45 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| # =================================================================
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| #                             Geodata
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| # =================================================================
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| 
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| # Specifies the path to geodata files. For example, when using geodata files located
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| # at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
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| GeoDataPath = ./data/geodata/
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| 
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| # Player coordinates synchronization, default: 2
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| #   1 - partial synchronization Client --> Server ; don't use it with geodata
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| #   2 - partial synchronization Server --> Client ; use this setting with geodata
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| #  -1 - Old system: will synchronize Z only
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| CoordSynchronize = 2
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| 
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| # =================================================================
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| #                           Path finding
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| # =================================================================
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| 
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| # When line of movement check fails, the pathfinding algoritm is performed to look for
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| # an alternative path (e.g. walk around obstacle), default: true
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| PathFinding = true
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| 
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| # Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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| PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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| 
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| # Weight for nodes without obstacles far from walls
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| LowWeight = 0.5
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| 
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| # Weight for nodes near walls
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| MediumWeight = 2
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| 
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| # Weight for nodes with obstacles
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| HighWeight = 3
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| 
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| # Weight for diagonal movement.
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| # Default: LowWeight * sqrt(2) 
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| DiagonalWeight = 0.707
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| 
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| # =================================================================
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| #                               Other
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| # =================================================================
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| 
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| # Correct player Z after falling through the ground.
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| CorrectPlayerZ = False
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