l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/stats/BasicPropertyResist.java
2016-06-12 01:34:09 +00:00

77 lines
2.1 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.stats;
import java.time.Duration;
import java.time.Instant;
/**
* A class representing the basic property resist of mesmerizing debuffs.
* @author Nik
*/
public class BasicPropertyResist
{
private static final Duration RESIST_DURATION = Duration.ofSeconds(15); // The resistance stays no longer than 15 seconds after last mesmerizing debuff.
private volatile Instant _resistanceEndTime = Instant.MIN;
private volatile int _resistanceLevel;
/**
* Checks if the resist has expired.
* @return {@code true} if it has expired, {@code false} otherwise
*/
public boolean isExpired()
{
return Instant.now().isAfter(_resistanceEndTime);
}
/**
* Gets the remain time.
* @return the remain time
*/
public Duration getRemainTime()
{
return Duration.between(Instant.now(), _resistanceEndTime);
}
/**
* Gets the resist level.
* @return the resist level
*/
public int getResistLevel()
{
return !isExpired() ? _resistanceLevel : 0;
}
/**
* Increases the resist level while checking if the resist has expired so it starts counting it from 1.
*/
public synchronized void increaseResistLevel()
{
// Check if the level needs to be reset due to timer warn off.
if (isExpired())
{
_resistanceLevel = 1;
_resistanceEndTime = Instant.now().plus(RESIST_DURATION);
}
else
{
_resistanceLevel++;
}
}
}