Files
l2j_mobius/trunk/dist/game/data_classic/stats/skills/03200-03299.xml

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XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3200" levels="3" name="Item Skill: Spell Refresh">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> 549 611 655 </table>
<table name="#magicLvl"> 55 64 75 </table>
<table name="#mpConsume"> 43 49 55 </table>
<table name="#mpInitialConsume"> 11 13 14 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill3123" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mReuse" val="0.85" />
</effect>
</for>
</skill>
<skill id="3201" levels="3" name="Item Skill: Music Refresh">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> 549 611 655 </table>
<table name="#magicLvl"> 55 64 75 </table>
<table name="#mpConsume"> 43 49 55 </table>
<table name="#mpInitialConsume"> 11 13 14 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill3123" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="dReuse" val="0.85" />
</effect>
</for>
</skill>
<skill id="3202" levels="3" name="Item Skill: Refresh">
<!-- Confirmed CT2.5 -->
<table name="#effectPoints"> 549 611 655 </table>
<table name="#magicLvl"> 55 64 75 </table>
<table name="#mpConsume"> 43 49 55 </table>
<table name="#mpInitialConsume"> 11 13 14 </table>
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill3123" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mReuse" val="0.85" />
<mul stat="pReuse" val="0.85" />
<mul stat="dReuse" val="0.85" />
</effect>
</for>
</skill>
<skill id="3203" levels="1" name="Item Skill: Mystery Skill">
<!-- Confirmed CT2.5 -->
<set name="abnormalLvl" val="0" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
<set name="activateRate" val="0" />
<set name="icon" val="icon.skill3123" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="10" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="trait" val="ETC" />
</skill>
<skill id="3204" levels="3" name="Item Skill: Reflect Damage">
<!-- Confirmed CT2.5 -->
<table name="#abnormalLvls"> 1 2 3 </table>
<table name="#effectPoints"> 379 438 495 </table>
<table name="#magicLvl"> 55 64 75 </table>
<table name="#mpConsume"> 20 24 28 </table>
<table name="#mpInitialConsume"> 5 6 7 </table>
<table name="#reflectDam"> 10 15 20 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="4000" />
<set name="icon" val="icon.skill3123" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="6000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="reflectDam" val="#reflectDam" />
</effect>
</for>
</skill>
<skill id="3205" levels="2" name="Item Skill: Party Recall">
<!-- Confirmed CT2.5 -->
<table name="#hitTime"> 20000 3500 </table>
<table name="#magicLvl"> 48 56 </table>
<table name="#mpConsume"> 171 244 </table>
<table name="#mpInitialConsume"> 43 61 </table>
<set name="affectRange" val="1000" />
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="#hitTime" />
<set name="icon" val="icon.skill3123" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3600000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PARTY" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<for>
<effect name="Escape">
<param escapeType="TOWN" />
</effect>
</for>
</skill>
<skill id="3206" levels="10" name="Item Skill: Music">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3123" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="12000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="3207" levels="10" name="Item Skill: Heal">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5146" skillLevel="#triggeredLevel" /> <!-- Heal -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3208" levels="10" name="Item Skill: Blessed Body">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5147" skillLevel="#triggeredLevel" /> <!-- Blessed Body -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3209" levels="10" name="Item Skill: Prayer">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5148" skillLevel="#triggeredLevel" /> <!-- Prayer -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3210" levels="10" name="Item Skill: Recharge">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5149" skillLevel="#triggeredLevel" /> <!-- Recharge -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3211" levels="10" name="Item Skill: Blessed Soul">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5150" skillLevel="#triggeredLevel" /> <!-- Blessed Soul -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3212" levels="10" name="Item Skill: Mana Gain">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5151" skillLevel="#triggeredLevel" /> <!-- Mana Gain -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3213" levels="10" name="Item Skill: Ritual">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5152" skillLevel="#triggeredLevel" /> <!-- Ritual -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3214" levels="10" name="Item Skill: Cheer">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5153" skillLevel="#triggeredLevel" /> <!-- Cheer -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3215" levels="10" name="Item Skill: Might">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5154" skillLevel="#triggeredLevel" /> <!-- Might -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3216" levels="10" name="Item Skill: Empower">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5156" skillLevel="#triggeredLevel" /> <!-- Empower -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3218" levels="10" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5158" skillLevel="#triggeredLevel" /> <!-- Shield -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3219" levels="10" name="Item Skill: Magic Barrier">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5159" skillLevel="#triggeredLevel" /> <!-- Magic Barrier -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3221" levels="10" name="Item Skill: Agility">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5161" skillLevel="#triggeredLevel" /> <!-- Agility -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3222" levels="10" name="Item Skill: Guidance">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5162" skillLevel="#triggeredLevel" /> <!-- Guidance -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3223" levels="10" name="Item Skill: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5163" skillLevel="#triggeredLevel" /> <!-- Focus -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3224" levels="10" name="Item Skill: Wild Magic">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5164" skillLevel="#triggeredLevel" /> <!-- Wild Magic -->
<param targetType="SELF" />
</effect>
</for>
</skill>
<skill id="3225" levels="10" name="Item Skill: Charm">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="1" />
<param skillId="5165" skillLevel="#triggeredLevel" /> <!-- Charm -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3226" levels="10" name="Item Skill: Slow">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5166" skillLevel="#triggeredLevel" /> <!-- Slow -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3227" levels="10" name="Item Skill: Winter">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5167" skillLevel="#triggeredLevel" /> <!-- Winter -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3228" levels="10" name="Item Skill: Stun">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5168" skillLevel="#triggeredLevel" /> <!-- Stun -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3229" levels="10" name="Item Skill: Hold">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5169" skillLevel="#triggeredLevel" /> <!-- Hold -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3230" levels="10" name="Item Skill: Sleep">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5170" skillLevel="#triggeredLevel" /> <!-- Sleep -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3231" levels="10" name="Item Skill: Paralyze">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5171" skillLevel="#triggeredLevel" /> <!-- Paralyze -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3232" levels="10" name="Item Skill: Medusa">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5172" skillLevel="#triggeredLevel" /> <!-- Medusa -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3233" levels="10" name="Item Skill: Fear">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5173" skillLevel="#triggeredLevel" /> <!-- Fear -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3234" levels="10" name="Item Skill: Poison">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5174" skillLevel="#triggeredLevel" /> <!-- Poison -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3235" levels="10" name="Item Skill: Bleed">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5175" skillLevel="#triggeredLevel" /> <!-- Bleed -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3236" levels="10" name="Item Skill: Silence">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5176" skillLevel="#triggeredLevel" /> <!-- Silence -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3237" levels="10" name="Item Skill: Doom">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<set name="icon" val="icon.skill3080" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="4" />
<param skillId="5177" skillLevel="#triggeredLevel" /> <!-- Doom -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="3238" levels="10" name="Item Skill: Prayer">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="healEffect" val="1.01" />
</effect>
</for>
</skill>
<skill id="3239" levels="10" name="Item Skill: Mana Gain">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="manaCharge" val="1" />
</effect>
</for>
</skill>
<skill id="3240" levels="10" name="Item Skill: Might">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#pAtk"> 10.26 11.22 11.94 12.94 13.55 14.44 14.85 15.92 16.68 17.84 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#pAtk" />
</effect>
</for>
</skill>
<skill id="3241" levels="10" name="Item Skill: Empower">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mAtk" val="55" />
</effect>
</for>
</skill>
<skill id="3244" levels="10" name="Item Skill: Shield">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#pDef"> 12.78 13.73 14.14 15.13 16.46 17.43 17.69 18.63 19.77 20.3 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="#pDef" />
</effect>
</for>
</skill>
<skill id="3245" levels="10" name="Item Skill: Magic Barrier">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<table name="#mDef"> 10.8 11.62 11.96 12.66 13.01 13.08 14 14.99 15.88 16.32 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mDef" val="#mDef" />
</effect>
</for>
</skill>
<skill id="3246" levels="10" name="Item Skill: Heal Empower">
<!-- Confirmed CT2.5 -->
<table name="#healEffect"> 10 11 12 13 14 16 17 18 19 20 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="healEffect" val="#healEffect" />
</effect>
</for>
</skill>
<skill id="3247" levels="10" name="Item Skill: Agility">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rEvas" val="2" />
</effect>
</for>
</skill>
<skill id="3248" levels="10" name="Item Skill: Guidance">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="2" />
</effect>
</for>
</skill>
<skill id="3249" levels="10" name="Item Skill: Focus">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.2" />
</effect>
</for>
</skill>
<skill id="3250" levels="10" name="Item Skill: Wild Magic">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mCritRate" val="4" />
</effect>
</for>
</skill>
<skill id="3251" levels="10" name="Item Skill: Weight Limit">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="weightLimit" val="2" />
</effect>
</for>
</skill>
<skill id="3252" levels="10" name="Item Skill: Kiss of Eva">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="breath" val="6" />
</effect>
</for>
</skill>
<skill id="3253" levels="10" name="Item Skill: Acrobatics">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="fall" val="100" />
</effect>
</for>
</skill>
<skill id="3254" levels="10" name="Item Skill: Iron Body">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="damageZoneVuln" val="40" />
</effect>
</for>
</skill>
<skill id="3255" levels="3" name="Item Skill: Skill Clarity">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 55 64 75 </table>
<table name="#PhysicalMpConsumeRate"> 0.96 0.93 0.9 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="PhysicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
</effect>
</for>
</skill>
<skill id="3256" levels="3" name="Item Skill: Spell Clarity">
<!-- Confirmed CT2.5 -->
<table name="#MagicalMpConsumeRate"> 0.9 0.85 0.8 </table>
<table name="#magicLvl"> 55 64 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" />
</effect>
</for>
</skill>
<skill id="3257" levels="3" name="Item Skill: Music Clarity">
<!-- Confirmed CT2.5 -->
<table name="#DanceMpConsumeRate"> 0.96 0.93 0.9 </table>
<table name="#magicLvl"> 55 64 75 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="DanceMpConsumeRate" val="#DanceMpConsumeRate" />
</effect>
</for>
</skill>
<skill id="3258" levels="3" name="Item Skill: Clarity">
<!-- Confirmed CT2.5 -->
<table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table>
<table name="#magicLvl"> 55 64 75 </table>
<table name="#PhysicalMpConsumeRate"> 0.9 0.85 0.8 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" />
<mul stat="PhysicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
<mul stat="DanceMpConsumeRate" val="0.9" />
</effect>
</for>
</skill>
<skill id="3259" levels="3" name="Item Skill: Reflect Damage">
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 55 64 75 </table>
<table name="#reflectDam"> 10 15 20 </table>
<set name="icon" val="icon.skill3238" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="reflectDam" val="#reflectDam" />
</effect>
</for>
</skill>
<skill id="3261" levels="1" name="Forgiveness">
<!-- Confirmed CT2.5 -->
<set name="castRange" val="500" />
<set name="coolTime" val="800" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="700" />
<set name="hitTime" val="2500" />
<set name="icon" val="icon.skill3260" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="ONE" />
</skill>
<skill id="3263" levels="1" name="Blessed Resurrection">
<!-- Allows the use of Blessed Resurrection. -->
<set name="blockedInOlympiad" val="true" />
<set name="castRange" val="400" />
<set name="effectPoint" val="1" />
<set name="effectRange" val="900" />
<set name="hitTime" val="3000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="65" />
<set name="mpInitialConsume" val="17" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="PC_BODY" />
<cond>
<player canResurrect="true" />
</cond>
<for>
<effect name="Resurrection">
<param power="100" />
</effect>
</for>
</skill>
<skill id="3264" levels="1" name="Blessed Escape">
<!-- Allows the use of Blessed Escape. -->
<set name="blockedInOlympiad" val="true" />
<set name="hitTime" val="200" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="122" />
<set name="mpInitialConsume" val="31" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<for>
<effect name="Escape">
<param escapeType="TOWN" />
</effect>
</for>
</skill>
<skill id="3265" levels="1" name="Mysterious Ability">
<set name="abnormalLvl" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
<set name="activateRate" val="0" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="trait" val="ETC" />
</skill>
<skill id="3266" levels="1" name="Large Firecracker's Ability">
<!-- Allows the use of Large Fireworks. -->
<set name="hitTime" val="500" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="mpConsume" val="19" />
<set name="mpInitialConsume" val="5" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="reuseDelay" val="300000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
</skill>
<skill id="3267" levels="1" name="Seal Agathion">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="icon" val="icon.etc_unsummon_aga_agit_i01" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="65" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="UnsummonAgathion" />
</for>
</skill>
<skill id="3268" levels="1" name="Release Agathion's Seal - Castle">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="75" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonAgathion">
<param npcId="16028" />
</effect>
</for>
</skill>
<skill id="3269" levels="1" name="Release Agathion's Seal - Rainbow Clan Hall">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="65" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonAgathion">
<param npcId="16027" />
</effect>
</for>
</skill>
<skill id="3270" levels="1" name="Release Agathion's Seal - Beast Farm">
<!-- Confirmed CT2.5 -->
<set name="hitTime" val="3000" />
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="65" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<for>
<effect name="SummonAgathion">
<param npcId="16026" />
</effect>
</for>
</skill>
</list>