour) -->
<set name="material" val="LIQUID" />
<set name="shared_reuse_group" val="16" />
<set name="time" val="180" />
<cond msgId="1902">
<player levelRange="80;85" />
</cond>
</item>
<item id="17130" name="Freesia Bouquet (Event)" type="EtcItem">
<!-- Bouquet of freesias which implies innocent naivety. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. -->
<set name="icon" val="icon.etc_flower_bouquet_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9150-1" /> <!-- Freesia Bouquet (Event) -->
<set name="material" val="PAPER" />
</item>
<item id="17131" name="Baby's Breath Bouquet (Event)" type="EtcItem">
<!-- Bouquet of gypsophila, which symbolizes sorrow. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. -->
<set name="icon" val="icon.etc_flower_bouquet_i03" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9151-1" /> <!-- Baby's Breath Bouquet (Event) -->
<set name="material" val="PAPER" />
</item>
<item id="17132" name="Pink Lady (Event)" type="EtcItem">
<!-- Cocktail dedicated to the heroine of the play 'Pink Lady' in a celebration of its success, which was first performed on the stage in London in 1912. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can a -->
<set name="icon" val="icon.etc_fruit_cocktail_i02" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9152-1" /> <!-- Pink Lady (Event) -->
<set name="material" val="PAPER" />
</item>
<item id="17133" name="June Bug (Event)" type="EtcItem">
<!-- Reminiscent of a season when bees fly from flower to fragrant flower, this summer-green cocktail is fresh and fragrant. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager -->
<set name="icon" val="icon.etc_fruit_cocktail_i03" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9153-1" /> <!-- June Bug (Event) -->
<set name="material" val="PAPER" />
</item>
<item id="17134" name="Soft Cheesecake (Event)" type="EtcItem">
<!-- Gourmet cheesecake that is soft like a soufflé and delightfully sweet. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. -->
<set name="icon" val="icon.etc_herb_of_cheesecake" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9154-1" /> <!-- Soft Cheesecake (Event) -->
<set name="material" val="PAPER" />
</item>
<item id="17135" name="Freshly-Baked Baguette (Event)" type="EtcItem">
<!-- Freshly-baked baguette that is soft and delicious unlike its tough look. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager Freya in town. -->
<set name="icon" val="icon.etc_herb_of_baguette" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9155-1" /> <!-- Freshly-Baked Baguette (Event) -->
<set name="material" val="PAPER" />
</item>
<item id="17136" name="Sweet Cream Bun (Event)" type="EtcItem">
<!-- Cream bun that features sweet and soft custard cream made of egg yolk, instead of normal butter cream or whipped cream. If used against a chaotic character or a character whose name is purple, your name will turn purple. Can also be used on Event Manager -->
<set name="icon" val="icon.etc_herb_of_cream" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9156-1" /> <!-- Sweet Cream Bun (Event) -->
<set name="material" val="PAPER" />
</item>
<item id="17137" name="Valentine's Day Candy (Event)" type="EtcItem">
<!-- Cute looking candy perfect for a gift. If used against a chaotic character or a character whose name is purple, your name will turn purple. -->
<set name="icon" val="icon.etc_whiteday_candy_i00" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9157-1" /> <!-- Valentine's Day Candy (Event) -->
<set name="material" val="PAPER" />
</item>
<item id="17138" name="Freya's Gift" type="EtcItem">
<!-- Wrapped Pack containing Freya's heart. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9158-1" /> <!-- Freya's Gift -->
<set name="material" val="FISH" />
</item>
<item id="17139" name="Transformation Scroll: Anakim" type="EtcItem">
<!-- Scroll that changes your appearance into a that of Anakim for 30 min. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9159-1" /> <!-- Transformation Scroll: Anakim -->
<set name="material" val="PAPER" />
</item>
<item id="17140" name="Transformation Scroll: Zaken" type="EtcItem">
<!-- Scroll that changes your appearance into a that of Zaken for 30 min. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9160-1" /> <!-- Transformation Scroll: Zaken -->
<set name="material" val="PAPER" />
</item>
<item id="17141" name="Ribbon Hairband" additionalName="Promotion" type="Armor">
<!-- Large ribbon hair accessory. Females only. Takes up two hair accessory slots. -->
<set name="icon" val="BranchSys.icon.br_Ribbon_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<cond msgId="1518">
<player sex="1" />
</cond>
</item>
<item id="17142" name="Refined Wizard Hat" additionalName="Promotion" type="Armor">
<!-- Refined Wizard Hat. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_magician_cap2_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17143" name="Refined Jester Hat" additionalName="Promotion" type="Armor">
<!-- Refined Jester Hat. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_jester_cap_2_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17144" name="Refined Romantic Chapeau" additionalName="Promotion" type="Armor">
<!-- Refined Romantic Chapeau. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17145" name="Refined Dapper Cap" additionalName="Promotion" type="Armor">
<!-- Refined Dapper Cap. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_dandy_cap2_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17146" name="Refined Angel Ring" additionalName="Promotion" type="Armor">
<!-- Refined Angel Ring. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17147" name="Popped-Out Eye" additionalName="Promotion" type="Armor">
<!-- Popped-out eye shaped hat. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_beetle_eye_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17148" name="Bird Nest" additionalName="Promotion" type="Armor">
<!-- Bird nest shaped hair accessory. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_nest_hat_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17149" name="Varka Circlet" additionalName="Promotion" type="Armor">
<!-- Circlet that represents the Varka race. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_barka_karm_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17150" name="Ketra Circlet" additionalName="Promotion" type="Armor">
<!-- Circlet that represents the Ketra race. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_ketra_karm_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17151" name="Puffy Hat of Friendship" additionalName="Promotion" type="Armor">
<!-- Puffy hat created to commemorate your friendship with a friend. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_globefish_cap_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17152" name="Arrow-pierced Apple" additionalName="Promotion" type="Armor">
<!-- Arrow-pierced Apple. It can be worn on the head. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_arrow_apple_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17153" name="Fish Hat" additionalName="Promotion" type="Armor">
<!-- Interesting hair accessory that looks like a fish. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_fish_cap_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17154" name="Purple Viking Circlet" additionalName="Promotion" type="Armor">
<!-- Purple Viking Circlet. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_viking_circlet_violet_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17155" name="Golden Viking Circlet" additionalName="Promotion" type="Armor">
<!-- Golden Viking Circlet. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_viking_circlet_gold_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17156" name="White Sheep Hat" additionalName="Promotion" type="Armor">
<!-- Fun hair accessory in the shape of a white sheep. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_sheep_cap_white_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17157" name="Black Sheep Hat" additionalName="Promotion" type="Armor">
<!-- Black sheep shaped funny hair accessory. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_sheep_cap_black_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="17158" name="Vesper's Mighty Power" type="EtcItem">
<!-- P. Atk. + 15%, M. Atk. by 20%, and Speed by 10 for 10 min. -->
<set name="ex_immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="item_skill" val="9161-1" /> <!-- Vesper's Mighty Power -->
<set name="material" val="PAPER" />
</item>
<item id="17159" name="Vesper's Critical Damage" type="EtcItem">
<!-- Increases P. Critical Rate by 15, M. Critical Rate by 2, and Speed by 10 for 10 min. Has a chance of recovering 5% of the standard melee damage inflicted on the enemy as HP. -->
<set name="ex_immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="item_skill" val="9162-1" /> <!-- Vesper's Critical Damage -->
<set name="material" val="PAPER" />
</item>
<item id="17160" name="Invincible Vesper" type="EtcItem">
<!-- Increases Max. Atk. Spd. by 20%, Casting Spd. by 20%, and Speed by 20 for 10 min. -->
<set name="ex_immediate_effect" val="true" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="item_skill" val="9163-1" /> <!-- Invincible Vesper -->
<set name="material" val="PAPER" />
</item>
<item id="17161" name="April Fools' Day Special Gift (Event)" type="EtcItem">
<!-- The luckiest person will be given a special fortune box on April Fool's Day. What will be inside? -->
<set name="icon" val="icon.etc_pi_gift_box_i01" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9164-1" /> <!-- April Fools' Day Special Gift (Event) -->
<set name="material" val="FISH" />
</item>
<item id="17162" name="Golem Shard Piece" type="EtcItem">
<!-- Shards obtained by hunting golems. Collect these and bring them to Yasheni. -->
<set name="icon" val="icon.etc_coal_i00" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="CRYSTAL" />
</item>
<item id="17163" name="Event - Leaf of Appreciation" type="EtcItem">
<!-- When used, can feel yourself becoming stronger by the Leaf of Appreciation for 1 hour. -->
<set name="icon" val="icon.etc_leaf_green_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="for_npc" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9165-1" /> <!-- Leaf of Appreciation -->
<set name="material" val="LIQUID" />
<set name="reuse_delay" val="3000" />
</item>
<item id="17164" name="Event - Leaf of Appreciation Pack" type="EtcItem">
<!-- Event - a wrapped pack containing three Leaf of Appreciation. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="capsuled_items" val="17163,3,3,100" /> <!-- Event - Leaf of Appreciation -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="17165" name="Event - Vitality Replenishing Potion (30-minute) Pack" type="EtcItem">
<!-- Event - a wrapped pack containing five Vitality Recovering Potion 30 min. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="capsuled_items" val="14744,5,5,100" /> <!-- Event - Vitality Replenishing Potion (30-minute) -->
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="material" val="FISH" />
</item>
<item id="17166" name="Vesper Noble Enhancement Stone 10-unit Pack" type="EtcItem">
<!-- Wrapped Pack containing 10 Vesper Noble Enhancement Stones -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="capsuled_items" val="14052,10,10,100" /> <!-- Vesper Noble Enhancement Stone -->
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="17167" name="Scroll: Enchant Weapon Pack (S-grade)" type="EtcItem">
<!-- Scroll: Enchant Weapon - a wrapped pack containing S-grade. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="capsuled_items" val="959,1,1,100" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="17168" name="Lesser Giant's Codex - Mastery Pack" type="EtcItem">
<!-- Lesser Giant's Codex - a wrapped pack containing Mastery. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="capsuled_items" val="9627,1,1,100" /> <!-- Lesser Giant's Codex - Mastery -->
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="PEEL" />
<set name="handler" val="ExtractableItems" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="17169" name="Olympiad Treasure Chest" type="EtcItem">
<!-- Olympiad Treasure Chest. -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="default_action" val="CAPSULE" />
<set name="handler" val="ItemSkills" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="item_skill" val="9177-1" /> <!-- Olympiad Reward Box -->
<set name="material" val="FISH" />
</item>
<item id="17170" name="Soccer Ball Afro Hair - White" type="Armor">
<!-- Afro hair that has been dyed like a white soccer ball. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_hair_i00" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
</item>
<item id="17171" name="Soccer Ball Afro Hair - Blue" type="Armor">
<!-- Afro hair that has been dyed like a blue soccer ball. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_hair_i01" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
</item>
<item id="17172" name="Soccer Ball Afro Hair - Red" type="Armor">
<!-- Afro hair that has been dyed like a red soccer ball. When equipped, you can receive the blessing of victory effect that raises Speed by 2%. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_hair_i02" />
<set name="bodypart" val="hairall" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
</item>
<item id="17173" name="Mark of Victory - Korea" type="Armor">
<!-- Mark that wishes for victory by the Korean team. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_face_deco_i00" />
<set name="bodypart" val="hair" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
</item>
<item id="17174" name="Mark of Cheers" type="Armor">
<!-- Mark containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_face_deco_i00" />
<set name="bodypart" val="hair" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="WOOD" />
</item>
<item id="17175" name="Balloon Stick of Cheers - Red" type="Weapon">
<!-- Balloon stick containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_stick_i00" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="1" />
<set name="weapon_type" val="SWORD" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1" />
<set stat="pAtk" val="1" />
</for>
</item>
<item id="17176" name="Balloon Stick of Cheers - Orange" type="Weapon">
<!-- Balloon stick containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_stick_i01" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="1" />
<set name="weapon_type" val="SWORD" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1" />
<set stat="pAtk" val="1" />
</for>
</item>
<item id="17177" name="Balloon Stick of Cheers - Yellow" type="Weapon">
<!-- Balloon stick containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_stick_i02" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="1" />
<set name="weapon_type" val="SWORD" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1" />
<set stat="pAtk" val="1" />
</for>
</item>
<item id="17178" name="Balloon Stick of Cheers - Green" type="Weapon">
<!-- Balloon stick containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_stick_i03" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="1" />
<set name="weapon_type" val="SWORD" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1" />
<set stat="pAtk" val="1" />
</for>
</item>
<item id="17179" name="Balloon Stick of Cheers - Blue" type="Weapon">
<!-- Balloon stick containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_stick_i04" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="1" />
<set name="weapon_type" val="SWORD" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1" />
<set stat="pAtk" val="1" />
</for>
</item>
<item id="17180" name="Balloon Stick of Cheers - Indigo Blue" type="Weapon">
<!-- Balloon stick containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_stick_i05" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="1" />
<set name="weapon_type" val="SWORD" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1" />
<set stat="pAtk" val="1" />
</for>
</item>
<item id="17181" name="Balloon Stick of Cheers - Purple" type="Weapon">
<!-- Balloon stick containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_stick_i06" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="1" />
<set name="weapon_type" val="SWORD" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1" />
<set stat="pAtk" val="1" />
</for>
</item>
<item id="17182" name="Balloon Stick of Cheers - Black" type="Weapon">
<!-- Balloon stick containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_stick_i07" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="1" />
<set name="weapon_type" val="SWORD" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1" />
<set stat="pAtk" val="1" />
</for>
</item>
<item id="17183" name="Balloon Stick of Cheers - White" type="Weapon">
<!-- Balloon stick containing cheering heart. -->
<set name="icon" val="BranchSys2.icon.br_worldcup_stick_i08" />
<set name="bodypart" val="rhand" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="BLOOD_STEEL" />
<set name="random_damage" val="1" />
<set name="weapon_type" val="SWORD" />
<for>
<add stat="critRate" val="8" />
<set stat="pAtkSpd" val="379" />
<set stat="mAtk" val="1" />
<set stat="pAtk" val="1" />
</for>
</item>
<item id="17184" name="Scroll: 5,000 SP" type="EtcItem">
<!-- Scroll that replenishes 5,000 SP. Does not increase SP when used in a chaotic state. -->
<set name="icon" val="icon.etc_sp_scroll3_i00" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9174-1" /> <!-- Scroll: 5,000 SP -->
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="17185" name="Scroll: 10,000 SP" type="EtcItem">
<!-- Scroll that replenishes 10,000 SP. Does not increase SP when used in a chaotic state. -->
<set name="icon" val="icon.etc_sp_scroll3_i00" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="9175-1" /> <!-- Scroll: 10,000 SP -->
<set name="material" val="PAPER" />
<set name="weight" val="30" />
</item>
<item id="17186" name="Olympic Athlete's Ring" additionalName="3-day" type="Armor">
<!-- Olympic Athlete's Ring. 3-day. MP+ 21; Hold Resistance + 30%; a chance of Hold attack + 30%; increases Accuracy and P. Critical Damage. Only one effect is applied even when two identical rings are worn. -->
<set name="icon" val="icon.accessory_ring_of_hero_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="4320" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="48" order="0" />
</for>
</item>
<item id="17187" name="Olympic Athlete's Necklace" additionalName="3-day" type="Armor">
<!-- Olympic Athlete's Necklace. 3-day. MP+ 42, Sleep/Paralysis/Stun Resistance increases by 15%. Sleep/Paralysis/Stun Atk. Rate increases by 15%. Decreased skill cooldown and damage shield effects. -->
<set name="icon" val="icon.accessory_necklace_of_hero_i00" />
<set name="bodypart" val="neck" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="4320" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="42" />
<add stat="mDef" val="95" order="0" />
</for>
</item>
<item id="17188" name="Olympic Athlete's Earring" additionalName="3-day" type="Armor">
<!-- Olympic Athlete's Earring. 3-day. MP + 31, Stun/Mental Attack Resistance + 20%, Stun/Mental Atk. Rate + 20% and Vampiric Rage. When equipped with two identical earrings, the effect of only one earring will be applied. -->
<set name="icon" val="icon.accessory_earring_of_hero_i00" />
<set name="bodypart" val="rear;lear" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="4320" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="31" />
<add stat="mDef" val="71" order="0" />
</for>
</item>
<item id="17189" name="Olympic Athlete's Ring" additionalName="7-day" type="Armor">
<!-- Olympic Athlete's Ring. 7-day. MP+ 21; Hold Resistance + 30%; a chance of Hold attack + 30%; increases Accuracy and P. Critical Damage. Only one effect is applied even when two identical rings are worn. -->
<set name="icon" val="icon.accessory_ring_of_hero_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="10080" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="48" order="0" />
</for>
</item>
<item id="17190" name="Olympic Athlete's Necklace" additionalName="7-day" type="Armor">
<!-- Olympic Athlete's Necklace. 7-day. MP+ 42, Sleep/Paralysis/Stun Resistance increases by 15%. Sleep/Paralysis/Stun Atk. Rate increases by 15%. Decreased skill cooldown and damage shield effects. -->
<set name="icon" val="icon.accessory_necklace_of_hero_i00" />
<set name="bodypart" val="neck" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="10080" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="42" />
<add stat="mDef" val="95" order="0" />
</for>
</item>
<item id="17191" name="Olympic Athlete's Earring" additionalName="7-day" type="Armor">
<!-- Olympic Athlete's Earring. 7-day. MP + 31, Stun/Mental Attack Resistance + 20%, Stun/Mental Atk. Rate + 20% and Vampiric Rage. When equipped with two identical earrings, the effect of only one earring will be applied. -->
<set name="icon" val="icon.accessory_earring_of_hero_i00" />
<set name="bodypart" val="rear;lear" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="10080" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="31" />
<add stat="mDef" val="71" order="0" />
</for>
</item>
<item id="17192" name="Olympic Athlete's Ring" additionalName="10-day" type="Armor">
<!-- Olympic Athlete's Ring. 10-day. MP+ 21; Hold Resistance + 30%; a chance of Hold attack + 30%; increases Accuracy and P. Critical Damage. Only one effect is applied even when two identical rings are worn. -->
<set name="icon" val="icon.accessory_ring_of_hero_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="14400" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="48" order="0" />
</for>
</item>
<item id="17193" name="Olympic Athlete's Necklace" additionalName="10-day" type="Armor">
<!-- Olympic Athlete's Necklace. 10-day. MP+ 42, Sleep/Paralysis/Stun Resistance increases by 15%. Sleep/Paralysis/Stun Atk. Rate increases by 15%. Decreased skill cooldown and damage shield effects. -->
<set name="icon" val="icon.accessory_necklace_of_hero_i00" />
<set name="bodypart" val="neck" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="14400" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="42" />
<add stat="mDef" val="95" order="0" />
</for>
</item>
<item id="17194" name="Olympic Athlete's Earring" additionalName="10-day" type="Armor">
<!-- Olympic Athlete's Earring. 10-day. MP + 31, Stun/Mental Attack Resistance + 20%, Stun/Mental Atk. Rate + 20% and Vampiric Rage. When equipped with two identical earrings, the effect of only one earring will be applied. -->
<set name="icon" val="icon.accessory_earring_of_hero_i00" />
<set name="bodypart" val="rear;lear" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="14400" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="31" />
<add stat="mDef" val="71" order="0" />
</for>
</item>
<item id="17195" name="Olympic Athlete's Ring" additionalName="30-day" type="Armor">
<!-- Olympic Athlete's Ring. 30-day. MP+ 21; Hold Resistance + 30%; a chance of Hold attack + 30%; increases Accuracy and P. Critical Damage. Only one effect is applied even when two identical rings are worn. -->
<set name="icon" val="icon.accessory_ring_of_hero_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="43200" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="48" order="0" />
</for>
</item>
<item id="17196" name="Olympic Athlete's Necklace" additionalName="30-day" type="Armor">
<!-- Olympic Athlete's Necklace. 30-day. MP+ 42, Sleep/Paralysis/Stun Resistance increases by 15%. Sleep/Paralysis/Stun Atk. Rate increases by 15%. Decreased skill cooldown and damage shield effects. -->
<set name="icon" val="icon.accessory_necklace_of_hero_i00" />
<set name="bodypart" val="neck" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="time" val="43200" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="42" />
<add stat="mDef" val="95" order="0" />
</for>
</item>
<item id="17197" name="Olympic Athlete's Earring" additionalName="30-day" type="Armor">
<!-- Olympic Athlete's Earring. 30-day. MP + 31, Stun/Mental Attack Resistance + 20%, Stun/Mental Atk. Rate + 20% and Vampiric Rage. When equipped with two identical earrings, the effect of only one earring will be applied. -->
<set name="icon" val="icon.accessory_earring_of_hero_i00" />
<set name="bodypart" val="rear;lear" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="time" val="43200" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="31" />
<add stat="mDef" val="71" order="0" />
</for>
</item>
<item id="17198" name="Olympic Athlete's Ring" type="Armor">
<!-- Olympic Athlete's Ring. MP+ 21; Hold Resistance + 30%; a chance of Hold attack + 30%; increases Accuracy and P. Critical Damage. Only one effect is applied even when two identical rings are worn. -->
<set name="icon" val="icon.accessory_ring_of_hero_i00" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<for>
<add stat="mDef" val="48" order="0" />
</for>
</item>
<item id="17199" name="Olympic Athlete's Necklace" type="Armor">
<!-- Olympic Athlete's Necklace. MP+ 42, Sleep/Paralysis/Stun Resistance increases by 15%. Sleep/Paralysis/Stun Atk. Rate increases by 15%. Decreased skill cooldown and damage shield effects. -->
<set name="icon" val="icon.accessory_necklace_of_hero_i00" />
<set name="bodypart" val="neck" />
<set name="default_action" val="EQUIP" />
<set name="is_auctionable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="false" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<for>
<add stat="maxMp" val="42" />
<add stat="mDef" val="95" order="0" />
</for>
</item>
</list>