l2j_mobius/trunk/dist/game/data/scripts/ai/individual/DrChaos.java
2015-02-07 23:48:56 +00:00

329 lines
12 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.ChatType;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
import com.l2jserver.util.Rnd;
/**
* Dr. Chaos is a boss @ Pavel's Ruins. Some things to know :
* <ul>
* <li>As a mad scientist, he thinks all are spies, and for so if you stand too much longer near him you're considered as an "assassin from Black Anvil Guild".</li>
* <li>You can chat with him, but if you try too much he will become angry.</li>
* <li>That adaptation sends a decent cinematic made with the different social actions too.</li>
* <li>The status of the RB is saved under GBs table, in order to retrieve the state if server restarts.</li>
* <li>The spawn of the different NPCs (Dr. Chaos / War golem) is handled by that script aswell.</li>
* </ul>
* @author Kerberos, Tryskell.
*/
public class DrChaos extends AbstractNpcAI
{
private static final int DOCTOR_CHAOS = 32033;
private static final int CHAOS_GOLEM = 25512;
private static final byte NORMAL = 0; // Dr. Chaos is in NPC form.
private static final byte CRAZY = 1; // Dr. Chaos entered on golem form.
private static final byte DEAD = 2; // Dr. Chaos has been killed and has not yet spawned.
private long _lastAttackVsGolem = 0;
private int _pissedOffTimer;
public DrChaos()
{
super(DrChaos.class.getSimpleName(), "ai");
addFirstTalkId(DOCTOR_CHAOS); // Different HTMs following actual humor.
addSpawnId(DOCTOR_CHAOS); // Timer activation at 30sec + paranoia activity.
addKillId(CHAOS_GOLEM); // Message + despawn.
addAttackId(CHAOS_GOLEM); // Random messages when he attacks.
StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM);
int status = GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM);
// Load the reset date and time for Dr. Chaos from DB.
if (status == DEAD)
{
long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
if (temp > 0)
{
startQuestTimer("reset_drchaos", temp, null, null, false);
}
else
{
// The time has already expired while the server was offline. Delete the saved time and
// immediately spawn Dr. Chaos. Also the state need to be changed for NORMAL
addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false);
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL);
}
}
// Spawn the war golem.
else if (status == CRAZY)
{
int loc_x = info.getInt("loc_x");
int loc_y = info.getInt("loc_y");
int loc_z = info.getInt("loc_z");
int heading = info.getInt("heading");
final int hp = info.getInt("currentHP");
final int mp = info.getInt("currentMP");
L2GrandBossInstance golem = (L2GrandBossInstance) addSpawn(CHAOS_GOLEM, loc_x, loc_y, loc_z, heading, false, 0, false);
GrandBossManager.getInstance().addBoss(golem);
final L2Npc _golem = golem;
_golem.setCurrentHpMp(hp, mp);
_golem.setRunning();
// start monitoring Dr. Chaos's inactivity
_lastAttackVsGolem = System.currentTimeMillis();
startQuestTimer("golem_despawn", 60000, _golem, null, true);
}
// Spawn the regular NPC.
else
{
addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false);
}
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equalsIgnoreCase("reset_drchaos"))
{
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL);
addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false);
}
// despawn the live Dr. Chaos after 30 minutes of inactivity
else if (event.equalsIgnoreCase("golem_despawn") && (npc != null))
{
if (npc.getId() == CHAOS_GOLEM)
{
if ((_lastAttackVsGolem + 1800000) < System.currentTimeMillis())
{
// Despawn the war golem.
npc.deleteMe();
addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false); // spawn Dr. Chaos
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL); // mark Dr. Chaos is not crazy any more
cancelQuestTimer("golem_despawn", npc, null);
}
}
}
else if (event.equalsIgnoreCase("1"))
{
npc.broadcastPacket(new SocialAction(npc.getObjectId(), 2));
npc.broadcastPacket(new SpecialCamera(npc, 1, -200, 15, 5500, 1000, 13500, 0, 0, 0, 0, 0));
}
else if (event.equalsIgnoreCase("2"))
{
npc.broadcastPacket(new SocialAction(npc.getObjectId(), 3));
}
else if (event.equalsIgnoreCase("3"))
{
npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
}
else if (event.equalsIgnoreCase("4"))
{
npc.broadcastPacket(new SpecialCamera(npc, 1, -150, 10, 3500, 1000, 5000, 0, 0, 0, 0, 0));
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(95928, -110671, -3340, 0));
}
else if (event.equalsIgnoreCase("5"))
{
// Delete Dr. Chaos && spawn the war golem.
npc.deleteMe();
L2GrandBossInstance golem = (L2GrandBossInstance) addSpawn(CHAOS_GOLEM, 96080, -110822, -3343, 0, false, 0, false);
GrandBossManager.getInstance().addBoss(golem);
// The "npc" variable attribution is now for the golem.
npc = golem;
npc.broadcastPacket(new SpecialCamera(npc, 30, 200, 20, 6000, 700, 8000, 0, 0, 0, 0, 0));
npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
npc.broadcastPacket(new PlaySound(1, "Rm03_A", 0, 0, 0, 0, 0));
// start monitoring Dr. Chaos's inactivity
_lastAttackVsGolem = System.currentTimeMillis();
startQuestTimer("golem_despawn", 60000, npc, null, true);
}
// Check every sec if someone is in range, if found, launch one task to decrease the timer.
else if (event.equalsIgnoreCase("paranoia_activity"))
{
if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL)
{
for (L2PcInstance obj : npc.getKnownList().getKnownPlayersInRadius(500))
{
if (obj.isDead())
{
continue;
}
_pissedOffTimer -= 1;
// Make him speak.
if (_pissedOffTimer == 15)
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, "How dare you trespass into my territory! Have you no fear?");
}
// That was "too much" for that time.
if (_pissedOffTimer <= 0)
{
crazyMidgetBecomesAngry(npc);
}
}
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = "";
if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL)
{
_pissedOffTimer -= 1 + Rnd.get(5); // remove 1-5 secs.
if ((_pissedOffTimer > 20) && (_pissedOffTimer <= 30))
{
htmltext = "<html><body>Doctor Chaos:<br>What?! Who are you? How did you come here?<br>You really look suspicious... Aren't those filthy members of Black Anvil guild send you? No? Mhhhhh... I don't trust you!</body></html>";
}
else if ((_pissedOffTimer > 10) && (_pissedOffTimer <= 20))
{
htmltext = "<html><body>Doctor Chaos:<br>Why are you standing here? Don't you see it's a private propertie? Don't look at him with those eyes... Did you smile?! Don't make fun of me! He will ... destroy ... you ... if you continue!</body></html>";
}
else if ((_pissedOffTimer > 0) && (_pissedOffTimer <= 10))
{
htmltext = "<html><body>Doctor Chaos:<br>I know why you are here, traitor! He discovered your plans! You are assassin ... sent by the Black Anvil guild! But you won't kill the Emperor of Evil!</body></html>";
}
else if (_pissedOffTimer <= 0)
{
crazyMidgetBecomesAngry(npc);
}
}
return htmltext;
}
@Override
public String onSpawn(L2Npc npc)
{
// 30 seconds timer at initialization.
_pissedOffTimer = 30;
// Initialization of the paranoia.
startQuestTimer("paranoia_activity", 1000, npc, null, true);
return null;
}
@Override
public String onKill(L2Npc npc, L2PcInstance player, boolean isPet)
{
cancelQuestTimer("golem_despawn", npc, null);
broadcastNpcSay(npc, ChatType.NPC_GENERAL, "Urggh! You will pay dearly for this insult.");
// "lock" Dr. Chaos for regular RB time (36H fixed +- 24H random)
long respawnTime = (36 + Rnd.get(-24, 24)) * 3600000;
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, DEAD);
startQuestTimer("reset_drchaos", respawnTime, null, null, false);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM);
info.set("respawn_time", System.currentTimeMillis() + respawnTime);
GrandBossManager.getInstance().setStatsSet(CHAOS_GOLEM, info);
return null;
}
@Override
public String onAttack(L2Npc npc, L2PcInstance victim, int damage, boolean isPet)
{
int chance = Rnd.get(300);
// Choose a message from 3 choices (1/100)
if (chance < 3)
{
String message = "";
switch (chance)
{
case 0:
message = "Bwah-ha-ha! Your doom is at hand! Behold the Ultra Secret Super Weapon!";
break;
case 1:
message = "Foolish, insignificant creatures! How dare you challenge me!";
break;
default:
message = "I see that none will challenge me now!";
break;
}
// Make him speak.
broadcastNpcSay(npc, ChatType.NPC_GENERAL, message);
}
return null;
}
/**
* Launches the complete animation.
* @param npc the midget.
*/
private void crazyMidgetBecomesAngry(L2Npc npc)
{
if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL)
{
// Set the status to "crazy".
GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, CRAZY);
// Cancels the paranoia timer.
cancelQuestTimer("paranoia_activity", npc, null);
// Makes the NPC moves near the Strange Box speaking.
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(96323, -110914, -3328, 0));
broadcastNpcSay(npc, ChatType.NPC_GENERAL, "Fools! Why haven't you fled yet? Prepare to learn a lesson!");
// Delayed animation timers.
startQuestTimer("1", 2000, npc, null, false); // 2 secs, time to launch dr.C anim 2. Cam 1 on.
startQuestTimer("2", 4000, npc, null, false); // 2,5 secs, time to launch dr.C anim 3.
startQuestTimer("3", 6500, npc, null, false); // 6 secs, time to launch dr.C anim 1.
startQuestTimer("4", 12500, npc, null, false); // 4,5 secs to make the NPC moves to the grotto. Cam 2 on.
startQuestTimer("5", 17000, npc, null, false); // 4 secs for golem spawn, and golem anim. Cam 3 on.
}
}
public static void main(String[] args)
{
new DrChaos();
}
}