1001 lines
25 KiB
Java
1001 lines
25 KiB
Java
/*
|
|
* This file is part of the L2J Mobius project.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.l2jmobius.gameserver.model.items;
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.Arrays;
|
|
import java.util.Collection;
|
|
import java.util.Collections;
|
|
import java.util.LinkedHashMap;
|
|
import java.util.List;
|
|
import java.util.Map;
|
|
import java.util.function.Consumer;
|
|
import java.util.function.Predicate;
|
|
import java.util.logging.Logger;
|
|
import java.util.stream.Collectors;
|
|
|
|
import com.l2jmobius.Config;
|
|
import com.l2jmobius.gameserver.datatables.ItemTable;
|
|
import com.l2jmobius.gameserver.enums.AttributeType;
|
|
import com.l2jmobius.gameserver.enums.ItemGrade;
|
|
import com.l2jmobius.gameserver.enums.ItemSkillType;
|
|
import com.l2jmobius.gameserver.model.L2ExtractableProduct;
|
|
import com.l2jmobius.gameserver.model.L2Object;
|
|
import com.l2jmobius.gameserver.model.PcCondOverride;
|
|
import com.l2jmobius.gameserver.model.StatsSet;
|
|
import com.l2jmobius.gameserver.model.actor.L2Character;
|
|
import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
|
|
import com.l2jmobius.gameserver.model.commission.CommissionItemType;
|
|
import com.l2jmobius.gameserver.model.conditions.Condition;
|
|
import com.l2jmobius.gameserver.model.events.ListenersContainer;
|
|
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
|
|
import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
|
|
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
|
|
import com.l2jmobius.gameserver.model.items.enchant.attribute.AttributeHolder;
|
|
import com.l2jmobius.gameserver.model.items.type.ActionType;
|
|
import com.l2jmobius.gameserver.model.items.type.CrystalType;
|
|
import com.l2jmobius.gameserver.model.items.type.EtcItemType;
|
|
import com.l2jmobius.gameserver.model.items.type.ItemType;
|
|
import com.l2jmobius.gameserver.model.items.type.MaterialType;
|
|
import com.l2jmobius.gameserver.model.stats.Stats;
|
|
import com.l2jmobius.gameserver.model.stats.functions.FuncAdd;
|
|
import com.l2jmobius.gameserver.model.stats.functions.FuncSet;
|
|
import com.l2jmobius.gameserver.model.stats.functions.FuncTemplate;
|
|
import com.l2jmobius.gameserver.network.SystemMessageId;
|
|
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
|
|
|
|
/**
|
|
* This class contains all informations concerning the item (weapon, armor, etc).<BR>
|
|
* Mother class of :
|
|
* <ul>
|
|
* <li>L2Armor</li>
|
|
* <li>L2EtcItem</li>
|
|
* <li>L2Weapon</li>
|
|
* </ul>
|
|
*/
|
|
public abstract class L2Item extends ListenersContainer implements IIdentifiable
|
|
{
|
|
protected static final Logger LOGGER = Logger.getLogger(L2Item.class.getName());
|
|
|
|
public static final int TYPE1_WEAPON_RING_EARRING_NECKLACE = 0;
|
|
public static final int TYPE1_SHIELD_ARMOR = 1;
|
|
public static final int TYPE1_ITEM_QUESTITEM_ADENA = 4;
|
|
|
|
public static final int TYPE2_WEAPON = 0;
|
|
public static final int TYPE2_SHIELD_ARMOR = 1;
|
|
public static final int TYPE2_ACCESSORY = 2;
|
|
public static final int TYPE2_QUEST = 3;
|
|
public static final int TYPE2_MONEY = 4;
|
|
public static final int TYPE2_OTHER = 5;
|
|
|
|
public static final int SLOT_NONE = 0x0000;
|
|
public static final int SLOT_UNDERWEAR = 0x0001;
|
|
public static final int SLOT_R_EAR = 0x0002;
|
|
public static final int SLOT_L_EAR = 0x0004;
|
|
public static final int SLOT_LR_EAR = 0x00006;
|
|
public static final int SLOT_NECK = 0x0008;
|
|
public static final int SLOT_R_FINGER = 0x0010;
|
|
public static final int SLOT_L_FINGER = 0x0020;
|
|
public static final int SLOT_LR_FINGER = 0x0030;
|
|
public static final int SLOT_HEAD = 0x0040;
|
|
public static final int SLOT_R_HAND = 0x0080;
|
|
public static final int SLOT_L_HAND = 0x0100;
|
|
public static final int SLOT_GLOVES = 0x0200;
|
|
public static final int SLOT_CHEST = 0x0400;
|
|
public static final int SLOT_LEGS = 0x0800;
|
|
public static final int SLOT_FEET = 0x1000;
|
|
public static final int SLOT_BACK = 0x2000;
|
|
public static final int SLOT_LR_HAND = 0x4000;
|
|
public static final int SLOT_FULL_ARMOR = 0x8000;
|
|
public static final int SLOT_HAIR = 0x010000;
|
|
public static final int SLOT_ALLDRESS = 0x020000;
|
|
public static final int SLOT_HAIR2 = 0x040000;
|
|
public static final int SLOT_HAIRALL = 0x080000;
|
|
public static final int SLOT_R_BRACELET = 0x100000;
|
|
public static final int SLOT_L_BRACELET = 0x200000;
|
|
public static final int SLOT_DECO = 0x400000;
|
|
public static final int SLOT_BELT = 0x10000000;
|
|
public static final int SLOT_BROOCH = 0x20000000;
|
|
public static final int SLOT_BROOCH_JEWEL = 0x40000000;
|
|
|
|
public static final int SLOT_WOLF = -100;
|
|
public static final int SLOT_HATCHLING = -101;
|
|
public static final int SLOT_STRIDER = -102;
|
|
public static final int SLOT_BABYPET = -103;
|
|
public static final int SLOT_GREATWOLF = -104;
|
|
|
|
public static final int SLOT_MULTI_ALLWEAPON = SLOT_LR_HAND | SLOT_R_HAND;
|
|
|
|
private int _itemId;
|
|
private int _displayId;
|
|
private String _name;
|
|
private String _additionalName;
|
|
private String _icon;
|
|
private int _weight;
|
|
private boolean _stackable;
|
|
private MaterialType _materialType;
|
|
private CrystalType _crystalType;
|
|
private int _equipReuseDelay;
|
|
private int _duration;
|
|
private int _time;
|
|
private int _autoDestroyTime;
|
|
private int _bodyPart;
|
|
private int _referencePrice;
|
|
private int _crystalCount;
|
|
private boolean _sellable;
|
|
private boolean _dropable;
|
|
private boolean _destroyable;
|
|
private boolean _tradeable;
|
|
private boolean _depositable;
|
|
private int _enchantable;
|
|
private boolean _elementable;
|
|
private boolean _questItem;
|
|
private boolean _freightable;
|
|
private boolean _allow_self_resurrection;
|
|
private boolean _is_oly_restricted;
|
|
private boolean _is_coc_restricted;
|
|
private boolean _for_npc;
|
|
private boolean _common;
|
|
private boolean _heroItem;
|
|
private boolean _pvpItem;
|
|
private boolean _immediate_effect;
|
|
private boolean _ex_immediate_effect;
|
|
private int _defaultEnchantLevel;
|
|
private ActionType _defaultAction;
|
|
|
|
protected int _type1; // needed for item list (inventory)
|
|
protected int _type2; // different lists for armor, weapon, etc
|
|
private Map<AttributeType, AttributeHolder> _elementals = null;
|
|
protected List<FuncTemplate> _funcTemplates;
|
|
protected List<Condition> _preConditions;
|
|
private List<ItemSkillHolder> _skills;
|
|
private List<ItemChanceHolder> _createItems;
|
|
|
|
private int _useSkillDisTime;
|
|
private int _reuseDelay;
|
|
private int _sharedReuseGroup;
|
|
|
|
private CommissionItemType _commissionItemType;
|
|
private int _compoundItem;
|
|
private float _compoundChance;
|
|
|
|
private boolean _isAppearanceable;
|
|
private boolean _isBlessed;
|
|
|
|
/**
|
|
* Constructor of the L2Item that fill class variables.<BR>
|
|
* <BR>
|
|
* @param set : StatsSet corresponding to a set of couples (key,value) for description of the item
|
|
*/
|
|
protected L2Item(StatsSet set)
|
|
{
|
|
set(set);
|
|
}
|
|
|
|
public void set(StatsSet set)
|
|
{
|
|
_itemId = set.getInt("item_id");
|
|
_displayId = set.getInt("displayId", _itemId);
|
|
_name = set.getString("name");
|
|
_additionalName = set.getString("additionalName", null);
|
|
_icon = set.getString("icon", null);
|
|
_weight = set.getInt("weight", 0);
|
|
_materialType = set.getEnum("material", MaterialType.class, MaterialType.STEEL);
|
|
_equipReuseDelay = set.getInt("equip_reuse_delay", 0) * 1000;
|
|
_duration = set.getInt("duration", -1);
|
|
_time = set.getInt("time", -1);
|
|
_autoDestroyTime = set.getInt("auto_destroy_time", -1) * 1000;
|
|
_bodyPart = ItemTable.SLOTS.get(set.getString("bodypart", "none"));
|
|
_referencePrice = set.getInt("price", 0);
|
|
_crystalType = set.getEnum("crystal_type", CrystalType.class, CrystalType.NONE);
|
|
_crystalCount = set.getInt("crystal_count", 0);
|
|
|
|
_stackable = set.getBoolean("is_stackable", false);
|
|
_sellable = set.getBoolean("is_sellable", true);
|
|
_dropable = set.getBoolean("is_dropable", true);
|
|
_destroyable = set.getBoolean("is_destroyable", true);
|
|
_tradeable = set.getBoolean("is_tradable", true);
|
|
_depositable = set.getBoolean("is_depositable", true);
|
|
_elementable = set.getBoolean("element_enabled", false);
|
|
_enchantable = set.getInt("enchant_enabled", 0);
|
|
_questItem = set.getBoolean("is_questitem", false);
|
|
_freightable = set.getBoolean("is_freightable", false);
|
|
_allow_self_resurrection = set.getBoolean("allow_self_resurrection", false);
|
|
_is_oly_restricted = set.getBoolean("is_oly_restricted", false);
|
|
_is_coc_restricted = set.getBoolean("is_coc_restricted", false);
|
|
_for_npc = set.getBoolean("for_npc", false);
|
|
_isAppearanceable = set.getBoolean("isAppearanceable", false);
|
|
_isBlessed = set.getBoolean("blessed", false);
|
|
|
|
_immediate_effect = set.getBoolean("immediate_effect", false);
|
|
_ex_immediate_effect = set.getBoolean("ex_immediate_effect", false);
|
|
|
|
_defaultAction = set.getEnum("default_action", ActionType.class, ActionType.NONE);
|
|
_useSkillDisTime = set.getInt("useSkillDisTime", 0);
|
|
_defaultEnchantLevel = set.getInt("enchanted", 0);
|
|
_reuseDelay = set.getInt("reuse_delay", 0);
|
|
_sharedReuseGroup = set.getInt("shared_reuse_group", 0);
|
|
_commissionItemType = set.getEnum("commissionItemType", CommissionItemType.class, CommissionItemType.OTHER_ITEM);
|
|
_compoundItem = set.getInt("compoundItem", 0);
|
|
_compoundChance = set.getFloat("compoundChance", 0);
|
|
_common = ((_itemId >= 11605) && (_itemId <= 12361));
|
|
_heroItem = ((_itemId >= 6611) && (_itemId <= 6621)) || ((_itemId >= 9388) && (_itemId <= 9390)) || (_itemId == 6842);
|
|
_pvpItem = ((_itemId >= 10667) && (_itemId <= 10835)) || ((_itemId >= 12852) && (_itemId <= 12977)) || ((_itemId >= 14363) && (_itemId <= 14525)) || (_itemId == 14528) || (_itemId == 14529) || (_itemId == 14558) || ((_itemId >= 15913) && (_itemId <= 16024)) || ((_itemId >= 16134) && (_itemId <= 16147)) || (_itemId == 16149) || (_itemId == 16151) || (_itemId == 16153) || (_itemId == 16155) || (_itemId == 16157) || (_itemId == 16159) || ((_itemId >= 16168) && (_itemId <= 16176)) || ((_itemId >= 16179) && (_itemId <= 16220));
|
|
}
|
|
|
|
/**
|
|
* Returns the itemType.
|
|
* @return Enum
|
|
*/
|
|
public abstract ItemType getItemType();
|
|
|
|
/**
|
|
* Verifies if the item is a magic weapon.
|
|
* @return {@code true} if the weapon is magic, {@code false} otherwise
|
|
*/
|
|
public boolean isMagicWeapon()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @return the _equipReuseDelay
|
|
*/
|
|
public int getEquipReuseDelay()
|
|
{
|
|
return _equipReuseDelay;
|
|
}
|
|
|
|
/**
|
|
* Returns the duration of the item
|
|
* @return int
|
|
*/
|
|
public final int getDuration()
|
|
{
|
|
return _duration;
|
|
}
|
|
|
|
/**
|
|
* Returns the time of the item
|
|
* @return int
|
|
*/
|
|
public final int getTime()
|
|
{
|
|
return _time;
|
|
}
|
|
|
|
/**
|
|
* @return the auto destroy time of the item in seconds: 0 or less - default
|
|
*/
|
|
public final int getAutoDestroyTime()
|
|
{
|
|
return _autoDestroyTime;
|
|
}
|
|
|
|
/**
|
|
* Returns the ID of the item
|
|
* @return int
|
|
*/
|
|
@Override
|
|
public final int getId()
|
|
{
|
|
return _itemId;
|
|
}
|
|
|
|
/**
|
|
* Returns the ID of the item
|
|
* @return int
|
|
*/
|
|
public final int getDisplayId()
|
|
{
|
|
return _displayId;
|
|
}
|
|
|
|
public abstract int getItemMask();
|
|
|
|
/**
|
|
* Return the type of material of the item
|
|
* @return MaterialType
|
|
*/
|
|
public final MaterialType getMaterialType()
|
|
{
|
|
return _materialType;
|
|
}
|
|
|
|
/**
|
|
* Returns the type 2 of the item
|
|
* @return int
|
|
*/
|
|
public final int getType2()
|
|
{
|
|
return _type2;
|
|
}
|
|
|
|
/**
|
|
* Returns the weight of the item
|
|
* @return int
|
|
*/
|
|
public final int getWeight()
|
|
{
|
|
return _weight;
|
|
}
|
|
|
|
/**
|
|
* Returns if the item is crystallizable
|
|
* @return boolean
|
|
*/
|
|
public final boolean isCrystallizable()
|
|
{
|
|
return (_crystalType != CrystalType.NONE) && (_crystalCount > 0);
|
|
}
|
|
|
|
/**
|
|
* @return return General item grade (No S80, S84, R95, R99)
|
|
*/
|
|
public ItemGrade getItemGrade()
|
|
{
|
|
return ItemGrade.valueOf(_crystalType);
|
|
}
|
|
|
|
/**
|
|
* Return the type of crystal if item is crystallizable
|
|
* @return CrystalType
|
|
*/
|
|
public final CrystalType getCrystalType()
|
|
{
|
|
return _crystalType;
|
|
}
|
|
|
|
/**
|
|
* Return the ID of crystal if item is crystallizable
|
|
* @return int
|
|
*/
|
|
public final int getCrystalItemId()
|
|
{
|
|
return _crystalType.getCrystalId();
|
|
}
|
|
|
|
/**
|
|
* For grades S80 and S84 return S, R95, and R99 return R
|
|
* @return the grade of the item.
|
|
*/
|
|
public final CrystalType getCrystalTypePlus()
|
|
{
|
|
switch (_crystalType)
|
|
{
|
|
case S80:
|
|
case S84:
|
|
{
|
|
return CrystalType.S;
|
|
}
|
|
case R95:
|
|
case R99:
|
|
{
|
|
return CrystalType.R;
|
|
}
|
|
default:
|
|
{
|
|
return _crystalType;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return the quantity of crystals for crystallization.
|
|
*/
|
|
public final int getCrystalCount()
|
|
{
|
|
return _crystalCount;
|
|
}
|
|
|
|
/**
|
|
* @param enchantLevel
|
|
* @return the quantity of crystals for crystallization on specific enchant level
|
|
*/
|
|
public final int getCrystalCount(int enchantLevel)
|
|
{
|
|
if (enchantLevel > 3)
|
|
{
|
|
switch (_type2)
|
|
{
|
|
case TYPE2_SHIELD_ARMOR:
|
|
case TYPE2_ACCESSORY:
|
|
return _crystalCount + (getCrystalType().getCrystalEnchantBonusArmor() * ((3 * enchantLevel) - 6));
|
|
case TYPE2_WEAPON:
|
|
return _crystalCount + (getCrystalType().getCrystalEnchantBonusWeapon() * ((2 * enchantLevel) - 3));
|
|
default:
|
|
return _crystalCount;
|
|
}
|
|
}
|
|
else if (enchantLevel > 0)
|
|
{
|
|
switch (_type2)
|
|
{
|
|
case TYPE2_SHIELD_ARMOR:
|
|
case TYPE2_ACCESSORY:
|
|
return _crystalCount + (getCrystalType().getCrystalEnchantBonusArmor() * enchantLevel);
|
|
case TYPE2_WEAPON:
|
|
return _crystalCount + (getCrystalType().getCrystalEnchantBonusWeapon() * enchantLevel);
|
|
default:
|
|
return _crystalCount;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return _crystalCount;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return the name of the item.
|
|
*/
|
|
public final String getName()
|
|
{
|
|
return _name;
|
|
}
|
|
|
|
/**
|
|
* @return the item's additional name.
|
|
*/
|
|
public String getAdditionalName()
|
|
{
|
|
return _additionalName;
|
|
}
|
|
|
|
public Collection<AttributeHolder> getAttributes()
|
|
{
|
|
return _elementals != null ? _elementals.values() : null;
|
|
}
|
|
|
|
public AttributeHolder getAttribute(AttributeType type)
|
|
{
|
|
return _elementals != null ? _elementals.get(type) : null;
|
|
}
|
|
|
|
/**
|
|
* Sets the base elemental of the item.
|
|
* @param holder the element to set.
|
|
*/
|
|
public void setAttributes(AttributeHolder holder)
|
|
{
|
|
if (_elementals == null)
|
|
{
|
|
_elementals = new LinkedHashMap<>(3);
|
|
_elementals.put(holder.getType(), holder);
|
|
}
|
|
else
|
|
{
|
|
final AttributeHolder attribute = getAttribute(holder.getType());
|
|
if (attribute != null)
|
|
{
|
|
attribute.setValue(holder.getValue());
|
|
}
|
|
else
|
|
{
|
|
_elementals.put(holder.getType(), holder);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @return the part of the body used with the item.
|
|
*/
|
|
public final int getBodyPart()
|
|
{
|
|
return _bodyPart;
|
|
}
|
|
|
|
/**
|
|
* @return the type 1 of the item.
|
|
*/
|
|
public final int getType1()
|
|
{
|
|
return _type1;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item is stackable, {@code false} otherwise.
|
|
*/
|
|
public final boolean isStackable()
|
|
{
|
|
return _stackable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be equipped, {@code false} otherwise.
|
|
*/
|
|
public boolean isEquipable()
|
|
{
|
|
return (getBodyPart() != 0) && !(getItemType() instanceof EtcItemType);
|
|
}
|
|
|
|
/**
|
|
* @return the price of reference of the item.
|
|
*/
|
|
public final int getReferencePrice()
|
|
{
|
|
return _referencePrice;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be sold, {@code false} otherwise.
|
|
*/
|
|
public final boolean isSellable()
|
|
{
|
|
return _sellable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be dropped, {@code false} otherwise.
|
|
*/
|
|
public final boolean isDropable()
|
|
{
|
|
return _dropable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be destroyed, {@code false} otherwise.
|
|
*/
|
|
public final boolean isDestroyable()
|
|
{
|
|
return _destroyable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be traded, {@code false} otherwise.
|
|
*/
|
|
public final boolean isTradeable()
|
|
{
|
|
return _tradeable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be put into warehouse, {@code false} otherwise.
|
|
*/
|
|
public final boolean isDepositable()
|
|
{
|
|
return _depositable;
|
|
}
|
|
|
|
/**
|
|
* This method also check the enchant blacklist.
|
|
* @return {@code true} if the item can be enchanted, {@code false} otherwise.
|
|
*/
|
|
public final int isEnchantable()
|
|
{
|
|
return Arrays.binarySearch(Config.ENCHANT_BLACKLIST, getId()) < 0 ? _enchantable : 0;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item can be elemented, {@code false} otherwise.
|
|
*/
|
|
public final boolean isElementable()
|
|
{
|
|
return _elementable;
|
|
}
|
|
|
|
/**
|
|
* Returns if item is common
|
|
* @return boolean
|
|
*/
|
|
public final boolean isCommon()
|
|
{
|
|
return _common;
|
|
}
|
|
|
|
/**
|
|
* Returns if item is hero-only
|
|
* @return
|
|
*/
|
|
public final boolean isHeroItem()
|
|
{
|
|
return _heroItem;
|
|
}
|
|
|
|
/**
|
|
* Returns if item is pvp
|
|
* @return
|
|
*/
|
|
public final boolean isPvpItem()
|
|
{
|
|
return _pvpItem;
|
|
}
|
|
|
|
public boolean isPotion()
|
|
{
|
|
return getItemType() == EtcItemType.POTION;
|
|
}
|
|
|
|
public boolean isElixir()
|
|
{
|
|
return getItemType() == EtcItemType.ELIXIR;
|
|
}
|
|
|
|
public boolean isScroll()
|
|
{
|
|
return getItemType() == EtcItemType.SCROLL;
|
|
}
|
|
|
|
public List<FuncTemplate> getFunctionTemplates()
|
|
{
|
|
return _funcTemplates != null ? _funcTemplates : Collections.emptyList();
|
|
}
|
|
|
|
/**
|
|
* Add the FuncTemplate f to the list of functions used with the item
|
|
* @param template : FuncTemplate to add
|
|
*/
|
|
public void addFunctionTemplate(FuncTemplate template)
|
|
{
|
|
switch (template.getStat())
|
|
{
|
|
case FIRE_RES:
|
|
case FIRE_POWER:
|
|
{
|
|
setAttributes(new AttributeHolder(AttributeType.FIRE, (int) template.getValue()));
|
|
break;
|
|
}
|
|
case WATER_RES:
|
|
case WATER_POWER:
|
|
{
|
|
setAttributes(new AttributeHolder(AttributeType.WATER, (int) template.getValue()));
|
|
break;
|
|
}
|
|
case WIND_RES:
|
|
case WIND_POWER:
|
|
{
|
|
setAttributes(new AttributeHolder(AttributeType.WIND, (int) template.getValue()));
|
|
break;
|
|
}
|
|
case EARTH_RES:
|
|
case EARTH_POWER:
|
|
{
|
|
setAttributes(new AttributeHolder(AttributeType.EARTH, (int) template.getValue()));
|
|
break;
|
|
}
|
|
case HOLY_RES:
|
|
case HOLY_POWER:
|
|
{
|
|
setAttributes(new AttributeHolder(AttributeType.HOLY, (int) template.getValue()));
|
|
break;
|
|
}
|
|
case DARK_RES:
|
|
case DARK_POWER:
|
|
{
|
|
setAttributes(new AttributeHolder(AttributeType.DARK, (int) template.getValue()));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_funcTemplates == null)
|
|
{
|
|
_funcTemplates = new ArrayList<>();
|
|
}
|
|
_funcTemplates.add(template);
|
|
}
|
|
|
|
public final void attachCondition(Condition c)
|
|
{
|
|
if (_preConditions == null)
|
|
{
|
|
_preConditions = new ArrayList<>();
|
|
}
|
|
_preConditions.add(c);
|
|
}
|
|
|
|
/**
|
|
* Method to retrieve skills linked to this item armor and weapon: passive skills etcitem: skills used on item use <-- ???
|
|
* @return Skills linked to this item as SkillHolder[]
|
|
*/
|
|
public final List<ItemSkillHolder> getAllSkills()
|
|
{
|
|
return _skills;
|
|
}
|
|
|
|
/**
|
|
* @param condition
|
|
* @return {@code List} of {@link ItemSkillHolder} if item has skills and matches the condition, {@code null} otherwise
|
|
*/
|
|
public final List<ItemSkillHolder> getSkills(Predicate<ItemSkillHolder> condition)
|
|
{
|
|
return _skills != null ? _skills.stream().filter(condition).collect(Collectors.toList()) : null;
|
|
}
|
|
|
|
/**
|
|
* @param type
|
|
* @return {@code List} of {@link ItemSkillHolder} if item has skills, {@code null} otherwise
|
|
*/
|
|
public final List<ItemSkillHolder> getSkills(ItemSkillType type)
|
|
{
|
|
return _skills != null ? _skills.stream().filter(sk -> sk.getType() == type).collect(Collectors.toList()) : null;
|
|
}
|
|
|
|
/**
|
|
* Executes the action on each item skill with the specified type (If there are skills at all)
|
|
* @param type
|
|
* @param action
|
|
*/
|
|
public final void forEachSkill(ItemSkillType type, Consumer<ItemSkillHolder> action)
|
|
{
|
|
if (_skills != null)
|
|
{
|
|
_skills.stream().filter(sk -> sk.getType() == type).forEach(action);
|
|
}
|
|
}
|
|
|
|
public void addSkill(ItemSkillHolder holder)
|
|
{
|
|
if (_skills == null)
|
|
{
|
|
_skills = new ArrayList<>();
|
|
}
|
|
_skills.add(holder);
|
|
}
|
|
|
|
public List<ItemChanceHolder> getCreateItems()
|
|
{
|
|
return _createItems != null ? _createItems : Collections.emptyList();
|
|
}
|
|
|
|
public void addCreateItem(ItemChanceHolder item)
|
|
{
|
|
if (_createItems == null)
|
|
{
|
|
_createItems = new ArrayList<>();
|
|
}
|
|
_createItems.add(item);
|
|
}
|
|
|
|
public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage)
|
|
{
|
|
if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Don't allow hero equipment and restricted items during Olympiad
|
|
if ((isOlyRestrictedItem() || isHeroItem()) && (activeChar.isPlayer() && activeChar.getActingPlayer().isInOlympiadMode()))
|
|
{
|
|
if (isEquipable())
|
|
{
|
|
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_EQUIP_THAT_ITEM_IN_A_OLYMPIAD_MATCH);
|
|
}
|
|
else
|
|
{
|
|
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THAT_ITEM_IN_A_OLYMPIAD_MATCH);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (isCocRestrictedItem() && (activeChar.isPlayer() && (activeChar.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class))))
|
|
{
|
|
activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THIS_ITEM_IN_THE_TOURNAMENT);
|
|
return false;
|
|
}
|
|
|
|
if (!isConditionAttached())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
final L2Character target = (object instanceof L2Character) ? (L2Character) object : null;
|
|
for (Condition preCondition : _preConditions)
|
|
{
|
|
if (preCondition == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!preCondition.test(activeChar, target, null, null))
|
|
{
|
|
if (activeChar.isSummon())
|
|
{
|
|
activeChar.sendPacket(SystemMessageId.THIS_PET_CANNOT_USE_THIS_ITEM);
|
|
return false;
|
|
}
|
|
|
|
if (sendMessage)
|
|
{
|
|
final String msg = preCondition.getMessage();
|
|
final int msgId = preCondition.getMessageId();
|
|
if (msg != null)
|
|
{
|
|
activeChar.sendMessage(msg);
|
|
}
|
|
else if (msgId != 0)
|
|
{
|
|
final SystemMessage sm = SystemMessage.getSystemMessage(msgId);
|
|
if (preCondition.isAddName())
|
|
{
|
|
sm.addItemName(_itemId);
|
|
}
|
|
activeChar.sendPacket(sm);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public boolean isConditionAttached()
|
|
{
|
|
return (_preConditions != null) && !_preConditions.isEmpty();
|
|
}
|
|
|
|
public boolean isQuestItem()
|
|
{
|
|
return _questItem;
|
|
}
|
|
|
|
public boolean isFreightable()
|
|
{
|
|
return _freightable;
|
|
}
|
|
|
|
public boolean isAllowSelfResurrection()
|
|
{
|
|
return _allow_self_resurrection;
|
|
}
|
|
|
|
public boolean isOlyRestrictedItem()
|
|
{
|
|
return _is_oly_restricted || Config.LIST_OLY_RESTRICTED_ITEMS.contains(_itemId);
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if item cannot be used in Ceremony of Chaos games.
|
|
*/
|
|
public boolean isCocRestrictedItem()
|
|
{
|
|
return _is_coc_restricted;
|
|
}
|
|
|
|
public boolean isForNpc()
|
|
{
|
|
return _for_npc;
|
|
}
|
|
|
|
public boolean isAppearanceable()
|
|
{
|
|
return _isAppearanceable;
|
|
}
|
|
|
|
/**
|
|
* @return {@code true} if the item is blessed, {@code false} otherwise.
|
|
*/
|
|
public final boolean isBlessed()
|
|
{
|
|
return _isBlessed;
|
|
}
|
|
|
|
/**
|
|
* Returns the name of the item followed by the item ID.
|
|
* @return the name and the ID of the item
|
|
*/
|
|
@Override
|
|
public String toString()
|
|
{
|
|
return _name + "(" + _itemId + ")";
|
|
}
|
|
|
|
/**
|
|
* Verifies if the item has effects immediately.<br>
|
|
* <i>Used for herbs mostly.</i>
|
|
* @return {@code true} if the item applies effects immediately, {@code false} otherwise
|
|
*/
|
|
public boolean hasExImmediateEffect()
|
|
{
|
|
return _ex_immediate_effect;
|
|
}
|
|
|
|
/**
|
|
* Verifies if the item has effects immediately.
|
|
* @return {@code true} if the item applies effects immediately, {@code false} otherwise
|
|
*/
|
|
public boolean hasImmediateEffect()
|
|
{
|
|
return _immediate_effect;
|
|
}
|
|
|
|
/**
|
|
* @return the _default_action
|
|
*/
|
|
public ActionType getDefaultAction()
|
|
{
|
|
return _defaultAction;
|
|
}
|
|
|
|
public int useSkillDisTime()
|
|
{
|
|
return _useSkillDisTime;
|
|
}
|
|
|
|
/**
|
|
* Gets the item reuse delay time in seconds.
|
|
* @return the reuse delay time
|
|
*/
|
|
public int getReuseDelay()
|
|
{
|
|
return _reuseDelay;
|
|
}
|
|
|
|
/**
|
|
* Gets the shared reuse group.<br>
|
|
* Items with the same reuse group will render reuse delay upon those items when used.
|
|
* @return the shared reuse group
|
|
*/
|
|
public int getSharedReuseGroup()
|
|
{
|
|
return _sharedReuseGroup;
|
|
}
|
|
|
|
public CommissionItemType getCommissionItemType()
|
|
{
|
|
return _commissionItemType;
|
|
}
|
|
|
|
public int getCompoundItem()
|
|
{
|
|
return _compoundItem;
|
|
}
|
|
|
|
public float getCompoundChance()
|
|
{
|
|
return _compoundChance;
|
|
}
|
|
|
|
/**
|
|
* Usable in HTML windows.
|
|
* @return the icon link in client files
|
|
*/
|
|
public String getIcon()
|
|
{
|
|
return _icon;
|
|
}
|
|
|
|
public int getDefaultEnchantLevel()
|
|
{
|
|
return _defaultEnchantLevel;
|
|
}
|
|
|
|
public boolean isPetItem()
|
|
{
|
|
return getItemType() == EtcItemType.PET_COLLAR;
|
|
}
|
|
|
|
/**
|
|
* @param extractableProduct
|
|
*/
|
|
public void addCapsuledItem(L2ExtractableProduct extractableProduct)
|
|
{
|
|
}
|
|
|
|
public double getStats(Stats stat, double defaultValue)
|
|
{
|
|
if (_funcTemplates != null)
|
|
{
|
|
final FuncTemplate template = _funcTemplates.stream().filter(func -> (func.getStat() == stat) && ((func.getFunctionClass() == FuncAdd.class) || (func.getFunctionClass() == FuncSet.class))).findFirst().orElse(null);
|
|
if (template != null)
|
|
{
|
|
return template.getValue();
|
|
}
|
|
}
|
|
return defaultValue;
|
|
}
|
|
}
|