531 lines
11 KiB
Java
531 lines
11 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.olympiad;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.model.zone.type.L2OlympiadStadiumZone;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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/**
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* @author DS
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*/
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public final class OlympiadGameTask implements Runnable
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{
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protected static final Logger _log = Logger.getLogger(OlympiadGameTask.class.getName());
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protected static final long BATTLE_PERIOD = Config.ALT_OLY_BATTLE; // 6 mins
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private static final int[] TELEPORT_TO_ARENA_TIMES =
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{
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120,
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60,
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30,
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15,
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10,
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5,
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4,
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3,
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2,
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1,
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0
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};
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private static final int[] BATTLE_START_TIME_FIRST =
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{
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60,
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50,
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40,
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30,
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20,
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10,
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0
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};
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private static final int[] BATTLE_START_TIME_SECOND =
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{
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10,
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5,
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4,
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3,
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2,
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1,
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0
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};
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private static final int[] TELEPORT_TO_TOWN_TIMES =
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{
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40,
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30,
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20,
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10,
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5,
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4,
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3,
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2,
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1,
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0
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};
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private final L2OlympiadStadiumZone _zone;
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private AbstractOlympiadGame _game;
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private GameState _state = GameState.IDLE;
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private boolean _needAnnounce = false;
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private int _countDown = 0;
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private static enum GameState
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{
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BEGIN,
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TELEPORT_TO_ARENA,
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GAME_STARTED,
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BATTLE_COUNTDOWN_FIRST,
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BATTLE_COUNTDOWN_SECOND,
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BATTLE_STARTED,
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BATTLE_IN_PROGRESS,
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GAME_STOPPED,
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TELEPORT_TO_TOWN,
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CLEANUP,
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IDLE
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}
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public OlympiadGameTask(L2OlympiadStadiumZone zone)
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{
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_zone = zone;
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zone.registerTask(this);
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}
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public final boolean isRunning()
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{
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return _state != GameState.IDLE;
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}
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public final boolean isGameStarted()
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{
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return (_state.ordinal() >= GameState.GAME_STARTED.ordinal()) && (_state.ordinal() <= GameState.CLEANUP.ordinal());
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}
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public final boolean isBattleStarted()
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{
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return _state == GameState.BATTLE_IN_PROGRESS;
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}
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public final boolean isBattleFinished()
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{
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return _state == GameState.TELEPORT_TO_TOWN;
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}
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public final boolean needAnnounce()
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{
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if (_needAnnounce)
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{
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_needAnnounce = false;
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return true;
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}
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return false;
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}
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public final L2OlympiadStadiumZone getZone()
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{
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return _zone;
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}
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public final AbstractOlympiadGame getGame()
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{
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return _game;
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}
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public final void attachGame(AbstractOlympiadGame game)
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{
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if ((game != null) && (_state != GameState.IDLE))
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{
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_log.log(Level.WARNING, "Attempt to overwrite non-finished game in state " + _state);
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return;
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}
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_game = game;
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_state = GameState.BEGIN;
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_needAnnounce = false;
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ThreadPoolManager.getInstance().executeGeneral(this);
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}
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@Override
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public final void run()
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{
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try
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{
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int delay = 1; // schedule next call after 1s
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switch (_state)
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{
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// Game created
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case BEGIN:
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{
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_state = GameState.TELEPORT_TO_ARENA;
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_countDown = Config.ALT_OLY_WAIT_TIME;
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break;
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}
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// Teleport to arena countdown
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case TELEPORT_TO_ARENA:
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{
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if (_countDown > 0)
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_WILL_BE_MOVED_TO_THE_OLYMPIAD_STADIUM_IN_S1_SECOND_S);
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sm.addInt(_countDown);
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_game.broadcastPacket(sm);
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}
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delay = getDelay(TELEPORT_TO_ARENA_TIMES);
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if (_countDown <= 0)
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{
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_state = GameState.GAME_STARTED;
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}
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break;
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}
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// Game start, port players to arena
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case GAME_STARTED:
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{
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if (!startGame())
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{
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_state = GameState.GAME_STOPPED;
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break;
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}
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_state = GameState.BATTLE_COUNTDOWN_FIRST;
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_countDown = BATTLE_START_TIME_FIRST[0];
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delay = 5;
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break;
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}
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// Battle start countdown, first part (60-10)
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case BATTLE_COUNTDOWN_FIRST:
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{
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if (_countDown > 0)
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_MATCH_WILL_START_IN_S1_SECOND_S);
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sm.addInt(_countDown);
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_zone.broadcastPacket(sm);
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}
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delay = getDelay(BATTLE_START_TIME_FIRST);
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if (_countDown <= 0)
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{
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openDoors();
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_state = GameState.BATTLE_COUNTDOWN_SECOND;
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_countDown = BATTLE_START_TIME_SECOND[0];
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delay = getDelay(BATTLE_START_TIME_SECOND);
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}
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break;
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}
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// Battle start countdown, second part (10-0)
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case BATTLE_COUNTDOWN_SECOND:
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{
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if (_countDown > 0)
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_MATCH_WILL_START_IN_S1_SECOND_S);
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sm.addInt(_countDown);
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_zone.broadcastPacket(sm);
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}
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delay = getDelay(BATTLE_START_TIME_SECOND);
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if (_countDown <= 0)
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{
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_state = GameState.BATTLE_STARTED;
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}
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break;
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}
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// Beginning of the battle
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case BATTLE_STARTED:
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{
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_countDown = 0;
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_state = GameState.BATTLE_IN_PROGRESS; // set state first, used in zone update
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if (!startBattle())
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{
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_state = GameState.GAME_STOPPED;
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}
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break;
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}
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// Checks during battle
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case BATTLE_IN_PROGRESS:
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{
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_countDown += 1000;
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if (checkBattle() || (_countDown > Config.ALT_OLY_BATTLE))
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{
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_state = GameState.GAME_STOPPED;
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}
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break;
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}
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// End of the battle
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case GAME_STOPPED:
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{
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_state = GameState.TELEPORT_TO_TOWN;
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_countDown = TELEPORT_TO_TOWN_TIMES[0];
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stopGame();
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delay = getDelay(TELEPORT_TO_TOWN_TIMES);
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break;
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}
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// Teleport to town countdown
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case TELEPORT_TO_TOWN:
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{
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if (_countDown > 0)
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_WILL_BE_MOVED_BACK_TO_TOWN_IN_S1_SECOND_S);
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sm.addInt(_countDown);
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_game.broadcastPacket(sm);
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}
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delay = getDelay(TELEPORT_TO_TOWN_TIMES);
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if (_countDown <= 0)
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{
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_state = GameState.CLEANUP;
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}
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break;
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}
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// Removals
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case CLEANUP:
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{
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cleanupGame();
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_state = GameState.IDLE;
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_game = null;
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return;
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}
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}
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ThreadPoolManager.getInstance().scheduleGeneral(this, delay * 1000);
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}
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catch (Exception e)
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{
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switch (_state)
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{
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case GAME_STOPPED:
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case TELEPORT_TO_TOWN:
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case CLEANUP:
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case IDLE:
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{
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_log.log(Level.WARNING, "Unable to return players back in town, exception: " + e.getMessage());
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_state = GameState.IDLE;
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_game = null;
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return;
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}
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}
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_log.log(Level.WARNING, "Exception in " + _state + ", trying to port players back: " + e.getMessage(), e);
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_state = GameState.GAME_STOPPED;
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ThreadPoolManager.getInstance().scheduleGeneral(this, 1000);
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}
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}
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private final int getDelay(int[] times)
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{
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int time;
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for (int i = 0; i < (times.length - 1); i++)
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{
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time = times[i];
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if (time >= _countDown)
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{
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continue;
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}
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final int delay = _countDown - time;
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_countDown = time;
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return delay;
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}
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// should not happens
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_countDown = -1;
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return 1;
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}
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/**
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* Second stage: check for defaulted, port players to arena, announce game.
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* @return true if no participants defaulted.
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*/
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private final boolean startGame()
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{
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try
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{
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// Checking for opponents and teleporting to arena
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if (_game.checkDefaulted())
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{
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return false;
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}
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_zone.closeDoors();
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if (_game.needBuffers())
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{
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_zone.spawnBuffers();
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}
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if (!_game.portPlayersToArena(_zone.getSpawns()))
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{
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return false;
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}
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_game.removals();
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_needAnnounce = true;
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OlympiadGameManager.getInstance().startBattle(); // inform manager
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return true;
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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return false;
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}
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/**
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* Third stage: open doors.
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*/
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private final void openDoors()
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{
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try
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{
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_game.resetDamage();
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_zone.openDoors();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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}
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/**
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* Fourth stage: last checks, remove buffers, start competition itself.
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* @return true if all participants online and ready on the stadium.
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*/
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private final boolean startBattle()
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{
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try
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{
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if (_game.needBuffers())
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{
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_zone.deleteBuffers();
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}
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if (_game.checkBattleStatus() && _game.makeCompetitionStart())
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{
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// game successfully started
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_game.broadcastOlympiadInfo(_zone);
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_zone.broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_MATCH_HAS_STARTED_FIGHT));
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_zone.updateZoneStatusForCharactersInside();
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return true;
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}
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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return false;
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}
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/**
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* Fifth stage: battle is running, returns true if winner found.
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* @return
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*/
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private final boolean checkBattle()
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{
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try
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{
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return _game.haveWinner();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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return true;
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}
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/**
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* Sixth stage: winner's validations
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*/
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private final void stopGame()
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{
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try
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{
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_game.validateWinner(_zone);
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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try
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{
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_zone.updateZoneStatusForCharactersInside();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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try
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{
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_game.cleanEffects();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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}
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/**
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* Seventh stage: game cleanup (port players back, closing doors, etc)
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*/
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private final void cleanupGame()
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{
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try
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{
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_game.playersStatusBack();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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try
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{
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_game.portPlayersBack();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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try
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{
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_game.clearPlayers();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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try
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{
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_zone.closeDoors();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, e.getMessage(), e);
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}
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}
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}
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