684 lines
19 KiB
Java
684 lines
19 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jmobius.Config;
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import com.l2jmobius.commons.database.DatabaseFactory;
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import com.l2jmobius.gameserver.data.sql.impl.ClanTable;
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import com.l2jmobius.gameserver.data.sql.impl.OfflineTradersTable;
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import com.l2jmobius.gameserver.datatables.BotReportTable;
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import com.l2jmobius.gameserver.instancemanager.CHSiegeManager;
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import com.l2jmobius.gameserver.instancemanager.CastleManorManager;
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import com.l2jmobius.gameserver.instancemanager.CursedWeaponsManager;
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import com.l2jmobius.gameserver.instancemanager.FishingChampionshipManager;
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import com.l2jmobius.gameserver.instancemanager.GlobalVariablesManager;
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import com.l2jmobius.gameserver.instancemanager.GrandBossManager;
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import com.l2jmobius.gameserver.instancemanager.ItemAuctionManager;
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import com.l2jmobius.gameserver.instancemanager.ItemsOnGroundManager;
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import com.l2jmobius.gameserver.instancemanager.QuestManager;
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import com.l2jmobius.gameserver.instancemanager.RaidBossSpawnManager;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.entity.Hero;
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import com.l2jmobius.gameserver.model.olympiad.Olympiad;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.gameserverpackets.ServerStatus;
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import com.l2jmobius.gameserver.network.serverpackets.ServerClose;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.gameserver.util.Broadcast;
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/**
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* This class provides the functions for shutting down and restarting the server.<br>
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* It closes all open client connections and saves all data.
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* @version $Revision: 1.2.4.5 $ $Date: 2005/03/27 15:29:09 $
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*/
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public class Shutdown extends Thread
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{
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private static final Logger _log = Logger.getLogger(Shutdown.class.getName());
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private static Shutdown _counterInstance = null;
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private int _secondsShut;
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private int _shutdownMode;
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public static final int SIGTERM = 0;
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public static final int GM_SHUTDOWN = 1;
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public static final int GM_RESTART = 2;
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public static final int ABORT = 3;
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private static final String[] MODE_TEXT =
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{
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"SIGTERM",
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"shutting down",
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"restarting",
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"aborting"
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};
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/**
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* This function starts a shutdown count down from Telnet (Copied from Function startShutdown())
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* @param seconds seconds until shutdown
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*/
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private void SendServerQuit(int seconds)
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{
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final SystemMessage sysm = SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECOND_S_PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT);
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sysm.addInt(seconds);
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Broadcast.toAllOnlinePlayers(sysm);
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}
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public void startTelnetShutdown(String IP, int seconds, boolean restart)
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{
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_log.warning("IP: " + IP + " issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
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_shutdownMode = restart ? GM_RESTART : GM_SHUTDOWN;
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if (_shutdownMode > 0)
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{
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switch (seconds)
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{
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case 540:
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case 480:
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case 420:
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case 360:
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case 300:
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case 240:
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case 180:
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case 120:
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case 60:
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case 30:
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case 10:
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case 5:
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case 4:
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case 3:
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case 2:
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case 1:
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{
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break;
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}
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default:
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{
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SendServerQuit(seconds);
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}
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}
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}
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if (_counterInstance != null)
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{
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_counterInstance._abort();
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}
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_counterInstance = new Shutdown(seconds, restart);
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_counterInstance.start();
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}
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/**
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* This function aborts a running countdown
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* @param IP IP Which Issued shutdown command
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*/
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public void telnetAbort(String IP)
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{
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_log.warning("IP: " + IP + " issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
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if (_counterInstance != null)
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{
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_counterInstance._abort();
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Broadcast.toAllOnlinePlayers("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!", false);
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}
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}
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/**
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* Default constructor is only used internal to create the shutdown-hook instance
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*/
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protected Shutdown()
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{
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_secondsShut = -1;
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_shutdownMode = SIGTERM;
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}
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/**
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* This creates a countdown instance of Shutdown.
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* @param seconds how many seconds until shutdown
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* @param restart true is the server shall restart after shutdown
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*/
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public Shutdown(int seconds, boolean restart)
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{
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if (seconds < 0)
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{
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seconds = 0;
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}
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_secondsShut = seconds;
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_shutdownMode = restart ? GM_RESTART : GM_SHUTDOWN;
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}
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/**
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* This function is called, when a new thread starts if this thread is the thread of getInstance, then this is the shutdown hook and we save all data and disconnect all clients.<br>
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* After this thread ends, the server will completely exit if this is not the thread of getInstance, then this is a countdown thread.<br>
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* We start the countdown, and when we finished it, and it was not aborted, we tell the shutdown-hook why we call exit, and then call exit when the exit status of the server is 1, startServer.sh / startServer.bat will restart the server.
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*/
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@Override
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public void run()
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{
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if (this == getInstance())
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{
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final TimeCounter tc = new TimeCounter();
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final TimeCounter tc1 = new TimeCounter();
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try
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{
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if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS && !Config.STORE_OFFLINE_TRADE_IN_REALTIME)
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{
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OfflineTradersTable.getInstance().storeOffliners();
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_log.info("Offline Traders Table: Offline shops stored(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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}
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catch (Throwable t)
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{
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_log.log(Level.WARNING, "Error saving offline shops.", t);
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}
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try
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{
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disconnectAllCharacters();
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_log.info("All players disconnected and saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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catch (Throwable t)
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{
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// ignore
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}
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// ensure all services are stopped
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try
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{
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GameTimeController.getInstance().stopTimer();
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_log.info("Game Time Controller: Timer stopped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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catch (Throwable t)
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{
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// ignore
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}
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// stop all thread pools
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try
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{
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ThreadPoolManager.shutdown();
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_log.info("Thread Pool Manager: Manager has been shut down(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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catch (Throwable t)
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{
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// ignore
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}
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try
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{
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LoginServerThread.getInstance().interrupt();
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_log.info("Login Server Thread: Thread interruped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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catch (Throwable t)
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{
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// ignore
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}
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// last byebye, save all data and quit this server
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saveData();
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tc.restartCounter();
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// saveData sends messages to exit players, so shutdown selector after it
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try
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{
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GameServer.gameServer.getSelectorThread().shutdown();
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_log.info("Game Server: Selector thread has been shut down(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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catch (Throwable t)
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{
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// ignore
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}
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// commit data, last chance
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try
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{
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DatabaseFactory.getInstance().close();
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_log.info("Database Factory: Database connection has been shut down(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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catch (Throwable t)
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{
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}
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// server will quit, when this function ends.
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if (getInstance()._shutdownMode == GM_RESTART)
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{
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Runtime.getRuntime().halt(2);
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}
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else
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{
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Runtime.getRuntime().halt(0);
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}
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_log.info("The server has been successfully shut down in " + (tc1.getEstimatedTime() / 1000) + "seconds.");
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}
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else
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{
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// gm shutdown: send warnings and then call exit to start shutdown sequence
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countdown();
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// last point where logging is operational :(
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_log.warning("GM shutdown countdown is over. " + MODE_TEXT[_shutdownMode] + " NOW!");
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switch (_shutdownMode)
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{
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case GM_SHUTDOWN:
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{
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getInstance().setMode(GM_SHUTDOWN);
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System.exit(0);
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break;
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}
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case GM_RESTART:
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{
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getInstance().setMode(GM_RESTART);
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System.exit(2);
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break;
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}
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case ABORT:
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{
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LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_AUTO);
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break;
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}
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}
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}
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}
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/**
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* This functions starts a shutdown countdown.
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* @param activeChar GM who issued the shutdown command
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* @param seconds seconds until shutdown
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* @param restart true if the server will restart after shutdown
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*/
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public void startShutdown(L2PcInstance activeChar, int seconds, boolean restart)
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{
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_shutdownMode = restart ? GM_RESTART : GM_SHUTDOWN;
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if (activeChar != null)
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{
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_log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
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}
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else
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{
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_log.warning("Server scheduled restart issued shutdown command. Restart in " + seconds + " seconds!");
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}
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if (_shutdownMode > 0)
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{
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switch (seconds)
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{
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case 540:
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case 480:
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case 420:
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case 360:
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case 300:
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case 240:
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case 180:
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case 120:
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case 60:
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case 30:
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case 10:
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case 5:
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case 4:
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case 3:
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case 2:
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case 1:
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{
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break;
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}
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default:
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{
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SendServerQuit(seconds);
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}
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}
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}
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if (_counterInstance != null)
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{
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_counterInstance._abort();
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}
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// the main instance should only run for shutdown hook, so we start a new instance
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_counterInstance = new Shutdown(seconds, restart);
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_counterInstance.start();
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}
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/**
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* This function aborts a running countdown.
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* @param activeChar GM who issued the abort command
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*/
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public void abort(L2PcInstance activeChar)
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{
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_log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
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if (_counterInstance != null)
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{
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_counterInstance._abort();
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Broadcast.toAllOnlinePlayers("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!", false);
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}
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}
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/**
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* Set the shutdown mode.
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* @param mode what mode shall be set
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*/
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private void setMode(int mode)
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{
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_shutdownMode = mode;
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}
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/**
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* Set shutdown mode to ABORT.
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*/
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private void _abort()
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{
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_shutdownMode = ABORT;
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}
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/**
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* This counts the countdown and reports it to all players countdown is aborted if mode changes to ABORT.
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*/
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private void countdown()
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{
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try
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{
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while (_secondsShut > 0)
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{
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switch (_secondsShut)
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{
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case 540:
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{
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SendServerQuit(540);
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break;
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}
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case 480:
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{
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SendServerQuit(480);
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break;
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}
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case 420:
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{
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SendServerQuit(420);
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break;
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}
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case 360:
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{
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SendServerQuit(360);
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break;
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}
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case 300:
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{
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SendServerQuit(300);
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break;
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}
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case 240:
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{
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SendServerQuit(240);
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break;
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}
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case 180:
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{
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SendServerQuit(180);
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break;
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}
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case 120:
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{
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SendServerQuit(120);
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break;
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}
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case 60:
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{
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LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_DOWN); // avoids new players from logging in
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SendServerQuit(60);
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break;
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}
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case 30:
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{
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SendServerQuit(30);
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break;
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}
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case 10:
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{
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SendServerQuit(10);
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break;
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}
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case 5:
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{
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SendServerQuit(5);
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break;
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}
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case 4:
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{
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SendServerQuit(4);
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break;
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}
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case 3:
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{
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SendServerQuit(3);
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break;
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}
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case 2:
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{
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SendServerQuit(2);
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break;
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}
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case 1:
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{
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SendServerQuit(1);
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break;
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}
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}
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_secondsShut--;
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final int delay = 1000; // milliseconds
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Thread.sleep(delay);
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if (_shutdownMode == ABORT)
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{
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break;
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}
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}
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}
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catch (InterruptedException e)
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{
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// this will never happen
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}
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}
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/**
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* This sends a last byebye, disconnects all players and saves data.
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*/
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private void saveData()
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{
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switch (_shutdownMode)
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{
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case SIGTERM:
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{
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_log.info("SIGTERM received. Shutting down NOW!");
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break;
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}
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case GM_SHUTDOWN:
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{
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_log.info("GM shutdown received. Shutting down NOW!");
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break;
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}
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case GM_RESTART:
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{
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_log.info("GM restart received. Restarting NOW!");
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break;
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}
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}
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final TimeCounter tc = new TimeCounter();
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// Seven Signs data is now saved along with Festival data.
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if (!SevenSigns.getInstance().isSealValidationPeriod())
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{
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SevenSignsFestival.getInstance().saveFestivalData(false);
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_log.info("SevenSignsFestival: Festival data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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// Save Seven Signs data before closing. :)
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SevenSigns.getInstance().saveSevenSignsData();
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_log.info("SevenSigns: Seven Signs data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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SevenSigns.getInstance().saveSevenSignsStatus();
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_log.info("SevenSigns: Seven Signs status saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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// Save all raidboss and GrandBoss status ^_^
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RaidBossSpawnManager.getInstance().cleanUp();
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_log.info("RaidBossSpawnManager: All raidboss info saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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GrandBossManager.getInstance().cleanUp();
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_log.info("GrandBossManager: All Grand Boss info saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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ItemAuctionManager.getInstance().shutdown();
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_log.info("Item Auction Manager: All tasks stopped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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Olympiad.getInstance().saveOlympiadStatus();
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_log.info("Olympiad System: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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Hero.getInstance().shutdown();
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_log.info("Hero System: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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ClanTable.getInstance().storeClanScore();
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_log.info("Clan System: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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// Save Cursed Weapons data before closing.
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CursedWeaponsManager.getInstance().saveData();
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_log.info("Cursed Weapons Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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// Save all manor data
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if (!Config.ALT_MANOR_SAVE_ALL_ACTIONS)
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{
|
|
CastleManorManager.getInstance().storeMe();
|
|
_log.info("Castle Manor Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
|
}
|
|
|
|
CHSiegeManager.getInstance().onServerShutDown();
|
|
_log.info("CHSiegeManager: Siegable hall attacker lists saved!");
|
|
|
|
// Save all global (non-player specific) Quest data that needs to persist after reboot
|
|
QuestManager.getInstance().save();
|
|
_log.info("Quest Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
|
|
|
// Save all global variables data
|
|
GlobalVariablesManager.getInstance().storeMe();
|
|
_log.info("Global Variables Manager: Variables saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
|
|
|
// Save Fishing tournament data
|
|
if (Config.ALT_FISH_CHAMPIONSHIP_ENABLED)
|
|
{
|
|
FishingChampionshipManager.getInstance().shutdown();
|
|
_log.info("Fishing Championship data has been saved.");
|
|
}
|
|
|
|
// Save items on ground before closing
|
|
if (Config.SAVE_DROPPED_ITEM)
|
|
{
|
|
ItemsOnGroundManager.getInstance().saveInDb();
|
|
_log.info("Items On Ground Manager: Data saved(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
|
ItemsOnGroundManager.getInstance().cleanUp();
|
|
_log.info("Items On Ground Manager: Cleaned up(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
|
|
}
|
|
|
|
// Save bot reports to database
|
|
if (Config.BOTREPORT_ENABLE)
|
|
{
|
|
BotReportTable.getInstance().saveReportedCharData();
|
|
_log.info("Bot Report Table: Successfully saved reports to database!");
|
|
}
|
|
|
|
try
|
|
{
|
|
Thread.sleep(5000);
|
|
}
|
|
catch (InterruptedException e)
|
|
{
|
|
// never happens :p
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This disconnects all clients from the server.
|
|
*/
|
|
private void disconnectAllCharacters()
|
|
{
|
|
for (L2PcInstance player : L2World.getInstance().getPlayers())
|
|
{
|
|
// Logout Character
|
|
try
|
|
{
|
|
final L2GameClient client = player.getClient();
|
|
if ((client != null) && !client.isDetached())
|
|
{
|
|
client.close(ServerClose.STATIC_PACKET);
|
|
client.setActiveChar(null);
|
|
player.setClient(null);
|
|
}
|
|
else if (!player.isInOfflineMode())
|
|
// player is probably a bot - force logout
|
|
{
|
|
player.logout();
|
|
}
|
|
player.deleteMe();
|
|
}
|
|
catch (Throwable t)
|
|
{
|
|
_log.log(Level.WARNING, "Failed logout char " + player, t);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A simple class used to track down the estimated time of method executions.<br>
|
|
* Once this class is created, it saves the start time, and when you want to get the estimated time, use the getEstimatedTime() method.
|
|
*/
|
|
private static final class TimeCounter
|
|
{
|
|
private long _startTime;
|
|
|
|
protected TimeCounter()
|
|
{
|
|
restartCounter();
|
|
}
|
|
|
|
protected void restartCounter()
|
|
{
|
|
_startTime = System.currentTimeMillis();
|
|
}
|
|
|
|
protected long getEstimatedTimeAndRestartCounter()
|
|
{
|
|
final long toReturn = System.currentTimeMillis() - _startTime;
|
|
restartCounter();
|
|
return toReturn;
|
|
}
|
|
|
|
protected long getEstimatedTime()
|
|
{
|
|
return System.currentTimeMillis() - _startTime;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get the shutdown-hook instance the shutdown-hook instance is created by the first call of this function, but it has to be registered externally.<br>
|
|
* @return instance of Shutdown, to be used as shutdown hook
|
|
*/
|
|
public static Shutdown getInstance()
|
|
{
|
|
return SingletonHolder._instance;
|
|
}
|
|
|
|
private static class SingletonHolder
|
|
{
|
|
protected static final Shutdown _instance = new Shutdown();
|
|
}
|
|
}
|