l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/holders/SpawnHolder.java
2016-06-12 01:34:09 +00:00

76 lines
2.0 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
import com.l2jmobius.gameserver.model.Location;
/**
* @author St3eT
*/
public final class SpawnHolder extends Location
{
private final int _npcId;
private final int _respawnDelay;
private final boolean _spawnAnimation;
public SpawnHolder(int npcId, int x, int y, int z, int heading, boolean spawnAnimation)
{
super(x, y, z, heading);
_npcId = npcId;
_respawnDelay = 0;
_spawnAnimation = spawnAnimation;
}
public SpawnHolder(int npcId, int x, int y, int z, int heading, int respawn, boolean spawnAnimation)
{
super(x, y, z, heading);
_npcId = npcId;
_respawnDelay = respawn;
_spawnAnimation = spawnAnimation;
}
public SpawnHolder(int npcId, Location loc, boolean spawnAnimation)
{
super(loc.getX(), loc.getY(), loc.getZ(), loc.getHeading());
_npcId = npcId;
_respawnDelay = 0;
_spawnAnimation = spawnAnimation;
}
public SpawnHolder(int npcId, Location loc, int respawn, boolean spawnAnimation)
{
super(loc.getX(), loc.getY(), loc.getZ(), loc.getHeading());
_npcId = npcId;
_respawnDelay = respawn;
_spawnAnimation = spawnAnimation;
}
public final int getNpcId()
{
return _npcId;
}
public final boolean isSpawnAnimation()
{
return _spawnAnimation;
}
public int getRespawnDelay()
{
return _respawnDelay;
}
}