l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/eventengine/AbstractEvent.java
2016-06-12 01:34:09 +00:00

114 lines
2.7 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.eventengine;
import java.nio.file.Path;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.events.AbstractScript;
import com.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
/**
* @author UnAfraid
* @param <T>
*/
public abstract class AbstractEvent<T extends AbstractEventMember<?>>extends AbstractScript
{
private final Map<Integer, T> _members = new ConcurrentHashMap<>();
private IEventState _state;
public final Map<Integer, T> getMembers()
{
return _members;
}
public final T getMember(int objectId)
{
return _members.get(objectId);
}
public final void addMember(T member)
{
_members.put(member.getObjectId(), member);
}
public final void broadcastPacket(IClientOutgoingPacket... packets)
{
_members.values().forEach(member -> member.sendPacket(packets));
}
public final IEventState getState()
{
return _state;
}
public final void setState(IEventState state)
{
_state = state;
}
@Override
public final String getScriptName()
{
return getClass().getSimpleName();
}
@Override
public final Path getScriptPath()
{
return null;
}
/**
* @param player
* @return {@code true} if player is on event, {@code false} otherwise.
*/
public boolean isOnEvent(L2PcInstance player)
{
return _members.containsKey(player.getObjectId());
}
/**
* @param player
* @return {@code true} if player is blocked from leaving the game, {@code false} otherwise.
*/
public boolean isBlockingExit(L2PcInstance player)
{
return false;
}
/**
* @param player
* @return {@code true} if player is blocked from receiving death penalty upon death, {@code false} otherwise.
*/
public boolean isBlockingDeathPenalty(L2PcInstance player)
{
return false;
}
/**
* @param player
* @return {@code true} if player can revive after death, {@code false} otherwise.
*/
public boolean canRevive(L2PcInstance player)
{
return true;
}
}