190 lines
4.5 KiB
Java
190 lines
4.5 KiB
Java
/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model.effects;
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import java.util.logging.Logger;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Abstract effect implementation.<br>
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* Instant effects should not override {@link #onExit(BuffInfo)}.<br>
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* Instant effects should not override {@link #canStart(BuffInfo)}, all checks should be done {@link #onStart(BuffInfo)}.<br>
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* Do not call super class methods {@link #onStart(BuffInfo)} nor {@link #onExit(BuffInfo)}.
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* @author Zoey76
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*/
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public abstract class AbstractEffect
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{
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protected static final Logger _log = Logger.getLogger(AbstractEffect.class.getName());
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private int _ticks;
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/**
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* Gets the effect ticks
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* @return the ticks
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*/
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public int getTicks()
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{
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return _ticks;
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}
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/**
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* Sets the effect ticks
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* @param ticks the ticks
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*/
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protected void setTicks(int ticks)
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{
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_ticks = ticks;
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}
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public double getTicksMultiplier()
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{
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return (getTicks() * Config.EFFECT_TICK_RATIO) / 1000f;
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}
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/**
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* Calculates whether this effects land or not.<br>
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* If it lands will be scheduled and added to the character effect list.<br>
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* Override in effect implementation to change behavior. <br>
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* <b>Warning:</b> Must be used only for instant effects continuous effects will not call this they have their success handled by activate_rate.
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* @param effector
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* @param effected
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* @param skill
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* @return {@code true} if this effect land, {@code false} otherwise
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*/
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public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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{
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return true;
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}
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/**
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* Get this effect's type.<br>
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* TODO: Remove.
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* @return the effect type
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*/
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public L2EffectType getEffectType()
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{
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return L2EffectType.NONE;
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}
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/**
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* Verify if the buff can start.<br>
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* Used for continuous effects.
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* @param info the buff info
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* @return {@code true} if all the start conditions are meet, {@code false} otherwise
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*/
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public boolean canStart(BuffInfo info)
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{
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return true;
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}
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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}
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public void continuousInstant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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}
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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}
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/**
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* Called on effect start.
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* @param info the buff info
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*/
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public void onStart(BuffInfo info)
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{
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}
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/**
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* Called on each tick.<br>
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* If the abnormal time is lesser than zero it will last forever.
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* @param info the buff info
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* @return if {@code true} this effect will continue forever, if {@code false} it will stop after abnormal time has passed
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*/
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public boolean onActionTime(BuffInfo info)
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{
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return false;
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}
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/**
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* Called when the effect is exited.
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* @param info the buff info
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*/
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public void onExit(BuffInfo info)
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{
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}
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/**
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* Get the effect flags.
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* @return bit flag for current effect
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*/
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public long getEffectFlags()
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{
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return EffectFlag.NONE.getMask();
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}
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@Override
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public String toString()
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{
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return "Effect " + getClass().getSimpleName();
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}
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public boolean checkCondition(Object obj)
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{
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return true;
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}
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/**
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* Verify if this effect is an instant effect.
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* @return {@code true} if this effect is instant, {@code false} otherwise
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*/
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public boolean isInstant()
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{
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return false;
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}
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/**
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* @param effector
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* @param effected
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* @param skill
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* @return {@code true} if pump can be invoked, {@code false} otherwise
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*/
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public boolean canPump(L2Character effector, L2Character effected, Skill skill)
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{
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return true;
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}
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/**
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* @param effected
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* @param skill
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*/
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public void pump(L2Character effected, Skill skill)
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{
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}
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} |