Files
l2j_mobius/trunk/dist/game/data/stats/skills/13000-13099.xml
mobius a6a3718849
2015-01-01 20:02:50 +00:00

1343 lines
53 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13000" levels="1" name="Vitality Recovering Cake Buff">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers vitality upon acquiring XP. The effect lasts for 20 minutes. -->
<set name="icon" val="BranchSys.icon.br_birthday_cake_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="500" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13001" levels="4" name="Vesper Heavy Armor Set">
<!-- Ertheia Skill -->
<table name="#Trait">0 0 0 70</table>
<table name="#base">0 0 0 2</table>
<table name="#maxHp">0 531 531 531</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="DEX" val="#base" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="1.0557" />
<add stat="maxHp" val="#maxHp" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
<param HOLD="#Trait" />
</effect>
</for>
</skill>
<skill id="13002" levels="4" name="Vesper Noble Heavy Armor Set">
<!-- Ertheia Skill -->
<table name="#accCombat">0 4 4 4</table>
<table name="#base">0 0 0 2</table>
<table name="#Trait">0 0 0 70</table>
<table name="#magicSuccRes">1 1 1 1.01</table>
<table name="#runSpd">0 0 1.0557 1.0557</table>
<table name="#maxHp">0 540 540 540</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<set name="icon" val="icon.armor_t94_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="DEX" val="#base" />
<add stat="accCombat" val="#accCombat" />
<mul stat="runSpd" val="#runSpd" />
<mul stat="magicSuccRes" val="#magicSuccRes" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="1.0557" />
<add stat="maxHp" val="#maxHp" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13003" levels="4" name="Vesper Light Armor Set">
<!-- Ertheia Skill -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#maxMp">0 347 347 347</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<table name="#pAtkSpd">1 1 1 1.0557</table>
<set name="icon" val="icon.armor_t95_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base1" />
<add stat="DEX" val="#base" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="regMp" val="1.0557" />
<add stat="maxMp" val="#maxMp" />
</effect>
</for>
</skill>
<skill id="13004" levels="4" name="Vesper Noble Light Armor Set">
<!-- Ertheia Skill -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#rCrit">0 3 3 3</table>
<table name="#cAtkAdd">0 0 172 172</table>
<table name="#Trait">0 0 0 50</table>
<table name="#maxMp">0 354 354 354</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<table name="#pAtkSpd">1 1 1 1.0557</table>
<set name="icon" val="icon.armor_t95_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base1" />
<add stat="DEX" val="#base" />
<add stat="rCrit" val="#rCrit" />
<add stat="cAtkAdd" val="#cAtkAdd" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="regMp" val="1.0557" />
<add stat="maxMp" val="#maxMp" />
</effect>
<effect name="DefenceTrait">
<param PARALYZE="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13005" levels="4" name="Vesper Robe Set">
<!-- Ertheia Skill -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#Trait">0 0 0 50</table>
<table name="#cancel">0 0 0 30</table>
<table name="#mAtk">1 1.0847 1.0847 1.0847</table>
<table name="#mAtkSpd">1 1 1.15 1.15</table>
<set name="icon" val="icon.armor_t96_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="#base" />
<sub stat="MEN" val="#base1" />
<add stat="WIT" val="#base" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="regMp" val="1.0557" />
<sub stat="cancel" val="#cancel" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
</for>
</skill>
<skill id="13006" levels="4" name="Vesper Noble Robe Set">
<!-- Ertheia Skill -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#runSpd">0 0 7 7</table>
<table name="#MagicalMpConsumeRate">1 1 1 0.97</table>
<table name="#Trait">0 0 0 50</table>
<table name="#cancel">0 30 30 30</table>
<table name="#mAtk">1 1.0847 1.0847 1.0847</table>
<table name="#mAtkSpd">1 1 1.15 1.15</table>
<set name="icon" val="icon.armor_t96_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="#base" />
<sub stat="MEN" val="#base1" />
<add stat="WIT" val="#base" />
<add stat="runSpd" val="#runSpd" />
<mul stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="regMp" val="1.0557" />
<sub stat="cancel" val="#cancel" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13007" levels="1" name="Vesper Heavy Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13008" levels="1" name="Vesper Noble Heavy Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t94_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13009" levels="1" name="Vesper Light Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t95_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13010" levels="1" name="Vesper Noble Light Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t95_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13011" levels="1" name="Vesper Robe Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t96_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13012" levels="1" name="Vesper Noble Robe Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t96_u_i01" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13013" levels="4" name="Moirai Heavy Armor Set">
<!-- 2 Pieces: Increases M. Def. by 2%. 3 Pieces: Increases M. Def. by 2%, P. Atk by 4.26%. 4 Pieces: Increases M. Def. by 2%, P. Atk by 4.26%, P. Atk Spd 4%. 5 Pieces: Increases M. Def. by 2%, P. Atk by 4.26%, P. Atk Spd 4%, Stun Resistance by 50%, Fire/Water/Wind/Earth Resistance + 3. Can wear cloak. STR+ 2, CON-2. -->
<table name="#Trait">0 0 0 50</table>
<table name="#base">0 0 0 2</table>
<table name="#resist">0 0 0 3</table>
<table name="#pAtk">1 1.0426 1.0426 1.0426</table>
<table name="#pAtkSpd">1 1 1.04 1.04</table>
<set name="icon" val="icon.armor_t100_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="magicSuccRes" val="1.02" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13014" levels="4" name="Moirai Light Armor Set">
<!-- 2 Pieces: Increases Speed by 3%. 3 Pieces: Increases Speed by 3%, P. Atk by 4.26%. 4 Pieces: Increases Speed by 3%, P. Atk by 4.26%, P. Atk Spd by 4%. 5 Pieces: Increases Speed by 3%, P. Atk by 4.26%, P. Atk Spd by 4%, Hold Resistance by 50%, Fire/Water/Wind/Earth Resistance + 3. Can wear cloak. DEX+ 2, CON-2. -->
<table name="#base">0 0 0 2</table>
<table name="#resist">0 0 0 3</table>
<table name="#Trait">0 0 0 50</table>
<table name="#pAtk">1 1.0426 1.0426 1.0426</table>
<table name="#pAtkSpd">1 1 1.04 1.04</table>
<set name="icon" val="icon.armor_t101_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="#base" />
<sub stat="CON" val="#base" />
<mul stat="runSpd" val="1.03" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13015" levels="4" name="Moirai Robe Set">
<!-- 2 Pieces: Increases Casting Spd. by 5%. 3 Pieces: Increases Casting Spd. by 5%, Magic by 8.11%. 4 Pieces: Increases Casting Spd. by 15%, Magic by 8.11%. 5 Pieces: Increases Casting Spd. by 15%, Magic by 8.11%, Paralysis Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5 . Can wear cloak. WIT+ 2, MEN-2. -->
<table name="#base">0 0 0 2</table>
<table name="#resist">0 0 0 5</table>
<table name="#Trait">0 0 0 50</table>
<table name="#mAtk">1 1.0811 1.0811 1.0811</table>
<table name="#mAtkSpd">1.05 1.05 1.15 1.15</table>
<set name="icon" val="icon.armor_t102_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="MEN" val="#base" />
<add stat="WIT" val="#base" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param PARALYZE="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13016" levels="4" name="Vorpal Heavy Armor Set">
<!-- 2 Pieces: Increases P. Def. by 8.47%. 3 Pieces: Increases P. Def. by 8.47%., Max HP + 541, Speed + 7. 4 Pieces: Increases P. Def. by 8.47%., Max HP + 541, Speed + 7., P. Atk by 5.57%, Accuracy + 4. 5 Pieces: Increases P. Def. by 8.47%., Max HP + 541, Speed + 7., P. Atk by 5.57%, Accuracy + 4, M. Def. by 2%, Bleeding/Hold/Sleep Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. CON+2. STR-2. -->
<table name="#Trait">0 0 0 50</table>
<table name="#base">0 0 0 2</table>
<table name="#maxHp">0 541 541 541</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<table name="#runSpd">0 7 7 7</table>
<table name="#accCombat">0 0 4 4</table>
<table name="#magicSuccRes">1 1 1 1.02</table>
<table name="#resist">0 0 0 5</table>
<set name="icon" val="icon.armor_t94_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="STR" val="#base" />
<add stat="CON" val="#base" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="1.0847" />
<add stat="maxHp" val="#maxHp" />
<add stat="runSpd" val="#runSpd" />
<add stat="accCombat" val="#accCombat" />
<mul stat="magicSuccRes" val="#magicSuccRes" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
<param HOLD="#Trait" />
<param BLEED="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13017" levels="4" name="Vorpal Leather Armor Set">
<!-- 2 Pieces: Increases P. Def. by 5.57%. 3 Pieces: Increases P. Def. by 5.57%., Max.MP + 360, Speed by 3%. 4 Pieces: Increases P. Def. by 5.57%., Max.MP + 360, Speed by 3%, P. Atk by 5.57%, Atk Spd by 5%. 5 Pieces: Increases P. Def. by 5.57%., Max.MP + 360, Speed by 3%, P. Atk by 5.57%, Atk Spd by 5%, Critical Damage + 182, Stun Resistance 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. STR+ 1, DEX+ 2, CON-3. -->
<table name="#Trait">0 0 0 50</table>
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#base2">0 0 0 3</table>
<table name="#maxHp">0 360 360 360</table>
<table name="#pAtk">1 1 1.0557 1.0557</table>
<table name="#runSpd">1 1.03 1.03 1.03</table>
<table name="#cAtkAdd">0 0 0 182</table>
<table name="#resist">0 0 0 5</table>
<set name="icon" val="icon.armor_t95_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<add stat="DEX" val="#base1" />
<sub stat="CON" val="#base2" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="1.0557" />
<add stat="maxHp" val="#maxHp" />
<mul stat="runSpd" val="#runSpd" />
<add stat="cAtkAdd" val="#cAtkAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13018" levels="4" name="Vorpal Robe Set">
<!-- 2 Pieces: Increases Speed by 7. 3 Pieces: Increases speed by 7, Max MP + 92, M. Atk. + 8.7%, and MP Recovery Rate + 5%. 4 Pieces: Increases Speed by 7, Max MP + 92, casting Spd by 15%, M. Atk. by 8.7%, MP recovery speed by 5%. 5 Pieces: Increases Speed by 7, Max MP + 92, casting Spd by 15%, M. Atk. by 8.7%, MP recovery speed by 5%, Stun Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. WIT+ 2, MEN-1, INT-1. -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#Trait">0 0 0 50</table>
<table name="#maxMp">0 92 92 92</table>
<table name="#mAtk">1 1.0870 1.0870 1.0870</table>
<table name="#regMp">1 1.05 1.05 1.05</table>
<table name="#mAtkSpd">1 1 1.15 1.15</table>
<table name="#resist">0 0 0 5</table>
<set name="icon" val="icon.armor_t96_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<sub stat="INT" val="#base" />
<sub stat="MEN" val="#base" />
<add stat="WIT" val="#base1" />
<add stat="runSpd" val="7" />
<add stat="maxMp" val="#maxMp" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="regMp" val="#regMp" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13019" levels="4" name="Elegia Heavy Armor Set">
<!-- 2 Pieces: Increases Max HP by 550. 3 Pieces: Increases Max HP by 550, P. Atk by 6.59%. 4 Pieces: Increases Max HP by 550, P. Atk by 6.59%, Critical Rate + 12.74, M. Def. by 2%. 5 Pieces: Increases Max HP by 550, P. Atk by 6.59%, Critical Rate + 12.74, M. Def. by 2%, Bleeding/Hold/Sleep Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5, restores HP by using some of the damage inflicted upon the enemy with a certain probability. Can wear cloak. STR+ 3, CON-2. -->
<table name="#Trait">0 0 0 50</table>
<table name="#base">0 0 0 3</table>
<table name="#base1">0 0 0 2</table>
<table name="#pAtk">1 1.0659 1.0659 1.0659</table>
<table name="#rCrit">0 0 12.74 12.74</table>
<table name="#resist">0 0 0 5</table>
<table name="#absorbDam">0 0 0 3</table>
<table name="#magicSuccRes">1 1 1.02 1.02</table>
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base1" />
<mul stat="pAtk" val="#pAtk" />
<add stat="rCrit" val="#rCrit" />
<add stat="maxHp" val="550" />
<mul stat="magicSuccRes" val="#magicSuccRes" />
<add stat="absorbDam" val="#absorbDam" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SLEEP="#Trait" />
<param HOLD="#Trait" />
<param BLEED="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13020" levels="4" name="Elegia Leather Armor Set">
<!-- 2 Pieces: Increases Speed by 3%. 3 Pieces: Increases Speed by 3%, P. Atk by 6.59%. 4 Pieces: Increases Speed by 3%, P. Atk by 6.59%, Critical Rate + 17.05. 5 Pieces: Increases Speed by 3%, P. Atk by 6.59%, Critical Rate + 17.05, P. Atk Spd by 6%, Paralysis Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Can wear cloak. STR+ 1, DEX+ 2, CON-2. -->
<table name="#base">0 0 0 1</table>
<table name="#base1">0 0 0 2</table>
<table name="#Trait">0 0 0 50</table>
<table name="#pAtk">1 1.0659 1.0659 1.0659</table>
<table name="#pAtkSpd">1 1 1 1.06</table>
<table name="#resist">0 0 0 5</table>
<table name="#rCrit">0 0 17.05 17.05</table>
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<sub stat="CON" val="#base1" />
<add stat="DEX" val="#base1" />
<mul stat="runSpd" val="1.03" />
<add stat="rCrit" val="#rCrit" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param PARALYZE="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13021" levels="4" name="Elegia Robe Set">
<!-- 2 Pieces: Increases Speed by 7. 3 Pieces: Increases Speed by 7, Magic by 10%, Max MP + 97. 4 Pieces: Increases Speed by 7, Magic by 10%, Max MP + 97, Casting Spd. by 15%, MP Recovery Bonus by 5%. 5 Pieces: Increases Speed by 7, Magic by 10%, Max MP + 97, Casting Spd. by 15%, MP Recovery Bonus by 5%., Stun Resistance by 50%, Fire/Water/Wind/Earth Resistance + 5. Decreases Magic Skill MP Consumption by 3% . Can wear cloak. WIT+ 2, INT+ 1, MEN-2. -->
<table name="#base">0 0 0 2</table>
<table name="#base1">0 0 0 1</table>
<table name="#Trait">0 0 0 50</table>
<table name="#MpConsumeRate">1 1 1 0.97</table>
<table name="#maxMp">0 97 97 97</table>
<table name="#resist">0 0 0 5</table>
<table name="#mAtk">1 1.1 1.1 1.1</table>
<table name="#mAtkSpd">1 1 1.15 1.15</table>
<table name="#regMp">1 1 1.0557 1.0557</table>
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="#base1" />
<sub stat="MEN" val="#base" />
<add stat="WIT" val="#base" />
<add stat="maxMp" val="#maxMp" />
<add stat="runSpd" val="7" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="regMp" val="#regMp" />
<mul stat="MagicalMpConsumeRate" val="#MpConsumeRate" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13022" levels="1" name="Moirai Heavy Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t100_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13023" levels="1" name="Moirai Light Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t101_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13024" levels="1" name="Moirai Robe Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t102_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13025" levels="1" name="Vorpal Heavy Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t94_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13026" levels="1" name="Vorpal Leather Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t95_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13027" levels="1" name="Vorpal Robe Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t96_u_i03" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13028" levels="1" name="Elegia Heavy Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5693" skillLevel="1" /> <!-- PvP Armor - Speed Down -->
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13029" levels="1" name="Elegia Leather Armor Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5694" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13030" levels="1" name="Elegia Robe Set - PvP">
<!-- Ertheia Skill -->
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="magicLvl" val="80" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<mul stat="pvpPhysDef" val="1.05" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="2" />
<param skillId="5691" skillLevel="1" />
<param targetType="ONE" />
</effect>
</for>
</skill>
<skill id="13031" levels="1" name="Fire Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire Resistance by 5. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13032" levels="1" name="Earth Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 5. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13033" levels="1" name="Dark Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Resistance by 5. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13034" levels="1" name="Water Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Water Resistance by 5. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13035" levels="1" name="Wind Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind Resistance by 5. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13036" levels="1" name="Divinity Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Divinity Resistance by 5. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13037" levels="1" name="Fire Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire Resistance by 10. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13038" levels="1" name="Earth Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 10. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13039" levels="1" name="Dark Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Resistance by 10. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13040" levels="1" name="Water Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Water Resistance by 10. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13041" levels="1" name="Wind Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind Resistance by 10. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13042" levels="1" name="Divinity Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Divinity Resistance by 10. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13043" levels="1" name="Fire Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire Resistance by 15. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13044" levels="1" name="Earth Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 15. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13045" levels="1" name="Dark Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Resistance by 15. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13046" levels="1" name="Water Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Water Resistance by 15. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13047" levels="1" name="Wind Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind Resistance by 15. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13048" levels="1" name="Divinity Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Divinity Resistance by 15. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13049" levels="1" name="Fire Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire Resistance by 20. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13050" levels="1" name="Earth Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 20. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13051" levels="1" name="Dark Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Resistance by 20. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13052" levels="1" name="Water Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Water Resistance by 20. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13053" levels="1" name="Wind Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind Resistance by 20. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13054" levels="1" name="Divinity Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Divinity Resistance by 20. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13055" levels="1" name="Fire Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire Resistance by 25. -->
<set name="icon" val="icon.skill4009" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13056" levels="1" name="Earth Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 25. -->
<set name="icon" val="icon.skill4012" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13057" levels="1" name="Dark Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Resistance by 25. -->
<set name="icon" val="icon.skill4333" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13058" levels="1" name="Water Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Water Resistance by 25. -->
<set name="icon" val="icon.skill4010" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13059" levels="1" name="Wind Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind Resistance by 25. -->
<set name="icon" val="icon.skill4011" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13060" levels="1" name="Divinity Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Divinity Resistance by 25. -->
<set name="icon" val="icon.skill4337" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13061" levels="1" name="Special Ability: Long Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Increases bow/crossbow range. Inflicts additional damage during PvP. -->
<set name="icon" val="icon.skill0113" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13062" levels="5" name="Special Ability: Damage Up">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. Inflicts additional damage during PvP. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13063" levels="1" name="Cloak Slot Activation (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Opens a cloak slot. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13064" levels="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Defense Type)">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 1 and HP + 463. -->
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13065" levels="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Attack Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 1 -->
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13066" levels="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Defense Type)">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 2, STR -1, HP + 487. -->
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13067" levels="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Attack Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, CON -1 -->
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13068" levels="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Defense Type)">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3, STR -2, HP 511. -->
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13069" levels="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Attack Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3, CON -2 -->
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13070" levels="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Defense Type)">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3, STR -1, HP + 521. -->
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13071" levels="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Attack Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3, CON -1 -->
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13072" levels="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Defense Type)">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 4, STR -2, HP + 536. -->
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13073" levels="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Attack Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 4, CON -2, Atk. Spd. + 3%. -->
<set name="icon" val="icon.armor_t94_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13074" levels="4" name="Set Effect - Immortal Light Armor 2 Piece (Assassin Type)">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 1 -->
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13075" levels="4" name="Set Effect - Immortal Light Armor 2 Piece (Enchant Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 1, P. Atk. + 155. -->
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13076" levels="4" name="Set Effect - Twilight Light Armor 2 Piece (Assassin Type)">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 2, STR -1 -->
<set name="icon" val="icon.armor_t602_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13077" levels="4" name="Set Effect - Twilight Light Armor 2 Piece (Enchant Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, CON -1, P. Atk. + 180. -->
<set name="icon" val="icon.armor_t602_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13078" levels="4" name="Set Effect - Seraph Light Armor 2 Piece (Assassin Type)">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3, STR -2 -->
<set name="icon" val="icon.armor_t402_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13079" levels="4" name="Set Effect - Seraph Light Armor 2 Piece (Enchant Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3, CON -2, P. Atk. + 214. -->
<set name="icon" val="icon.armor_t402_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13080" levels="4" name="Set Effect - Eternal Light Armor 2 Piece (Assassin Type)">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3, STR -1 -->
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13081" levels="4" name="Set Effect - Eternal Light Armor 2 Piece (Enchant Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3, CON -1, P. Atk. + 246. -->
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13082" levels="4" name="Set Effect - R99 Rare Light Armor 2 Piece (Assassin Type)">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 4, STR -2. Atk. Spd. + 3%. -->
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13083" levels="4" name="Set Effect - R99 Rare Light Armor 2 Piece (Enchant Type)">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 4, CON -2, P. Atk. + 255. -->
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13084" levels="4" name="Set Effect - Immortal Robe 2 Piece (Magic Type)">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 1. Casting Spd. + 3%. -->
<set name="icon" val="icon.armor_t503_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13085" levels="4" name="Set Effect - Immortal Robe 2 Piece (Recovery Type)">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 1. Casting Spd. + 3%. -->
<set name="icon" val="icon.armor_t503_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13086" levels="4" name="Set Effect - Twilight Robe 2 Piece (Magic Type)">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 2. MEN -1. Casting Spd. + 3%. -->
<set name="icon" val="icon.armor_t603_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13087" levels="4" name="Set Effect - Twilight Robe 2 Piece (Recovery Type)">
<!-- AUTO GENERATED SKILL -->
<!-- WIT+ 2. MEN -1. Casting Spd. + 3%. -->
<set name="icon" val="icon.armor_t603_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13088" levels="4" name="Set Effect - Seraph Robe 2 Piece (Magic Type)">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. MEN -2. Casting Spd. + 3%. -->
<set name="icon" val="icon.armor_t403_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13089" levels="4" name="Set Effect - Seraph Robe 2 Piece (Recovery Type)">
<!-- AUTO GENERATED SKILL -->
<!-- WIT+ 3. MEN -2. Casting Spd. + 3%. -->
<set name="icon" val="icon.armor_t403_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13090" levels="4" name="Set Effect - Eternal Robe 2 Piece (Magic Type)">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. MEN -1. Casting Spd. + 3%. -->
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13091" levels="4" name="Set Effect - Eternal Robe 2 Piece (Recovery Type)">
<!-- AUTO GENERATED SKILL -->
<!-- WIT+ 3. MEN -1. Casting Spd. + 3%. -->
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13092" levels="4" name="Set Effect - R99 Rare Robe 2 Piece (Magic Type)">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 4. MEN -2. Casting Spd. + 15%. -->
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13093" levels="4" name="Set Effect - R99 Rare Robe 2 Piece (Recovery Type)">
<!-- AUTO GENERATED SKILL -->
<!-- WIT+ 4. MEN -2. Casting Spd. + 15%. -->
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13094" levels="4" name="R1 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13095" levels="4" name="R1 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13096" levels="4" name="R1 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t503_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13097" levels="4" name="R2 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13098" levels="4" name="R2 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t602_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13099" levels="4" name="R2 2 set">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.armor_t603_u_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
</list>