89 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2004-2015 L2J DataPack
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|  * 
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|  * This file is part of L2J DataPack.
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|  * 
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|  * L2J DataPack is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 3 of the License, or
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|  * (at your option) any later version.
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|  * 
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|  * L2J DataPack is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|  * General Public License for more details.
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|  * 
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| package handlers.effecthandlers;
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| 
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| import com.l2jserver.gameserver.datatables.NpcData;
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| import com.l2jserver.gameserver.idfactory.IdFactory;
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| import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
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| import com.l2jserver.gameserver.instancemanager.CastleManager;
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| import com.l2jserver.gameserver.instancemanager.FortManager;
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| import com.l2jserver.gameserver.model.StatsSet;
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| import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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| import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
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| import com.l2jserver.gameserver.model.conditions.Condition;
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| import com.l2jserver.gameserver.model.effects.AbstractEffect;
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| import com.l2jserver.gameserver.model.entity.Castle;
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| import com.l2jserver.gameserver.model.entity.Fort;
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| import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
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| import com.l2jserver.gameserver.model.skills.BuffInfo;
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| 
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| /**
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|  * Headquarter Create effect implementation.
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|  * @author Adry_85
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|  */
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| public final class HeadquarterCreate extends AbstractEffect
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| {
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| 	private static final int HQ_NPC_ID = 35062;
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| 	private final boolean _isAdvanced;
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| 	
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| 	public HeadquarterCreate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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| 	{
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| 		super(attachCond, applyCond, set, params);
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| 		
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| 		_isAdvanced = params.getBoolean("isAdvanced", false);
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| 	}
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| 	
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| 	@Override
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| 	public boolean isInstant()
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| 	{
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| 		return true;
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| 	}
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| 	
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| 	@Override
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| 	public void onStart(BuffInfo info)
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| 	{
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| 		final L2PcInstance player = info.getEffector().getActingPlayer();
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| 		if ((player.getClan() == null) || (player.getClan().getLeaderId() != player.getObjectId()))
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| 		{
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| 			return;
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| 		}
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| 		
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| 		final L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcData.getInstance().getTemplate(HQ_NPC_ID), _isAdvanced, false);
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| 		flag.setTitle(player.getClan().getName());
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| 		flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
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| 		flag.setHeading(player.getHeading());
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| 		flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
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| 		final Castle castle = CastleManager.getInstance().getCastle(player);
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| 		final Fort fort = FortManager.getInstance().getFort(player);
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| 		final SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(player);
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| 		if (castle != null)
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| 		{
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| 			castle.getSiege().getFlag(player.getClan()).add(flag);
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| 		}
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| 		else if (fort != null)
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| 		{
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| 			fort.getSiege().getFlag(player.getClan()).add(flag);
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| 		}
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| 		else
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| 		{
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| 			hall.getSiege().getFlag(player.getClan()).add(flag);
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| 		}
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| 	}
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| }
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