56 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
| # =================================================================
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| #                             Geodata
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| # =================================================================
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| # Because of real-time performance we are using geodata files only in
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| # diagonal L2D format now (using filename e.g. 22_16.l2d).
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| # L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
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| # Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.
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| 
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| # Specifies the path to geodata files. For example, when using geodata files located
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| # at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
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| GeoDataPath = ./data/geodata/
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| 
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| # Player coordinates synchronization, default: 2
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| #   1 - partial synchronization Client --> Server ; don't use it with geodata
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| #   2 - partial synchronization Server --> Client ; use this setting with geodata
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| #  -1 - Old system: will synchronize Z only
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| CoordSynchronize = 2
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| 
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| # =================================================================
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| #                           Path checking
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| # =================================================================
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| 
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| # Line of sight start at X percent of the character height, default: 75
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| PartOfCharacterHeight = 75
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| 
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| # Maximum height of an obstacle, which can exceed the line of sight, default: 32
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| MaxObstacleHeight = 32
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| 
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| # =================================================================
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| #                           Path finding
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| # =================================================================
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| 
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| # When line of movement check fails, the pathfinding algoritm is performed to look for
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| # an alternative path (e.g. walk around obstacle), default: true
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| PathFinding = true
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| 
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| # Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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| PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
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| 
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| # Base path weight, when moving from one node to another on axis direction, default: 10
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| BaseWeight = 10
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| 
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| # Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
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| DiagonalWeight = 14
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| 
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| # When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
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| # This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
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| ObstacleMultiplier = 10
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| 
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| # Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
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| # For proper function must be higher than BaseWeight and/or DiagonalWeight.
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| HeuristicWeight = 20
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| 
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| # Maximum number of generated nodes per one path-finding process, default 3500
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| MaxIterations = 3500
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