891 lines
40 KiB
XML
891 lines
40 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="23300" levels="1" name="Ghost Piercing">
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="10" />
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<set name="abnormalType" val="GHOST_PIERCING" />
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<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
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<set name="element" val="5" /> <!-- Dark -->
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<set name="elementPower" val="20" />
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<set name="isTriggeredSkill" val="true" />
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<set name="magicLvl" val="81" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="DamOverTime" ticks="5">
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<param power="300" />
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</effect>
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</for>
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</skill>
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<skill id="23301" levels="1" name="Dimensional Door A">
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<!-- Summons a dimensional door that moves the PC to the Dimensional Door B. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23302" levels="1" name="Dimensional Door B">
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<!-- Summons a dimensional door that moves the PC to the Dimensional Door A. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23303" levels="1" name="Teleport">
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<!-- none -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23304" levels="1" name="Teleport">
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<!-- none -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23305" levels="1" name="Zinyanzi Agathion - Yunbokhwan">
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<!-- Restores all HP/MP/CP and becomes invincible for 5 seconds. But can only be used when HP is below 30%. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23306" levels="1" name="Zinyanzi Agathion Cute Trick">
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<!-- Able to see the summoned Zinenze perform cute tricks. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23307" levels="1" name="Yanzi Agathion Cute Trick">
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<!-- Able to see the summoned Enze perform cute tricks. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23308" levels="1" name="Totem's Energy - Body">
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<!-- Increases HP Recovery Bonus by 30% and decreases damage from the topography by 80% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
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<set name="abnormalTime" val="7" />
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<set name="affectRange" val="200" />
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<set name="blockedInOlympiad" val="true" />
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<set name="icon" val="BranchSys2.icon.totem_of_body" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="AURA" />
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<for>
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<effect name="Buff">
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<mul stat="regHp" val="1.3" />
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<mul stat="damageZoneVuln" val="80" />
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</effect>
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</for>
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</skill>
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<skill id="23309" levels="1" name="Totem's Energy - Spirit">
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<!-- Increases MP Recovery Bonus by 30% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
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<set name="abnormalTime" val="7" />
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<set name="affectRange" val="200" />
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<set name="blockedInOlympiad" val="true" />
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<set name="icon" val="BranchSys2.icon.totem_of_mind" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="AURA" />
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<for>
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<effect name="Buff">
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<mul stat="regMp" val="1.3" />
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</effect>
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</for>
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</skill>
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<skill id="23310" levels="1" name="Totem's Energy - Courage">
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<!-- Increases P. Def. by 15% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
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<set name="abnormalTime" val="7" />
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<set name="affectRange" val="200" />
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<set name="blockedInOlympiad" val="true" />
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<set name="icon" val="BranchSys2.icon.totem_of_bravery" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="AURA" />
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<for>
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<effect name="Buff">
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<mul stat="pDef" val="1.15" />
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</effect>
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</for>
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</skill>
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<skill id="23311" levels="1" name="Totem's Energy - Fortitude">
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<!-- Increases M. Def. by 25% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
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<set name="abnormalTime" val="7" />
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<set name="affectRange" val="200" />
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<set name="blockedInOlympiad" val="true" />
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<set name="icon" val="BranchSys2.icon.totem_of_fortitude" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE" />
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<set name="targetType" val="AURA" />
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<for>
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<effect name="Buff">
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<mul stat="mDef" val="1.25" />
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</effect>
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</for>
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</skill>
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<skill id="23312" levels="1" name="Fall of the Dragon">
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<!-- Nevit's gift to honor those warriors who caused the evil dragon's fall. Increases Nevit's blessing by 3 hour(s). -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23313" levels="5" name="Action Prohibit Immunity">
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<!-- Increases resistance to action-inhibiting attacks by 100%. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23314" levels="5" name="Control Prohibit Immunity">
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<!-- Increases resistance to control-inhibiting attacks by 100%. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23315" levels="5" name="Paralysis Immunity Enhance">
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<!-- Increases resistance to paralysis attacks by 100%. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23316" levels="5" name="Enhance Petrification Immunity">
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<!-- Increases resistance to petrification attacks by 100%. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23317" levels="5" name="Fear Immunity Enhance">
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<!-- Increases resistance to fear attacks by 100%. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23318" levels="1" name="Cat the Ranger Boost">
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<!-- "Recovers the master's HP by 10%. For 1 minute(s), receives power from Cat the Ranger to increase the master's resistance to debuff attacks by 80%, resistance to buff canceling attacks by 40%, Speed by 10%, P. Def. by 20%, and M. Def. by 20%. Does not receive preemptive attacks from monsters. Reuse delay 10 minutes." -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23319" levels="1" name="Blood Seeker">
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<!-- High Five Skill -->
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<!-- FIXME: value unconfirmed -->
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<set name="abnormalLvl" val="8" />
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<set name="abnormalTime" val="60" />
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<set name="abnormalType" val="BLEEDING" />
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<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
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<set name="activateRate" val="80" />
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<set name="blockedInOlympiad" val="true" />
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<set name="castRange" val="80" />
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<set name="effectRange" val="400" />
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<set name="icon" val="BranchSys2.icon.br_wp_Caladbulg_i00" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isTriggeredSkill" val="true" />
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<set name="lvlBonusRate" val="1" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="BLEED" />
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<for>
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<effect name="DamOverTime" ticks="5">
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<param power="170" />
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</effect>
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</for>
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</skill>
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<skill id="23320" levels="1" name="Greedy Throat">
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<!-- High Five Skill -->
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<!-- FIXME: value unconfirmed -->
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<set name="abnormalLvl" val="8" />
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<set name="abnormalTime" val="60" />
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<set name="abnormalType" val="BLEEDING" />
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<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
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<set name="activateRate" val="80" />
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<set name="blockedInOlympiad" val="true" />
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<set name="castRange" val="80" />
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<set name="effectRange" val="400" />
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<set name="icon" val="BranchSys2.icon.br_wp_habus_knife_i00" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isTriggeredSkill" val="true" />
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<set name="lvlBonusRate" val="1" />
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<set name="magicLvl" val="80" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="BLEED" />
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<for>
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<effect name="DamOverTime" ticks="5">
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<param power="230" />
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</effect>
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</for>
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</skill>
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<skill id="23321" levels="1" name="Draconic Evolver">
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<!-- High Five Skill -->
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<!-- FIXME: value unconfirmed -->
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="15" />
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<set name="abnormalType" val="TURN_FLEE" />
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<set name="abnormalVisualEffect" val="TURN_FLEE" />
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<set name="activateRate" val="80" />
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<set name="basicProperty" val="MEN" />
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<set name="blockedInOlympiad" val="true" />
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<set name="castRange" val="80" />
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<set name="effectPoint" val="-800" />
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<set name="effectRange" val="400" />
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<set name="icon" val="BranchSys2.icon.br_wp_tiatenon_i00" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isTriggeredSkill" val="true" />
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<set name="lvlBonusRate" val="1" />
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<set name="magicLvl" val="85" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="DERANGEMENT" />
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<for>
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<effect name="Fear" />
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</for>
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</skill>
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<skill id="23322" levels="10" name="Demonic Desire">
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<!-- High Five Skill -->
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<!-- FIXME: value unconfirmed -->
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<!-- This skill only has one level, 10. -->
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<set name="abnormalLvl" val="3" />
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<set name="abnormalTime" val="30" />
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<set name="abnormalType" val="PD_DOWN" />
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<set name="activateRate" val="80" />
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<set name="basicProperty" val="MEN" />
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<set name="blockedInOlympiad" val="true" />
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<set name="castRange" val="80" />
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<set name="effectPoint" val="-800" />
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<set name="effectRange" val="400" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isTriggeredSkill" val="true" />
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<set name="lvlBonusRate" val="1" />
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<set name="magicLvl" val="76" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Debuff">
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<mul stat="pDef" val="0.77" />
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</effect>
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</for>
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</skill>
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<skill id="23323" levels="10" name="Fury of Darkness">
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<!-- High Five Skill -->
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<!-- FIXME: value unconfirmed -->
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<!-- This skill only has one level, 10. -->
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<set name="abnormalLvl" val="3" />
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<set name="abnormalTime" val="9" />
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<set name="abnormalType" val="PD_DOWN" />
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<set name="activateRate" val="80" />
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<set name="basicProperty" val="CON" />
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<set name="blockedInOlympiad" val="true" />
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<set name="castRange" val="80" />
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<set name="effectPoint" val="-800" />
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<set name="effectRange" val="400" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isTriggeredSkill" val="true" />
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<set name="lvlBonusRate" val="1" />
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<set name="magicLvl" val="76" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="SHOCK" />
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<for>
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<effect name="Stun">
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<mul stat="pDef" val="0.77" />
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</effect>
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</for>
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</skill>
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<skill id="23324" levels="1" name="Jet Black Typhoon">
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<!-- High Five Skill -->
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<!-- FIXME: value unconfirmed -->
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="15" />
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<set name="blockedInOlympiad" val="true" />
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<set name="effectPoint" val="800" />
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<set name="icon" val="BranchSys2.icon.br_wp_wind_of_mardil_i00" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<!-- set name="abnormalType" val="RAID_WEAPON" / --> <!-- FIXME: Value unconfirmed. -->
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isTriggeredSkill" val="true" />
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<set name="magicLvl" val="67" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="reuseDelay" val="10000" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mAtkSpd" val="1.15" />
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<add stat="windPower" val="30" />
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</effect>
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</for>
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</skill>
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<skill id="23325" levels="1" name="Enlarge - Luckpy">
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23326" levels="1" name="Reduce - Luckpy">
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23327" levels="1" name="Boss Test - Weaken">
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<!-- A skill to test a boss mob - Weaken -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23328" levels="1" name="Boss Test - Strengthen">
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<!-- A skill to test a boss mob - Strengthen -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23329" levels="1" name="Lantern Agathion's Gift1">
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23330" levels="1" name="Lantern Agathion's Gift2">
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23331" levels="1" name="Lantern Agathion's Gift3">
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23332" levels="1" name="Lantern Agathion's Gift4">
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23333" levels="1" name="Agathion's New Year's Wish">
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<!-- Description: Through the power of the Lantern Agathion, Vitality is maintained and not consumed. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23334" levels="1" name="Lantern Agathion Cute Trick">
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<!-- Description: Able to see the summoned Lantern's perform cute tricks. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23335" levels="1" name="Agathion's New Year's Wish">
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<!-- Description: Vitality is maintained with the power of Juju Agathion. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23336" levels="1" name="Juju Agathion Cute Trick">
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<!-- Description: Summoned Juju performs cute tricks. -->
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23337" levels="1" name="Juju Agathion's Gift 1">
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23338" levels="1" name="Juju Agathion's Gift 2">
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23339" levels="1" name="Juju Agathion's Gift 3">
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="NONE" />
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</skill>
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<skill id="23340" levels="1" name="Juju Agathion's Gift 4">
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<set name="operateType" val="PASSIVE" />
|
|
<set name="targetType" val="NONE" />
|
|
</skill>
|
|
<skill id="23341" levels="1" name="Norhand's Flint">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Temporarily petrified by Norhand's powerful cry. -->
|
|
<set name="icon" val="icon.skill4111" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="300" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="coolTime" val="3000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23342" levels="2" name="Norhand's Trace">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Norhand is searching for Skooldie. A trace of its voice remains. -->
|
|
<set name="icon" val="BranchSys.icon.br_rotten_jack_ghost_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="300" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="coolTime" val="2000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23344" levels="5" name="Weakened Shilen's Breath">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Is killed and poisoned by Shilen's Breath. Increases Dark Attack Resistance by 5 and HP recovery by 5%. Poison stage increases when killed while poisoned. -->
|
|
<set name="icon" val="icon.skill5076_c" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23345" levels="1" name="Region Banishment">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill0000" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="200" />
|
|
</skill>
|
|
<skill id="23346" levels="7" name="Valakas Agathion Cute Trick">
|
|
<!-- You can see the summoned Valakas' cute tricks. -->
|
|
<set name="icon" val="icon.skill_agathion_cute" />
|
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
|
<set name="magicLvl" val="85" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
|
<set name="targetType" val="SELF" />
|
|
<cond msgId="2292">
|
|
<player agathionId="16104" />
|
|
</cond>
|
|
</skill>
|
|
<skill id="23347" levels="7" name="Valakas Agathion Special Skill: Valakas' Blessing">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="icon.skill_agathion_special" />
|
|
<set name="operateType" val="TOGGLE" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="4000" />
|
|
</skill>
|
|
<skill id="23348" levels="1" name="Transform Elpy">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Transforms into a game Master. -->
|
|
<set name="icon" val="icon.skilltransform1" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="10000" />
|
|
</skill>
|
|
<skill id="23349" levels="1" name="Tree's Blessing - Stage 1">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 minutes, increases P. Atk. by 1% and M. Atk. by 2% with the tree's blessing. -->
|
|
<set name="icon" val="icon.etc_x_mas_tree_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="23350" levels="1" name="Tree's Blessing - Stage 2">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 minutes, increases P. Atk. by 2% and M. Atk. by 4% with the tree's blessing. -->
|
|
<set name="icon" val="icon.etc_x_mas_tree_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="23351" levels="1" name="Tree's Blessing - Stage 3">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 20 minutes, increases P. Atk. by 3% and M. Atk. by 6% with the tree's blessing. -->
|
|
<set name="icon" val="icon.etc_x_mas_tree_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="23352" levels="1" name="Tree's Blessing - Stage 4">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 25 minutes, increases P. Atk. by 4% and M. Atk. by 8% with the tree's blessing. -->
|
|
<set name="icon" val="icon.etc_x_mas_tree_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="23353" levels="1" name="Tree's Blessing - Stage 5">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 minutes, increases P. Atk. by 6% and M. Atk. by 12% with the tree's blessing. -->
|
|
<set name="icon" val="icon.etc_x_mas_tree_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="4" />
|
|
</skill>
|
|
<skill id="23354" levels="1" name="Lingering Tree's Blessing - Stage 1">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 hours to receive Tree's Blessing - Stage 1. -->
|
|
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23355" levels="1" name="Lingering Tree's Blessing - Stage 2">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 hours to receive Tree's Blessing - Stage 2. -->
|
|
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23356" levels="1" name="Lingering Tree's Blessing - Stage 3">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 hours to receive Tree's Blessing - Stage 3. -->
|
|
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23357" levels="1" name="Lingering Tree's Blessing - Stage 4">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 hours to receive Tree's Blessing - Stage 4. -->
|
|
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23358" levels="1" name="Lingering Tree's Blessing - Stage 5">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Enjoying Lingering Tree's Blessing. Need to wait for 2 hours to receive Tree's Blessing - Stage 5. -->
|
|
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23359" levels="1" name="Tree's Blessing - Lute Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 minutes, increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
|
|
<set name="icon" val="icon.skill11518" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23360" levels="1" name="Tree's Blessing - Lute Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 minutes, increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
|
|
<set name="icon" val="icon.skill11518" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23361" levels="1" name="Tree's Blessing - Lute Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 20 minutes, increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
|
|
<set name="icon" val="icon.skill11518" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23362" levels="1" name="Tree's Blessing - Lute Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 25 minutes, increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
|
|
<set name="icon" val="icon.skill11518" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23363" levels="1" name="Tree's Blessing - Lute Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 minutes, increases Atk. Spd. by 34% and Casting Spd. by 31%. Chance of applying Vampiric Rage effect by 9%. -->
|
|
<set name="icon" val="icon.skill11518" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23364" levels="1" name="Tree's Blessing - Pipe Organ Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 minutes, increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
|
|
<set name="icon" val="icon.skill11519" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23365" levels="1" name="Tree's Blessing - Pipe Organ Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 minutes, increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
|
|
<set name="icon" val="icon.skill11519" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23366" levels="1" name="Tree's Blessing - Pipe Organ Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 20 minutes, increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
|
|
<set name="icon" val="icon.skill11519" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23367" levels="1" name="Tree's Blessing - Pipe Organ Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 25 minutes, increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
|
|
<set name="icon" val="icon.skill11519" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23368" levels="1" name="Tree's Blessing - Pipe Organ Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 minutes, increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
|
|
<set name="icon" val="icon.skill11519" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23369" levels="1" name="Tree's Blessing - Guitar Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 minutes, increases P. Critical Rate by 32%, P. Critical Power by 35%, and M. Critical Rate by 20. Decreases P. Skill MP consumption by 20%, M. Skill MP consumption by 10%, and enchant skill MP consumption for Iss Enchanters by 20%. -->
|
|
<set name="icon" val="icon.skill11520" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23370" levels="1" name="Tree's Blessing - Guitar Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 minutes, increases P. Critical Rate by 32%, P. Critical Power by 35%, and M. Critical Rate by 20. Decreases P. Skill MP consumption by 20%, M. Skill MP consumption by 10%, and enchant skill MP consumption for Iss Enchanters by 20%. -->
|
|
<set name="icon" val="icon.skill11520" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23371" levels="1" name="Tree's Blessing - Guitar Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 20 minutes, increases P. Critical Rate by 32%, P. Critical Power by 35%, and M. Critical Rate by 20. Decreases P. Skill MP consumption by 20%, M. Skill MP consumption by 10%, and enchant skill MP consumption for Iss Enchanters by 20%. -->
|
|
<set name="icon" val="icon.skill11520" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23372" levels="1" name="Tree's Blessing - Guitar Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 25 minutes, increases P. Critical Rate by 32%, P. Critical Power by 35%, and M. Critical Rate by 20. Decreases P. Skill MP consumption by 20%, M. Skill MP consumption by 10%, and enchant skill MP consumption for Iss Enchanters by 20%. -->
|
|
<set name="icon" val="icon.skill11520" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23373" levels="1" name="Tree's Blessing - Guitar Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 minutes, increases P. Critical Rate by 32%, P. Critical Power by 35%, and M. Critical Rate by 20. Decreases P. Skill MP consumption by 20%, M. Skill MP consumption by 10%, and enchant skill MP consumption for Iss Enchanters by 20%. -->
|
|
<set name="icon" val="icon.skill11520" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23374" levels="1" name="Tree's Blessing - Harp Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 10 minutes, increases physical Accuracy by 5, physical and magic evasion by 5, and speed by 34. Decreases received critical damage by 30%. -->
|
|
<set name="icon" val="icon.skill11521" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23375" levels="1" name="Tree's Blessing - Harp Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 15 minutes, increases physical Accuracy by 5, physical and magic evasion by 5, and speed by 34. Decreases received critical damage by 30%. -->
|
|
<set name="icon" val="icon.skill11521" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23376" levels="1" name="Tree's Blessing - Harp Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 20 minutes, increases physical Accuracy by 5, physical and magic evasion by 5, and speed by 34. Decreases received critical damage by 30%. -->
|
|
<set name="icon" val="icon.skill11521" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23377" levels="1" name="Tree's Blessing - Harp Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 25 minutes, increases physical Accuracy by 5, physical and magic evasion by 5, and speed by 34. Decreases received critical damage by 30%. -->
|
|
<set name="icon" val="icon.skill11521" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23378" levels="1" name="Tree's Blessing - Harp Melody">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- For 60 minutes, increases physical Accuracy by 5, physical and magic evasion by 5, and speed by 34. Decreases received critical damage by 30%. -->
|
|
<set name="icon" val="icon.skill11521" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23379" levels="1" name="Elpy Master">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Transforms into a game Master. -->
|
|
<set name="icon" val="icon.skilltransform1" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="hitTime" val="2500" />
|
|
<set name="reuseDelay" val="10000" />
|
|
</skill>
|
|
<skill id="23380" levels="1" name="Jermann - Soul Blackmail">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23380" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="castRange" val="1000" />
|
|
<set name="reuseDelay" val="1200000" />
|
|
</skill>
|
|
<skill id="23381" levels="3" name="Jermann - Flow of Destruction">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Magical damage on the enemy. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23381" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="500" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="5000" />
|
|
<set name="isMagic" val="1" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23382" levels="1" name="Jermann - Swiftness">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Teleport 300 grids forward. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23382" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="250" />
|
|
<set name="castRange" val="700" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="20000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23383" levels="1" name="Jermann - Shadow of Darkness">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Summon your mirror image and Hide. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23383" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="500" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="60000" />
|
|
</skill>
|
|
<skill id="23384" levels="3" name="Jermann - Burning Darkness">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Quickly Recover 45000 HP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23384" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="500" />
|
|
<set name="castRange" val="600" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="reuseDelay" val="50000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23385" levels="3" name="Jermann - Devourer of Nature">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Increases HP Recovery Bonus. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23385" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="250" />
|
|
<set name="hitTime" val="800" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23386" levels="3" name="Jermann - Destruction Instinct">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Powerful strike on nearby enemies. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23386" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="500" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="12000" />
|
|
</skill>
|
|
<skill id="23387" levels="1" name="Jermann">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Transform into Jermann. -->
|
|
<set name="icon" val="icon.skilltransform1" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="23388" levels="1" name="Jermann">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Transform into Jermann. -->
|
|
<set name="icon" val="icon.skilltransform1" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="23389" levels="1" name="Jermann">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Transform into Jermann. -->
|
|
<set name="icon" val="icon.skilltransform1" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="23390" levels="1" name="Mysterious Power of Ancient Kartia's Labyrinth">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Accept this mysterious power to make it yours. Refuse, and you will suffer the consequences. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23380" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="23391" levels="1" name="Great Mysterious Power of Ancient Kartia's Labyrinth">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Accept this great power to make it yours. Refuse, and you will suffer grave consequences. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23380" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="23392" levels="1" name="Stabilized Power of Ancient Kartia's Labyrinth">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Stabilize the Ancient Kartia's Labyrinth to consistently increase your HP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23380" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
</skill>
|
|
<skill id="23393" levels="1" name="Self-destruction">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- DD + DOT -->
|
|
<set name="icon" val="icon.skill23393" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23394" levels="1" name="Jermann - Grave of the Sword">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Summon the Grave of the Sword to the designated area. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23387" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="2000" />
|
|
<set name="reuseDelay" val="30000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23395" levels="1" name="Jermann - Death' Calling">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Can summon the Warriors of Death if the Grave of the Sword is nearby. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23388" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="500" />
|
|
<set name="castRange" val="350" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="isMagic" val="4" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23396" levels="1" name="Jermann - Freezing Cold">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Freeze the ground at the designated area. Enemies on the ice will have momentarily decreased Speed and consistently decreasing HP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23389" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="500" />
|
|
<set name="castRange" val="900" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="25000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23397" levels="1" name="Jermann - Shard of Ice">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Drop an ice shard at the designated area. Additional damage if the enemy is inflicted with Freezing Cold. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23390" />
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="mpConsume" val="500" />
|
|
<set name="castRange" val="900" />
|
|
<set name="hitTime" val="500" />
|
|
<set name="reuseDelay" val="15000" />
|
|
<set name="isMagic" val="1" />
|
|
</skill>
|
|
<skill id="23398" levels="3" name="Grave of the Sword">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Consistently decreases HP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23387" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
<skill id="23399" levels="3" name="Freezing Cold">
|
|
<!-- AUTO GENERATED SKILL -->
|
|
<!-- Momentarily decreases Speed and consistently decreases HP. -->
|
|
<set name="icon" val="BranchSys3.Icon.g_skill23389" />
|
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
|
<set name="targetType" val="SELF" />
|
|
<set name="isDebuff" val="true" />
|
|
</skill>
|
|
</list> |