l2j_mobius/L2J_Mobius_8.0_Homunculus/dist/game/data/AppearanceStones.xml
2020-10-24 23:52:00 +00:00

4348 lines
275 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/AppearanceStones.xsd">
<!-- Weapon Appearance Scrolls -->
<!-- Normal -->
<appearance_stone id="36574" targetType="WEAPON" type="NORMAL"> <!-- Scroll: Modify Weapon (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="36575" targetType="WEAPON" type="NORMAL"> <!-- Scroll: Modify Weapon (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="36576" targetType="WEAPON" type="NORMAL" grade="A" /> <!-- Scroll: Modify Weapon (A-grade) -->
<appearance_stone id="36577" targetType="WEAPON" type="NORMAL" grade="B" /> <!-- Scroll: Modify Weapon (B-grade) -->
<appearance_stone id="36578" targetType="WEAPON" type="NORMAL" grade="C" /> <!-- Scroll: Modify Weapon (C-grade) -->
<appearance_stone id="36579" targetType="WEAPON" type="NORMAL" grade="D" /> <!-- Scroll: Modify Weapon (D-grade) -->
<!-- 15-day -->
<appearance_stone id="36606" targetType="WEAPON" type="NORMAL" lifeTime="15days"> <!-- Scroll: Modify Weapon (R-grade) - 15-day -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="36607" targetType="WEAPON" type="NORMAL" lifeTime="15days"> <!-- Scroll: Modify Weapon (S-grade) - 15-day -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="36608" targetType="WEAPON" type="NORMAL" grade="A" lifeTime="15days" /> <!-- Scroll: Modify Weapon (A-grade) - 15-day -->
<appearance_stone id="36609" targetType="WEAPON" type="NORMAL" grade="B" lifeTime="15days" /> <!-- Scroll: Modify Weapon (B-grade) - 15-day -->
<appearance_stone id="36610" targetType="WEAPON" type="NORMAL" grade="C" lifeTime="15days" /> <!-- Scroll: Modify Weapon (C-grade) - 15-day -->
<appearance_stone id="36611" targetType="WEAPON" type="NORMAL" grade="D" lifeTime="15days" /> <!-- Scroll: Modify Weapon (D-grade) - 15-day -->
<!-- Blessed -->
<appearance_stone id="36580" targetType="WEAPON" type="BLESSED"> <!-- Blessed Scroll: Modify Weapon (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="36581" targetType="WEAPON" type="BLESSED"> <!-- Blessed Scroll: Modify Weapon (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="36582" targetType="WEAPON" type="BLESSED" grade="A" /> <!-- Blessed Scroll: Modify Weapon (A-grade) -->
<appearance_stone id="36583" targetType="WEAPON" type="BLESSED" grade="B" /> <!-- Blessed Scroll: Modify Weapon (B-grade) -->
<appearance_stone id="36584" targetType="WEAPON" type="BLESSED" grade="C" /> <!-- Blessed Scroll: Modify Weapon (C-grade) -->
<appearance_stone id="36585" targetType="WEAPON" type="BLESSED" grade="D" /> <!-- Blessed Scroll: Modify Weapon (D-grade) -->
<!-- 7-day -->
<appearance_stone id="36612" targetType="WEAPON" type="BLESSED" lifeTime="7days"> <!-- Blessed Scroll: Modify Weapon (R-grade) - 7-day -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="36613" targetType="WEAPON" type="BLESSED" lifeTime="7days"> <!-- Blessed Scroll: Modify Weapon (S-grade) - 7-day -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="36614" targetType="WEAPON" type="BLESSED" grade="A" lifeTime="7days" /> <!-- Blessed Scroll: Modify Weapon (A-grade) - 7-day -->
<appearance_stone id="36615" targetType="WEAPON" type="BLESSED" grade="B" lifeTime="7days" /> <!-- Blessed Scroll: Modify Weapon (B-grade) - 7-day -->
<appearance_stone id="36616" targetType="WEAPON" type="BLESSED" grade="C" lifeTime="7days" /> <!-- Blessed Scroll: Modify Weapon (C-grade) - 7-day -->
<appearance_stone id="36617" targetType="WEAPON" type="BLESSED" grade="D" lifeTime="7days" /> <!-- Blessed Scroll: Modify Weapon (D-grade) - 7-day -->
<!-- 30-day -->
<appearance_stone id="37379" targetType="WEAPON" type="BLESSED" lifeTime="30days"> <!-- Blessed Scroll: Modify Weapon (R-grade) - 30-day -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="37380" targetType="WEAPON" type="BLESSED" lifeTime="30days"> <!-- Blessed Scroll: Modify Weapon (S-grade) - 30-day -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="37381" targetType="WEAPON" type="BLESSED" grade="A" lifeTime="30days" /> <!-- Blessed Scroll: Modify Weapon (A-grade) - 30-day -->
<appearance_stone id="37382" targetType="WEAPON" type="BLESSED" grade="B" lifeTime="30days" /> <!-- Blessed Scroll: Modify Weapon (B-grade) - 30-day -->
<appearance_stone id="37383" targetType="WEAPON" type="BLESSED" grade="C" lifeTime="30days" /> <!-- Blessed Scroll: Modify Weapon (C-grade) - 30-day -->
<appearance_stone id="37384" targetType="WEAPON" type="BLESSED" grade="D" lifeTime="30days" /> <!-- Blessed Scroll: Modify Weapon (D-grade) - 30-day -->
<!-- Armor Appearance Scrolls -->
<!-- Normal -->
<appearance_stone id="36586" targetType="ARMOR" type="NORMAL" cost="125000"> <!-- Scroll: Modify Armor (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="36587" targetType="ARMOR" type="NORMAL" cost="125000"> <!-- Scroll: Modify Armor (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="36588" targetType="ARMOR" type="NORMAL" grade="A" cost="125000" /> <!-- Scroll: Modify Armor (A-grade) -->
<appearance_stone id="36589" targetType="ARMOR" type="NORMAL" grade="B" cost="125000" /> <!-- Scroll: Modify Armor (B-grade) -->
<appearance_stone id="36590" targetType="ARMOR" type="NORMAL" grade="C" cost="125000" /> <!-- Scroll: Modify Armor (C-grade) -->
<appearance_stone id="36591" targetType="ARMOR" type="NORMAL" grade="D" cost="125000" /> <!-- Scroll: Modify Armor (D-grade) -->
<!-- 15-day -->
<appearance_stone id="36618" targetType="ARMOR" type="NORMAL" cost="125000" lifeTime="15days"> <!-- Scroll: Modify Armor (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="36619" targetType="ARMOR" type="NORMAL" cost="125000" lifeTime="15days"> <!-- Scroll: Modify Armor (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="36620" targetType="ARMOR" type="NORMAL" grade="A" cost="125000" lifeTime="15days" /> <!-- Scroll: Modify Armor (A-grade) -->
<appearance_stone id="36621" targetType="ARMOR" type="NORMAL" grade="B" cost="125000" lifeTime="15days" /> <!-- Scroll: Modify Armor (B-grade) -->
<appearance_stone id="36622" targetType="ARMOR" type="NORMAL" grade="C" cost="125000" lifeTime="15days" /> <!-- Scroll: Modify Armor (C-grade) -->
<appearance_stone id="36623" targetType="ARMOR" type="NORMAL" grade="D" cost="125000" lifeTime="15days" /> <!-- Scroll: Modify Armor (D-grade) -->
<!-- Blessed -->
<appearance_stone id="36592" targetType="ARMOR" type="BLESSED"> <!-- Blessed Scroll: Modify Armor (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="36593" targetType="ARMOR" type="BLESSED"> <!-- Blessed Scroll: Modify Armor (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="36594" targetType="ARMOR" type="BLESSED" grade="A" /> <!-- Blessed Scroll: Modify Armor (A-grade) -->
<appearance_stone id="36595" targetType="ARMOR" type="BLESSED" grade="B" /> <!-- Blessed Scroll: Modify Armor (B-grade) -->
<appearance_stone id="36596" targetType="ARMOR" type="BLESSED" grade="C" /> <!-- Blessed Scroll: Modify Armor (C-grade) -->
<appearance_stone id="36597" targetType="ARMOR" type="BLESSED" grade="D" /> <!-- Blessed Scroll: Modify Armor (D-grade) -->
<!-- 7-day -->
<appearance_stone id="36624" targetType="ARMOR" type="BLESSED" lifeTime="7days"> <!-- Blessed Scroll: Modify Armor (R-grade) - 7-day -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="36625" targetType="ARMOR" type="BLESSED" lifeTime="7days"> <!-- Blessed Scroll: Modify Armor (S-grade) - 7-day -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="36626" targetType="ARMOR" type="BLESSED" grade="A" lifeTime="7days" /> <!-- Blessed Scroll: Modify Armor (A-grade) - 7-day -->
<appearance_stone id="36627" targetType="ARMOR" type="BLESSED" grade="B" lifeTime="7days" /> <!-- Blessed Scroll: Modify Armor (B-grade) - 7-day -->
<appearance_stone id="36628" targetType="ARMOR" type="BLESSED" grade="C" lifeTime="7days" /> <!-- Blessed Scroll: Modify Armor (C-grade) - 7-day -->
<appearance_stone id="36629" targetType="ARMOR" type="BLESSED" grade="D" lifeTime="7days" /> <!-- Blessed Scroll: Modify Armor (D-grade) - 7-day -->
<!-- 30-day -->
<appearance_stone id="37385" targetType="ARMOR" type="BLESSED" lifeTime="30days"> <!-- Blessed Scroll: Modify Armor (R-grade) - 30-day -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="37386" targetType="ARMOR" type="BLESSED" lifeTime="30days"> <!-- Blessed Scroll: Modify Armor (S-grade) - 30-day -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="37387" targetType="ARMOR" type="BLESSED" grade="A" lifeTime="30days" /> <!-- Blessed Scroll: Modify Armor (A-grade) - 30-day -->
<appearance_stone id="37388" targetType="ARMOR" type="BLESSED" grade="B" lifeTime="30days" /> <!-- Blessed Scroll: Modify Armor (B-grade) - 30-day -->
<appearance_stone id="37389" targetType="ARMOR" type="BLESSED" grade="C" lifeTime="30days" /> <!-- Blessed Scroll: Modify Armor (C-grade) - 30-day -->
<appearance_stone id="37390" targetType="ARMOR" type="BLESSED" grade="D" lifeTime="30days" /> <!-- Blessed Scroll: Modify Armor (D-grade) - 30-day -->
<!-- Normal -->
<appearance_stone id="22402" targetType="WEAPON" type="NORMAL" cost="800000"> <!-- Weapon Appearance Stone (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="22403" targetType="WEAPON" type="NORMAL" cost="800000"> <!-- Weapon Appearance Stone (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="22404" targetType="WEAPON" type="NORMAL" grade="A" cost="800000" /> <!-- Weapon Appearance Stone (A-grade) -->
<appearance_stone id="22405" targetType="WEAPON" type="NORMAL" grade="B" cost="800000" /> <!-- Weapon Appearance Stone (B-grade) -->
<appearance_stone id="22406" targetType="WEAPON" type="NORMAL" grade="C" cost="800000" /> <!-- Weapon Appearance Stone (C-grade) -->
<appearance_stone id="22407" targetType="WEAPON" type="NORMAL" grade="D" cost="800000" /> <!-- Weapon Appearance Stone (D-grade) -->
<!-- Blessed -->
<appearance_stone id="22408" targetType="WEAPON" type="BLESSED"> <!-- Blessed Weapon Appearance Stone (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="22409" targetType="WEAPON" type="BLESSED"> <!-- Blessed Weapon Appearance Stone (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="22410" targetType="WEAPON" type="BLESSED" grade="A" /> <!-- Blessed Weapon Appearance Stone (A-grade) -->
<appearance_stone id="22411" targetType="WEAPON" type="BLESSED" grade="B" /> <!-- Blessed Weapon Appearance Stone (B-grade) -->
<appearance_stone id="22412" targetType="WEAPON" type="BLESSED" grade="C" /> <!-- Blessed Weapon Appearance Stone (C-grade) -->
<appearance_stone id="22413" targetType="WEAPON" type="BLESSED" grade="D" /> <!-- Blessed Weapon Appearance Stone (D-grade) -->
<!-- Restore -->
<appearance_stone id="22414" targetType="WEAPON" type="RESTORE"> <!-- Weapon Restoration Stone (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="22415" targetType="WEAPON" type="RESTORE"> <!-- Weapon Restoration Stone (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="22416" targetType="WEAPON" type="RESTORE" grade="A" /> <!-- Weapon Restoration Stone (A-grade) -->
<appearance_stone id="22417" targetType="WEAPON" type="RESTORE" grade="B" /> <!-- Weapon Restoration Stone (B-grade) -->
<appearance_stone id="22418" targetType="WEAPON" type="RESTORE" grade="C" /> <!-- Weapon Restoration Stone (C-grade) -->
<appearance_stone id="22419" targetType="WEAPON" type="RESTORE" grade="D" /> <!-- Weapon Restoration Stone (D-grade) -->
<!-- Fixed -->
<appearance_stone id="22666" targetType="WEAPON" type="FIXED" visualId="22650" weaponType="SWORD" /> <!-- Emerald Weapon Appearance Stone: Sword -->
<appearance_stone id="22727" targetType="WEAPON" type="FIXED" visualId="22711" weaponType="SWORD" /> <!-- Japanese Sword Appearance Stone -->
<appearance_stone id="36648" targetType="WEAPON" type="FIXED" visualId="22361" weaponType="SWORD" /> <!-- Emerald One-Handed Sword Appearance Stone -->
<appearance_stone id="23929" targetType="WEAPON" type="FIXED" visualId="23913" weaponType="SWORD" lifeTime="7days" /> <!-- Tears One-Handed Sword Appearance Stone (7 days ) -->
<appearance_stone id="37833" targetType="WEAPON" type="FIXED" visualId="37689" weaponType="SWORD" lifeTime="15days" /> <!-- Valentine Appearance Stone: One-handed Sword (15 days ) -->
<appearance_stone id="37849" targetType="WEAPON" type="FIXED" visualId="37689" weaponType="SWORD" lifeTime="30days" /> <!-- Valentine Appearance Stone: One-handed Sword (30 days ) -->
<appearance_stone id="37908" targetType="WEAPON" type="FIXED" visualId="37945" weaponType="SWORD" /> <!-- Chrono Cithara Appearance Stone: One-handed Sword //TODO: Needs verification -->
<appearance_stone id="37920" targetType="WEAPON" type="FIXED" visualId="37945" weaponType="SWORD" lifeTime="15days" /> <!-- Chrono Cithara Appearance Stone: One-handed Sword (15 days ) //TODO: Needs verification -->
<appearance_stone id="37919" targetType="WEAPON" type="FIXED" visualId="10167" weaponType="SWORD" lifeTime="15days" /> <!-- Pig Lollipop Appearance Stone: One-handed Sword (15 days ) -->
<appearance_stone id="38189" targetType="WEAPON" type="FIXED" visualId="38211" weaponType="SWORD" lifeTime="30days" /> <!-- Blue Mackerel Appearance Stone: One-handed Sword (30 days ) -->
<appearance_stone id="38200" targetType="WEAPON" type="FIXED" visualId="38211" weaponType="SWORD" /> <!-- Blue Mackerel Appearance Stone: One-handed Sword -->
<appearance_stone id="37840" targetType="WEAPON" type="FIXED" visualId="37696" weaponType="SWORD" magicType="MAGICAL" lifeTime="15days" /> <!-- Valentine Appearance Stone: One-handed Magic Sword (15 days ) -->
<appearance_stone id="37856" targetType="WEAPON" type="FIXED" visualId="37696" weaponType="SWORD" magicType="MAGICAL" lifeTime="30days" /> <!-- Valentine Appearance Stone: One-handed Magic Sword (30 days ) -->
<appearance_stone id="22668" targetType="WEAPON" type="FIXED" visualId="22652" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Sword -->
<appearance_stone id="22729" targetType="WEAPON" type="FIXED" visualId="22713" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Japanese Long Sword Appearance Stone -->
<appearance_stone id="23931" targetType="WEAPON" type="FIXED" visualId="23915" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Tears Two-handed Sword Appearance Stone -->
<appearance_stone id="37418" targetType="WEAPON" type="FIXED" visualId="22652" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Sword -->
<appearance_stone id="36650" targetType="WEAPON" type="FIXED" visualId="22652" weaponType="SWORD" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Sword ( 7 days ) -->
<appearance_stone id="37402" targetType="WEAPON" type="FIXED" visualId="22652" weaponType="SWORD" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Sword ( 15 days ) -->
<appearance_stone id="37834" targetType="WEAPON" type="FIXED" visualId="37690" weaponType="SWORD" handType="TWO_HANDED" lifeTime="15days" /> <!-- Valentine Appearance Stone: Two-handed Sword ( 15 days ) -->
<appearance_stone id="37850" targetType="WEAPON" type="FIXED" visualId="37690" weaponType="SWORD" handType="TWO_HANDED" lifeTime="30days" /> <!-- Valentine Appearance Stone: Two-handed Sword ( 30 days ) -->
<appearance_stone id="38191" targetType="WEAPON" type="FIXED" visualId="38213" weaponType="SWORD" handType="TWO_HANDED" lifeTime="30days" /> <!-- Shark Appearance Stone: Two-handed Sword ( 30 days ) -->
<appearance_stone id="37674" targetType="WEAPON" type="FIXED" visualId="37683" weaponType="SWORD" handType="TWO_HANDED" lifeTime="30days" /> <!-- Scroll: Modify Demonic Sword Zariche ( 30 days ) -->
<appearance_stone id="38202" targetType="WEAPON" type="FIXED" visualId="38213" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Shark Appearance Stone: Two-handed Sword -->
<appearance_stone id="22667" targetType="WEAPON" type="FIXED" visualId="22651" weaponType="DAGGER" /> <!-- Emerald Weapon Appearance Stone: Dagger -->
<appearance_stone id="22728" targetType="WEAPON" type="FIXED" visualId="22712" weaponType="DAGGER" /> <!-- Japanese Dagger Appearance Stone -->
<appearance_stone id="23215" targetType="WEAPON" type="FIXED" visualId="22821" weaponType="DAGGER" /> <!-- Steregos' Dagger Appearance Stone -->
<appearance_stone id="23930" targetType="WEAPON" type="FIXED" visualId="23914" weaponType="DAGGER" /> <!-- Tears Dagger Appearance Stone -->
<appearance_stone id="37417" targetType="WEAPON" type="FIXED" visualId="36633" weaponType="DAGGER" /> <!-- Emerald Weapon Appearance Stone: Dagger -->
<appearance_stone id="36649" targetType="WEAPON" type="FIXED" visualId="36633" weaponType="DAGGER" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Dagger ( 7 days ) -->
<appearance_stone id="37401" targetType="WEAPON" type="FIXED" visualId="36633" weaponType="DAGGER" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Dagger ( 15 days ) -->
<appearance_stone id="37075" targetType="WEAPON" type="FIXED" visualId="37055" weaponType="DAGGER" /> <!-- Monster Weapon Appearance Stone: Drakos' Dagger -->
<appearance_stone id="37832" targetType="WEAPON" type="FIXED" visualId="37688" weaponType="DAGGER" lifeTime="15days" /> <!-- Valentine Appearance Stone: Dagger ( 15 days ) -->
<appearance_stone id="37848" targetType="WEAPON" type="FIXED" visualId="37688" weaponType="DAGGER" lifeTime="30days" /> <!-- Valentine Appearance Stone: Dagger ( 30 days ) -->
<appearance_stone id="37913" targetType="WEAPON" type="FIXED" visualId="37916" weaponType="DAGGER" /> <!-- Pumpkin Dagger Appearance Stone: Dagger -->
<appearance_stone id="38176" targetType="WEAPON" type="FIXED" visualId="14296" weaponType="DAGGER" /> <!-- Crystal Dagger Appearance Stone -->
<appearance_stone id="38190" targetType="WEAPON" type="FIXED" visualId="14296" weaponType="DAGGER" lifeTime="30days" /> <!-- Trumpetfish Appearance Stone: Dagger ( 30 days ) -->
<appearance_stone id="38201" targetType="WEAPON" type="FIXED" visualId="38212" weaponType="DAGGER" /> <!-- Trumpetfish Appearance Stone: Dagger -->
<appearance_stone id="22677" targetType="WEAPON" type="FIXED" visualId="22362" weaponType="DUAL" /> <!-- Emerald Weapon Appearance Stone: Dualsword -->
<appearance_stone id="36659" targetType="WEAPON" type="FIXED" visualId="22362" weaponType="DUAL" lifeTime="7days" /> <!-- Emerald Dualsword Appearance Stone ( 7 days ) -->
<appearance_stone id="37411" targetType="WEAPON" type="FIXED" visualId="22362" weaponType="DUAL" lifeTime="15days" /> <!-- Emerald Dualsword Appearance Stone ( 15 days ) -->
<appearance_stone id="22738" targetType="WEAPON" type="FIXED" visualId="22722" weaponType="DUAL" /> <!-- Japanese Dualsword Appearance Stone -->
<appearance_stone id="23940" targetType="WEAPON" type="FIXED" visualId="23924" weaponType="DUAL" /> <!-- Tears Dualsword Appearance Stone -->
<appearance_stone id="37070" targetType="WEAPON" type="FIXED" visualId="37050" weaponType="DUAL" /> <!-- Monster Weapon Appearance Stone: Tegaffe's Dualsword -->
<appearance_stone id="37843" targetType="WEAPON" type="FIXED" visualId="37699" weaponType="DUAL" lifeTime="15days" /> <!-- Valentine Appearance Stone: Dualsword ( 15 days ) -->
<appearance_stone id="37859" targetType="WEAPON" type="FIXED" visualId="37699" weaponType="DUAL" lifeTime="30days" /> <!-- Valentine Appearance Stone: Dualsword ( 30 days ) -->
<appearance_stone id="37924" targetType="WEAPON" type="FIXED" visualId="37949" weaponType="DUAL" lifeTime="15days" /> <!-- Chrono Maracas Appearance Stone: Dualsword ( 15 days ) //TODO: Needs verification -->
<appearance_stone id="37912" targetType="WEAPON" type="FIXED" visualId="37949" weaponType="DUAL" /> <!-- Chrono Maracas Appearance Stone: Dualsword //TODO: Needs verification -->
<appearance_stone id="38199" targetType="WEAPON" type="FIXED" visualId="38221" weaponType="DUAL" lifeTime="30days" /> <!-- Blue Mackerel Appearance Stone: Dualsword ( 30 days ) -->
<appearance_stone id="37675" targetType="WEAPON" type="FIXED" visualId="37684" weaponType="DUAL" lifeTime="30days" /> <!-- Scroll: Modify Blood Sword Akamanah ( 30 days ) -->
<appearance_stone id="38210" targetType="WEAPON" type="FIXED" visualId="38221" weaponType="DUAL" /> <!-- Blue Mackerel Appearance Stone: Dualsword -->
<appearance_stone id="22669" targetType="WEAPON" type="FIXED" visualId="22653" weaponType="DUALFIST" /> <!-- Emerald Weapon Appearance Stone: Fist Weapon -->
<appearance_stone id="22730" targetType="WEAPON" type="FIXED" visualId="22714" weaponType="DUALFIST" /> <!-- Japanese Fist Weapon Appearance Stone -->
<appearance_stone id="23932" targetType="WEAPON" type="FIXED" visualId="23916" weaponType="DUALFIST" lifeTime="7days" /> <!-- Tears Fist Weapon Appearance Stone ( 7 days ) -->
<appearance_stone id="37419" targetType="WEAPON" type="FIXED" visualId="22653" weaponType="DUALFIST" /> <!-- Emerald Weapon Appearance Stone: Fist Weapon -->
<appearance_stone id="36651" targetType="WEAPON" type="FIXED" visualId="22653" weaponType="DUALFIST" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Fist Weapon ( 7 days ) -->
<appearance_stone id="37403" targetType="WEAPON" type="FIXED" visualId="22653" weaponType="DUALFIST" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Fist Weapon ( 15 days ) -->
<appearance_stone id="37836" targetType="WEAPON" type="FIXED" visualId="37692" weaponType="DUALFIST" lifeTime="15days" /> <!-- Valentine Appearance Stone: Fist Weapon ( 15 days ) -->
<appearance_stone id="37852" targetType="WEAPON" type="FIXED" visualId="37692" weaponType="DUALFIST" lifeTime="30days" /> <!-- Valentine Appearance Stone: Fist Weapon ( 30 days ) -->
<appearance_stone id="37909" targetType="WEAPON" type="FIXED" visualId="37946" weaponType="DUALFIST" /> <!-- Chrono Unitus Appearance Stone: Fist Weapon //TODO: Needs verification -->
<appearance_stone id="37921" targetType="WEAPON" type="FIXED" visualId="37946" weaponType="DUALFIST" lifeTime="15days" /> <!-- Chrono Unitus Appearance Stone: Fist Weapon ( 15 days ) //TODO: Needs verification -->
<appearance_stone id="38194" targetType="WEAPON" type="FIXED" visualId="38216" weaponType="DUALFIST" lifeTime="30days" /> <!-- Lobster Appearance Stone: Fist Weapon ( 30 days ) -->
<appearance_stone id="38205" targetType="WEAPON" type="FIXED" visualId="38216" weaponType="DUALFIST" /> <!-- Lobster Appearance Stone: Fist Weapon -->
<appearance_stone id="22670" targetType="WEAPON" type="FIXED" visualId="22654" weaponType="POLE" /> <!-- Emerald Weapon Appearance Stone: Spear -->
<appearance_stone id="22731" targetType="WEAPON" type="FIXED" visualId="22715" weaponType="POLE" /> <!-- Japanese Great Spear Appearance Stone -->
<appearance_stone id="23933" targetType="WEAPON" type="FIXED" visualId="23917" weaponType="POLE" lifeTime="7days" /> <!-- Tears Spear Appearance Stone ( 7 days ) -->
<appearance_stone id="37420" targetType="WEAPON" type="FIXED" visualId="22654" weaponType="POLE" /> <!-- Emerald Weapon Appearance Stone: Spear -->
<appearance_stone id="36652" targetType="WEAPON" type="FIXED" visualId="22654" weaponType="POLE" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Spear ( 7 days ) -->
<appearance_stone id="37404" targetType="WEAPON" type="FIXED" visualId="22654" weaponType="POLE" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Spear ( 15 days ) -->
<appearance_stone id="37837" targetType="WEAPON" type="FIXED" visualId="37693" weaponType="POLE" lifeTime="15days" /> <!-- Valentine Appearance Stone: Spear ( 15 days ) -->
<appearance_stone id="37853" targetType="WEAPON" type="FIXED" visualId="37693" weaponType="POLE" lifeTime="30days" /> <!-- Valentine Appearance Stone: Spear ( 30 days ) -->
<appearance_stone id="37910" targetType="WEAPON" type="FIXED" visualId="37947" weaponType="POLE" /> <!-- Chrono Campana Appearance Stone: Spear //TODO: Needs verification -->
<appearance_stone id="37922" targetType="WEAPON" type="FIXED" visualId="37947" weaponType="POLE" lifeTime="15days" /> <!-- Chrono Campana Appearance Stone: Spear ( 15 days ) //TODO: Needs verification -->
<appearance_stone id="38192" targetType="WEAPON" type="FIXED" visualId="38214" weaponType="POLE" lifeTime="30days" /> <!-- Squid Appearance Stone: Spear ( 30 days ) -->
<appearance_stone id="38203" targetType="WEAPON" type="FIXED" visualId="38214" weaponType="POLE" /> <!-- Squid Appearance Stone: Spear -->
<appearance_stone id="22671" targetType="WEAPON" type="FIXED" visualId="22655" weaponType="BOW" /> <!-- Emerald Weapon Appearance Stone: Bow -->
<appearance_stone id="22732" targetType="WEAPON" type="FIXED" visualId="22716" weaponType="BOW" /> <!-- Japanese Bow Appearance Stone -->
<appearance_stone id="23934" targetType="WEAPON" type="FIXED" visualId="23918" weaponType="BOW" lifeTime="7days" /> <!-- Tears Bow Appearance Stone ( 7 days ) -->
<appearance_stone id="22671" targetType="WEAPON" type="FIXED" visualId="22655" weaponType="BOW" /> <!-- Emerald Weapon Appearance Stone: Bow -->
<appearance_stone id="36653" targetType="WEAPON" type="FIXED" visualId="22655" weaponType="BOW" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Bow ( 7 days ) -->
<appearance_stone id="22671" targetType="WEAPON" type="FIXED" visualId="22655" weaponType="BOW" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Bow ( 15 days ) -->
<appearance_stone id="37082" targetType="WEAPON" type="FIXED" visualId="37062" weaponType="BOW" /> <!-- Monster Weapon Appearance Stone: Kanadis' Bow -->
<appearance_stone id="37083" targetType="WEAPON" type="FIXED" visualId="37063" weaponType="BOW" /> <!-- Monster Weapon Appearance Stone: Centaur's Bow -->
<appearance_stone id="37838" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="15days" /> <!-- Valentine Appearance Stone: Bow ( 15 days ) -->
<appearance_stone id="37854" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38195" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" lifeTime="30days" /> <!-- Giant Crab Appearance Stone: Bow ( 30 days ) -->
<appearance_stone id="38206" targetType="WEAPON" type="FIXED" visualId="38217" weaponType="BOW" /> <!-- Giant Crab Appearance Stone: Bow -->
<!-- <appearance_stone id="40297" targetType="WEAPON" type="FIXED" visualId="?" weaponType="BOW" /> --> <!-- Monster Weapon Appearance Stone: Tayga Archer's Bow //TODO: Missing VisualID -->
<appearance_stone id="22672" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="22733" targetType="WEAPON" type="FIXED" visualId="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow Appearance Stone -->
<appearance_stone id="23935" targetType="WEAPON" type="FIXED" visualId="23919" weaponType="CROSSBOW" lifeTime="7days" /> <!-- Tears Crossbow Appearance Stone ( 7 days ) -->
<appearance_stone id="36654" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Crossbow ( 7 days ) -->
<appearance_stone id="37406" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Crossbow ( 15 days ) -->
<appearance_stone id="37422" targetType="WEAPON" type="FIXED" visualId="22656" weaponType="CROSSBOW" /> <!-- Emerald Weapon Appearance Stone: Crossbow -->
<appearance_stone id="37084" targetType="WEAPON" type="FIXED" visualId="37064" weaponType="CROSSBOW" /> <!-- Monster Weapon Appearance Stone: Spicula's Crossbow -->
<appearance_stone id="37855" targetType="WEAPON" type="FIXED" visualId="37695" weaponType="CROSSBOW" lifeTime="30days" /> <!-- Valentine Appearance Stone: Crossbow ( 30 days ) -->
<appearance_stone id="37839" targetType="WEAPON" type="FIXED" visualId="37695" weaponType="CROSSBOW" lifeTime="15days" /> <!-- Valentine Appearance Stone: Crossbow ( 15 days ) -->
<appearance_stone id="38196" targetType="WEAPON" type="FIXED" visualId="38218" weaponType="CROSSBOW" lifeTime="30days" /> <!-- Crayfish Appearance Stone: Crossbow ( 30 days ) -->
<appearance_stone id="38207" targetType="WEAPON" type="FIXED" visualId="38218" weaponType="CROSSBOW" /> <!-- Crayfish Appearance Stone: Crossbow -->
<appearance_stone id="22673" targetType="WEAPON" type="FIXED" visualId="22657" weaponType="BLUNT" /> <!-- Emerald Weapon Appearance Stone: One-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22657" weaponType="BLUNT" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: One-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36655" targetType="WEAPON" type="FIXED" visualId="22657" weaponType="BLUNT" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: One-handed Blunt Weapon ( 7 days ) -->
<appearance_stone id="22734" targetType="WEAPON" type="FIXED" visualId="22718" weaponType="BLUNT" /> <!-- Japanese Blunt Appearance Stone -->
<appearance_stone id="37835" targetType="WEAPON" type="FIXED" visualId="37691" weaponType="BLUNT" lifeTime="15days" /> <!-- Valentine Appearance Stone: One-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="37851" targetType="WEAPON" type="FIXED" visualId="37691" weaponType="BLUNT" lifeTime="30days" /> <!-- Valentine Appearance Stone: One-handed Blunt Weapon ( 30 days ) -->
<appearance_stone id="22675" targetType="WEAPON" type="FIXED" visualId="22659" weaponType="BLUNT" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: One-handed Magic Blunt Weapon -->
<appearance_stone id="37409" targetType="WEAPON" type="FIXED" visualId="22659" weaponType="BLUNT" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: One-handed Magic Blunt Weapon ( 15 days ) -->
<appearance_stone id="36657" targetType="WEAPON" type="FIXED" visualId="22659" weaponType="BLUNT" magicType="MAGICAL" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: One-handed Magic Blunt Weapon ( 7 days ) -->
<appearance_stone id="22736" targetType="WEAPON" type="FIXED" visualId="22720" weaponType="BLUNT" magicType="MAGICAL" /> <!-- Japanese Magic Blunt Appearance Stone -->
<appearance_stone id="37841" targetType="WEAPON" type="FIXED" visualId="37697" weaponType="BLUNT" magicType="MAGICAL" lifeTime="15days" /> <!-- Valentine Appearance Stone: One-handed Magic Blunt Weapon ( 15 days ) -->
<appearance_stone id="37857" targetType="WEAPON" type="FIXED" visualId="37697" weaponType="BLUNT" magicType="MAGICAL" lifeTime="30days" /> <!-- Valentine Appearance Stone: One-handed Magic Blunt Weapon ( 30 days ) -->
<appearance_stone id="22674" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37408" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 15 days ) -->
<appearance_stone id="36656" targetType="WEAPON" type="FIXED" visualId="22658" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Blunt Weapon ( 7 days ) -->
<!-- <appearance_stone id="22735" targetType="WEAPON" type="FIXED" visualId="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Giant Blunt Appearance Stone //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon -->
<appearance_stone id="37410" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
<appearance_stone id="36658" targetType="WEAPON" type="FIXED" visualId="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon ( 7 days ) -->
<appearance_stone id="22676" targetType="WEAPON" type="FIXED" visualId="38215" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Sea Horse Two-handed Magic Blunt Appearance Stone -->
<appearance_stone id="22737" targetType="WEAPON" type="FIXED" visualId="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Giant Magic Blunt Appearance Stone -->
<appearance_stone id="37842" targetType="WEAPON" type="FIXED" visualId="37698" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Valentine Appearance Stone: Two-handed Magic Blunt Weapon ( 15 days ) -->
<appearance_stone id="37858" targetType="WEAPON" type="FIXED" visualId="37698" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Valentine Appearance Stone: Two-handed Magic Blunt Weapon ( 30 days ) -->
<appearance_stone id="22678" targetType="WEAPON" type="FIXED" visualId="22662" weaponType="DUALDAGGER" /> <!-- Emerald Weapon Appearance Stone: Dual Dagger -->
<appearance_stone id="37412" targetType="WEAPON" type="FIXED" visualId="22662" weaponType="DUALDAGGER" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Dual Dagger ( 15 days ) -->
<appearance_stone id="36660" targetType="WEAPON" type="FIXED" visualId="22662" weaponType="DUALDAGGER" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Dual Dagger ( 7 days ) -->
<appearance_stone id="22739" targetType="WEAPON" type="FIXED" visualId="22723" weaponType="DUALDAGGER" /> <!-- Japanese Double Dagger Appearance Stone -->
<appearance_stone id="37844" targetType="WEAPON" type="FIXED" visualId="37700" weaponType="DUALDAGGER" lifeTime="15days" /> <!-- Valentine Appearance Stone: Dual Dagger ( 15 days ) -->
<appearance_stone id="37860" targetType="WEAPON" type="FIXED" visualId="37700" weaponType="DUALDAGGER" lifeTime="30days" /> <!-- Valentine Appearance Stone: Dual Dagger ( 30 days ) -->
<appearance_stone id="22679" targetType="WEAPON" type="FIXED" visualId="22663" weaponType="DUALBLUNT" /> <!-- Emerald Weapon Appearance Stone: Dual Blunt Weapon -->
<appearance_stone id="37413" targetType="WEAPON" type="FIXED" visualId="22663" weaponType="DUALBLUNT" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Dual Blunt Weapon ( 15 days ) -->
<appearance_stone id="36661" targetType="WEAPON" type="FIXED" visualId="22663" weaponType="DUALBLUNT" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Dual Blunt Weapon ( 7 days ) -->
<appearance_stone id="22740" targetType="WEAPON" type="FIXED" visualId="22724" weaponType="DUALBLUNT" /> <!-- Japanese Double Blunt Appearance Stone -->
<appearance_stone id="37845" targetType="WEAPON" type="FIXED" visualId="37701" weaponType="DUALBLUNT" lifeTime="15days" /> <!-- Valentine Appearance Stone: Dual Blunt Weapon ( 15 days ) -->
<appearance_stone id="37861" targetType="WEAPON" type="FIXED" visualId="37701" weaponType="DUALBLUNT" lifeTime="30days" /> <!-- Valentine Appearance Stone: Dual Blunt Weapon ( 30 days ) -->
<!-- Armor Appearance Stones -->
<!-- Normal -->
<appearance_stone id="22682" targetType="ARMOR" type="NORMAL" cost="125000"> <!-- Armor Appearance Stone (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="22683" targetType="ARMOR" type="NORMAL" cost="125000"> <!-- Armor Appearance Stone (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="22684" targetType="ARMOR" type="NORMAL" grade="A" cost="125000" /> <!-- Armor Appearance Stone (A-grade) -->
<appearance_stone id="22685" targetType="ARMOR" type="NORMAL" grade="B" cost="125000" /> <!-- Armor Appearance Stone (B-grade) -->
<appearance_stone id="22686" targetType="ARMOR" type="NORMAL" grade="C" cost="125000" /> <!-- Armor Appearance Stone (C-grade) -->
<appearance_stone id="22687" targetType="ARMOR" type="NORMAL" grade="D" cost="125000" /> <!-- Armor Appearance Stone (D-grade) -->
<!-- Blessed -->
<appearance_stone id="22688" targetType="ARMOR" type="BLESSED"> <!-- Blessed Armor Appearance Stone (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="22689" targetType="ARMOR" type="BLESSED"> <!-- Blessed Armor Appearance Stone (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="22690" targetType="ARMOR" type="BLESSED" grade="A" /> <!-- Blessed Armor Appearance Stone (A-grade) -->
<appearance_stone id="22691" targetType="ARMOR" type="BLESSED" grade="B" /> <!-- Blessed Armor Appearance Stone (B-grade) -->
<appearance_stone id="22692" targetType="ARMOR" type="BLESSED" grade="C" /> <!-- Blessed Armor Appearance Stone (C-grade) -->
<appearance_stone id="22693" targetType="ARMOR" type="BLESSED" grade="D" /> <!-- Blessed Armor Appearance Stone (D-grade) -->
<!-- Restore Appearance Scrolls -->
<appearance_stone id="36598" type="RESTORE"> <!-- Scroll: Restore Equipment (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="36599" type="RESTORE"> <!-- Scroll: Restore Equipment (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="36600" type="RESTORE" grade="A"> <!-- Scroll: Restore Equipment (A-grade) -->
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="36601" type="RESTORE" grade="B"> <!-- Scroll: Restore Equipment (B-grade) -->
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="36602" type="RESTORE" grade="C"> <!-- Scroll: Restore Equipment (C-grade) -->
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="36603" type="RESTORE" grade="D"> <!-- Scroll: Restore Equipment (D-grade) -->
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<!-- Restore -->
<appearance_stone id="22694" targetType="ARMOR" type="RESTORE"> <!-- Armor Restoration Stone (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
</appearance_stone>
<appearance_stone id="22695" targetType="ARMOR" type="RESTORE"> <!-- Armor Restoration Stone (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
</appearance_stone>
<appearance_stone id="22696" targetType="ARMOR" type="RESTORE" grade="A" /> <!-- Armor Restoration Stone (A-grade) -->
<appearance_stone id="22697" targetType="ARMOR" type="RESTORE" grade="B" /> <!-- Armor Restoration Stone (B-grade) -->
<appearance_stone id="22698" targetType="ARMOR" type="RESTORE" grade="C" /> <!-- Armor Restoration Stone (C-grade) -->
<appearance_stone id="22699" targetType="ARMOR" type="RESTORE" grade="D" /> <!-- Armor Restoration Stone (D-grade) -->
<!-- Restore -->
<appearance_stone id="22700" type="RESTORE"> <!-- Equipment Restoration Stone (R-grade) -->
<grade>R</grade>
<grade>R95</grade>
<grade>R99</grade>
<grade>R110</grade>
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="22701" type="RESTORE"> <!-- Equipment Restoration Stone (S-grade) -->
<grade>S</grade>
<grade>S80</grade>
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="22702" type="RESTORE" grade="A"> <!-- Equipment Restoration Stone (A-grade) -->
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="22703" type="RESTORE" grade="B"> <!-- Equipment Restoration Stone (B-grade) -->
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="22704" type="RESTORE" grade="C"> <!-- Equipment Restoration Stone (C-grade) -->
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<appearance_stone id="22705" type="RESTORE" grade="D"> <!-- Equipment Restoration Stone (D-grade) -->
<targetType>WEAPON</targetType>
<targetType>ARMOR</targetType>
</appearance_stone>
<!-- Metal Suit -->
<appearance_stone id="23493" targetType="ARMOR" type="FIXED" visualId="23448"> <!-- Metal Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23494" targetType="ARMOR" type="FIXED" visualId="23449" bodyPart="legs" /> <!-- Metal Pants Appearance Stone -->
<appearance_stone id="23495" targetType="ARMOR" type="FIXED" visualId="23450" bodyPart="gloves" /> <!-- Metal Gloves Appearance Stone -->
<appearance_stone id="23496" targetType="ARMOR" type="FIXED" visualId="23451" bodyPart="feet" /> <!-- Metal Shoes Appearance Stone -->
<appearance_stone id="23497" targetType="ACCESSORY" type="FIXED" visualId="23452"> <!-- Metal Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Metal Suit (Skill) -->
<appearance_stone id="23712" targetType="ARMOR" type="FIXED" visualId="23708"> <!-- Metal Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23713" targetType="ARMOR" type="FIXED" visualId="23709" bodyPart="legs" /> <!-- Metal Pants Appearance Stone -->
<appearance_stone id="23714" targetType="ARMOR" type="FIXED" visualId="23710" bodyPart="gloves" /> <!-- Metal Gloves Appearance Stone -->
<appearance_stone id="23715" targetType="ARMOR" type="FIXED" visualId="23711" bodyPart="feet" /> <!-- Metal Shoes Appearance Stone -->
<!-- Military Suit -->
<appearance_stone id="23503" targetType="ARMOR" type="FIXED" visualId="23453"> <!-- Military Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23504" targetType="ARMOR" type="FIXED" visualId="23454" bodyPart="legs" /> <!-- Military Pants Appearance Stone -->
<appearance_stone id="23505" targetType="ARMOR" type="FIXED" visualId="23455" bodyPart="gloves" /> <!-- Military Gloves Appearance Stone -->
<appearance_stone id="23506" targetType="ARMOR" type="FIXED" visualId="23456" bodyPart="feet" /> <!-- Military Shoes Appearance Stone -->
<appearance_stone id="23507" targetType="ACCESSORY" type="FIXED" visualId="23457"> <!-- Military Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Military Suit (Skill) -->
<appearance_stone id="23720" targetType="ARMOR" type="FIXED" visualId="23716"> <!-- Military Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23721" targetType="ARMOR" type="FIXED" visualId="23717" bodyPart="legs" /> <!-- Military Pants Appearance Stone -->
<appearance_stone id="23722" targetType="ARMOR" type="FIXED" visualId="23718" bodyPart="gloves" /> <!-- Military Gloves Appearance Stone -->
<appearance_stone id="23723" targetType="ARMOR" type="FIXED" visualId="23719" bodyPart="feet" /> <!-- Military Shoes Appearance Stone -->
<!-- Ninja Suit -->
<appearance_stone id="23189" targetType="ARMOR" type="FIXED" visualId="23554"> <!-- Ninja Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23190" targetType="ARMOR" type="FIXED" visualId="23555" bodyPart="legs" /> <!-- Ninja Pants Appearance Stone -->
<appearance_stone id="23191" targetType="ARMOR" type="FIXED" visualId="23556" bodyPart="gloves" /> <!-- Ninja Gloves Appearance Stone -->
<appearance_stone id="23192" targetType="ARMOR" type="FIXED" visualId="23557" bodyPart="feet" /> <!-- Ninja Shoes Appearance Stone -->
<appearance_stone id="23193" targetType="ACCESSORY" type="FIXED" visualId="23558"> <!-- Ninja Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Ninja Suit (Skill) -->
<appearance_stone id="23564" targetType="ARMOR" type="FIXED" visualId="23554"> <!-- Ninja Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23565" targetType="ARMOR" type="FIXED" visualId="23555" bodyPart="legs" /> <!-- Ninja Pants Appearance Stone -->
<appearance_stone id="23566" targetType="ARMOR" type="FIXED" visualId="23556" bodyPart="gloves" /> <!-- Ninja Gloves Appearance Stone -->
<appearance_stone id="23567" targetType="ARMOR" type="FIXED" visualId="23557" bodyPart="feet" /> <!-- Ninja Shoes Appearance Stone -->
<!-- Traditional Taiwanese Suit -->
<appearance_stone id="23194" targetType="ARMOR" type="FIXED" visualId="23184"> <!-- Traditional Taiwanese Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23195" targetType="ARMOR" type="FIXED" visualId="23185" bodyPart="legs" /> <!-- Traditional Taiwanese Pants Appearance Stone -->
<appearance_stone id="23196" targetType="ARMOR" type="FIXED" visualId="23186" bodyPart="gloves" /> <!-- Traditional Taiwanese Gloves Appearance Stone -->
<appearance_stone id="23197" targetType="ARMOR" type="FIXED" visualId="23187" bodyPart="feet" /> <!-- Traditional Taiwanese Shoes Appearance Stone -->
<appearance_stone id="23198" targetType="ACCESSORY" type="FIXED" visualId="23188"> <!-- Traditional Taiwanese Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Onepiece -->
<appearance_stone id="23172" targetType="ARMOR" type="FIXED" visualId="23171"> <!-- Beach Swimsuit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23234" targetType="ARMOR" type="FIXED" visualId="23173"> <!-- Alluring Swimsuit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23235" targetType="ARMOR" type="FIXED" visualId="23226"> <!-- Seductive Swimsuit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23486" targetType="ARMOR" type="FIXED" visualId="23485"> <!-- Santa Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23487" targetType="ARMOR" type="FIXED" visualId="23485"> <!-- Santa Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Shield and Sigils -->
<appearance_stone id="22680" targetType="ARMOR" type="FIXED" visualId="22664" armorType="SHIELD" raceNot="ERTHEIA" /> <!-- Emerald Weapon Appearance Stone: Shield -->
<appearance_stone id="22681" targetType="ARMOR" type="FIXED" visualId="22665" armorType="SIGIL" raceNot="ERTHEIA" /> <!-- Emerald Weapon Appearance Stone: Sigil -->
<appearance_stone id="37414" targetType="ARMOR" type="FIXED" visualId="22664" armorType="SHIELD" raceNot="ERTHEIA" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Shield ( 15 days ) -->
<appearance_stone id="37415" targetType="ARMOR" type="FIXED" visualId="22665" armorType="SIGIL" raceNot="ERTHEIA" lifeTime="15days" /> <!-- Emerald Weapon Appearance Stone: Sigil ( 15 days ) -->
<appearance_stone id="36662" targetType="ARMOR" type="FIXED" visualId="22664" armorType="SHIELD" raceNot="ERTHEIA" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Shield ( 7 days ) -->
<appearance_stone id="36663" targetType="ARMOR" type="FIXED" visualId="22665" armorType="SIGIL" raceNot="ERTHEIA" lifeTime="7days" /> <!-- Emerald Weapon Appearance Stone: Sigil ( 7 days ) -->
<appearance_stone id="22741" targetType="ARMOR" type="FIXED" visualId="22725" armorType="SHIELD" raceNot="ERTHEIA" /> <!-- Japanese Shield Appearance Stone -->
<appearance_stone id="22742" targetType="ARMOR" type="FIXED" visualId="22726" armorType="SIGIL" raceNot="ERTHEIA" /> <!-- Japanese Sigil Appearance Stone -->
<appearance_stone id="37846" targetType="ARMOR" type="FIXED" visualId="37702" armorType="SHIELD" raceNot="ERTHEIA" lifeTime="15days" /> <!-- Valentine Appearance Stone: Shield ( 15 days ) -->
<appearance_stone id="37862" targetType="ARMOR" type="FIXED" visualId="37702" armorType="SHIELD" raceNot="ERTHEIA" lifeTime="30days" /> <!-- Valentine Appearance Stone: Shield ( 30 days ) -->
<appearance_stone id="37847" targetType="ARMOR" type="FIXED" visualId="37703" armorType="SIGIL" raceNot="ERTHEIA" lifeTime="15days" /> <!-- Valentine Appearance Stone: Sigil ( 15 days ) -->
<appearance_stone id="37863" targetType="ARMOR" type="FIXED" visualId="37703" armorType="SIGIL" raceNot="ERTHEIA" lifeTime="30days" /> <!-- Valentine Appearance Stone: Sigil ( 30 days ) -->
<!-- Accessory Appearance Stones -->
<!-- Normal -->
<appearance_stone id="22708" targetType="ACCESSORY" type="NORMAL" cost="125000" /> <!-- Accessory Appearance Stone -->
<!-- Blessed -->
<appearance_stone id="22709" targetType="ACCESSORY" type="BLESSED" /> <!-- Accessory Appearance Stone -->
<!-- Restore -->
<appearance_stone id="22882" targetType="ACCESSORY" type="RESTORE" /> <!-- Hair Accessory Appearance Restoration Stone -->
<!-- Anakim Outfit -->
<appearance_stone id="23882" targetType="ARMOR" type="FIXED" visualId="23881"> <!-- Anakim Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Dark Assassin Suit -->
<appearance_stone id="24134" targetType="ARMOR" type="FIXED" visualId="24133"> <!-- Appearance Stone: Dark Assassin Suit -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Dark Assassin Suit -->
<appearance_stone id="24365" targetType="ARMOR" type="FIXED" visualId="24133"> <!-- Appearance Stone: Dark Assassin Suit -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Dark Assassin Suit -->
<appearance_stone id="40270" targetType="ARMOR" type="FIXED" visualId="24133"> <!-- Appearance Stone: Dark Assassin Suit -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- White Assassin Suit -->
<appearance_stone id="46605" targetType="ARMOR" type="FIXED" visualId="46601"> <!-- White Assassin Suit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Vampire Suit -->
<appearance_stone id="23888" targetType="ARMOR" type="FIXED" visualId="23883"> <!-- Vampire Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23889" targetType="ARMOR" type="FIXED" visualId="23884" bodyPart="legs" /> <!-- Vampire Pants Appearance Stone -->
<appearance_stone id="23890" targetType="ARMOR" type="FIXED" visualId="23885" bodyPart="gloves" /> <!-- Vampire Gloves Appearance Stone -->
<appearance_stone id="23891" targetType="ARMOR" type="FIXED" visualId="23886" bodyPart="feet" /> <!-- Vampire Shoes Appearance Stone -->
<appearance_stone id="23892" targetType="ACCESSORY" type="FIXED" visualId="23887"> <!-- Vampire Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Samurai Outfit -->
<appearance_stone id="23880" targetType="ARMOR" type="FIXED" visualId="23879"> <!-- Samurai Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23878" targetType="ACCESSORY" type="FIXED" visualId="23877"> <!-- Samurai Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- NC Dinos Uniform -->
<appearance_stone id="45435" targetType="ARMOR" type="FIXED" visualId="37725" lifeTime="30days"> <!-- NC Dinos Hat Appearance Stone (30-day) -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="45433" targetType="ACCESSORY" type="FIXED" visualId="37726" lifeTime="30days"> <!-- NC Dinos Hat Appearance Stone (30-day) -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="23936" targetType="WEAPON" type="FIXED" visualId="23920" weaponType="BLUNT" bodyPart="lhand" lifeTime="7days" /> <!-- Tears One-handed Blunt Weapon -->
<appearance_stone id="23937" targetType="WEAPON" type="FIXED" visualId="23921" weaponType="SWORD" magicType="MAGICAL" bodyPart="lhand" lifeTime="7days" /> <!-- Tears Magic Sword -->
<appearance_stone id="23938" targetType="WEAPON" type="FIXED" visualId="23922" weaponType="BLUNT" magicType="MAGICAL" lifeTime="7days" /> <!-- Tears Tears One-handed Magic Blunt Weapon -->
<appearance_stone id="23939" targetType="WEAPON" type="FIXED" visualId="23923" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="7days" /> <!-- Tears Two-handed Magic Blunt Weapon -->
<appearance_stone id="23941" targetType="WEAPON" type="FIXED" visualId="23945" weaponType="DUALDAGGER" lifeTime="7days" /> <!-- Tears Dual Dagger -->
<appearance_stone id="23942" targetType="WEAPON" type="FIXED" visualId="23946" weaponType="DUALBLUNT" lifeTime="7days" /> <!-- Tears Dual Blunt Weapon -->
<appearance_stone id="23943" targetType="ARMOR" type="FIXED" visualId="23927" armorType="SHIELD" lifeTime="7days" /> <!-- Tears Shield -->
<appearance_stone id="23944" targetType="ARMOR" type="FIXED" visualId="23928" armorType="SIGIL" lifeTime="7days" /> <!-- Tears Sigil -->
<appearance_stone id="25060" targetType="ARMOR" type="FIXED" visualId="24400"> <!-- Formal Wear Appearance Stone - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25061" targetType="ARMOR" type="FIXED" visualId="24401"> <!-- Formal Wear Appearance Stone - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25062" targetType="ARMOR" type="FIXED" visualId="24402"> <!-- Formal Wear Appearance Stone - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25063" targetType="ARMOR" type="FIXED" visualId="24403"> <!-- Formal Wear Appearance Stone - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25064" targetType="ARMOR" type="FIXED" visualId="24404"> <!-- Formal Wear Appearance Stone - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25065" targetType="ARMOR" type="FIXED" visualId="24405"> <!-- Formal Wear Appearance Stone - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25066" targetType="ARMOR" type="FIXED" visualId="24406"> <!-- Formal Wear Appearance Stone - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25067" targetType="ARMOR" type="FIXED" visualId="24407"> <!-- Formal Wear Appearance Stone - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25068" targetType="ARMOR" type="FIXED" visualId="24408"> <!-- Formal Wear Appearance Stone - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25069" targetType="ARMOR" type="FIXED" visualId="24409"> <!-- Formal Wear Appearance Stone - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25070" targetType="ARMOR" type="FIXED" visualId="24410"> <!-- Formal Wear Appearance Stone - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25071" targetType="ARMOR" type="FIXED" visualId="24411"> <!-- Formal Wear Appearance Stone - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25072" targetType="ARMOR" type="FIXED" visualId="24412"> <!-- Formal Wear Appearance Stone - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25073" targetType="ARMOR" type="FIXED" visualId="24413"> <!-- Formal Wear Appearance Stone - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25074" targetType="ARMOR" type="FIXED" visualId="24414"> <!-- Formal Wear Appearance Stone - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25075" targetType="ARMOR" type="FIXED" visualId="24415"> <!-- Formal Wear Appearance Stone - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25076" targetType="ARMOR" type="FIXED" visualId="24416"> <!-- Formal Wear Appearance Stone - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25077" targetType="ARMOR" type="FIXED" visualId="24417"> <!-- Formal Wear Appearance Stone - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25078" targetType="ARMOR" type="FIXED" visualId="24418"> <!-- Formal Wear Appearance Stone - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25079" targetType="ARMOR" type="FIXED" visualId="24419"> <!-- Formal Wear Appearance Stone - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25080" targetType="ARMOR" type="FIXED" visualId="24420"> <!-- Formal Wear Appearance Stone - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25081" targetType="ARMOR" type="FIXED" visualId="24421"> <!-- Formal Wear Appearance Stone - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25082" targetType="ARMOR" type="FIXED" visualId="24422"> <!-- Formal Wear Appearance Stone - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25083" targetType="ARMOR" type="FIXED" visualId="24423"> <!-- Formal Wear Appearance Stone - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25084" targetType="ARMOR" type="FIXED" visualId="24424"> <!-- Formal Wear Appearance Stone - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25085" targetType="ARMOR" type="FIXED" visualId="24425"> <!-- Formal Wear Appearance Stone - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25086" targetType="ARMOR" type="FIXED" visualId="24426"> <!-- Formal Wear Appearance Stone - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25087" targetType="ARMOR" type="FIXED" visualId="24427"> <!-- Formal Wear Appearance Stone - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25088" targetType="ARMOR" type="FIXED" visualId="24428"> <!-- Formal Wear Appearance Stone - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25089" targetType="ARMOR" type="FIXED" visualId="24429"> <!-- Formal Wear Appearance Stone - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25090" targetType="ARMOR" type="FIXED" visualId="24430"> <!-- Formal Wear Appearance Stone - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25091" targetType="ARMOR" type="FIXED" visualId="24431"> <!-- Formal Wear Appearance Stone - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25092" targetType="ARMOR" type="FIXED" visualId="24432"> <!-- Formal Wear Appearance Stone - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25093" targetType="ARMOR" type="FIXED" visualId="24433"> <!-- Formal Wear Appearance Stone - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25094" targetType="ARMOR" type="FIXED" visualId="24434"> <!-- Formal Wear Appearance Stone - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25095" targetType="ARMOR" type="FIXED" visualId="24435"> <!-- Formal Wear Appearance Stone - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25096" targetType="ARMOR" type="FIXED" visualId="24436"> <!-- Formal Wear Appearance Stone - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25097" targetType="ARMOR" type="FIXED" visualId="24437"> <!-- Formal Wear Appearance Stone - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25098" targetType="ARMOR" type="FIXED" visualId="24438"> <!-- Formal Wear Appearance Stone - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25099" targetType="ARMOR" type="FIXED" visualId="24439"> <!-- Formal Wear Appearance Stone - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25100" targetType="ARMOR" type="FIXED" visualId="24440"> <!-- Formal Wear Appearance Stone - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25101" targetType="ARMOR" type="FIXED" visualId="24441"> <!-- Formal Wear Appearance Stone - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25102" targetType="ARMOR" type="FIXED" visualId="24442"> <!-- Formal Wear Appearance Stone - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25103" targetType="ARMOR" type="FIXED" visualId="24443"> <!-- Formal Wear Appearance Stone - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25104" targetType="ARMOR" type="FIXED" visualId="24444"> <!-- Formal Wear Appearance Stone - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25105" targetType="ARMOR" type="FIXED" visualId="24445"> <!-- Formal Wear Appearance Stone - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25106" targetType="ARMOR" type="FIXED" visualId="24446"> <!-- Formal Wear Appearance Stone - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25107" targetType="ARMOR" type="FIXED" visualId="24447"> <!-- Formal Wear Appearance Stone - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25108" targetType="ARMOR" type="FIXED" visualId="24448"> <!-- Formal Wear Appearance Stone - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25109" targetType="ARMOR" type="FIXED" visualId="24449"> <!-- Formal Wear Appearance Stone - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25110" targetType="ARMOR" type="FIXED" visualId="24450"> <!-- Formal Wear Appearance Stone - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25111" targetType="ARMOR" type="FIXED" visualId="24451"> <!-- Formal Wear Appearance Stone - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25112" targetType="ARMOR" type="FIXED" visualId="24452"> <!-- Formal Wear Appearance Stone - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25113" targetType="ARMOR" type="FIXED" visualId="24453"> <!-- Formal Wear Appearance Stone - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25114" targetType="ARMOR" type="FIXED" visualId="24454"> <!-- Formal Wear Appearance Stone - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25115" targetType="ARMOR" type="FIXED" visualId="24455"> <!-- Formal Wear Appearance Stone - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25116" targetType="ARMOR" type="FIXED" visualId="24456"> <!-- Formal Wear Appearance Stone - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25117" targetType="ARMOR" type="FIXED" visualId="24457"> <!-- Formal Wear Appearance Stone - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25118" targetType="ARMOR" type="FIXED" visualId="24458"> <!-- Formal Wear Appearance Stone - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25119" targetType="ARMOR" type="FIXED" visualId="24459"> <!-- Formal Wear Appearance Stone - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25120" targetType="ARMOR" type="FIXED" visualId="24460"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25121" targetType="ARMOR" type="FIXED" visualId="24461"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25122" targetType="ARMOR" type="FIXED" visualId="24462"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25123" targetType="ARMOR" type="FIXED" visualId="24463"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25124" targetType="ARMOR" type="FIXED" visualId="24464"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25125" targetType="ARMOR" type="FIXED" visualId="24465"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25126" targetType="ARMOR" type="FIXED" visualId="24466"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25127" targetType="ARMOR" type="FIXED" visualId="24467"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25128" targetType="ARMOR" type="FIXED" visualId="24468"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25129" targetType="ARMOR" type="FIXED" visualId="24469"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25130" targetType="ARMOR" type="FIXED" visualId="24470"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25131" targetType="ARMOR" type="FIXED" visualId="24471"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25132" targetType="ARMOR" type="FIXED" visualId="24472"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25133" targetType="ARMOR" type="FIXED" visualId="24473"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25134" targetType="ARMOR" type="FIXED" visualId="24474"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25135" targetType="ARMOR" type="FIXED" visualId="24475"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25136" targetType="ARMOR" type="FIXED" visualId="24476"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25137" targetType="ARMOR" type="FIXED" visualId="24477"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25138" targetType="ARMOR" type="FIXED" visualId="24478"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25139" targetType="ARMOR" type="FIXED" visualId="24479"> <!-- Appearance Stone: Male Swimsuit No. 1 - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25140" targetType="ARMOR" type="FIXED" visualId="24480"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25141" targetType="ARMOR" type="FIXED" visualId="24481"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25142" targetType="ARMOR" type="FIXED" visualId="24482"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25143" targetType="ARMOR" type="FIXED" visualId="24483"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25144" targetType="ARMOR" type="FIXED" visualId="24484"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25145" targetType="ARMOR" type="FIXED" visualId="24485"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25146" targetType="ARMOR" type="FIXED" visualId="24486"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25147" targetType="ARMOR" type="FIXED" visualId="24487"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25148" targetType="ARMOR" type="FIXED" visualId="24488"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25149" targetType="ARMOR" type="FIXED" visualId="24489"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25150" targetType="ARMOR" type="FIXED" visualId="24490"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25151" targetType="ARMOR" type="FIXED" visualId="24491"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25152" targetType="ARMOR" type="FIXED" visualId="24492"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25153" targetType="ARMOR" type="FIXED" visualId="24493"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25154" targetType="ARMOR" type="FIXED" visualId="24494"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25155" targetType="ARMOR" type="FIXED" visualId="24495"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25156" targetType="ARMOR" type="FIXED" visualId="24496"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25157" targetType="ARMOR" type="FIXED" visualId="24497"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25158" targetType="ARMOR" type="FIXED" visualId="24498"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25159" targetType="ARMOR" type="FIXED" visualId="24499"> <!-- Appearance Stone: Male Swimsuit No. 1 - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25160" targetType="ARMOR" type="FIXED" visualId="24500"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25161" targetType="ARMOR" type="FIXED" visualId="24501"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25162" targetType="ARMOR" type="FIXED" visualId="24502"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25163" targetType="ARMOR" type="FIXED" visualId="24503"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25164" targetType="ARMOR" type="FIXED" visualId="24504"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25165" targetType="ARMOR" type="FIXED" visualId="24505"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25166" targetType="ARMOR" type="FIXED" visualId="24506"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25167" targetType="ARMOR" type="FIXED" visualId="24507"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25168" targetType="ARMOR" type="FIXED" visualId="24508"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25169" targetType="ARMOR" type="FIXED" visualId="24509"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25170" targetType="ARMOR" type="FIXED" visualId="24510"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25171" targetType="ARMOR" type="FIXED" visualId="24511"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25172" targetType="ARMOR" type="FIXED" visualId="24512"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25173" targetType="ARMOR" type="FIXED" visualId="24513"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25174" targetType="ARMOR" type="FIXED" visualId="24514"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25175" targetType="ARMOR" type="FIXED" visualId="24515"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25176" targetType="ARMOR" type="FIXED" visualId="24516"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25177" targetType="ARMOR" type="FIXED" visualId="24517"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25178" targetType="ARMOR" type="FIXED" visualId="24518"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25179" targetType="ARMOR" type="FIXED" visualId="24519"> <!-- Appearance Stone: Male Swimsuit No. 1 - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25180" targetType="ARMOR" type="FIXED" visualId="24520"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25181" targetType="ARMOR" type="FIXED" visualId="24521"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25182" targetType="ARMOR" type="FIXED" visualId="24522"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25183" targetType="ARMOR" type="FIXED" visualId="24523"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25184" targetType="ARMOR" type="FIXED" visualId="24524"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25185" targetType="ARMOR" type="FIXED" visualId="24525"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25186" targetType="ARMOR" type="FIXED" visualId="24526"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25187" targetType="ARMOR" type="FIXED" visualId="24527"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25188" targetType="ARMOR" type="FIXED" visualId="24528"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25189" targetType="ARMOR" type="FIXED" visualId="24529"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25190" targetType="ARMOR" type="FIXED" visualId="24530"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25191" targetType="ARMOR" type="FIXED" visualId="24531"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25192" targetType="ARMOR" type="FIXED" visualId="24532"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25193" targetType="ARMOR" type="FIXED" visualId="24533"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25194" targetType="ARMOR" type="FIXED" visualId="24534"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25195" targetType="ARMOR" type="FIXED" visualId="24535"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25196" targetType="ARMOR" type="FIXED" visualId="24536"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25197" targetType="ARMOR" type="FIXED" visualId="24537"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25198" targetType="ARMOR" type="FIXED" visualId="24538"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25199" targetType="ARMOR" type="FIXED" visualId="24539"> <!-- Appearance Stone: Male Swimsuit No. 2 - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25200" targetType="ARMOR" type="FIXED" visualId="24540"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25201" targetType="ARMOR" type="FIXED" visualId="24541"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25202" targetType="ARMOR" type="FIXED" visualId="24542"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25203" targetType="ARMOR" type="FIXED" visualId="24543"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25204" targetType="ARMOR" type="FIXED" visualId="24544"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25205" targetType="ARMOR" type="FIXED" visualId="24545"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25206" targetType="ARMOR" type="FIXED" visualId="24546"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25207" targetType="ARMOR" type="FIXED" visualId="24547"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25208" targetType="ARMOR" type="FIXED" visualId="24548"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25209" targetType="ARMOR" type="FIXED" visualId="24549"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25210" targetType="ARMOR" type="FIXED" visualId="24550"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25211" targetType="ARMOR" type="FIXED" visualId="24551"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25212" targetType="ARMOR" type="FIXED" visualId="24552"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25213" targetType="ARMOR" type="FIXED" visualId="24553"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25214" targetType="ARMOR" type="FIXED" visualId="24554"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25215" targetType="ARMOR" type="FIXED" visualId="24555"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25216" targetType="ARMOR" type="FIXED" visualId="24556"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25217" targetType="ARMOR" type="FIXED" visualId="24557"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25218" targetType="ARMOR" type="FIXED" visualId="24558"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25219" targetType="ARMOR" type="FIXED" visualId="24559"> <!-- Appearance Stone: Male Swimsuit No. 2 - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25220" targetType="ARMOR" type="FIXED" visualId="24560"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25221" targetType="ARMOR" type="FIXED" visualId="24561"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25222" targetType="ARMOR" type="FIXED" visualId="24562"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25223" targetType="ARMOR" type="FIXED" visualId="24563"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25224" targetType="ARMOR" type="FIXED" visualId="24564"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25225" targetType="ARMOR" type="FIXED" visualId="24565"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25226" targetType="ARMOR" type="FIXED" visualId="24566"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25227" targetType="ARMOR" type="FIXED" visualId="24567"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25228" targetType="ARMOR" type="FIXED" visualId="24568"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25229" targetType="ARMOR" type="FIXED" visualId="24569"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25230" targetType="ARMOR" type="FIXED" visualId="24570"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25231" targetType="ARMOR" type="FIXED" visualId="24571"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25232" targetType="ARMOR" type="FIXED" visualId="24572"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25233" targetType="ARMOR" type="FIXED" visualId="24573"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25234" targetType="ARMOR" type="FIXED" visualId="24574"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25235" targetType="ARMOR" type="FIXED" visualId="24575"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25236" targetType="ARMOR" type="FIXED" visualId="24576"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25237" targetType="ARMOR" type="FIXED" visualId="24577"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25238" targetType="ARMOR" type="FIXED" visualId="24578"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25239" targetType="ARMOR" type="FIXED" visualId="24579"> <!-- Appearance Stone: Male Swimsuit No. 2 - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25240" targetType="ARMOR" type="FIXED" visualId="24580"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25241" targetType="ARMOR" type="FIXED" visualId="24581"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25242" targetType="ARMOR" type="FIXED" visualId="24582"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25243" targetType="ARMOR" type="FIXED" visualId="24583"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25244" targetType="ARMOR" type="FIXED" visualId="24584"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25245" targetType="ARMOR" type="FIXED" visualId="24585"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25246" targetType="ARMOR" type="FIXED" visualId="24586"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25247" targetType="ARMOR" type="FIXED" visualId="24587"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25248" targetType="ARMOR" type="FIXED" visualId="24588"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25249" targetType="ARMOR" type="FIXED" visualId="24589"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25250" targetType="ARMOR" type="FIXED" visualId="24590"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25251" targetType="ARMOR" type="FIXED" visualId="24591"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25252" targetType="ARMOR" type="FIXED" visualId="24592"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25253" targetType="ARMOR" type="FIXED" visualId="24593"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25254" targetType="ARMOR" type="FIXED" visualId="24594"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25255" targetType="ARMOR" type="FIXED" visualId="24595"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25256" targetType="ARMOR" type="FIXED" visualId="24596"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25257" targetType="ARMOR" type="FIXED" visualId="24597"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25258" targetType="ARMOR" type="FIXED" visualId="24598"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25259" targetType="ARMOR" type="FIXED" visualId="24599"> <!-- Appearance Stone: Female Swimsuit No. 1 - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25260" targetType="ARMOR" type="FIXED" visualId="24600"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25261" targetType="ARMOR" type="FIXED" visualId="24601"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25262" targetType="ARMOR" type="FIXED" visualId="24602"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25263" targetType="ARMOR" type="FIXED" visualId="24603"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25264" targetType="ARMOR" type="FIXED" visualId="24604"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25265" targetType="ARMOR" type="FIXED" visualId="24605"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25266" targetType="ARMOR" type="FIXED" visualId="24606"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25267" targetType="ARMOR" type="FIXED" visualId="24607"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25268" targetType="ARMOR" type="FIXED" visualId="24608"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25269" targetType="ARMOR" type="FIXED" visualId="24609"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25270" targetType="ARMOR" type="FIXED" visualId="24610"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25271" targetType="ARMOR" type="FIXED" visualId="24611"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25272" targetType="ARMOR" type="FIXED" visualId="24612"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25273" targetType="ARMOR" type="FIXED" visualId="24613"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25274" targetType="ARMOR" type="FIXED" visualId="24614"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25275" targetType="ARMOR" type="FIXED" visualId="24615"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25276" targetType="ARMOR" type="FIXED" visualId="24616"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25277" targetType="ARMOR" type="FIXED" visualId="24617"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25278" targetType="ARMOR" type="FIXED" visualId="24618"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25279" targetType="ARMOR" type="FIXED" visualId="24619"> <!-- Appearance Stone: Female Swimsuit No. 1 - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25280" targetType="ARMOR" type="FIXED" visualId="24620"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25281" targetType="ARMOR" type="FIXED" visualId="24621"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25282" targetType="ARMOR" type="FIXED" visualId="24622"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25283" targetType="ARMOR" type="FIXED" visualId="24623"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25284" targetType="ARMOR" type="FIXED" visualId="24624"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25285" targetType="ARMOR" type="FIXED" visualId="24625"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25286" targetType="ARMOR" type="FIXED" visualId="24626"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25287" targetType="ARMOR" type="FIXED" visualId="24627"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25288" targetType="ARMOR" type="FIXED" visualId="24628"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25289" targetType="ARMOR" type="FIXED" visualId="24629"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25290" targetType="ARMOR" type="FIXED" visualId="24630"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25291" targetType="ARMOR" type="FIXED" visualId="24631"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25292" targetType="ARMOR" type="FIXED" visualId="24632"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25293" targetType="ARMOR" type="FIXED" visualId="24633"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25294" targetType="ARMOR" type="FIXED" visualId="24634"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25295" targetType="ARMOR" type="FIXED" visualId="24635"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25296" targetType="ARMOR" type="FIXED" visualId="24636"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25297" targetType="ARMOR" type="FIXED" visualId="24637"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25298" targetType="ARMOR" type="FIXED" visualId="24638"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25299" targetType="ARMOR" type="FIXED" visualId="24639"> <!-- Appearance Stone: Female Swimsuit No. 1 - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25300" targetType="ARMOR" type="FIXED" visualId="24640"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25301" targetType="ARMOR" type="FIXED" visualId="24641"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25302" targetType="ARMOR" type="FIXED" visualId="24642"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25303" targetType="ARMOR" type="FIXED" visualId="24643"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25304" targetType="ARMOR" type="FIXED" visualId="24644"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25305" targetType="ARMOR" type="FIXED" visualId="24645"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25306" targetType="ARMOR" type="FIXED" visualId="24646"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25307" targetType="ARMOR" type="FIXED" visualId="24647"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25308" targetType="ARMOR" type="FIXED" visualId="24648"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25309" targetType="ARMOR" type="FIXED" visualId="24649"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25310" targetType="ARMOR" type="FIXED" visualId="24650"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25311" targetType="ARMOR" type="FIXED" visualId="24651"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25312" targetType="ARMOR" type="FIXED" visualId="24652"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25313" targetType="ARMOR" type="FIXED" visualId="24653"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25314" targetType="ARMOR" type="FIXED" visualId="24654"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25315" targetType="ARMOR" type="FIXED" visualId="24655"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25316" targetType="ARMOR" type="FIXED" visualId="24656"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25317" targetType="ARMOR" type="FIXED" visualId="24657"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25318" targetType="ARMOR" type="FIXED" visualId="24658"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25319" targetType="ARMOR" type="FIXED" visualId="24659"> <!-- Appearance Stone: Female Swimsuit No. 2 - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25320" targetType="ARMOR" type="FIXED" visualId="24660"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25321" targetType="ARMOR" type="FIXED" visualId="24661"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25322" targetType="ARMOR" type="FIXED" visualId="24662"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25323" targetType="ARMOR" type="FIXED" visualId="24663"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25324" targetType="ARMOR" type="FIXED" visualId="24664"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25325" targetType="ARMOR" type="FIXED" visualId="24665"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25326" targetType="ARMOR" type="FIXED" visualId="24666"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25327" targetType="ARMOR" type="FIXED" visualId="24667"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25328" targetType="ARMOR" type="FIXED" visualId="24668"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25329" targetType="ARMOR" type="FIXED" visualId="24669"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25330" targetType="ARMOR" type="FIXED" visualId="24670"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25331" targetType="ARMOR" type="FIXED" visualId="24671"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25332" targetType="ARMOR" type="FIXED" visualId="24672"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25333" targetType="ARMOR" type="FIXED" visualId="24673"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25334" targetType="ARMOR" type="FIXED" visualId="24674"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25335" targetType="ARMOR" type="FIXED" visualId="24675"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25336" targetType="ARMOR" type="FIXED" visualId="24676"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25337" targetType="ARMOR" type="FIXED" visualId="24677"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25338" targetType="ARMOR" type="FIXED" visualId="24678"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25339" targetType="ARMOR" type="FIXED" visualId="24679"> <!-- Appearance Stone: Female Swimsuit No. 2 - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25340" targetType="ARMOR" type="FIXED" visualId="24680"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25341" targetType="ARMOR" type="FIXED" visualId="24681"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25342" targetType="ARMOR" type="FIXED" visualId="24682"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25343" targetType="ARMOR" type="FIXED" visualId="24683"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25344" targetType="ARMOR" type="FIXED" visualId="24684"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25345" targetType="ARMOR" type="FIXED" visualId="24685"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25346" targetType="ARMOR" type="FIXED" visualId="24686"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25347" targetType="ARMOR" type="FIXED" visualId="24687"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25348" targetType="ARMOR" type="FIXED" visualId="24688"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25349" targetType="ARMOR" type="FIXED" visualId="24689"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25350" targetType="ARMOR" type="FIXED" visualId="24690"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25351" targetType="ARMOR" type="FIXED" visualId="24691"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25352" targetType="ARMOR" type="FIXED" visualId="24692"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25353" targetType="ARMOR" type="FIXED" visualId="24693"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25354" targetType="ARMOR" type="FIXED" visualId="24694"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25355" targetType="ARMOR" type="FIXED" visualId="24695"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25356" targetType="ARMOR" type="FIXED" visualId="24696"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25357" targetType="ARMOR" type="FIXED" visualId="24697"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25358" targetType="ARMOR" type="FIXED" visualId="24698"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25359" targetType="ARMOR" type="FIXED" visualId="24699"> <!-- Appearance Stone: Female Swimsuit No. 2 - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25360" targetType="ARMOR" type="FIXED" visualId="24700"> <!-- Appearance Stone: Santa Outfit - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25361" targetType="ARMOR" type="FIXED" visualId="24701"> <!-- Appearance Stone: Santa Outfit - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25362" targetType="ARMOR" type="FIXED" visualId="24702"> <!-- Appearance Stone: Santa Outfit - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25363" targetType="ARMOR" type="FIXED" visualId="24703"> <!-- Appearance Stone: Santa Outfit - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25364" targetType="ARMOR" type="FIXED" visualId="24704"> <!-- Appearance Stone: Santa Outfit - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25365" targetType="ARMOR" type="FIXED" visualId="24705"> <!-- Appearance Stone: Santa Outfit - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25366" targetType="ARMOR" type="FIXED" visualId="24706"> <!-- Appearance Stone: Santa Outfit - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25367" targetType="ARMOR" type="FIXED" visualId="24707"> <!-- Appearance Stone: Santa Outfit - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25368" targetType="ARMOR" type="FIXED" visualId="24708"> <!-- Appearance Stone: Santa Outfit - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25369" targetType="ARMOR" type="FIXED" visualId="24709"> <!-- Appearance Stone: Santa Outfit - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25370" targetType="ARMOR" type="FIXED" visualId="24710"> <!-- Appearance Stone: Santa Outfit - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25371" targetType="ARMOR" type="FIXED" visualId="24711"> <!-- Appearance Stone: Santa Outfit - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25372" targetType="ARMOR" type="FIXED" visualId="24712"> <!-- Appearance Stone: Santa Outfit - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25373" targetType="ARMOR" type="FIXED" visualId="24713"> <!-- Appearance Stone: Santa Outfit - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25374" targetType="ARMOR" type="FIXED" visualId="24714"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25375" targetType="ARMOR" type="FIXED" visualId="24715"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25376" targetType="ARMOR" type="FIXED" visualId="24716"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25377" targetType="ARMOR" type="FIXED" visualId="24717"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25378" targetType="ARMOR" type="FIXED" visualId="24718"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25379" targetType="ARMOR" type="FIXED" visualId="24719"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25380" targetType="ARMOR" type="FIXED" visualId="24720"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25381" targetType="ARMOR" type="FIXED" visualId="24721"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25382" targetType="ARMOR" type="FIXED" visualId="24722"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25383" targetType="ARMOR" type="FIXED" visualId="24723"> <!-- Appearance Stone: Santa Outfit - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25384" targetType="ARMOR" type="FIXED" visualId="24724"> <!-- Appearance Stone: Santa Outfit - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25385" targetType="ARMOR" type="FIXED" visualId="24725"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25386" targetType="ARMOR" type="FIXED" visualId="24726"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25387" targetType="ARMOR" type="FIXED" visualId="24727"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25388" targetType="ARMOR" type="FIXED" visualId="24728"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25389" targetType="ARMOR" type="FIXED" visualId="24729"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25390" targetType="ARMOR" type="FIXED" visualId="24730"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25391" targetType="ARMOR" type="FIXED" visualId="24731"> <!-- Appearance Stone: Santa Outfit - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25392" targetType="ARMOR" type="FIXED" visualId="24732"> <!-- Appearance Stone: Santa Outfit - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25393" targetType="ARMOR" type="FIXED" visualId="24733"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25394" targetType="ARMOR" type="FIXED" visualId="24734"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25395" targetType="ARMOR" type="FIXED" visualId="24735"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25396" targetType="ARMOR" type="FIXED" visualId="24736"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25397" targetType="ARMOR" type="FIXED" visualId="24737"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25398" targetType="ARMOR" type="FIXED" visualId="24738"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25399" targetType="ARMOR" type="FIXED" visualId="24739"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25400" targetType="ARMOR" type="FIXED" visualId="24740"> <!-- Appearance Stone: Santa Outfit - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25401" targetType="ARMOR" type="FIXED" visualId="24741"> <!-- Appearance Stone: Santa Outfit - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25402" targetType="ARMOR" type="FIXED" visualId="24742"> <!-- Appearance Stone: Santa Outfit - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25403" targetType="ARMOR" type="FIXED" visualId="24743"> <!-- Appearance Stone: Santa Outfit - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25404" targetType="ARMOR" type="FIXED" visualId="24744"> <!-- Appearance Stone: Santa Outfit - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25405" targetType="ARMOR" type="FIXED" visualId="24745"> <!-- Appearance Stone: Santa Outfit - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25406" targetType="ARMOR" type="FIXED" visualId="24746"> <!-- Appearance Stone: Santa Outfit - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25407" targetType="ARMOR" type="FIXED" visualId="24747"> <!-- Appearance Stone: Santa Outfit - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25408" targetType="ARMOR" type="FIXED" visualId="24748"> <!-- Appearance Stone: Santa Outfit - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25409" targetType="ARMOR" type="FIXED" visualId="24749"> <!-- Appearance Stone: Santa Outfit - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25410" targetType="ARMOR" type="FIXED" visualId="24750"> <!-- Appearance Stone: Santa Outfit - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25411" targetType="ARMOR" type="FIXED" visualId="24751"> <!-- Appearance Stone: Santa Outfit - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25412" targetType="ARMOR" type="FIXED" visualId="24752"> <!-- Appearance Stone: Santa Outfit - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25413" targetType="ARMOR" type="FIXED" visualId="24753"> <!-- Appearance Stone: Santa Outfit - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25414" targetType="ARMOR" type="FIXED" visualId="24754"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25415" targetType="ARMOR" type="FIXED" visualId="24755"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25416" targetType="ARMOR" type="FIXED" visualId="24756"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25417" targetType="ARMOR" type="FIXED" visualId="24757"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25418" targetType="ARMOR" type="FIXED" visualId="24758"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25419" targetType="ARMOR" type="FIXED" visualId="24759"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25420" targetType="ARMOR" type="FIXED" visualId="24760"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25421" targetType="ARMOR" type="FIXED" visualId="24761"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25422" targetType="ARMOR" type="FIXED" visualId="24762"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25423" targetType="ARMOR" type="FIXED" visualId="24763"> <!-- Beach Swimsuit Appearance Stone - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25424" targetType="ARMOR" type="FIXED" visualId="24764"> <!-- Beach Swimsuit Appearance Stone - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25425" targetType="ARMOR" type="FIXED" visualId="24765"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25426" targetType="ARMOR" type="FIXED" visualId="24766"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25427" targetType="ARMOR" type="FIXED" visualId="24767"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25428" targetType="ARMOR" type="FIXED" visualId="24768"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25429" targetType="ARMOR" type="FIXED" visualId="24769"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25430" targetType="ARMOR" type="FIXED" visualId="24770"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25431" targetType="ARMOR" type="FIXED" visualId="24771"> <!-- Beach Swimsuit Appearance Stone - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25432" targetType="ARMOR" type="FIXED" visualId="24772"> <!-- Beach Swimsuit Appearance Stone - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25433" targetType="ARMOR" type="FIXED" visualId="24773"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25434" targetType="ARMOR" type="FIXED" visualId="24774"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25435" targetType="ARMOR" type="FIXED" visualId="24775"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25436" targetType="ARMOR" type="FIXED" visualId="24776"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25437" targetType="ARMOR" type="FIXED" visualId="24777"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25438" targetType="ARMOR" type="FIXED" visualId="24778"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25439" targetType="ARMOR" type="FIXED" visualId="24779"> <!-- Beach Swimsuit Appearance Stone - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25440" targetType="ARMOR" type="FIXED" visualId="24780"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25441" targetType="ARMOR" type="FIXED" visualId="24781"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25442" targetType="ARMOR" type="FIXED" visualId="24782"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25443" targetType="ARMOR" type="FIXED" visualId="24783"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25444" targetType="ARMOR" type="FIXED" visualId="24784"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25445" targetType="ARMOR" type="FIXED" visualId="24785"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25446" targetType="ARMOR" type="FIXED" visualId="24786"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25447" targetType="ARMOR" type="FIXED" visualId="24787"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25448" targetType="ARMOR" type="FIXED" visualId="24788"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25449" targetType="ARMOR" type="FIXED" visualId="24789"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25450" targetType="ARMOR" type="FIXED" visualId="24790"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25451" targetType="ARMOR" type="FIXED" visualId="24791"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25452" targetType="ARMOR" type="FIXED" visualId="24792"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25453" targetType="ARMOR" type="FIXED" visualId="24793"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25454" targetType="ARMOR" type="FIXED" visualId="24794"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25455" targetType="ARMOR" type="FIXED" visualId="24795"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25456" targetType="ARMOR" type="FIXED" visualId="24796"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25457" targetType="ARMOR" type="FIXED" visualId="24797"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25458" targetType="ARMOR" type="FIXED" visualId="24798"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25459" targetType="ARMOR" type="FIXED" visualId="24799"> <!-- Beach Swimsuit Appearance Stone - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25460" targetType="ARMOR" type="FIXED" visualId="24800"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25461" targetType="ARMOR" type="FIXED" visualId="24801"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25462" targetType="ARMOR" type="FIXED" visualId="24802"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25463" targetType="ARMOR" type="FIXED" visualId="24803"> <!-- Beach Swimsuit Appearance Stone - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25464" targetType="ARMOR" type="FIXED" visualId="24804"> <!-- Beach Swimsuit Appearance Stone - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25465" targetType="ARMOR" type="FIXED" visualId="24805"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25466" targetType="ARMOR" type="FIXED" visualId="24806"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25467" targetType="ARMOR" type="FIXED" visualId="24807"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25468" targetType="ARMOR" type="FIXED" visualId="24808"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25469" targetType="ARMOR" type="FIXED" visualId="24809"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25470" targetType="ARMOR" type="FIXED" visualId="24810"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25471" targetType="ARMOR" type="FIXED" visualId="24811"> <!-- Beach Swimsuit Appearance Stone - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25472" targetType="ARMOR" type="FIXED" visualId="24812"> <!-- Beach Swimsuit Appearance Stone - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25473" targetType="ARMOR" type="FIXED" visualId="24813"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25474" targetType="ARMOR" type="FIXED" visualId="24814"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25475" targetType="ARMOR" type="FIXED" visualId="24815"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25476" targetType="ARMOR" type="FIXED" visualId="24816"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25477" targetType="ARMOR" type="FIXED" visualId="24817"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25478" targetType="ARMOR" type="FIXED" visualId="24818"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25479" targetType="ARMOR" type="FIXED" visualId="24819"> <!-- Beach Swimsuit Appearance Stone - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25480" targetType="ARMOR" type="FIXED" visualId="24820"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25481" targetType="ARMOR" type="FIXED" visualId="24821"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25482" targetType="ARMOR" type="FIXED" visualId="24822"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25483" targetType="ARMOR" type="FIXED" visualId="24823"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25484" targetType="ARMOR" type="FIXED" visualId="24824"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25485" targetType="ARMOR" type="FIXED" visualId="24825"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25486" targetType="ARMOR" type="FIXED" visualId="24826"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25487" targetType="ARMOR" type="FIXED" visualId="24827"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25488" targetType="ARMOR" type="FIXED" visualId="24828"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25489" targetType="ARMOR" type="FIXED" visualId="24829"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25490" targetType="ARMOR" type="FIXED" visualId="24830"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25491" targetType="ARMOR" type="FIXED" visualId="24831"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25492" targetType="ARMOR" type="FIXED" visualId="24832"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25493" targetType="ARMOR" type="FIXED" visualId="24833"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25494" targetType="ARMOR" type="FIXED" visualId="24834"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25495" targetType="ARMOR" type="FIXED" visualId="24835"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25496" targetType="ARMOR" type="FIXED" visualId="24836"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25497" targetType="ARMOR" type="FIXED" visualId="24837"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25498" targetType="ARMOR" type="FIXED" visualId="24838"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25499" targetType="ARMOR" type="FIXED" visualId="24839"> <!-- Alluring Swimsuit Appearance Stone - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25500" targetType="ARMOR" type="FIXED" visualId="24840"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25501" targetType="ARMOR" type="FIXED" visualId="24841"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25502" targetType="ARMOR" type="FIXED" visualId="24842"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25503" targetType="ARMOR" type="FIXED" visualId="24843"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25504" targetType="ARMOR" type="FIXED" visualId="24844"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25505" targetType="ARMOR" type="FIXED" visualId="24845"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25506" targetType="ARMOR" type="FIXED" visualId="24846"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25507" targetType="ARMOR" type="FIXED" visualId="24847"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25508" targetType="ARMOR" type="FIXED" visualId="24848"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25509" targetType="ARMOR" type="FIXED" visualId="24849"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25510" targetType="ARMOR" type="FIXED" visualId="24850"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25511" targetType="ARMOR" type="FIXED" visualId="24851"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25512" targetType="ARMOR" type="FIXED" visualId="24852"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25513" targetType="ARMOR" type="FIXED" visualId="24853"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25514" targetType="ARMOR" type="FIXED" visualId="24854"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25515" targetType="ARMOR" type="FIXED" visualId="24855"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25516" targetType="ARMOR" type="FIXED" visualId="24856"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25517" targetType="ARMOR" type="FIXED" visualId="24857"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25518" targetType="ARMOR" type="FIXED" visualId="24858"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25519" targetType="ARMOR" type="FIXED" visualId="24859"> <!-- Alluring Swimsuit Appearance Stone - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25520" targetType="ARMOR" type="FIXED" visualId="24860"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25521" targetType="ARMOR" type="FIXED" visualId="24861"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25522" targetType="ARMOR" type="FIXED" visualId="24862"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25523" targetType="ARMOR" type="FIXED" visualId="24863"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25524" targetType="ARMOR" type="FIXED" visualId="24864"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25525" targetType="ARMOR" type="FIXED" visualId="24865"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25526" targetType="ARMOR" type="FIXED" visualId="24866"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25527" targetType="ARMOR" type="FIXED" visualId="24867"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25528" targetType="ARMOR" type="FIXED" visualId="24868"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25529" targetType="ARMOR" type="FIXED" visualId="24869"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25530" targetType="ARMOR" type="FIXED" visualId="24870"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25531" targetType="ARMOR" type="FIXED" visualId="24871"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25532" targetType="ARMOR" type="FIXED" visualId="24872"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25533" targetType="ARMOR" type="FIXED" visualId="24873"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25534" targetType="ARMOR" type="FIXED" visualId="24874"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25535" targetType="ARMOR" type="FIXED" visualId="24875"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25536" targetType="ARMOR" type="FIXED" visualId="24876"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25537" targetType="ARMOR" type="FIXED" visualId="24877"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25538" targetType="ARMOR" type="FIXED" visualId="24878"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25539" targetType="ARMOR" type="FIXED" visualId="24879"> <!-- Alluring Swimsuit Appearance Stone - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25540" targetType="ARMOR" type="FIXED" visualId="24880"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25541" targetType="ARMOR" type="FIXED" visualId="24881"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25542" targetType="ARMOR" type="FIXED" visualId="24882"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25543" targetType="ARMOR" type="FIXED" visualId="24883"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25544" targetType="ARMOR" type="FIXED" visualId="24884"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25545" targetType="ARMOR" type="FIXED" visualId="24885"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25546" targetType="ARMOR" type="FIXED" visualId="24886"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25547" targetType="ARMOR" type="FIXED" visualId="24887"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25548" targetType="ARMOR" type="FIXED" visualId="24888"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25549" targetType="ARMOR" type="FIXED" visualId="24889"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25550" targetType="ARMOR" type="FIXED" visualId="24890"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25551" targetType="ARMOR" type="FIXED" visualId="24891"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25552" targetType="ARMOR" type="FIXED" visualId="24892"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25553" targetType="ARMOR" type="FIXED" visualId="24893"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25554" targetType="ARMOR" type="FIXED" visualId="24894"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25555" targetType="ARMOR" type="FIXED" visualId="24895"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25556" targetType="ARMOR" type="FIXED" visualId="24896"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25557" targetType="ARMOR" type="FIXED" visualId="24897"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25558" targetType="ARMOR" type="FIXED" visualId="24898"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25559" targetType="ARMOR" type="FIXED" visualId="24899"> <!-- Seductive Swimsuit Appearance Stone - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25560" targetType="ARMOR" type="FIXED" visualId="24900"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25561" targetType="ARMOR" type="FIXED" visualId="24901"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25562" targetType="ARMOR" type="FIXED" visualId="24902"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25563" targetType="ARMOR" type="FIXED" visualId="24903"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25564" targetType="ARMOR" type="FIXED" visualId="24904"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25565" targetType="ARMOR" type="FIXED" visualId="24905"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25566" targetType="ARMOR" type="FIXED" visualId="24906"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25567" targetType="ARMOR" type="FIXED" visualId="24907"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25568" targetType="ARMOR" type="FIXED" visualId="24908"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25569" targetType="ARMOR" type="FIXED" visualId="24909"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25570" targetType="ARMOR" type="FIXED" visualId="24910"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25571" targetType="ARMOR" type="FIXED" visualId="24911"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25572" targetType="ARMOR" type="FIXED" visualId="24912"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25573" targetType="ARMOR" type="FIXED" visualId="24913"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25574" targetType="ARMOR" type="FIXED" visualId="24914"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25575" targetType="ARMOR" type="FIXED" visualId="24915"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25576" targetType="ARMOR" type="FIXED" visualId="24916"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25577" targetType="ARMOR" type="FIXED" visualId="24917"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25578" targetType="ARMOR" type="FIXED" visualId="24918"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25579" targetType="ARMOR" type="FIXED" visualId="24919"> <!-- Seductive Swimsuit Appearance Stone - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25580" targetType="ARMOR" type="FIXED" visualId="24920"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25581" targetType="ARMOR" type="FIXED" visualId="24921"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25582" targetType="ARMOR" type="FIXED" visualId="24922"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25583" targetType="ARMOR" type="FIXED" visualId="24923"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25584" targetType="ARMOR" type="FIXED" visualId="24924"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25585" targetType="ARMOR" type="FIXED" visualId="24925"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25586" targetType="ARMOR" type="FIXED" visualId="24926"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25587" targetType="ARMOR" type="FIXED" visualId="24927"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25588" targetType="ARMOR" type="FIXED" visualId="24928"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25589" targetType="ARMOR" type="FIXED" visualId="24929"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25590" targetType="ARMOR" type="FIXED" visualId="24930"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25591" targetType="ARMOR" type="FIXED" visualId="24931"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25592" targetType="ARMOR" type="FIXED" visualId="24932"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25593" targetType="ARMOR" type="FIXED" visualId="24933"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25594" targetType="ARMOR" type="FIXED" visualId="24934"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25595" targetType="ARMOR" type="FIXED" visualId="24935"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25596" targetType="ARMOR" type="FIXED" visualId="24936"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25597" targetType="ARMOR" type="FIXED" visualId="24937"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25598" targetType="ARMOR" type="FIXED" visualId="24938"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25599" targetType="ARMOR" type="FIXED" visualId="24939"> <!-- Seductive Swimsuit Appearance Stone - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25600" targetType="ARMOR" type="FIXED" visualId="24940"> <!-- Appearance Stone: Santa Outfit - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25601" targetType="ARMOR" type="FIXED" visualId="24941"> <!-- Appearance Stone: Santa Outfit - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25602" targetType="ARMOR" type="FIXED" visualId="24942"> <!-- Appearance Stone: Santa Outfit - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25603" targetType="ARMOR" type="FIXED" visualId="24943"> <!-- Appearance Stone: Santa Outfit - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25604" targetType="ARMOR" type="FIXED" visualId="24944"> <!-- Appearance Stone: Santa Outfit - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25605" targetType="ARMOR" type="FIXED" visualId="24945"> <!-- Appearance Stone: Santa Outfit - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25606" targetType="ARMOR" type="FIXED" visualId="24946"> <!-- Appearance Stone: Santa Outfit - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25607" targetType="ARMOR" type="FIXED" visualId="24947"> <!-- Appearance Stone: Santa Outfit - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25608" targetType="ARMOR" type="FIXED" visualId="24948"> <!-- Appearance Stone: Santa Outfit - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25609" targetType="ARMOR" type="FIXED" visualId="24949"> <!-- Appearance Stone: Santa Outfit - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25610" targetType="ARMOR" type="FIXED" visualId="24950"> <!-- Appearance Stone: Santa Outfit - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25611" targetType="ARMOR" type="FIXED" visualId="24951"> <!-- Appearance Stone: Santa Outfit - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25612" targetType="ARMOR" type="FIXED" visualId="24952"> <!-- Appearance Stone: Santa Outfit - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25613" targetType="ARMOR" type="FIXED" visualId="24953"> <!-- Appearance Stone: Santa Outfit - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25614" targetType="ARMOR" type="FIXED" visualId="24954"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25615" targetType="ARMOR" type="FIXED" visualId="24955"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25616" targetType="ARMOR" type="FIXED" visualId="24956"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25617" targetType="ARMOR" type="FIXED" visualId="24957"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25618" targetType="ARMOR" type="FIXED" visualId="24958"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25619" targetType="ARMOR" type="FIXED" visualId="24959"> <!-- Appearance Stone: Santa Outfit - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25620" targetType="ARMOR" type="FIXED" visualId="24960"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25621" targetType="ARMOR" type="FIXED" visualId="24961"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25622" targetType="ARMOR" type="FIXED" visualId="24962"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25623" targetType="ARMOR" type="FIXED" visualId="24963"> <!-- Appearance Stone: Santa Outfit - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25624" targetType="ARMOR" type="FIXED" visualId="24964"> <!-- Appearance Stone: Santa Outfit - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25625" targetType="ARMOR" type="FIXED" visualId="24965"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25626" targetType="ARMOR" type="FIXED" visualId="24966"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25627" targetType="ARMOR" type="FIXED" visualId="24967"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25628" targetType="ARMOR" type="FIXED" visualId="24968"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25629" targetType="ARMOR" type="FIXED" visualId="24969"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25630" targetType="ARMOR" type="FIXED" visualId="24970"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25631" targetType="ARMOR" type="FIXED" visualId="24971"> <!-- Appearance Stone: Santa Outfit - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25632" targetType="ARMOR" type="FIXED" visualId="24972"> <!-- Appearance Stone: Santa Outfit - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25633" targetType="ARMOR" type="FIXED" visualId="24973"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25634" targetType="ARMOR" type="FIXED" visualId="24974"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25635" targetType="ARMOR" type="FIXED" visualId="24975"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25636" targetType="ARMOR" type="FIXED" visualId="24976"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25637" targetType="ARMOR" type="FIXED" visualId="24977"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25638" targetType="ARMOR" type="FIXED" visualId="24978"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25639" targetType="ARMOR" type="FIXED" visualId="24979"> <!-- Appearance Stone: Santa Outfit - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25640" targetType="ARMOR" type="FIXED" visualId="24980"> <!-- Appearance Stone: Santa Outfit - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25641" targetType="ARMOR" type="FIXED" visualId="24981"> <!-- Appearance Stone: Santa Outfit - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25642" targetType="ARMOR" type="FIXED" visualId="24982"> <!-- Appearance Stone: Santa Outfit - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25643" targetType="ARMOR" type="FIXED" visualId="24983"> <!-- Appearance Stone: Santa Outfit - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25644" targetType="ARMOR" type="FIXED" visualId="24984"> <!-- Appearance Stone: Santa Outfit - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25645" targetType="ARMOR" type="FIXED" visualId="24985"> <!-- Appearance Stone: Santa Outfit - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25646" targetType="ARMOR" type="FIXED" visualId="24986"> <!-- Appearance Stone: Santa Outfit - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25647" targetType="ARMOR" type="FIXED" visualId="24987"> <!-- Appearance Stone: Santa Outfit - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25648" targetType="ARMOR" type="FIXED" visualId="24988"> <!-- Appearance Stone: Santa Outfit - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25649" targetType="ARMOR" type="FIXED" visualId="24989"> <!-- Appearance Stone: Santa Outfit - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25650" targetType="ARMOR" type="FIXED" visualId="24990"> <!-- Appearance Stone: Santa Outfit - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25651" targetType="ARMOR" type="FIXED" visualId="24991"> <!-- Appearance Stone: Santa Outfit - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25652" targetType="ARMOR" type="FIXED" visualId="24992"> <!-- Appearance Stone: Santa Outfit - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25653" targetType="ARMOR" type="FIXED" visualId="24993"> <!-- Appearance Stone: Santa Outfit - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25654" targetType="ARMOR" type="FIXED" visualId="24994"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25655" targetType="ARMOR" type="FIXED" visualId="24995"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25656" targetType="ARMOR" type="FIXED" visualId="24996"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25657" targetType="ARMOR" type="FIXED" visualId="24997"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25658" targetType="ARMOR" type="FIXED" visualId="24998"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25659" targetType="ARMOR" type="FIXED" visualId="24999"> <!-- Appearance Stone: Santa Outfit - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25660" targetType="ARMOR" type="FIXED" visualId="25000"> <!-- Maid Costume Appearance Stone - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25661" targetType="ARMOR" type="FIXED" visualId="25001"> <!-- Maid Costume Appearance Stone - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25662" targetType="ARMOR" type="FIXED" visualId="25002"> <!-- Maid Costume Appearance Stone - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25663" targetType="ARMOR" type="FIXED" visualId="25003"> <!-- Maid Costume Appearance Stone - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25664" targetType="ARMOR" type="FIXED" visualId="25004"> <!-- Maid Costume Appearance Stone - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25665" targetType="ARMOR" type="FIXED" visualId="25005"> <!-- Maid Costume Appearance Stone - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25666" targetType="ARMOR" type="FIXED" visualId="25006"> <!-- Maid Costume Appearance Stone - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25667" targetType="ARMOR" type="FIXED" visualId="25007"> <!-- Maid Costume Appearance Stone - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25668" targetType="ARMOR" type="FIXED" visualId="25008"> <!-- Maid Costume Appearance Stone - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25669" targetType="ARMOR" type="FIXED" visualId="25009"> <!-- Maid Costume Appearance Stone - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25670" targetType="ARMOR" type="FIXED" visualId="25010"> <!-- Maid Costume Appearance Stone - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25671" targetType="ARMOR" type="FIXED" visualId="25011"> <!-- Maid Costume Appearance Stone - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25672" targetType="ARMOR" type="FIXED" visualId="25012"> <!-- Maid Costume Appearance Stone - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25673" targetType="ARMOR" type="FIXED" visualId="25013"> <!-- Maid Costume Appearance Stone - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25674" targetType="ARMOR" type="FIXED" visualId="25014"> <!-- Maid Costume Appearance Stone - Low-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25675" targetType="ARMOR" type="FIXED" visualId="25015"> <!-- Maid Costume Appearance Stone - Low-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25676" targetType="ARMOR" type="FIXED" visualId="25016"> <!-- Maid Costume Appearance Stone - Low-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25677" targetType="ARMOR" type="FIXED" visualId="25017"> <!-- Maid Costume Appearance Stone - Low-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25678" targetType="ARMOR" type="FIXED" visualId="25018"> <!-- Maid Costume Appearance Stone - Low-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25679" targetType="ARMOR" type="FIXED" visualId="25019"> <!-- Maid Costume Appearance Stone - Low-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25680" targetType="ARMOR" type="FIXED" visualId="25020"> <!-- Maid Costume Appearance Stone - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25681" targetType="ARMOR" type="FIXED" visualId="25021"> <!-- Maid Costume Appearance Stone - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25682" targetType="ARMOR" type="FIXED" visualId="25022"> <!-- Maid Costume Appearance Stone - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25683" targetType="ARMOR" type="FIXED" visualId="25023"> <!-- Maid Costume Appearance Stone - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25684" targetType="ARMOR" type="FIXED" visualId="25024"> <!-- Maid Costume Appearance Stone - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25685" targetType="ARMOR" type="FIXED" visualId="25025"> <!-- Maid Costume Appearance Stone - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25686" targetType="ARMOR" type="FIXED" visualId="25026"> <!-- Maid Costume Appearance Stone - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25687" targetType="ARMOR" type="FIXED" visualId="25027"> <!-- Maid Costume Appearance Stone - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25688" targetType="ARMOR" type="FIXED" visualId="25028"> <!-- Maid Costume Appearance Stone - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25689" targetType="ARMOR" type="FIXED" visualId="25029"> <!-- Maid Costume Appearance Stone - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25690" targetType="ARMOR" type="FIXED" visualId="25030"> <!-- Maid Costume Appearance Stone - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25691" targetType="ARMOR" type="FIXED" visualId="25031"> <!-- Maid Costume Appearance Stone - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25692" targetType="ARMOR" type="FIXED" visualId="25032"> <!-- Maid Costume Appearance Stone - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25693" targetType="ARMOR" type="FIXED" visualId="25033"> <!-- Maid Costume Appearance Stone - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25694" targetType="ARMOR" type="FIXED" visualId="25034"> <!-- Maid Costume Appearance Stone - Mid-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25695" targetType="ARMOR" type="FIXED" visualId="25035"> <!-- Maid Costume Appearance Stone - Mid-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25696" targetType="ARMOR" type="FIXED" visualId="25036"> <!-- Maid Costume Appearance Stone - Mid-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25697" targetType="ARMOR" type="FIXED" visualId="25037"> <!-- Maid Costume Appearance Stone - Mid-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25698" targetType="ARMOR" type="FIXED" visualId="25038"> <!-- Maid Costume Appearance Stone - Mid-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25699" targetType="ARMOR" type="FIXED" visualId="25039"> <!-- Maid Costume Appearance Stone - Mid-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25700" targetType="ARMOR" type="FIXED" visualId="25040"> <!-- Maid Costume Appearance Stone - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25701" targetType="ARMOR" type="FIXED" visualId="25041"> <!-- Maid Costume Appearance Stone - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25702" targetType="ARMOR" type="FIXED" visualId="25042"> <!-- Maid Costume Appearance Stone - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25703" targetType="ARMOR" type="FIXED" visualId="25043"> <!-- Maid Costume Appearance Stone - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25704" targetType="ARMOR" type="FIXED" visualId="25044"> <!-- Maid Costume Appearance Stone - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25705" targetType="ARMOR" type="FIXED" visualId="25045"> <!-- Maid Costume Appearance Stone - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25706" targetType="ARMOR" type="FIXED" visualId="25046"> <!-- Maid Costume Appearance Stone - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25707" targetType="ARMOR" type="FIXED" visualId="25047"> <!-- Maid Costume Appearance Stone - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25708" targetType="ARMOR" type="FIXED" visualId="25048"> <!-- Maid Costume Appearance Stone - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25709" targetType="ARMOR" type="FIXED" visualId="25049"> <!-- Maid Costume Appearance Stone - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25710" targetType="ARMOR" type="FIXED" visualId="25050"> <!-- Maid Costume Appearance Stone - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25711" targetType="ARMOR" type="FIXED" visualId="25051"> <!-- Maid Costume Appearance Stone - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25712" targetType="ARMOR" type="FIXED" visualId="25052"> <!-- Maid Costume Appearance Stone - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25713" targetType="ARMOR" type="FIXED" visualId="25053"> <!-- Maid Costume Appearance Stone - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25714" targetType="ARMOR" type="FIXED" visualId="25054"> <!-- Maid Costume Appearance Stone - Top-grade / Option 15 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25715" targetType="ARMOR" type="FIXED" visualId="25055"> <!-- Maid Costume Appearance Stone - Top-grade / Option 16 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25716" targetType="ARMOR" type="FIXED" visualId="25056"> <!-- Maid Costume Appearance Stone - Top-grade / Option 17 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25717" targetType="ARMOR" type="FIXED" visualId="25057"> <!-- Maid Costume Appearance Stone - Top-grade / Option 18 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25718" targetType="ARMOR" type="FIXED" visualId="25058"> <!-- Maid Costume Appearance Stone - Top-grade / Option 19 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="25719" targetType="ARMOR" type="FIXED" visualId="25059"> <!-- Maid Costume Appearance Stone - Top-grade / Option 20 -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27374" targetType="ARMOR" type="FIXED" visualId="27290"> <!-- Pirate Captain Appeareance Stone - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27375" targetType="ARMOR" type="FIXED" visualId="27291"> <!-- Pirate Captain Appeareance Stone - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27376" targetType="ARMOR" type="FIXED" visualId="27292"> <!-- Pirate Captain Appeareance Stone - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27377" targetType="ARMOR" type="FIXED" visualId="27293"> <!-- Pirate Captain Appeareance Stone - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27378" targetType="ARMOR" type="FIXED" visualId="27294"> <!-- Pirate Captain Appeareance Stone - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27379" targetType="ARMOR" type="FIXED" visualId="27295"> <!-- Pirate Captain Appeareance Stone - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27380" targetType="ARMOR" type="FIXED" visualId="27296"> <!-- Pirate Captain Appeareance Stone - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27381" targetType="ARMOR" type="FIXED" visualId="27297"> <!-- Pirate Captain Appeareance Stone - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27382" targetType="ARMOR" type="FIXED" visualId="27298"> <!-- Pirate Captain Appeareance Stone - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27383" targetType="ARMOR" type="FIXED" visualId="27299"> <!-- Pirate Captain Appeareance Stone - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27384" targetType="ARMOR" type="FIXED" visualId="27300"> <!-- Pirate Captain Appeareance Stone - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27385" targetType="ARMOR" type="FIXED" visualId="27301"> <!-- Pirate Captain Appeareance Stone - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27386" targetType="ARMOR" type="FIXED" visualId="27302"> <!-- Pirate Captain Appeareance Stone - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27387" targetType="ARMOR" type="FIXED" visualId="27303"> <!-- Pirate Captain Appeareance Stone - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27388" targetType="ARMOR" type="FIXED" visualId="27304"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27389" targetType="ARMOR" type="FIXED" visualId="27305"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27390" targetType="ARMOR" type="FIXED" visualId="27306"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27391" targetType="ARMOR" type="FIXED" visualId="27307"> <!-- Pirate Captain Appeareance Stone - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27392" targetType="ARMOR" type="FIXED" visualId="27308"> <!-- Pirate Captain Appeareance Stone - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27393" targetType="ARMOR" type="FIXED" visualId="27309"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27394" targetType="ARMOR" type="FIXED" visualId="27310"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27395" targetType="ARMOR" type="FIXED" visualId="27311"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27396" targetType="ARMOR" type="FIXED" visualId="27312"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27397" targetType="ARMOR" type="FIXED" visualId="27313"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27398" targetType="ARMOR" type="FIXED" visualId="27314"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27399" targetType="ARMOR" type="FIXED" visualId="27315"> <!-- Pirate Captain Appeareance Stone - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27400" targetType="ARMOR" type="FIXED" visualId="27316"> <!-- Pirate Captain Appeareance Stone - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27401" targetType="ARMOR" type="FIXED" visualId="27317"> <!-- Pirate Captain Appeareance Stone - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27402" targetType="ARMOR" type="FIXED" visualId="27318"> <!-- Pirate Captain Appeareance Stone - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27403" targetType="ARMOR" type="FIXED" visualId="27319"> <!-- Pirate Captain Appeareance Stone - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27404" targetType="ARMOR" type="FIXED" visualId="27320"> <!-- Pirate Captain Appeareance Stone - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27405" targetType="ARMOR" type="FIXED" visualId="27321"> <!-- Pirate Captain Appeareance Stone - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27406" targetType="ARMOR" type="FIXED" visualId="27322"> <!-- Pirate Captain Appeareance Stone - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27407" targetType="ARMOR" type="FIXED" visualId="27323"> <!-- Pirate Captain Appeareance Stone - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27408" targetType="ARMOR" type="FIXED" visualId="27324"> <!-- Pirate Captain Appeareance Stone - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27409" targetType="ARMOR" type="FIXED" visualId="27325"> <!-- Pirate Captain Appeareance Stone - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27410" targetType="ARMOR" type="FIXED" visualId="27326"> <!-- Pirate Captain Appeareance Stone - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27411" targetType="ARMOR" type="FIXED" visualId="27327"> <!-- Pirate Captain Appeareance Stone - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27412" targetType="ARMOR" type="FIXED" visualId="27328"> <!-- Pirate Captain Appeareance Stone - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27413" targetType="ARMOR" type="FIXED" visualId="27329"> <!-- Pirate Captain Appeareance Stone - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27414" targetType="ARMOR" type="FIXED" visualId="27330"> <!-- Pirate Captain Appeareance Stone - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27415" targetType="ARMOR" type="FIXED" visualId="27331"> <!-- Pirate Captain Appeareance Stone - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27416" targetType="ARMOR" type="FIXED" visualId="27332"> <!-- Pirate Crew Appeareance Stone - Low-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27417" targetType="ARMOR" type="FIXED" visualId="27333"> <!-- Pirate Crew Appeareance Stone - Low-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27418" targetType="ARMOR" type="FIXED" visualId="27334"> <!-- Pirate Crew Appeareance Stone - Low-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27419" targetType="ARMOR" type="FIXED" visualId="27335"> <!-- Pirate Crew Appeareance Stone - Low-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27420" targetType="ARMOR" type="FIXED" visualId="27336"> <!-- Pirate Crew Appeareance Stone - Low-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27421" targetType="ARMOR" type="FIXED" visualId="27337"> <!-- Pirate Crew Appeareance Stone - Low-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27422" targetType="ARMOR" type="FIXED" visualId="27338"> <!-- Pirate Crew Appeareance Stone - Low-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27423" targetType="ARMOR" type="FIXED" visualId="27339"> <!-- Pirate Crew Appeareance Stone - Low-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27424" targetType="ARMOR" type="FIXED" visualId="27340"> <!-- Pirate Crew Appeareance Stone - Low-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27425" targetType="ARMOR" type="FIXED" visualId="27341"> <!-- Pirate Crew Appeareance Stone - Low-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27426" targetType="ARMOR" type="FIXED" visualId="27342"> <!-- Pirate Crew Appeareance Stone - Low-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27427" targetType="ARMOR" type="FIXED" visualId="27343"> <!-- Pirate Crew Appeareance Stone - Low-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27428" targetType="ARMOR" type="FIXED" visualId="27344"> <!-- Pirate Crew Appeareance Stone - Low-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27429" targetType="ARMOR" type="FIXED" visualId="27345"> <!-- Pirate Crew Appeareance Stone - Low-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27430" targetType="ARMOR" type="FIXED" visualId="27346"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27431" targetType="ARMOR" type="FIXED" visualId="27347"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27432" targetType="ARMOR" type="FIXED" visualId="27348"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27433" targetType="ARMOR" type="FIXED" visualId="27349"> <!-- Pirate Crew Appeareance Stone - Mid-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27434" targetType="ARMOR" type="FIXED" visualId="27350"> <!-- Pirate Crew Appeareance Stone - Mid-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27435" targetType="ARMOR" type="FIXED" visualId="27351"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27436" targetType="ARMOR" type="FIXED" visualId="27352"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27437" targetType="ARMOR" type="FIXED" visualId="27353"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27438" targetType="ARMOR" type="FIXED" visualId="27354"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27439" targetType="ARMOR" type="FIXED" visualId="27355"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27440" targetType="ARMOR" type="FIXED" visualId="27356"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27441" targetType="ARMOR" type="FIXED" visualId="27357"> <!-- Pirate Crew Appeareance Stone - Mid-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27442" targetType="ARMOR" type="FIXED" visualId="27358"> <!-- Pirate Crew Appeareance Stone - Mid-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27443" targetType="ARMOR" type="FIXED" visualId="27359"> <!-- Pirate Crew Appeareance Stone - Mid-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27444" targetType="ARMOR" type="FIXED" visualId="27360"> <!-- Pirate Crew Appeareance Stone - Top-grade / Debuff Reflect -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27445" targetType="ARMOR" type="FIXED" visualId="27361"> <!-- Pirate Crew Appeareance Stone - Top-grade / Damage Reflect Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27446" targetType="ARMOR" type="FIXED" visualId="27362"> <!-- Pirate Crew Appeareance Stone - Top-grade / Ranged Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27447" targetType="ARMOR" type="FIXED" visualId="27363"> <!-- Pirate Crew Appeareance Stone - Top-grade / P. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27448" targetType="ARMOR" type="FIXED" visualId="27364"> <!-- Pirate Crew Appeareance Stone - Top-grade / M. Def. Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27449" targetType="ARMOR" type="FIXED" visualId="27365"> <!-- Pirate Crew Appeareance Stone - Top-grade / Attribute Resistance -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27450" targetType="ARMOR" type="FIXED" visualId="27366"> <!-- Pirate Crew Appeareance Stone - Top-grade / Received Heal Amount Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27451" targetType="ARMOR" type="FIXED" visualId="27367"> <!-- Pirate Crew Appeareance Stone - Top-grade / Max. HP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27452" targetType="ARMOR" type="FIXED" visualId="27368"> <!-- Pirate Crew Appeareance Stone - Top-grade / Max. MP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27453" targetType="ARMOR" type="FIXED" visualId="27369"> <!-- Pirate Crew Appeareance Stone - Top-grade / Max CP Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27454" targetType="ARMOR" type="FIXED" visualId="27370"> <!-- Pirate Crew Appeareance Stone - Top-grade / Speed Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27455" targetType="ARMOR" type="FIXED" visualId="27371"> <!-- Pirate Crew Appeareance Stone - Top-grade / HP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27456" targetType="ARMOR" type="FIXED" visualId="27372"> <!-- Pirate Crew Appeareance Stone - Top-grade / MP Recovery Bonus Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27457" targetType="ARMOR" type="FIXED" visualId="27373"> <!-- Pirate Crew Appeareance Stone - Top-grade / Evasion Increase -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="37688" targetType="WEAPON" type="FIXED" visualId="37688" weaponType="DAGGER" lifeTime="15days" /> <!-- Valentine Dagger -->
<appearance_stone id="37689" targetType="WEAPON" type="FIXED" visualId="37689" weaponType="SWORD" lifeTime="15days" /> <!-- Valentine One-handed Sword -->
<appearance_stone id="37690" targetType="WEAPON" type="FIXED" visualId="37690" weaponType="SWORD" bodyPart="lrhand" lifeTime="15days" /> <!-- Valentine Two-handed Sword -->
<appearance_stone id="37691" targetType="WEAPON" type="FIXED" visualId="37691" weaponType="BLUNT" bodyPart="lhand" lifeTime="15days" /> <!-- Valentine One-handed Blunt Weapon -->
<appearance_stone id="37692" targetType="WEAPON" type="FIXED" visualId="37692" weaponType="DUALFIST" lifeTime="15days" /> <!-- Valentine Fist Weapon -->
<appearance_stone id="37693" targetType="WEAPON" type="FIXED" visualId="37693" weaponType="POLE" lifeTime="15days" /> <!-- Valentine Spear -->
<appearance_stone id="37694" targetType="WEAPON" type="FIXED" visualId="37694" weaponType="BOW" lifeTime="15days" /> <!-- Valentine Bow -->
<appearance_stone id="37695" targetType="WEAPON" type="FIXED" visualId="37695" weaponType="CROSSBOW" lifeTime="15days" /> <!-- Valentine Crossbow -->
<appearance_stone id="37696" targetType="WEAPON" type="FIXED" visualId="37696" weaponType="SWORD" lifeTime="15days" /> <!-- Valentine One-handed Magic Sword -->
<appearance_stone id="37697" targetType="WEAPON" type="FIXED" visualId="37697" weaponType="BLUNT" magicType="MAGICAL" lifeTime="15days" /> <!-- Valentine One-handed Magic Blunt Weapon -->
<appearance_stone id="37698" targetType="WEAPON" type="FIXED" visualId="37698" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="15days" /> <!-- Valentine Two-handed Magic Blunt Weapon -->
<appearance_stone id="37699" targetType="WEAPON" type="FIXED" visualId="37699" weaponType="DUAL" lifeTime="15days" /> <!-- Valentine Dualsword -->
<appearance_stone id="37700" targetType="WEAPON" type="FIXED" visualId="37700" weaponType="DUALDAGGER" lifeTime="15days" /> <!-- Valentine Dual Dagger -->
<appearance_stone id="37701" targetType="WEAPON" type="FIXED" visualId="37701" weaponType="DUALBLUNT" lifeTime="15days" /> <!-- Valentine Dual Blunt Weapon -->
<appearance_stone id="37702" targetType="ARMOR" type="FIXED" visualId="37702" armorType="SHIELD" lifeTime="15days" /> <!-- Valentine Shield -->
<appearance_stone id="37703" targetType="ARMOR" type="FIXED" visualId="37703" armorType="SIGIL" lifeTime="15days" /> <!-- Valentine Sigil -->
<appearance_stone id="37907" targetType="WEAPON" type="FIXED" visualId="37629" weaponType="SWORD" /> <!-- Pig Lollipop Appearance Stone: One-handed Sword -->
<appearance_stone id="37908" targetType="WEAPON" type="FIXED" visualId="37945" weaponType="SWORD" /> <!-- Chrono Cithara Appearance Stone: One-handed Sword -->
<appearance_stone id="37909" targetType="WEAPON" type="FIXED" visualId="37946" weaponType="DUALFIST" /> <!-- Chrono Unitus Appearance Stone: Fist Weapon -->
<appearance_stone id="37910" targetType="WEAPON" type="FIXED" visualId="37947" weaponType="POLE" /> <!-- Chrono Campana Appearance Stone: Spear -->
<appearance_stone id="37911" targetType="WEAPON" type="FIXED" visualId="37948" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Chrono Darbuka Appearance Stone: Two-handed Blunt Weapon -->
<appearance_stone id="37912" targetType="WEAPON" type="FIXED" visualId="37949" weaponType="DUAL" /> <!-- Chrono Maracas Appearance Stone: Dualsword -->
<appearance_stone id="37913" targetType="WEAPON" type="FIXED" visualId="37916" weaponType="DAGGER" /> <!-- Pumpkin Dagger Appearance Stone: Dagger -->
<appearance_stone id="37914" targetType="WEAPON" type="FIXED" visualId="37917" weaponType="DUALDAGGER" /> <!-- Pumpkin Dual Dagger Appearance Stone: Dual Dagger -->
<appearance_stone id="37915" targetType="WEAPON" type="FIXED" visualId="37918" weaponType="SWORD" magicType="MAGICAL" /> <!-- Scarecrow Sword Appearance Stone: One-handed Magic Sword -->
<appearance_stone id="37067" targetType="WEAPON" type="FIXED" visualId="37047" weaponType="SWORD" /> <!-- Monster Weapon Appearance Stone: Theor's Sword -->
<appearance_stone id="37068" targetType="WEAPON" type="FIXED" visualId="37048" weaponType="SWORD" /> <!-- Monster Weapon Appearance Stone: Sword of Corruption -->
<appearance_stone id="37069" targetType="WEAPON" type="FIXED" visualId="37049" weaponType="SWORD" /> <!-- Monster Weapon Appearance Stone: Octavis' Sword -->
<appearance_stone id="37070" targetType="WEAPON" type="FIXED" visualId="37050" weaponType="DUAL" /> <!-- Monster Weapon Appearance Stone: Tegaffe's Dualsword -->
<appearance_stone id="37071" targetType="WEAPON" type="FIXED" visualId="37051" weaponType="SWORD" magicType="MAGICAL" /> <!-- Monster Weapon Appearance Stone: Seknus' One-handed Magic Sword -->
<appearance_stone id="37072" targetType="WEAPON" type="FIXED" visualId="37052" weaponType="BLUNT" /> <!-- Monster Weapon Appearance Stone: Tebot's Axe -->
<appearance_stone id="37073" targetType="WEAPON" type="FIXED" visualId="37053" weaponType="BLUNT" /> <!-- Monster Weapon Appearance Stone: Glakias' Hammer -->
<appearance_stone id="37074" targetType="WEAPON" type="FIXED" visualId="37054" weaponType="DUALBLUNT" /> <!-- Monster Weapon Appearance Stone: Tebot's Dual Blunt Weapon -->
<appearance_stone id="37075" targetType="WEAPON" type="FIXED" visualId="37055" weaponType="DAGGER" /> <!-- Monster Weapon Appearance Stone: Drakos' Dagger -->
<appearance_stone id="37076" targetType="WEAPON" type="FIXED" visualId="37056" weaponType="DUALDAGGER" /> <!-- Monster Weapon Appearance Stone: Drakos' Dual Dagger -->
<appearance_stone id="37077" targetType="WEAPON" type="FIXED" visualId="37057" weaponType="SWORD" bodyPart="lrhand" /> <!-- Monster Weapon Appearance Stone: Guillotine's Greatsword -->
<appearance_stone id="37078" targetType="WEAPON" type="FIXED" visualId="37058" weaponType="POLE" bodyPart="lrhand" /> <!-- Monster Weapon Appearance Stone: Thesakar's Spear -->
<appearance_stone id="37079" targetType="WEAPON" type="FIXED" visualId="37059" weaponType="BLUNT" magicType="MAGICAL" bodyPart="lrhand" /> <!-- Monster Weapon Appearance Stone: Mimilead's Staff -->
<appearance_stone id="37080" targetType="WEAPON" type="FIXED" visualId="37060" weaponType="BLUNT" magicType="MAGICAL" bodyPart="lrhand" /> <!-- Monster Weapon Appearance Stone: Satyr's Staff -->
<appearance_stone id="37081" targetType="WEAPON" type="FIXED" visualId="37061" weaponType="DUALFIST" /> <!-- Monster Weapon Appearance Stone: Kanadis' Hand -->
<appearance_stone id="37082" targetType="WEAPON" type="FIXED" visualId="37062" weaponType="BOW" /> <!-- Monster Weapon Appearance Stone: Kanadis' Bow -->
<appearance_stone id="37083" targetType="WEAPON" type="FIXED" visualId="37063" weaponType="BOW" /> <!-- Monster Weapon Appearance Stone: Centaur's Bow -->
<appearance_stone id="37084" targetType="WEAPON" type="FIXED" visualId="37064" weaponType="CROSSBOW" /> <!-- Monster Weapon Appearance Stone: Spicula's Crossbow -->
<appearance_stone id="37085" targetType="ARMOR" type="FIXED" visualId="37065" armorType="SHIELD" /> <!-- Monster Weapon Appearance Stone: Theor's Shield -->
<appearance_stone id="37086" targetType="ARMOR" type="FIXED" visualId="37066" armorType="SHIELD" /> <!-- Monster Weapon Appearance Stone: Shield of Corruption -->
<appearance_stone id="40270" targetType="ARMOR" type="FIXED" visualId="40240"> <!-- Dark Assassin Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46573" targetType="ARMOR" type="FIXED" visualId="46538"> <!-- Tauti's Breastplate Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46574" targetType="ARMOR" type="FIXED" visualId="46539" bodyPart="legs" /> <!-- Tauti's Gaiters Appearance Stone -->
<appearance_stone id="46575" targetType="ARMOR" type="FIXED" visualId="46540" bodyPart="gloves" /> <!-- Tauti's Gauntlets Appearance Stone -->
<appearance_stone id="46576" targetType="ARMOR" type="FIXED" visualId="46541" bodyPart="feet" /> <!-- Tauti's Boots Appearance Stone -->
<appearance_stone id="46578" targetType="ARMOR" type="FIXED" visualId="46543"> <!-- Kelbim's Leather Armor Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46579" targetType="ARMOR" type="FIXED" visualId="46544" bodyPart="legs" /> <!-- Kelbim's Leather Leggings Appearance Stone -->
<appearance_stone id="46580" targetType="ARMOR" type="FIXED" visualId="46545" bodyPart="gloves" /> <!-- Kelbim's Leather Gloves Appearance Stone -->
<appearance_stone id="46581" targetType="ARMOR" type="FIXED" visualId="46546" bodyPart="feet" /> <!-- Kelbim's Leather Boots Appearance Stone -->
<appearance_stone id="46583" targetType="ARMOR" type="FIXED" visualId="46548"> <!-- Freya's Tunic Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46584" targetType="ARMOR" type="FIXED" visualId="46549" bodyPart="legs" /> <!-- Freya's Stockings Appearance Stone -->
<appearance_stone id="46585" targetType="ARMOR" type="FIXED" visualId="46550" bodyPart="gloves" /> <!-- Freya's Gloves Appearance Stone -->
<appearance_stone id="46586" targetType="ARMOR" type="FIXED" visualId="46551" bodyPart="feet" /> <!-- Freya's Shoes Appearance Stone -->
<appearance_stone id="46603" targetType="ARMOR" type="FIXED" armorType="HEAVY" visualId="46595"> <!-- Blue Dynasty Armor Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46603" targetType="ARMOR" type="FIXED" armorType="LIGHT" visualId="46596"> <!-- Blue Dynasty Armor Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46603" targetType="ARMOR" type="FIXED" armorType="MAGIC" visualId="46597"> <!-- Blue Dynasty Armor Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46604" targetType="ARMOR" type="FIXED" armorType="HEAVY" visualId="46598"> <!-- Zubei Armor Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46604" targetType="ARMOR" type="FIXED" armorType="LIGHT" visualId="46599"> <!-- Zubei Armor Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46604" targetType="ARMOR" type="FIXED" armorType="MAGIC" visualId="46600"> <!-- Zubei Armor Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="40310" targetType="ACCESSORY" type="FIXED" visualId="37535"> <!-- Appearance Stone: Santa Hat -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="40330" targetType="ARMOR" type="FIXED" visualId="37534"> <!-- Appearance Stone: Santa Suit -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46270" targetType="ARMOR" type="FIXED" visualId="46260"> <!-- Dark Knight Suit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46271" targetType="ARMOR" type="FIXED" visualId="46261"> <!-- Ninja Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46272" targetType="ARMOR" type="FIXED" visualId="46262"> <!-- Metal Suit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23513" targetType="ARMOR" type="FIXED" visualId="23458"> <!-- Maid Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23514" targetType="ACCESSORY" type="FIXED" visualId="23459"> <!-- Maid Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="26332" targetType="ARMOR" type="FIXED" visualId="26326"> <!-- Lineage II Baseball Uniform Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26333" targetType="ACCESSORY" type="FIXED" visualId="26327"> <!-- Lineage II Baseball Cap Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="27559" targetType="ARMOR" type="FIXED" visualId="27557"> <!-- Lineage II Baseball Uniform Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="27560" targetType="ACCESSORY" type="FIXED" visualId="27558"> <!-- Lineage II Baseball Cap Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Noblesse Garment -->
<appearance_stone id="47364" targetType="ARMOR" type="FIXED" visualId="47227"> <!-- White Noblesse Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Musketeer Garment -->
<appearance_stone id="47365" targetType="ARMOR" type="FIXED" visualId="47230"> <!-- Blue Musketeer Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="47366" targetType="ARMOR" type="FIXED" visualId="47231"> <!-- Red Musketeer Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="47461" targetType="ARMOR" type="FIXED" visualId="47220"> <!-- Red Pirate Garment Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="47462" targetType="ARMOR" type="FIXED" visualId="26518"> <!-- Pirate Shipmate Garment Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26357" targetType="ARMOR" type="FIXED" visualId="26518"> <!-- Pirate Captain Appeareance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26358" targetType="ARMOR" type="FIXED" visualId="26519"> <!-- Pirate Crew Appeareance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="47463" targetType="ARMOR" type="FIXED" visualId="47232"> <!-- Cowboy-Purple Garment Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="47464" targetType="ARMOR" type="FIXED" visualId="46601"> <!-- White Assassin Suit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Halloween Outfits -->
<appearance_stone id="26252" targetType="ARMOR" type="FIXED" visualId="26254"> <!-- Halloween Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26273" targetType="ARMOR" type="FIXED" visualId="26254"> <!-- Halloween Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46199" targetType="ARMOR" type="FIXED" visualId="46203" lifeTime="7days"> <!-- Halloween Appearance Stone (7-day) -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46200" targetType="ARMOR" type="FIXED" visualId="46203" lifeTime="90days"> <!-- Halloween Appearance Stone (90-day) -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46268" targetType="ALL" type="FIXED" lifeTime="90days"> <!-- Frozen Weapon Appearance Stone (90-day) -->
<visual id="46377" weaponType="SWORD" handType="ONE_HANDED" /> <!-- Frozen One-handed Sword -->
<visual id="46378" weaponType="DAGGER" /> <!-- Frozen Dagger -->
<visual id="46379" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Frozen Two-handed Sword -->
<visual id="46380" weaponType="DUALFIST" /> <!-- Frozen Fist Weapon -->
<visual id="46381" weaponType="POLE" /> <!-- Frozen Spear -->
<visual id="46382" weaponType="BOW" /> <!-- Frozen Bow -->
<visual id="46383" weaponType="CROSSBOW" /> <!-- Frozen Crossbow -->
<visual id="46384" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Frozen One-handed Blunt Weapon -->
<visual id="46377" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Frozen One-handed Magic Sword (Not-retail) -->
<visual id="46386" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Frozen One-handed Magic Blunt Weapon -->
<visual id="46387" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Frozen Two-handed Magic Blunt Weapon -->
<visual id="46388" weaponType="DUAL" /> <!-- Frozen Dualsword -->
<visual id="46389" weaponType="DUALDAGGER" /> <!-- Frozen Dual Dagger -->
<visual id="46390" weaponType="DUALBLUNT" /> <!-- Frozen Dual Blunt -->
<visual id="46391" armorType="SHIELD" /> <!-- Frozen Shield -->
<visual id="46392" armorType="SIGIL" /> <!-- Frozen Sigil -->
</appearance_stone>
<appearance_stone id="23530" targetType="ALL" type="FIXED"> <!-- Emerald Weapon Appearance Stone -->
<visual id="22650" weaponType="SWORD" handType="ONE_HANDED" /> <!-- Emerald One-handed Sword -->
<visual id="22651" weaponType="DAGGER" /> <!-- Emerald Dagger -->
<visual id="22652" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Emerald Two-handed Sword -->
<visual id="22653" weaponType="DUALFIST" /> <!-- Emerald Fist Weapon -->
<visual id="22654" weaponType="POLE" /> <!-- Emerald Spear -->
<visual id="22655" weaponType="BOW" /> <!-- Emerald Bow -->
<visual id="22656" weaponType="CROSSBOW" /> <!-- Emerald Crossbow -->
<visual id="22657" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Emerald One-handed Blunt Weapon -->
<visual id="22650" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Emerald One-handed Magic Sword (Not-retail) -->
<visual id="22658" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Emerald Two-handed Blunt Weapon -->
<visual id="22659" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Emerald One-handed Magic Blunt Weapon -->
<visual id="22660" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Emerald Two-handed Magic Blunt Weapon -->
<visual id="22361" weaponType="DUAL" /> <!-- Emerald Dualsword -->
<visual id="22662" weaponType="DUALDAGGER" /> <!-- Emerald Dual Dagger -->
<visual id="22663" weaponType="DUALBLUNT" /> <!-- Emerald Dual Blunt -->
<visual id="22664" armorType="SHIELD" /> <!-- Emerald Shield -->
<visual id="22665" armorType="SIGIL" /> <!-- Emerald Sigil -->
</appearance_stone>
<appearance_stone id="23531" targetType="ALL" type="FIXED"> <!-- Japanese Weapon Appearance Stone -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" /> <!-- Japanese One-handed Sword -->
<visual id="22712" weaponType="DAGGER" /> <!-- Japanese Dagger -->
<visual id="22713" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Japanese Two-handed Sword -->
<visual id="22714" weaponType="DUALFIST" /> <!-- Japanese Fist Weapon -->
<visual id="22715" weaponType="POLE" /> <!-- Japanese Spear -->
<visual id="22716" weaponType="BOW" /> <!-- Japanese Bow -->
<visual id="22717" weaponType="CROSSBOW" /> <!-- Japanese Crossbow -->
<visual id="22718" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Japanese One-handed Blunt Weapon -->
<visual id="22711" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Sword (Not-retail) -->
<!-- <visual id="22719" weaponType="BLUNT" handType="TWO_HANDED" /> --> <!-- Japanese Two-handed Blunt Weapon //TODO: Holding of this weapon is like Two-Handed Magic Blunt -->
<visual id="22720" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Japanese One-handed Magic Blunt Weapon -->
<visual id="22721" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Japanese Two-handed Magic Blunt Weapon -->
<visual id="22722" weaponType="DUAL" /> <!-- Japanese rald Dualsword -->
<visual id="22723" weaponType="DUALDAGGER" /> <!-- Japanese Dual Dagger -->
<visual id="22724" weaponType="DUALBLUNT" /> <!-- Japanese Dual Blunt -->
<visual id="22725" armorType="SHIELD" /> <!-- Japanese Shield -->
<visual id="22726" armorType="SIGIL" /> <!-- Japanese Sigil -->
</appearance_stone>
<appearance_stone id="26253" targetType="ALL" type="FIXED"> <!-- Halloween Weapon Appearance Stone -->
<visual id="46204" weaponType="DAGGER" /> <!-- Halloween Dagger -->
<visual id="46205" weaponType="SWORD" handType="ONE_HANDED" /> <!-- Halloween One-handed Sword -->
<visual id="46206" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Halloween Two-handed Sword -->
<visual id="46207" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Halloween One-handed Blunt Weapon -->
<visual id="46208" weaponType="DUALFIST" /> <!-- Halloween Fist Weapon -->
<visual id="46209" weaponType="POLE" /> <!-- Halloween Spear -->
<visual id="46210" weaponType="BOW" /> <!-- Halloween Bow -->
<visual id="46211" weaponType="CROSSBOW" /> <!-- Halloween Crossbow -->
<visual id="46212" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Halloween One-handed Magic Sword (Not-retail) -->
<visual id="46213" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Halloween One-handed Magic Blunt Weapon -->
<visual id="46214" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Halloween Two-handed Magic Blunt Weapon -->
<visual id="46215" weaponType="DUAL" /> <!-- Halloween Dualsword -->
<visual id="46216" weaponType="DUALDAGGER" /> <!-- Halloween Dual Dagger -->
<visual id="46217" weaponType="DUALBLUNT" /> <!-- Halloween Dual Blunt -->
<visual id="46247" armorType="SHIELD" /> <!-- Halloween Shield -->
<visual id="46248" armorType="SIGIL" /> <!-- Halloween Sigil -->
</appearance_stone>
<appearance_stone id="26274" targetType="ALL" type="FIXED"> <!-- Halloween Weapon Appearance Stone -->
<visual id="46204" weaponType="DAGGER" /> <!-- Halloween Dagger -->
<visual id="46205" weaponType="SWORD" handType="ONE_HANDED" /> <!-- Halloween One-handed Sword -->
<visual id="46206" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Halloween Two-handed Sword -->
<visual id="46207" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Halloween One-handed Blunt Weapon -->
<visual id="46208" weaponType="DUALFIST" /> <!-- Halloween Fist Weapon -->
<visual id="46209" weaponType="POLE" /> <!-- Halloween Spear -->
<visual id="46210" weaponType="BOW" /> <!-- Halloween Bow -->
<visual id="46211" weaponType="CROSSBOW" /> <!-- Halloween Crossbow -->
<visual id="46212" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Halloween One-handed Magic Sword (Not-retail) -->
<visual id="46213" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Halloween One-handed Magic Blunt Weapon -->
<visual id="46214" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Halloween Two-handed Magic Blunt Weapon -->
<visual id="46215" weaponType="DUAL" /> <!-- Halloween Dualsword -->
<visual id="46216" weaponType="DUALDAGGER" /> <!-- Halloween Dual Dagger -->
<visual id="46217" weaponType="DUALBLUNT" /> <!-- Halloween Dual Blunt -->
<visual id="46247" armorType="SHIELD" /> <!-- Halloween Shield -->
<visual id="46248" armorType="SIGIL" /> <!-- Halloween Sigil -->
</appearance_stone>
<appearance_stone id="46201" targetType="ALL" type="FIXED" lifeTime="30days"> <!-- Halloween Weapon Appearance Stone (7-day) -->
<visual id="46204" weaponType="DAGGER" /> <!-- Halloween Dagger -->
<visual id="46205" weaponType="SWORD" handType="ONE_HANDED" /> <!-- Halloween One-handed Sword -->
<visual id="46206" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Halloween Two-handed Sword -->
<visual id="46207" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Halloween One-handed Blunt Weapon -->
<visual id="46208" weaponType="DUALFIST" /> <!-- Halloween Fist Weapon -->
<visual id="46209" weaponType="POLE" /> <!-- Halloween Spear -->
<visual id="46210" weaponType="BOW" /> <!-- Halloween Bow -->
<visual id="46211" weaponType="CROSSBOW" /> <!-- Halloween Crossbow -->
<visual id="46212" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Halloween One-handed Magic Sword (Not-retail) -->
<visual id="46213" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Halloween One-handed Magic Blunt Weapon -->
<visual id="46214" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Halloween Two-handed Magic Blunt Weapon -->
<visual id="46215" weaponType="DUAL" /> <!-- Halloween Dualsword -->
<visual id="46216" weaponType="DUALDAGGER" /> <!-- Halloween Dual Dagger -->
<visual id="46217" weaponType="DUALBLUNT" /> <!-- Halloween Dual Blunt -->
<visual id="46247" armorType="SHIELD" /> <!-- Halloween Shield -->
<visual id="46248" armorType="SIGIL" /> <!-- Halloween Sigil -->
</appearance_stone>
<appearance_stone id="46202" targetType="ALL" type="FIXED" lifeTime="90days"> <!-- Halloween Weapon Appearance Stone (90-day) -->
<visual id="46204" weaponType="DAGGER" /> <!-- Halloween Dagger -->
<visual id="46205" weaponType="SWORD" handType="ONE_HANDED" /> <!-- Halloween One-handed Sword -->
<visual id="46206" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Halloween Two-handed Sword -->
<visual id="46207" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Halloween One-handed Blunt Weapon -->
<visual id="46208" weaponType="DUALFIST" /> <!-- Halloween Fist Weapon -->
<visual id="46209" weaponType="POLE" /> <!-- Halloween Spear -->
<visual id="46210" weaponType="BOW" /> <!-- Halloween Bow -->
<visual id="46211" weaponType="CROSSBOW" /> <!-- Halloween Crossbow -->
<visual id="46212" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Halloween One-handed Magic Sword (Not-retail) -->
<visual id="46213" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Halloween One-handed Magic Blunt Weapon -->
<visual id="46214" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Halloween Two-handed Magic Blunt Weapon -->
<visual id="46215" weaponType="DUAL" /> <!-- Halloween Dualsword -->
<visual id="46216" weaponType="DUALDAGGER" /> <!-- Halloween Dual Dagger -->
<visual id="46217" weaponType="DUALBLUNT" /> <!-- Halloween Dual Blunt -->
<visual id="46247" armorType="SHIELD" /> <!-- Halloween Shield -->
<visual id="46248" armorType="SIGIL" /> <!-- Halloween Sigil -->
</appearance_stone>
<appearance_stone id="26360" targetType="ALL" type="FIXED" lifeTime="90days"> <!-- Tears Weapon Appearance Stone -->
<visual id="23914" weaponType="DAGGER" /> <!-- Tears Dagger -->
<visual id="23913" weaponType="SWORD" handType="ONE_HANDED" /> <!-- Tears One-handed Sword -->
<visual id="23915" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Tears Two-handed Sword -->
<visual id="23920" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Tears One-handed Blunt Weapon -->
<visual id="23916" weaponType="DUALFIST" /> <!-- Tears Fist Weapon -->
<visual id="23917" weaponType="POLE" /> <!-- Tears Spear -->
<visual id="23918" weaponType="BOW" /> <!-- Tears Bow -->
<visual id="23919" weaponType="CROSSBOW" /> <!-- Halloween Crossbow -->
<visual id="23921" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Tears One-handed Magic Sword -->
<visual id="23922" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Tears One-handed Magic Blunt Weapon -->
<visual id="23923" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Tears Two-handed Magic Blunt Weapon -->
<visual id="23924" weaponType="DUAL" /> <!-- Tears Dualsword -->
<visual id="23925" weaponType="DUALDAGGER" /> <!-- Tears Dual Dagger -->
<visual id="23926" weaponType="DUALBLUNT" /> <!-- Tears Dual Blunt -->
<visual id="23927" armorType="SHIELD" /> <!-- Tears Shield -->
<visual id="23928" armorType="SIGIL" /> <!-- Tears Sigil -->
</appearance_stone>
<appearance_stone id="26359" targetType="ALL" type="FIXED" lifeTime="30days"> <!-- Tears Weapon Appearance Stone (30-day) -->
<visual id="23914" weaponType="DAGGER" /> <!-- Tears Dagger -->
<visual id="23913" weaponType="SWORD" handType="ONE_HANDED" /> <!-- Tears One-handed Sword -->
<visual id="23915" weaponType="SWORD" handType="TWO_HANDED" /> <!-- Tears Two-handed Sword -->
<visual id="23920" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Tears One-handed Blunt Weapon -->
<visual id="23916" weaponType="DUALFIST" /> <!-- Tears Fist Weapon -->
<visual id="23917" weaponType="POLE" /> <!-- Tears Spear -->
<visual id="23918" weaponType="BOW" /> <!-- Tears Bow -->
<visual id="23919" weaponType="CROSSBOW" /> <!-- Halloween Crossbow -->
<visual id="23921" weaponType="SWORD" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Tears One-handed Magic Sword -->
<visual id="23922" weaponType="BLUNT" handType="ONE_HANDED" magicType="MAGICAL" /> <!-- Tears One-handed Magic Blunt Weapon -->
<visual id="23923" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Tears Two-handed Magic Blunt Weapon -->
<visual id="23924" weaponType="DUAL" /> <!-- Tears Dualsword -->
<visual id="23925" weaponType="DUALDAGGER" /> <!-- Tears Dual Dagger -->
<visual id="23926" weaponType="DUALBLUNT" /> <!-- Tears Dual Blunt -->
<visual id="23927" armorType="SHIELD" /> <!-- Tears Shield -->
<visual id="23928" armorType="SIGIL" /> <!-- Tears Sigil -->
</appearance_stone>
<appearance_stone id="46108" targetType="WEAPON" type="FIXED" visualId="22775" weaponType="BLUNT" handType="TWO_HANDED" lifeTime="30days" /> <!-- Drake Maul Appearance Stone -->
<appearance_stone id="46109" targetType="WEAPON" type="FIXED" visualId="22791" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="30days" /> <!-- Freya's Staff Appearance Stone -->
<appearance_stone id="46110" targetType="WEAPON" type="FIXED" visualId="22807" weaponType="DUALFIST" lifeTime="30days" /> <!-- Spezion's Claw Appearance Stone -->
<appearance_stone id="46111" targetType="WEAPON" type="FIXED" visualId="22814" weaponType="POLE" lifeTime="30days" /> <!-- Maliss Stormer Appearance Stone -->
<appearance_stone id="46112" targetType="WEAPON" type="FIXED" visualId="22821" weaponType="DAGGER" lifeTime="30days" /> <!-- Steregos' Dagger Appearance Stone -->
<appearance_stone id="46113" targetType="WEAPON" type="FIXED" visualId="22828" weaponType="DUALBLUNT" lifeTime="30days" /> <!-- Ron's Dual Blunt Weapon Appearance Stone -->
<appearance_stone id="46114" targetType="WEAPON" type="FIXED" visualId="22775" weaponType="BLUNT" handType="TWO_HANDED" /> <!-- Drake Maul Appearance Stone -->
<appearance_stone id="46115" targetType="WEAPON" type="FIXED" visualId="22791" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" /> <!-- Freya's Staff Appearance Stone -->
<appearance_stone id="46116" targetType="WEAPON" type="FIXED" visualId="22807" weaponType="DUALFIST" /> <!-- Spezion's Claw Appearance Stone -->
<appearance_stone id="46117" targetType="WEAPON" type="FIXED" visualId="22814" weaponType="POLE" /> <!-- Maliss Stormer Appearance Stone -->
<appearance_stone id="46118" targetType="WEAPON" type="FIXED" visualId="22821" weaponType="DAGGER" /> <!-- Steregos' Dagger Appearance Stone -->
<appearance_stone id="46119" targetType="WEAPON" type="FIXED" visualId="22828" weaponType="DUALBLUNT" /> <!-- Ron's Dual Blunt Weapon Appearance Stone -->
<appearance_stone id="46120" targetType="ACCESSORY" type="FIXED" visualId="22169" lifeTime="30days"> <!-- Little Girls' Hat Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46121" targetType="ACCESSORY" type="FIXED" visualId="22169" lifeTime="30days"> <!-- Little Boy's Hat Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46122" targetType="ACCESSORY" type="FIXED" visualId="22169"> <!-- Little Girls' Hat Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46123" targetType="ACCESSORY" type="FIXED" visualId="22169"> <!-- Little Boy's Hat Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46124" targetType="ACCESSORY" type="FIXED" visualId="20020" lifeTime="30days"> <!-- Uniform Hat Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46125" targetType="ACCESSORY" type="FIXED" visualId="20424" lifeTime="30days"> <!-- Afro - Gold Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46126" targetType="ACCESSORY" type="FIXED" visualId="20425" lifeTime="30days"> <!-- Afro - Pink Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46127" targetType="ACCESSORY" type="FIXED" visualId="20020"> <!-- Uniform Hat Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46128" targetType="ACCESSORY" type="FIXED" visualId="20424"> <!-- Afro - Gold Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46129" targetType="ACCESSORY" type="FIXED" visualId="20425"> <!-- Afro - Pink Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46173" targetType="ARMOR" type="FIXED" visualId="46179" lifeTime="30days"> <!-- Male Swimsuit No.1 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46174" targetType="ARMOR" type="FIXED" visualId="46180" lifeTime="30days"> <!-- Male Swimsuit No.2 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46175" targetType="ARMOR" type="FIXED" visualId="46181" lifeTime="30days"> <!-- Bikini No.1 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46176" targetType="ARMOR" type="FIXED" visualId="46182" lifeTime="30days"> <!-- Bikini No.2 Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46189" targetType="ARMOR" type="FIXED" visualId="46192"> <!-- Vampiric Style Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46190" targetType="ARMOR" type="FIXED" visualId="46192" lifeTime="30days"> <!-- Vampiric Style Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="46278" targetType="ACCESSORY" type="FIXED" visualId="46192"> <!-- Vampiric Style Appearance Stone -->
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46279" targetType="ACCESSORY" type="FIXED" visualId="46261"> <!-- Ninja Hair Accessory Appearance Stone -->
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46280" targetType="ACCESSORY" type="FIXED" visualId="46262"> <!-- Metal Suit Hair Accessory Appearance Stone -->
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="46605" targetType="ARMOR" type="FIXED" visualId="46601"> <!-- White Assassin Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="47591" targetType="WEAPON" type="FIXED" race="ERTHEIA" visualId="39717" weaponType="DUALFIST" /> <!-- Cat Fighter Appearance Stone - Ertheia Only -->
<appearance_stone id="40219" targetType="WEAPON" type="FIXED" race="ERTHEIA" visualId="39717" weaponType="DUALFIST" lifeTime="90days" /> <!-- Cat Fighter Appearance Stone - Ertheia Only 90days -->
<appearance_stone id="40220" targetType="WEAPON" type="FIXED" race="ERTHEIA" visualId="40058" weaponType="BLUNT" handType="TWO_HANDED" magicType="MAGICAL" lifeTime="90days" /> <!-- Cat Staff Appearance Stone - Ertheia Only 90days -->
<appearance_stone id="47593" targetType="WEAPON" type="FIXED" race="ERTHEIA" visualId="39718" weaponType="DUALFIST" /> <!-- Boxing Glove Appearance Stone -->
<appearance_stone id="47592" targetType="WEAPON" type="FIXED" visualId="47600" weaponType="DUALFIST" /> <!-- Warm Bear Paws Appearance Stone -->
<appearance_stone id="47594" targetType="WEAPON" type="FIXED" visualId="47597" weaponType="BOW" /> <!-- Cupid's Arrow Appearance Stone -->
<appearance_stone id="47595" targetType="WEAPON" type="FIXED" visualId="47598" weaponType="BLUNT" handType="ONE_HANDED" /> <!-- Wedding Bouquet Appearance Stone -->
<appearance_stone id="47596" targetType="WEAPON" type="FIXED" visualId="47599" weaponType="DAGGER" /> <!-- Pig Lollipop Appearance Stone -->
<appearance_stone id="47672" targetType="ARMOR" type="FIXED" visualId="39379"> <!-- Formal Wear Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Vampire Suit -->
<appearance_stone id="23979" targetType="ARMOR" type="FIXED" visualId="23883"> <!-- Vampire Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="23980" targetType="ARMOR" type="FIXED" visualId="23884" bodyPart="legs" /> <!-- Vampire Pants Appearance Stone -->
<appearance_stone id="23981" targetType="ARMOR" type="FIXED" visualId="23885" bodyPart="gloves" /> <!-- Vampire Gloves Appearance Stone -->
<appearance_stone id="23982" targetType="ARMOR" type="FIXED" visualId="23886" bodyPart="feet" /> <!-- Vampire Shoes Appearance Stone -->
<appearance_stone id="23983" targetType="ACCESSORY" type="FIXED" visualId="23887"> <!-- Vampire Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Vampire Suit 30days -->
<appearance_stone id="26383" targetType="ARMOR" type="FIXED" visualId="23883" lifeTime="30days"> <!-- Vampire Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26384" targetType="ARMOR" type="FIXED" visualId="23884" bodyPart="legs" lifeTime="30days" /> <!-- Vampire Pants Appearance Stone -->
<appearance_stone id="26385" targetType="ARMOR" type="FIXED" visualId="23885" bodyPart="gloves" lifeTime="30days" /> <!-- Vampire Gloves Appearance Stone -->
<appearance_stone id="26386" targetType="ARMOR" type="FIXED" visualId="23886" bodyPart="feet" lifeTime="30days" /> <!-- Vampire Shoes Appearance Stone -->
<appearance_stone id="26387" targetType="ACCESSORY" type="FIXED" visualId="23887" lifeTime="30days"> <!-- Vampire Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<appearance_stone id="26388" targetType="ARMOR" type="FIXED" visualId="23881" lifeTime="30days"> <!-- Anakim Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Metal Suit 30days -->
<appearance_stone id="26362" targetType="ARMOR" type="FIXED" visualId="23448" lifeTime="30days"> <!-- Metal Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26363" targetType="ARMOR" type="FIXED" visualId="23449" bodyPart="legs" lifeTime="30days" /> <!-- Metal Pants Appearance Stone -->
<appearance_stone id="26364" targetType="ARMOR" type="FIXED" visualId="23450" bodyPart="gloves" lifeTime="30days" /> <!-- Metal Gloves Appearance Stone -->
<appearance_stone id="26365" targetType="ARMOR" type="FIXED" visualId="23451" bodyPart="feet" lifeTime="30days" /> <!-- Metal Shoes Appearance Stone -->
<appearance_stone id="26361" targetType="ACCESSORY" type="FIXED" visualId="23452" lifeTime="30days"> <!-- Metal Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Ninja Suit 30days -->
<appearance_stone id="26367" targetType="ARMOR" type="FIXED" visualId="23554" lifeTime="30days"> <!-- Ninja Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26368" targetType="ARMOR" type="FIXED" visualId="23555" bodyPart="legs" lifeTime="30days" /> <!-- Ninja Pants Appearance Stone -->
<appearance_stone id="26369" targetType="ARMOR" type="FIXED" visualId="23556" bodyPart="gloves" lifeTime="30days" /> <!-- Ninja Gloves Appearance Stone -->
<appearance_stone id="26370" targetType="ARMOR" type="FIXED" visualId="23557" bodyPart="feet" lifeTime="30days" /> <!-- Ninja Shoes Appearance Stone -->
<appearance_stone id="26366" targetType="ACCESSORY" type="FIXED" visualId="23558" lifeTime="30days"> <!-- Ninja Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Tribal Warrior 30days -->
<appearance_stone id="26372" targetType="ARMOR" type="FIXED" visualId="23184" lifeTime="30days"> <!-- Ninja Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26373" targetType="ARMOR" type="FIXED" visualId="23185" bodyPart="legs" lifeTime="30days" /> <!-- Ninja Pants Appearance Stone -->
<appearance_stone id="26374" targetType="ARMOR" type="FIXED" visualId="23186" bodyPart="gloves" lifeTime="30days" /> <!-- Ninja Gloves Appearance Stone -->
<appearance_stone id="26375" targetType="ARMOR" type="FIXED" visualId="23187" bodyPart="feet" lifeTime="30days" /> <!-- Ninja Shoes Appearance Stone -->
<appearance_stone id="26371" targetType="ACCESSORY" type="FIXED" visualId="23188" lifeTime="30days"> <!-- Ninja Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Military Suit 30days -->
<appearance_stone id="26377" targetType="ARMOR" type="FIXED" visualId="23453" lifeTime="30days"> <!-- Military Top Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26378" targetType="ARMOR" type="FIXED" visualId="23454" bodyPart="legs" lifeTime="30days" /> <!-- Military Pants Appearance Stone -->
<appearance_stone id="26379" targetType="ARMOR" type="FIXED" visualId="23455" bodyPart="gloves" lifeTime="30days" /> <!-- Military Gloves Appearance Stone -->
<appearance_stone id="26380" targetType="ARMOR" type="FIXED" visualId="23456" bodyPart="feet" lifeTime="30days" /> <!-- Military Shoes Appearance Stone -->
<appearance_stone id="26376" targetType="ACCESSORY" type="FIXED" visualId="23457" lifeTime="30days"> <!-- Military Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- Samurai Outfit 30days -->
<appearance_stone id="26382" targetType="ARMOR" type="FIXED" visualId="23879" lifeTime="30days"> <!-- Samurai Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<appearance_stone id="26381" targetType="ACCESSORY" type="FIXED" visualId="23877" lifeTime="30days"> <!-- Samurai Hair Accessory Appearance Stone -->
<bodyPart>hair</bodyPart>
<bodyPart>hair2</bodyPart>
<bodyPart>hairall</bodyPart>
</appearance_stone>
<!-- White Knight Outfit -->
<appearance_stone id="48023" targetType="ARMOR" type="FIXED" visualId="48016"> <!-- White Knight Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Healer Outfit Outfit -->
<appearance_stone id="48024" targetType="ARMOR" type="FIXED" visualId="48017"> <!-- Healer Outfit Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Chevalier Outfit -->
<appearance_stone id="48025" targetType="ARMOR" type="FIXED" visualId="48018"> <!-- Chevalier Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Kat the Cat Outfit -->
<appearance_stone id="48026" targetType="ARMOR" type="FIXED" visualId="48019"> <!-- Kat the Cat Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Barbarian Wolf -->
<appearance_stone id="48027" targetType="ARMOR" type="FIXED" visualId="48020"> <!-- Barbarian Wolf Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Valkyrie Outfit -->
<appearance_stone id="48028" targetType="ARMOR" type="FIXED" visualId="48021"> <!-- Valkyrie Outfit Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Teddy Bear Outfit -->
<appearance_stone id="48029" targetType="ARMOR" type="FIXED" visualId="48022"> <!-- Freya's Charisma Teddy Bear Outfit Potion -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- School Uniform A -->
<appearance_stone id="26334" targetType="ARMOR" type="FIXED" visualId="26328"> <!-- School Uniform A Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- School Uniform A 30days -->
<appearance_stone id="28511" targetType="ARMOR" type="FIXED" visualId="26328" lifeTime="30days"> <!-- School Uniform A Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- School Uniform B -->
<appearance_stone id="26336" targetType="ARMOR" type="FIXED" visualId="26330"> <!-- School Uniform B Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- School Uniform B 30days -->
<appearance_stone id="28512" targetType="ARMOR" type="FIXED" visualId="26330" lifeTime="30days"> <!-- School Uniform B Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Red Noblesse -->
<appearance_stone id="28510" targetType="ARMOR" type="FIXED" visualId="47226"> <!-- Red Noblesse Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Red Noblesse 30days -->
<appearance_stone id="47363" targetType="ARMOR" type="FIXED" visualId="47226" lifeTime="30days"> <!-- Red Noblesse Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Teddy Bear Costume -->
<appearance_stone id="29207" targetType="ARMOR" type="FIXED" visualId="48022"> <!-- Teddy Bear Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Cat Plushy Costume -->
<appearance_stone id="29208" targetType="ARMOR" type="FIXED" visualId="48765"> <!-- Cat Plushy Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
<!-- Panda Plushy Costume -->
<appearance_stone id="29209" targetType="ARMOR" type="FIXED" visualId="48766"> <!-- Panda Plushy Appearance Stone -->
<bodyPart>chest</bodyPart>
<bodyPart>fullarmor</bodyPart>
</appearance_stone>
</list>