329 lines
12 KiB
Java
329 lines
12 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.individual;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.ChatType;
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import com.l2jserver.gameserver.instancemanager.GrandBossManager;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.serverpackets.PlaySound;
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import com.l2jserver.gameserver.network.serverpackets.SocialAction;
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import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
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import com.l2jserver.util.Rnd;
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/**
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* Dr. Chaos is a boss @ Pavel's Ruins. Some things to know :
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* <ul>
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* <li>As a mad scientist, he thinks all are spies, and for so if you stand too much longer near him you're considered as an "assassin from Black Anvil Guild".</li>
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* <li>You can chat with him, but if you try too much he will become angry.</li>
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* <li>That adaptation sends a decent cinematic made with the different social actions too.</li>
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* <li>The status of the RB is saved under GBs table, in order to retrieve the state if server restarts.</li>
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* <li>The spawn of the different NPCs (Dr. Chaos / War golem) is handled by that script aswell.</li>
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* </ul>
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* @author Kerberos, Tryskell.
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*/
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public class DrChaos extends AbstractNpcAI
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{
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private static final int DOCTOR_CHAOS = 32033;
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private static final int CHAOS_GOLEM = 25512;
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private static final byte NORMAL = 0; // Dr. Chaos is in NPC form.
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private static final byte CRAZY = 1; // Dr. Chaos entered on golem form.
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private static final byte DEAD = 2; // Dr. Chaos has been killed and has not yet spawned.
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private long _lastAttackVsGolem = 0;
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private int _pissedOffTimer;
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public DrChaos()
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{
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super(DrChaos.class.getSimpleName(), "ai");
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addFirstTalkId(DOCTOR_CHAOS); // Different HTMs following actual humor.
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addSpawnId(DOCTOR_CHAOS); // Timer activation at 30sec + paranoia activity.
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addKillId(CHAOS_GOLEM); // Message + despawn.
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addAttackId(CHAOS_GOLEM); // Random messages when he attacks.
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StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM);
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int status = GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM);
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// Load the reset date and time for Dr. Chaos from DB.
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if (status == DEAD)
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{
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long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
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if (temp > 0)
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{
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startQuestTimer("reset_drchaos", temp, null, null, false);
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}
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else
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{
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// The time has already expired while the server was offline. Delete the saved time and
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// immediately spawn Dr. Chaos. Also the state need to be changed for NORMAL
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addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false);
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GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL);
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}
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}
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// Spawn the war golem.
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else if (status == CRAZY)
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{
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int loc_x = info.getInt("loc_x");
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int loc_y = info.getInt("loc_y");
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int loc_z = info.getInt("loc_z");
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int heading = info.getInt("heading");
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final int hp = info.getInt("currentHP");
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final int mp = info.getInt("currentMP");
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L2GrandBossInstance golem = (L2GrandBossInstance) addSpawn(CHAOS_GOLEM, loc_x, loc_y, loc_z, heading, false, 0, false);
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GrandBossManager.getInstance().addBoss(golem);
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final L2Npc _golem = golem;
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_golem.setCurrentHpMp(hp, mp);
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_golem.setRunning();
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// start monitoring Dr. Chaos's inactivity
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_lastAttackVsGolem = System.currentTimeMillis();
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startQuestTimer("golem_despawn", 60000, _golem, null, true);
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}
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// Spawn the regular NPC.
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else
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{
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addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false);
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}
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if (event.equalsIgnoreCase("reset_drchaos"))
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{
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GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL);
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addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false);
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}
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// despawn the live Dr. Chaos after 30 minutes of inactivity
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else if (event.equalsIgnoreCase("golem_despawn") && (npc != null))
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{
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if (npc.getId() == CHAOS_GOLEM)
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{
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if ((_lastAttackVsGolem + 1800000) < System.currentTimeMillis())
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{
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// Despawn the war golem.
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npc.deleteMe();
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addSpawn(DOCTOR_CHAOS, 96320, -110912, -3328, 8191, false, 0, false); // spawn Dr. Chaos
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GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, NORMAL); // mark Dr. Chaos is not crazy any more
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cancelQuestTimer("golem_despawn", npc, null);
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}
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}
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}
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else if (event.equalsIgnoreCase("1"))
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{
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npc.broadcastPacket(new SocialAction(npc.getObjectId(), 2));
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npc.broadcastPacket(new SpecialCamera(npc, 1, -200, 15, 5500, 1000, 13500, 0, 0, 0, 0, 0));
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}
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else if (event.equalsIgnoreCase("2"))
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{
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npc.broadcastPacket(new SocialAction(npc.getObjectId(), 3));
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}
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else if (event.equalsIgnoreCase("3"))
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{
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npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
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}
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else if (event.equalsIgnoreCase("4"))
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{
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npc.broadcastPacket(new SpecialCamera(npc, 1, -150, 10, 3500, 1000, 5000, 0, 0, 0, 0, 0));
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(95928, -110671, -3340, 0));
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}
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else if (event.equalsIgnoreCase("5"))
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{
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// Delete Dr. Chaos && spawn the war golem.
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npc.deleteMe();
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L2GrandBossInstance golem = (L2GrandBossInstance) addSpawn(CHAOS_GOLEM, 96080, -110822, -3343, 0, false, 0, false);
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GrandBossManager.getInstance().addBoss(golem);
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// The "npc" variable attribution is now for the golem.
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npc = golem;
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npc.broadcastPacket(new SpecialCamera(npc, 30, 200, 20, 6000, 700, 8000, 0, 0, 0, 0, 0));
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npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
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npc.broadcastPacket(new PlaySound(1, "Rm03_A", 0, 0, 0, 0, 0));
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// start monitoring Dr. Chaos's inactivity
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_lastAttackVsGolem = System.currentTimeMillis();
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startQuestTimer("golem_despawn", 60000, npc, null, true);
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}
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// Check every sec if someone is in range, if found, launch one task to decrease the timer.
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else if (event.equalsIgnoreCase("paranoia_activity"))
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{
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if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL)
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{
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for (L2PcInstance obj : npc.getKnownList().getKnownPlayersInRadius(500))
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{
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if (obj.isDead())
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{
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continue;
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}
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_pissedOffTimer -= 1;
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// Make him speak.
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if (_pissedOffTimer == 15)
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{
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, "How dare you trespass into my territory! Have you no fear?");
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}
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// That was "too much" for that time.
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if (_pissedOffTimer <= 0)
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{
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crazyMidgetBecomesAngry(npc);
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}
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}
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}
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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public String onFirstTalk(L2Npc npc, L2PcInstance player)
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{
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String htmltext = "";
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if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL)
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{
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_pissedOffTimer -= 1 + Rnd.get(5); // remove 1-5 secs.
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if ((_pissedOffTimer > 20) && (_pissedOffTimer <= 30))
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{
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htmltext = "<html><body>Doctor Chaos:<br>What?! Who are you? How did you come here?<br>You really look suspicious... Aren't those filthy members of Black Anvil guild send you? No? Mhhhhh... I don't trust you!</body></html>";
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}
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else if ((_pissedOffTimer > 10) && (_pissedOffTimer <= 20))
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{
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htmltext = "<html><body>Doctor Chaos:<br>Why are you standing here? Don't you see it's a private propertie? Don't look at him with those eyes... Did you smile?! Don't make fun of me! He will ... destroy ... you ... if you continue!</body></html>";
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}
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else if ((_pissedOffTimer > 0) && (_pissedOffTimer <= 10))
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{
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htmltext = "<html><body>Doctor Chaos:<br>I know why you are here, traitor! He discovered your plans! You are assassin ... sent by the Black Anvil guild! But you won't kill the Emperor of Evil!</body></html>";
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}
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else if (_pissedOffTimer <= 0)
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{
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crazyMidgetBecomesAngry(npc);
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}
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}
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return htmltext;
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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// 30 seconds timer at initialization.
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_pissedOffTimer = 30;
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// Initialization of the paranoia.
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startQuestTimer("paranoia_activity", 1000, npc, null, true);
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return null;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance player, boolean isPet)
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{
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cancelQuestTimer("golem_despawn", npc, null);
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, "Urggh! You will pay dearly for this insult.");
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// "lock" Dr. Chaos for regular RB time (36H fixed +- 24H random)
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long respawnTime = (36 + Rnd.get(-24, 24)) * 3600000;
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GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, DEAD);
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startQuestTimer("reset_drchaos", respawnTime, null, null, false);
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// also save the respawn time so that the info is maintained past reboots
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StatsSet info = GrandBossManager.getInstance().getStatsSet(CHAOS_GOLEM);
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info.set("respawn_time", System.currentTimeMillis() + respawnTime);
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GrandBossManager.getInstance().setStatsSet(CHAOS_GOLEM, info);
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return null;
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance victim, int damage, boolean isPet)
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{
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int chance = Rnd.get(300);
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// Choose a message from 3 choices (1/100)
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if (chance < 3)
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{
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String message = "";
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switch (chance)
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{
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case 0:
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message = "Bwah-ha-ha! Your doom is at hand! Behold the Ultra Secret Super Weapon!";
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break;
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case 1:
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message = "Foolish, insignificant creatures! How dare you challenge me!";
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break;
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default:
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message = "I see that none will challenge me now!";
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break;
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}
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// Make him speak.
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, message);
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}
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return null;
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}
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/**
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* Launches the complete animation.
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* @param npc the midget.
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*/
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private void crazyMidgetBecomesAngry(L2Npc npc)
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{
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if (GrandBossManager.getInstance().getBossStatus(CHAOS_GOLEM) == NORMAL)
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{
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// Set the status to "crazy".
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GrandBossManager.getInstance().setBossStatus(CHAOS_GOLEM, CRAZY);
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// Cancels the paranoia timer.
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cancelQuestTimer("paranoia_activity", npc, null);
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// Makes the NPC moves near the Strange Box speaking.
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(96323, -110914, -3328, 0));
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broadcastNpcSay(npc, ChatType.NPC_GENERAL, "Fools! Why haven't you fled yet? Prepare to learn a lesson!");
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// Delayed animation timers.
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startQuestTimer("1", 2000, npc, null, false); // 2 secs, time to launch dr.C anim 2. Cam 1 on.
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startQuestTimer("2", 4000, npc, null, false); // 2,5 secs, time to launch dr.C anim 3.
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startQuestTimer("3", 6500, npc, null, false); // 6 secs, time to launch dr.C anim 1.
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startQuestTimer("4", 12500, npc, null, false); // 4,5 secs to make the NPC moves to the grotto. Cam 2 on.
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startQuestTimer("5", 17000, npc, null, false); // 4 secs for golem spawn, and golem anim. Cam 3 on.
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}
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}
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public static void main(String[] args)
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{
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new DrChaos();
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}
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} |