l2j_mobius/trunk/dist/game/data/scripts/ai/individual/DivineBeast.java
2015-01-24 20:02:32 +00:00

70 lines
2.1 KiB
Java

/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.individual;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* Simple AI that manages special conditions for Divine Beast summon.
* @author UnAfraid
*/
public final class DivineBeast extends AbstractNpcAI
{
private static final int DIVINE_BEAST = 14870;
private static final int TRANSFORMATION_ID = 258;
private static final int CHECK_TIME = 2 * 1000;
private DivineBeast()
{
super(DivineBeast.class.getSimpleName(), "ai");
addSummonSpawnId(DIVINE_BEAST);
}
@Override
public void onSummonSpawn(L2Summon summon)
{
startQuestTimer("VALIDATE_TRANSFORMATION", CHECK_TIME, null, summon.getActingPlayer(), true);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if ((player == null) || !player.hasServitors())
{
cancelQuestTimer(event, npc, player);
}
else if (player.getTransformationId() != TRANSFORMATION_ID)
{
cancelQuestTimer(event, npc, player);
player.getServitors().values().forEach(summon -> summon.unSummon(player));
}
return super.onAdvEvent(event, npc, player);
}
public static void main(String[] args)
{
new DivineBeast();
}
}