42 lines
1.6 KiB
Plaintext
42 lines
1.6 KiB
Plaintext
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GEODATA COMPENDIUM
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Comprehensive guide for geodata, by Tryskell and Hasha.
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I - How to configure it
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a - Prerequisites
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b - Make it work
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c - L2D format
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II - Addendum
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##############################################
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I - How to configure it
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##############################################
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a - Prerequisites
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* A 64bits Windows/Java JDK is a must-have to run server with geodata. Linux servers don't have the issue.
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* The server can start (hardly) with -Xmx3000m. -Xmx4g is recommended.
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b - Make it work
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To make geodata working:
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* unpack your geodata files into "/data/geodata" folder
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* open "/config/GeoEngine.ini" with your favorite text editor and then edit following config:
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- CoordSynchronize = 2
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* If you do not use any geodata files, the server will automatically change this setting to -1.
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c - L2D format
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* L2D is a new geodata file format. It holds diagonal movement informations, in addition to regular NSWE flags.
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* Heavier file weight (+30%), but the pathfinding algorithms are processed way faster (-35% calculation times).
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* L2D files can be converted from L2OFF/L2J formats without losing any information. Converter is part of the gameserver.
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* Keep in mind to convert new geodata files, once you update your L2OFF/L2J ones.
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