l2j_mobius/trunk/java/com/l2jmobius/gameserver/handler/IAffectObjectHandler.java
2016-06-12 01:34:09 +00:00

37 lines
1.2 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.handler;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.targets.AffectObject;
/**
* @author Nik
*/
public interface IAffectObjectHandler
{
/**
* Checks if the rules for the given affect object type are accepted or not.
* @param activeChar
* @param target
* @return {@code true} if target should be accepted, {@code false} otherwise
**/
boolean checkAffectedObject(L2Character activeChar, L2Character target);
Enum<AffectObject> getAffectObjectType();
}