l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/eventengine/AbstractEventManager.java
2016-06-12 01:34:09 +00:00

243 lines
6.0 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.eventengine;
import java.nio.file.Path;
import java.util.Collections;
import java.util.Map;
import java.util.Queue;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedDeque;
import java.util.concurrent.atomic.AtomicReference;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.eventengine.drop.IEventDrop;
import com.l2jmobius.gameserver.model.events.AbstractScript;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogout;
/**
* @author UnAfraid
* @param <T>
*/
public abstract class AbstractEventManager<T extends AbstractEvent<?>>extends AbstractScript
{
private String _name;
private volatile StatsSet _variables = StatsSet.EMPTY_STATSET;
private volatile Set<EventScheduler> _schedulers = Collections.emptySet();
private volatile Set<IConditionalEventScheduler> _conditionalSchedulers = Collections.emptySet();
private volatile Map<String, IEventDrop> _rewards = Collections.emptyMap();
private final Set<T> _events = ConcurrentHashMap.newKeySet();
private final Queue<L2PcInstance> _registeredPlayers = new ConcurrentLinkedDeque<>();
private final AtomicReference<IEventState> _state = new AtomicReference<>();
public abstract void onInitialized();
/* ********************** */
public String getName()
{
return _name;
}
public void setName(String name)
{
_name = name;
}
/* ********************** */
public StatsSet getVariables()
{
return _variables;
}
public void setVariables(StatsSet variables)
{
_variables = new StatsSet(Collections.unmodifiableMap(variables.getSet()));
}
/* ********************** */
public EventScheduler getScheduler(String name)
{
return _schedulers.stream().filter(scheduler -> scheduler.getName().equalsIgnoreCase(name)).findFirst().orElse(null);
}
public void setSchedulers(Set<EventScheduler> schedulers)
{
_schedulers = Collections.unmodifiableSet(schedulers);
}
/* ********************** */
public Set<IConditionalEventScheduler> getConditionalSchedulers()
{
return _conditionalSchedulers;
}
public void setConditionalSchedulers(Set<IConditionalEventScheduler> schedulers)
{
_conditionalSchedulers = Collections.unmodifiableSet(schedulers);
}
/* ********************** */
public IEventDrop getRewards(String name)
{
return _rewards.get(name);
}
public void setRewards(Map<String, IEventDrop> rewards)
{
_rewards = Collections.unmodifiableMap(rewards);
}
/* ********************** */
public Set<T> getEvents()
{
return _events;
}
/* ********************** */
public void startScheduler()
{
_schedulers.forEach(EventScheduler::startScheduler);
}
public void stopScheduler()
{
_schedulers.forEach(EventScheduler::stopScheduler);
}
public void startConditionalSchedulers()
{
//@formatter:off
_conditionalSchedulers.stream()
.filter(IConditionalEventScheduler::test)
.forEach(IConditionalEventScheduler::run);
//@formatter:on
}
/* ********************** */
public IEventState getState()
{
return _state.get();
}
public void setState(IEventState newState)
{
final IEventState previousState = _state.get();
_state.set(newState);
onStateChange(previousState, newState);
}
public boolean setState(IEventState previousState, IEventState newState)
{
if (_state.compareAndSet(previousState, newState))
{
onStateChange(previousState, newState);
return true;
}
return false;
}
/* ********************** */
public final boolean registerPlayer(L2PcInstance player)
{
return canRegister(player, true) && _registeredPlayers.offer(player);
}
public final boolean unregisterPlayer(L2PcInstance player)
{
return _registeredPlayers.remove(player);
}
public final boolean isRegistered(L2PcInstance player)
{
return _registeredPlayers.contains(player);
}
public boolean canRegister(L2PcInstance player, boolean sendMessage)
{
return !_registeredPlayers.contains(player);
}
public final Queue<L2PcInstance> getRegisteredPlayers()
{
return _registeredPlayers;
}
/* ********************** */
@RegisterEvent(EventType.ON_PLAYER_LOGOUT)
@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
private void onPlayerLogout(OnPlayerLogout event)
{
final L2PcInstance player = event.getActiveChar();
if (_registeredPlayers.remove(player))
{
onUnregisteredPlayer(player);
}
}
/* ********************** */
/**
* Triggered when a player is automatically removed from the event manager because he disconnected
* @param player
*/
protected void onUnregisteredPlayer(L2PcInstance player)
{
}
/**
* Triggered when state is changed
* @param previousState
* @param newState
*/
protected void onStateChange(IEventState previousState, IEventState newState)
{
}
/* ********************** */
@Override
public String getScriptName()
{
return getClass().getSimpleName();
}
@Override
public Path getScriptPath()
{
return null;
}
}